Track Limit Abuse by most Top 10 Drivers

Difference in the real world series the racing orgs make it very clear to each driver at each circuit where the boundaries are located on questionable corners and what the penalty will be in advance for exceeding those boundaries in the releases to the teams and in the drivers meeting.

In game that same information concerning such rules is not as forthcoming, its not even available as far as I am aware of.

Except that isn’t true at all, drivers constantly push boundaries and action is usually only taken when a clear and large advantage has been gained.
This happens in F1 too, the ‘pinical’ of racing
 
Right, I want to maintain some amount of neutrality in this argument and say if the game seems to not recognise any issues with how you are driving on the track, then, really, there is no issue. It's pragmatism, really; if it doesn't hurt anyone, what's the problem?

However, given the FIA-sanctioned nature of this game and its rules...as much as it's boring to point out, to quote from the International Sporting Code and Appendices, as written by the FIA (Appendix L, Chapter IV, Article 2, Section C)*:
Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.

So, either GT Sport's playing by other rules, or something weird's going on with the rules.
Either way, even if it's against track limits, it doesn't seem like it's within an actual race, so there isn't really a problem there as far as I'm concerned.

* No, I'm not so stuffy as to have read the entire thing.
 
...also, this is what happens in some 'real' racing... guess these GT guys are unethical too :lol:



Wow - very shocked at the way they go so wide and off track at times. Is that commonplace in all race series or just certain ones? Do the color of the run-offs have anything to do with when you can/can't go that wide?


Do you have any footage of it - hard to believe someone would be denied a podium after seeing the referenced video above :confused:
 
I do not know what intentions you have, I'm just a pretty normal plumber. I do not have an exclusive training either and I only want equal races, you just have to talk about soccer referees. I do not know, as everything evolves, the machine becomes more important than the person for the equality of the car in the upper part of the grid. that as a general rule is related to your budgets, if you talk about team orders it also seems to me that the team is the one who puts the pasta, so it is the boss and it is normal to seek its benefit, but as I do not know what to do You really mean, I'm just telling you that I usually see a lot of races, and I do not see anything in CAREER. another thing will be the tricks that will have among them in the paddock that we all smell, I speak of already on the track.

this message must be translated because I do not follow at all.
 
I think I'm going to give up too, I'm talking about feeling good about myself. I do not talk about you Only people who love racing. I feel the bad interpretation, well, I've said it, now forgive me players, some real driver out there?
 
Right, I want to maintain some amount of neutrality in this argument and say if the game seems to not recognise any issues with how you are driving on the track, then, really, there is no issue. It's pragmatism, really; if it doesn't hurt anyone, what's the problem?

However, given the FIA-sanctioned nature of this game and its rules...as much as it's boring to point out, to quote from the International Sporting Code and Appendices, as written by the FIA (Appendix L, Chapter IV, Article 2, Section C)*:
Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.

So, either GT Sport's playing by other rules, or something weird's going on with the rules.
Either way, even if it's against track limits, it doesn't seem like it's within an actual race, so there isn't really a problem there as far as I'm concerned.

* No, I'm not so stuffy as to have read the entire thing.

I believe there are different rules for different regions in real life. Euro and US track limit rules differ.
 
this message must be translated because I do not follow at all.
Well, if google traductor is a ****, sorry, but if you knows some spanish translate it, if the answer is not you can not Laugh at me,or you should not ... and this is my english not the translator.
 
Well, if google traductor is a ****, sorry, but if you knows some spanish translate it, if the answer is not you can not Laugh at me,or you should not ...
Not to be rude, but this is an English speaking forum. I feel like if your going to rely on a translator perhaps use someone else to proof it before posting?
 
Right, I want to maintain some amount of neutrality in this argument and say if the game seems to not recognise any issues with how you are driving on the track, then, really, there is no issue. It's pragmatism, really; if it doesn't hurt anyone, what's the problem?

However, given the FIA-sanctioned nature of this game and its rules...as much as it's boring to point out, to quote from the International Sporting Code and Appendices, as written by the FIA (Appendix L, Chapter IV, Article 2, Section C)*:
Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.

So, either GT Sport's playing by other rules, or something weird's going on with the rules.
Either way, even if it's against track limits, it doesn't seem like it's within an actual race, so there isn't really a problem there as far as I'm concerned.

* No, I'm not so stuffy as to have read the entire thing.

1. This game doesn't adhere to the rules of FIA. If it did, there would be a lot of racers who would be permanently banned for ****** driving.
2. It's been posted several times, to include the racer in the OP's video that started this discussion, that the track limits need to be adjusted. Until the sanctioning body (in this case PD) decides to readdress the track boundaries, they are what they are. Why people continue to debate this point is beyond me.
 
Well, if google traductor is a ****, sorry, but if you knows some spanish translate it, if the answer is not you can not Laugh at me,or you should not ... and this is my english not the translator.

no one is making fun of you or laughing, I only said it's difficult to understand you because the translations make no sense.
 
Except that isn’t true at all, drivers constantly push boundaries and action is usually only taken when a clear and large advantage has been gained.

Not saying that drivers do not push the KNOWN boundaries that they have been made aware of before the race or qualifying ever begins. Part of racing and by KNOWING where the boundary is located then pushing that they know they COULD BE penalized as a result.

All drivers know where the safe before penalty boundary is prior to the race and they know the risk by going over those limits.

In game the limits are not shown or known to all drivers and are different for every circuit and every corner within the game and the racers have no clue or any information to check with how PD has set the limits other than keep running further and further off track until you penalized and do that for every corner on every circuit and then remember those limits as well.

Not the same.

Although this is just speculation as I have no real knowledge since different cars react to running up on curbs differently I would be willing to bet that in RL GT racing if a corner could only be exploited by one or two brands of cars because of the curbing height or design then that corner would have much stricter limits place on its boundaries to prevent that couple of brands of cars from gaining the advantage over the other cars in the field in that corner.

When it comes to setting limits in rl racing everything from safety to competition equality is a part of every decision made or allowances granted.

In game we do not have a crew that makes those same determinations so things need to be done a bit differently.

I do know in game some cars will react better than others to jumping curbings so a racer using those cars that do not handle crossing a curbing well would be at a performance disadvantage where it is faster to jump the curbing than remain on the racing surface.

Just another reason the limits should be tighter in the game and in game is much different than real world.
 
Would be good to know their real names, just surprised pros bother when they can get the real thing.


Probably because most circuits are now geared up to cater for F1 cars so they don't get damaged when a driver gets it wrong and the GT men are having a laugh. No, I don't like these modern circuits at all.

Esteban Ocon plays fairly often, F1 driver currently. Igor Fraga is probably the best player in American region and streams the game almost every night, F3 driver currently irl.
 
I just reread my message and I realize that I do not speak at any time of anyone's education, I say that my education does not allow me to think of cheaters, so what you want is to trolling well. or please reread it also and do not look for things where there is not. in each message I have asked for forgiveness from a different type of person. pir please .... these are the bad things about social networks, we all believe that we have the truth. I the first. but let the others think without attacking. only that. I loved this page. but we have a season that only trolls everyone who does not think the same.
 
Not saying that drivers do not push the KNOWN boundaries that they have been made aware of before the race or qualifying ever begins. Part of racing and by KNOWING where the boundary is located then pushing that they know they COULD BE penalized as a result.

All drivers know where the safe before penalty boundary is prior to the race and they know the risk by going over those limits.

In game the limits are not shown or known to all drivers and are different for every circuit and every corner within the game and the racers have no clue or any information to check with how PD has set the limits other than keep running further and further off track until you penalized and do that for every corner on every circuit and then remember those limits as well.

Not the same.

Not really though?

You don't push the limits of every section of track, that makes no sense... you just push where you think you can make up time... like a real driver... the limits are what make you faster and you get penalised after the fact...
 
You don't push the limits of every section of track, that makes no sense... you just push where you think you can make up time... like a real driver...

Very true but a race is made up of different drivers with different driving styles driving different cars that have different strong and weak points so a section one driver may choose to push may very well not be the same sector where a driver of a different car may choose a different section to push to make up his time.

Getting a penalty only results when the driver crosses such boundaries by to large a margin

As a result the entire track has to have boundaries instituted.
 
Saw that and went to one of today's dailies to set a time without CSA.



:cheers:

No corner cutting though... :rolleyes:


Sweet lap!! 👍

I can't see where corner cutting would be an advantage on this track tbh... I think you found the best speed on the driving line ;)
 
And yet every professional race car driver/motorcycle racer in every racing series uses the curbing. I think they get more pleasure out of a lower lap time than not hearing and feeling the rumble.

I'm not a professional :) Don't need to make money or fame doing it, so I can nail the corners using a precise visible and audible boundary instead of pushing it until I trigger a penalty at an invisible threshold.

Yet in races it's not possible as your inside will be abused so there I rumble on with the rest.
 
Sweet lap!! 👍

I can't see where corner cutting would be an advantage on this track tbh... I think you found the best speed on the driving line ;)
There are plenty of places to cut corners:

T2-T4
T6
T8-9
T11-12
T14-15
 
Except there is no abuse, you learn the limits you race them. How you can compare it to ramming another drive on purpose is weird.
Because both have been common mechanics in race games for over 20 years! Track limits have always existed, and exploits to those limits did sometimes exist aswel. Sure, one of them is more anoying to face, but they always existed.

But if vettel did this in a qualification race, the lap would not count.

Its 2 systems to measure, either you go for simulation, or you ignore it and go by your own rules. But in that case, you should not call your game "The real driving simulator". If you aim at simulation, trying to get the rules to match the real world is still important. Otherwise you could just aswel ignore all track limits.

And abusing exploits doesnt always mean its bad, sometimes it can end up being a 'feature' (rocket jumpings being a famous one on that). But there are also cases where its better to fix it (bunny hopping in counter strike being one that has been often targeted, and currently is a banned action in any major league. Bunny hop once: your round is automaticly lost)
 
Because both have been common mechanics in race games for over 20 years! Track limits have always existed, and exploits to those limits did sometimes exist aswel. Sure, one of them is more anoying to face, but they always existed.

But if vettel did this in a qualification race, the lap would not count.

Its 2 systems to measure, either you go for simulation, or you ignore it and go by your own rules. But in that case, you should not call your game "The real driving simulator". If you aim at simulation, trying to get the rules to match the real world is still important. Otherwise you could just aswel ignore all track limits.

And abusing exploits doesnt always mean its bad, sometimes it can end up being a 'feature' (rocket jumpings being a famous one on that). But there are also cases where its better to fix it (bunny hopping in counter strike being one that has been often targeted, and currently is a banned action in any major league. Bunny hop once: your round is automaticly lost)

Difference is: with one, both drivers win; with another both lose.

Comparing them is kinda ridiculous really.
 
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