Unpopular opinion - VGT Cars need to go...

  • Thread starter nickg07
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I don't really agree, the "LM" fantasy cars in the early games were a workaround past the fact that they didn't have a lot of real-life licensed racecars. They were more or less balanced against each other in terms of power and weight and suspension setups could do the rest.

Most of the VGT cars are completely useless; they're either in group X with no races for them to even run or they're horribly slow in their assigned class. (Perhaps outside of group 1 at SSRX, an utterly pointless race itself.) Or, as we saw in the first week, they have a hybrid power pack and are eligible for a race where that completely breaks the meta. Just silly stuff.

And yeah, if we get a Chevrolet VGT instead of a Corvette C8 Z06 I won't be all that happy. :irked:
Very fair point.

I was more thinking about them in the niche they fill, but you're absolutely right. They occupy a space on the performance charts the game doesn't cater to. At all. If that were resolved I'd imagine everyone would be more neutral toward them at the very least because they'd have actual utility and not only serve as eye candy. Or something whose performance you'd have to severely gimp, and at that point it's not even the same car.

The Dream Car Championship needs to return. On top of that, make a Vision GT Championship.

This wouldn't have been a problem in GT3 or GT4, which I guess only further highlights how far we've strayed from the GT of old. :indiff:
 
These are not concept cars, they’re pure fantasy cars. They’re ‘capable’ of things that just aren’t possible. They’re cheat cars.

They appeal to players who don’t really appreciate Gran Turismo’s original ethos - realism. That’s realism in the locations, the events, the tuning, and the cars themselves.
I mean which part of the "game" having you starting in the back of an entire field 40 secs behind the lead car and it expect you to gain 10 secs a lap on the entire field to win a 5 lap race is real? Until PD get rid of these Pole Position "racing" mechanic from the Atari era, using the word realism is bit of exaggeration. Been playing this game since GT1 in the 90's and love the game, just need to take it for what it is. It's a power fantasy of owning and driving cars that most people have no chance to do in real life.
 
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Not all of them are just ridiculous rockets though.
Like the GTI Volkswagen Supersport VGT.
Yeah its strong and an excellent ride, but when at stock it's only 551 hp on 2646 lbs, but they also started it off at 724pp.... it really isn't outrageous.
Think of all the cars that can race the 700pp range, I can name about 30 that are not VGT that have similar power/weight that start off WAY under 724pp.

Then you have one like the Zagato VGT, same power weight ratio as the above but for some reason the game felt the need to make it only 649pp stock, lol.
So yeah, there are a lot of VGT's that are just silly matchbox cars to make the 10 year old in us happy, but theres little to no challenge in it and I don't find those ones fun at all.

That Volkswagen is a ton of fun though, I definitely recommend toying with that one.
 
If you hate only the Tomahawks and Chaparral VGTs because they clearly doesn't seem to answer to the same laws of physics as we all do, it's understandable. If you also hate the Gr. 1 versions of VGTs, I can also perfectly understand, because they clearly shouldn't belong to the same class as Group C machines and 2016 LMPs belong. But some VGTs are real cars indeed. The Bugatti VGT is real and is pretty much an early concept of Bugatti Chiron, the Mercedes and Audi E-Tron VGT are real cars as well and so are some others. Why wouldn't they belong in a GT game?

Can definitely confirm that some VGTs are real! Got to see the Bugatti VGT with my very own eyes at a Supercar show a couple years ago back in Santa Ana! I thought it was a very cool sight! :)
 

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My problem with the VGTs, like most people already stated here, is when they are mixed with real cars like the Group C cars or the LMPs or even in the roadcar races. They simply don't fit there.

One other thing is that they take away resources from PD to model actual real cars. Those VGTs weren't just made up on the spot, they actually had to be researched and tested (in sims) to be in the game.

When you consider that out of the 424 cars, 45 of them are VGTs and overall 116 are fake cars (the Gr.3/Gr.4/Gr.1/Gr.B cars), it puts into perspective that PD really didn't focus much on putting real cars in the game. Just about 300 are real life cars, and we need a lot more of those as those are the "dream cars" we as fans of them want to drive in the game. Not some fictional car that we don't even know it will exist in the future and whatnot.

Not to mention the absurdity of some of them like the Tomahawk X. This car has 2500hp from a NA 7.000cc V10. This is simply not possible, and then it's aburd aero moving parts at 500/600 kph, no tyres would withstand corners and high speeds like that.

The Red Bull X cars, more specifically, the FAN cars, were okay because they featured their own events, one-make challenges or championships so to say.
And this car was developed in conjunction with a real life F1 team designer, the genius of Adrian Newey, and the car basically looked in fact like a F1 on steroids with a Twin Turbo 3.0 V6 with about 1500 hp. And this car even with the technology back in 2010 could've been built, but not driven to it's full potential due to the human factor, which was why the car was implemented to Gran Turismo.


I would just dust the VGTs, even if some of them are fun to drive, and focus more on real life cars. Those are the cars the vast majority of us want to drive. Not fantasy cars... We might as well play Wipeout or similar game for that.
 
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I think VGT cars are a good way for the automakers to display their vision towards the future. I liked the videos they had on GT6, showing what inspired the team to create the concepts. It also makes the game relevant to the car industry, and to me they feel more like a collectable item than anything else.

Those cars should have their only category on online and single player races, they are very unbalanced.
 
I'm no fan of mixing fantasy cars with real ones, but like others have said, I mostly just wish they were segregated better. I liked the way it was done in Gran Turismo 2, where concept and race cars were in their own "Special" section of a brand's dealership.

As far as race versions of production cars are concerned, I don't mind them as much, though it's weird to me when no stock version is available. For instance, the VW dealer in GT7 has a race version of the recent Beetle model, but no street version.
 
They are for the most part an annoyance, but the chance of seeing them go is as high as Earth’s gravity suddenly malfunctioning (pretty much zero chance).
 
I wouldn't mind the VGT cars half as much if the manufacturers stuck to the original brief of creating their vision of a near-future Grand Tourer.

We would then have a collection of cars which all race within the same class, VGT class. There could have been a road version, and then a fictional Gr.VGT Race Car of each one. All with the classic GT coupe shape, all with the same performance with only a little BOP.

Instead we've just got a mish-mash of willy waving design exercise cars with materials that don't exist, winglets that defy physics, seating positions that couldn't be any further from a Grand Tourer and lazily made up performance figures that don't fit into any existing category and can't race each other for the most part.

It also would have been nice if they delivered them all within a year, in GT6, as originally planned. Not 9 years and three games later we're still getting them/waiting for them.
 
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It all started with the Nike 2022.
I’ve yet to see one IRL this year tho.
And this shows PD got too much of a butt kissing in the past, their dumb incompetent ideas goes unnoticed for this long??
Or when they future proofed premium cars in GT6 or GTS I forget which but then decided to scrap them all anyway.
PD is just ineffectual and this shows in said era, can't get the basic methods right to develop the game back then.
 
I actually enjoy them - to a point.

I do wish they had their own separate section in the dealerships, though, as they do clog them up. Jaguar most notably.
So you'd open the dealership and see 2 tabs - one between all other cars, and one for VGT. You could ignore them easier that way.


I have a soft spot for some. I've enjoyed the Lambo V12, McLaren Ultimate, Mitsubishi XR-PHEV and Chaparral 2X - but some like the L750R, Mercedes and Jags... no thanks.

Keep them coming as long as they don't stop us getting actual licensed cars like T12 mentioned. It really does feel like a connection to the old LM Race Car days (I miss my Green FTO LM).
 
How is this still a problem 9 years after GT6 when they add literally 4 of them to the new game compared to like 70 other regular cars

They've literally added more entire brands to the game than VGT cars this time and y'all are still mad because in your mind the lamborghini VGT stopped PD from adding the cliché german car you care about this week forever.
 
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I don't mind them. If we're going to have the Fan cars, made up group names and formula cars that don't exist then why not? They are easily ignored although should be able to be excluded from lobbies.
 
How is this still a problem 9 years after GT6 when they add literally 4 of them to the new game compared to like 70 other regular cars

They've literally added more entire brands to the game than VGT cars this time and y'all are still mad because in your mind the lamborghini VGT stopped PD from adding the cliché german car you care about this week forever.

What would I rather have, a field full of GT300/GT500 cars like the Arta NSX/Raybrig.

And real cars like a Pusar GTiR, Colt Cyborg Mirage, R33 GTST, R34 GTT, etc.

Lotus Esprit v8 350 etc

Leave the VGT to the work experience kid if you have to but put some real cars in there first.
 
What would I rather have, a field full of GT300/GT500 cars like the Arta NSX/Raybrig.

And real cars like a Pusar GTiR, Colt Cyborg Mirage, R33 GTST, R34 GTT, etc.

Lotus Esprit v8 350 etc

Leave the VGT to the work experience kid if you have to but put some real cars in there first.
This is what I'm talking about, you people are insanely unreasonable about this stuff

Even if they made 0 VGTs that's no guarantee that people will get the specific content they want because there's no telling the work involved in licensing and creating it. Its not magic and the irony is that every single person in the community has a specific desire like this that if taken seriously would be impossible to put to task in a way that satisfies anybody really.

For example: The Lotus Esprit isn't in the game because PD doesn't want it to, its because they have unresolved licensing differences with Lotus. The old JGTC cars are hard to find in a good enough state to 3D scan or model comprehensively and its probably a huge pain. Hell, the Pennzoil Nismo they made for GT7 literally doesn't exist in that state anymore, that was probably a lot of work people will never appreciate because they only care about what they don't have. Its a mindset that means you'll never be satisfied with anything, and always blaming something else for it.

Just accept what you like or not but its really tiring to see people still look at things so simply and childlishly after such a long time.
 
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This is what I'm talking about, you people are insanely unreasonable about this stuff

Even if they made 0 VGTs that's no guarantee that people will get the specific content they want because there's no telling the work involved in licensing and creating it. Its not magic and the irony is that every single person in the community has a specific desire like this that if taken seriously would be impossible to put to task in a way that satisfies anybody really.

For example: The Lotus Esprit isn't in the game because PD doesn't want it to, its because they have unresolved licensing differences with Lotus. The old JGTC cars are hard to find in a good enough state to 3D scan or model comprehensively and its probably a huge pain. Hell, the Pennzoil Nismo they made for GT7 literally doesn't exist in that state anymore, that was probably a lot of work people will never appreciate because they only care about what they don't have. Its a mindset that means you'll never be satisfied with anything, and always blaming something else for it.

Just accept what you like or not but its really tiring to see people still look at things so simply and childlishly after such a long time.

Did they not already scan these cars for gt5/6?

Where is my Takata Dome JGTC?

We don't even have the toyota Soarer ?

MR2 beams rev 5?
3000gt/GT0 MR 1999?
The list is endless...

Look at the GT5 car list . Give me 75 more of those than 75 vgt.
 
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I have zero interest in them personally, the less non-existing cars there are in the game the better and this also applies to other racing series like Forza.
 
This is kind of tangential but I think it would be cool if they would get a couple manufacturers to design cars for championship special events. They would be concept cars as in they wouldn't be produced IRL but they would have rules and specs they'd have to follow.
 
What would I rather have, a field full of GT300/GT500 cars like the Arta NSX/Raybrig.

And real cars like a Pulsar GTiR, Colt Cyborg Mirage, R33 GTST, R34 GTT, etc.

Lotus Esprit v8 350 etc

Leave the VGT to the work experience kid if you have to but put some real cars in there first.
Real cars take time to build (six months, three if outsourced), with this process:

  • Licensing agreements
  • Sourcing of cars (either Polyphony finds cars to model, or the cars come to them)
  • Scanning of cars (either by CAD or laser scanner with a physical car)
  • Sound recording
  • Computer modeling
  • Implementation of specifications, physics, possible customization and other such data
  • Quality control
  • Release
Any fantasy vehicles, be it fictional racing versions of original cars, made-for-game concepts all the way to VGT's, actually take longer than building a real car for the game, as they all have to be conceptualized, then realized in any shape, way or form. It's not like they come out of the blue that easily.

And that's why you're certainly likely to see real cars more often in the game than fictional ones or VGT's.
 
Did they not already scan these cars for gt5/6?

Where is my Takata Dome JGTC?

We don't even have the toyota Soarer ?

MR2 beams rev 5?
3000gt/GT0 MR 1999?
The list is endless...

Look at the GT5 car list . Give me 75 more of those than 75 vgt.
That GT5 Car List was 70% already made for the PS2 and those models cannot be used today anymore. They're constantly bringing back standard cars as we speak with new models, independent of Vision GT cars, so I don't know what the problem is because VGT cars existing are not stopping them from bringing back the 205 T16, the C10 skyline GT-R, the Evo V, the Chapparral 2J and other cars that were previously standard cars.
 
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They don't need to go they need to be expanded upon, and try different segments that serve some kind of function besides being just long slung samey supercars.
 
I don't necessarily think the VGT cars are bad. I like the idea of car manufacturers making something just for the game, it's just the fantasy element that bugs me (The Chaparral and the Lamborghini one lmao).

I think if PD had a hand in designing the cars, we'd have something different like GT LM editions. Hell, a program where each Gr.3 race car having a subsequent road car variant would've been better than the VGT program.
 
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