Update 1.03 (Released - January 14th)

Only thing I think this patch fixed is the real time PP adjustment, MR cars still drive like they are on ice sadly. :( One of my favorite cars from GT5 the Lotus Evora is almost completely pointless, you only have to look at a corner and the car spins more than Armin Van Buuren, stupid.

Funny thing, I just happened to be driving this car (in completely stock form) on Sunday, at first I was trying to drive it like an FR car and spun a couple times. Then I adapted and started driving it like an MR car and found it got around corners very fine and was quite fun to drive. Drove it for another 20 minutes around a couple different tracks and didn't have anymore spins. IMO that means they got the car right because you shouldn't be able to drive it like you would a FR car. 👍
 
I haven't posted here in a loooong time. Can anyone fill me in on this?

When you pit for fresh tyres, you are for some reason 2 sec per lap slower when you exit pits.

I just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.

Seriously PD, wtf?
 
just managed to update the 1.03 and honestly, it's not making it for me so far :( :banghead:

i'm very happy to hear that they fixed the tyre width bug!
but looks like nothing much changed regarding the Huuuuge list of troubles that could be checked

i'm backing PD 100%,
i understand the insane amount of work there is behind such a game...but i start to feel :censored:ed

just my 2cents
 
Funny thing, I just happened to be driving this car (in completely stock form) on Sunday, at first I was trying to drive it like an FR car and spun a couple times. Then I adapted and started driving it like an MR car and found it got around corners very fine and was quite fun to drive. Drove it for another 20 minutes around a couple different tracks and didn't have anymore spins. IMO that means they got the car right because you shouldn't be able to drive it like you would a FR car. 👍

In all seriousness, how are you supposed to drive an MR versus a FR? I assume the main issue is having all that extra weight in the middle/back, but how does that translate to driving differently from a FR? My messed up logic tells me it should have better traction with more weight on the "driving" tires and better balance overall, no?
 
When you pit for fresh tyres, you are for some reason 2 sec per lap slower when you exit pits.
Slower for sure but 2 seconds? That is a rather specific number that could only apply in some cases. It depends on what car you are running and what track. You may be a few tenths slower or you may be several seconds slower.

I had not actually noticed it until yesterday myself but I was testing tire wear on a Nascar around Daytona while I tuned it. Running RS tires with wear set to very fast I was out for 8 laps before changing tires then when I came back out my laps were about .4 seconds slower than before pitting and the tires were wearing much faster. also after pitting the rear tires were wearing faster than the fronts whereas before pitting the fronts were wearing slightly faster than the rears.

Very odd little glitch there
 
Slower for sure but 2 seconds? That is a rather specific number that could only apply in some cases. It depends on what car you are running and what track. You may be a few tenths slower or you may be several seconds slower.

I had not actually noticed it until yesterday myself but I was testing tire wear on a Nascar around Daytona while I tuned it. Running RS tires with wear set to very fast I was out for 8 laps before changing tires then when I came back out my laps were about .4 seconds slower than before pitting and the tires were wearing much faster. also after pitting the rear tires were wearing faster than the fronts whereas before pitting the fronts were wearing slightly faster than the rears.

Very odd little glitch there

I just tested this bug at Brands Hatch in the Keihin HSV with RH tyres.

Before pit stop- 1'20.6xx
After pit stop- 1'22.7xx

Almost everytime we tested we had same results, around 2 sec slower per lap. I agree about tyre wear, after pit stop rears were wearing more.
 
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Not sure if it's been mentioned yet, but the pre-race screen L1/R1 navigation now works with the shifter paddles on the Thrustmaster T500RS wheel. I was playing the MiTo seasonal last night and this didn't work, yet it does today. I think this may be true of the home screen as well.
 
Slower for sure but 2 seconds? That is a rather specific number that could only apply in some cases. It depends on what car you are running and what track. You may be a few tenths slower or you may be several seconds slower.

I had not actually noticed it until yesterday myself but I was testing tire wear on a Nascar around Daytona while I tuned it. Running RS tires with wear set to very fast I was out for 8 laps before changing tires then when I came back out my laps were about .4 seconds slower than before pitting and the tires were wearing much faster. also after pitting the rear tires were wearing faster than the fronts whereas before pitting the fronts were wearing slightly faster than the rears.

Very odd little glitch there

Sure it hasn't anything to do with the tires being cold?
 
I just tested this bug at Brands Hatch in the Keihin HSV with RH tyres.

Before pit stop- 1'22.7xx
After pit stop- 1'20.6xx

Almost everytime we tested we had same results, around 2 sec slower per lap. I agree about tyre wear, after pit stop rears were wearing more.

But is this just on brands hatch in that car, my point was that if the track is shorter the difference would be less if the track is longer the difference would be more, depends on the number and complexity of turns, the speed of the car and other factors.

Sure it hasn't anything to do with the tires being cold?
Yes I am sure, I ran the first set of tires until they were down to 5 then the next set I ran until they were down to five also and my best lap on the second set was .4 seconds slower than my average lap on the first set
 
Not sure if it's been mentioned yet, but the pre-race screen L1/R1 navigation now works with the shifter paddles on the Thrustmaster T500RS wheel. I was playing the MiTo seasonal last night and this didn't work, yet it does today. I think this may be true of the home screen as well.

Even better is that I can use L1/R1 on DS3 while my T500RS is on! Before this 1.03 update, they didn't work unless the wheel is turned off.
 
Can this be a "pit crew" fault, where they put fronts in rear and vice versa? Specially cars with diferent sized rims (also width) where a smaller size wheel with more rubber would give more understeer and skinnier rears would mean less traction? R8 phoenix uses for instance 12x18 inch fronts and 13x18 rears, and 305 325 tires...
My next test will be buying a showroom stock car, wont enter tuning menu, or any option to it and do a pit stop, to see if its related to purchasing or adding options
 
Slower for sure but 2 seconds? That is a rather specific number that could only apply in some cases. It depends on what car you are running and what track. You may be a few tenths slower or you may be several seconds slower.

I had not actually noticed it until yesterday myself but I was testing tire wear on a Nascar around Daytona while I tuned it. Running RS tires with wear set to very fast I was out for 8 laps before changing tires then when I came back out my laps were about .4 seconds slower than before pitting and the tires were wearing much faster. also after pitting the rear tires were wearing faster than the fronts whereas before pitting the fronts were wearing slightly faster than the rears.

Very odd little glitch there

The 2 seconds margin is right. I can report the same results with a GT-R GT 500 BM on Apricot Hill, using all three racing compounds.
 
But is this just on brands hatch in that car, my point was that if the track is shorter the difference would be less if the track is longer the difference would be more, depends on the number and complexity of turns, the speed of the car and other factors.

Of course the diffrence will get bigger on track like the Nordschleife. I mostly just drive GT500 cars and on almost every track the gap is around 2 sec. All drivers in our event have same results. The bug is there for sure so I don't really get your point if it's 4 or 2 seconds, that doesnt change much.
 
Only thing I think this patch fixed is the real time PP adjustment, MR cars still drive like they are on ice sadly. :( One of my favorite cars from GT5 the Lotus Evora is almost completely pointless, you only have to look at a corner and the car spins more than Armin Van Buuren, stupid.
I have managed to run the nordschleife without crashing... Seems quite stable
 
Of course the diffrence will get bigger on track like the Nordschleife. I mostly just drive GT500 cars and on almost every track the gap is around 2 sec. All drivers in our event have same results. The bug is there for sure so I don't really get your point if it's 4 or 2 seconds, that doesnt change much.
Fair enough, my point was that 2 seconds was a rather specific number that IMO would only apply in a limited number of cases where the bug is likely present in many more cases with different effect on laps times.

So in my testing [different car different track] is was less than 1/2 second but was very noticeable.
 
Wish somebody would gather all this info and make a new thread.
A new thread with the OP updated regularly to document all changes would be welcome! 👍 I take it PD can't be bothered to release a proper change log? :banghead:

At any rate, I'm super excited that the rims bug appears fixed. It's disappointing the pit stop bug was not also addressed - that has to be fixed in 1.04. Also disappointing is the introduction of the timed race bug. Hopefully PD will fix that quickly with a hot patch.

https://www.gtplanet.net/gran-turis...cept-bmw-m4-interior-and-new-seasonal-events/
 
Bought the R8 LMS Ultra just now, for testing. Took it out, completly unmodified, onto Nurburgring GP. I'll say now, that I have not driven the LMS Ultra before, only the team phoenix one.

The car seemes reasonably stable, does tend to break traction on the rear wheels under heavy breaking, and oversteer if you step on the throttle while cornering, but is still very managable. Setting the car up a bit will probably make it a lot better, but personally I'll still stick to FR oriented GT cars.

I've managed to make it useable in single player to beat the ai but it can't match the Z4/GTR for racing/endurance online as it requires just massive concentration. I mean maybe you'll get one really fast lap with it but 2mm more curb and you can say hello to wall, just find it impossible to be consistent with it.

Don't forget we are talking about the 2012 winner of the nur24, if it drove like this IRL the driver would come in after one lap shouting "fix it" so we should do the same :lol:
 
My buddy says disable collision is still not added....

I could have done without an interior view of a car that we already had & now get to win again? For this feature that was already in gt5 to be left out I don't understand. Feeling bummed right now
 
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When you pit for fresh tyres, you are for some reason 2 sec per lap slower when you exit pits.

I just tested this ''tyre bug'', unfortunatly PD didn't manage to fix it yet...I don't know whats the deal but this is a huge bug and they are still not on it! Becouse of this bug many leagues are on stand by as we can not do endurance races with pit stops.

Seriously PD, wtf?

The bug not being fixed yet doesn't mean they're not on it you know.
 
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