v1.04 LIVE *READ OP* for Current Changelog

  • Thread starter hognhominy
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Noticed it is no longer possible to do single car races in the "endurance" anymore. Thought it was fun having a field of X2014 Juniors, but now it is back to the hodge-bodge.
 
Noticed it is no longer possible to do single car races in the "endurance" anymore. Thought it was fun having a field of X2014 Juniors, but now it is back to the hodge-bodge.

Hey… why!? It was a very good decision to make everyone drive X2014s. They should've just changed the X2014's pit behavior and all would've been fine.
This was actually a step in the right direction… and now that step is taken back.

I would prefer it if the whole field of AI cars was based on the players choice, much like in Shift 2.
If the player choses a classic race car, the rest drives classic race cars, if it's a modern race car… everyone a modern race car. If it's a road car… you get my drift.
The only thing needed (except for a proper algorithm) would be a PP minimum for each race (at least for the AI) so you cannot beat the whole 'career' in your VITZ.

Sorry, going off topic.
 
OP says:
"Tire/Pit stop "BUG" (My personal opinion is that this is an attempt at scrub/sticker tires)"

Umm....

Why would they put scrubs on only the rear axle?

And why would scrubs screech all the way down the straight?

And why would scrubs make the view out if the front vibrate twice as much going around corners?


It's not "scrub tire" simulation..

It's a big fat bug that should have been solved by 1.04.
 
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Can anyone confirm if the '70 Dodge Challenger race car has had it's interior view fixed? It was as if the exposure was turned up extra high when looking through the windshield so it made the outside world appear to be a whiteout. I'll check tonight but just curious to see if anyone can confirm this for me sooner.

I tested this last night and it is still doing it. I even tried buying the car again in case something was somehow messed up with that specific instance of the car. :nervous:
 
BWX
OP says:
"Tire/Pit stop "BUG" (My personal opinion is that this is an attempt at scrub/sticker tires)"

Umm....

Why would they put scrubs on only the rear axle?

And why would scrubs screech all the way down the straight?

And why would scrubs make the view out if the front vibrate twice as much going around corners?


It's not "scrub tire" simulation..

It's a big fat bug that should have been solved by 1.04.

Agreed. Scrub tires would be beneficial to performance overall. The performance hit you might take on the 1st lap vs stickers does not sound at all like what people are describing.
 
New: Entering a NASCAR in an Arcade mode race now gives you an all NASCAR field.
Old: The Course Conditions screen on Sarthe '05 No Chicanes still shows the red dot going the wrong way around the map.
New: Noted in OP
Old: I will note
I tested this last night and it is still doing it. I even tried buying the car again in case something was somehow messed up with that specific instance of the car. :nervous:
I will note it in OP
Agreed. Scrub tires would be beneficial to performance overall. The performance hit you might take on the 1st lap vs stickers does not sound at all like what people are describing.
BWX
OP says:
"Tire/Pit stop "BUG" (My personal opinion is that this is an attempt at scrub/sticker tires)"

Umm....

Why would they put scrubs on only the rear axle?

And why would scrubs screech all the way down the straight?

And why would scrubs make the view out if the front vibrate twice as much going around corners?


It's not "scrub tire" simulation..

It's a big fat bug that should have been solved by 1.04.
This is not a discussion thread, I will remove my opinion.
 
Hey guys, I deleted my utility game data this afternoon...


Could you please tell me if it's possible to update to version 1.03, & not install version 1.04 at all?
 
I've noticed some people talking about sense of speed and even if you're driving quickly it seems just way too slow, I hope in a future update (fingers crossed update 1.05) that they include motion blur so that the faster you're going the more your surroundings blur out, etc. I'm sure I'm not the only one who's noticed but when "watching race" there is some good blur but when you drive on track there isn't... Hopefully this is something PD takes into account.
 
Tried the new RedBull championship out today, I must say it's quite hard but with some training it should be a lot easier. I also like that they are more awarding than most of the stuff in the game. Now I'm just gonna wait a couple of days for my bonus to fill out and then, hopefully, grind a lot of credits.

-Sonny
 
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I’ve always very disappointed with the brake physical reaction to the tires and how they've always locked up with very little brake pressure, for example 2-1 bias at full break at speed which is nonsense and very irritating. For some reason something told me test out the brakes even further, I’m very, extremely pleased what I was able to do. I was finally able to go FULL break without locking, along with being able to bleed off the breaks before lockup at a bias of 2-1. I decided to raise the brake bias to 4-3 and still the same results but with a better feeling through the wheel. With my current brake bias and diff setting for braking force I’m able to go further and harder into the braking with no ABS. The tires and wheel let you know when you almost at lock along with the wheel and the behavior of the car buy sight. The one thing I noticed as well “The race drivers here will understand this” the wheel would load towards the area of lock. For example if your front tire started to lock the wheel would get light and load towards the tire that will lock first, and if your rear was under lock the wheel get slightly heavy and load towards the wheel of first lock. This also depends on the track as well conditions how they would react under lock.

I’m very excited with the results and I’m very eager to test the brake some later today with some other race cars that are known to run no a with race tires.
 
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Finally PD fixed brake balance on other modes ( used to only work on arcade race ), for me it makes no difference :) I can run no brake assist with very high BB, spent all my tuning on test drive when BB was fixed/bugged.
 
I’ve always very disappointed with the brake physical reaction to the tires and how they've always locked up with very little brake pressure, for example 2-1 bias at full break at speed which is nonsense and very irritating. For some reason something told me test out the brakes even further, I’m very, extremely pleased what I was able to do. I was finally able to go FULL break without locking, along with being able to bleed off the breaks before lockup at a bias of 2-1. I decided to raise the brake bias to 4-3 and still the same results but with a better feeling through the wheel. With my current brake bias and diff setting for braking force I’m able to go further and harder into the braking with no ABS. The tires wheel let you know when you almost at lock along with the wheel and the behavior of the car buy sight. The one thing I noticed as well “The race drivers here will understand this” the wheel would load towards the area of lock. For example if your front tire started to lock the wheel would get light and load towards the tire that will lock first, and if your rear was under lock the wheel get slightly heavy and load towards the wheel of first lock. This also depends on the track as well conditions how they would react under lock.

I’m very excited with the results and I’m very eager to test the brake some later today with some other race cars that are known to run no a with race tires.
I tried Ferrari italia tuned (with racing brakes) and it wouldn't stop locking!? Tried loads of bb settings but it was still locking with even a tiny amount of brake pressure ( on spa wet race with full wets 100% surface water ). Can't see any difference even from 1.01?
If somebody tells you that the brakes are better all of a sudden you start braking better, its more psychological changes to me. Can't see any change in Brakes, Tyre squeal or sounds.
 
I tried Ferrari italia tuned (with racing brakes) and it wouldn't stop locking!? Tried loads of bb settings but it was still locking with even a tiny amount of brake pressure ( on spa wet race with full wets 100% surface water ). Can't see any difference even from 1.01?
If somebody tells you that the brakes are better all of a sudden you start braking better, its more psychological changes to me. Can't see any change in Brakes, Tyre squeal or sounds.

Back in 1.03, brake balance only works properly in arcade races and A spec event races. Under test drive, arcade time trial, and maybe also online, brake balance do not work properly ( stuck on certain values ) which makes even standard brakes prone to locking when not using brake assist. Seems now on 1.04, brake balance works properly on all modes. Not sure if brake balance works on seasonal TTs.
 
Back in 1.03, brake balance only works properly in arcade races and A spec event races. Under test drive, arcade time trial, and maybe also online, brake balance do not work properly ( stuck on certain values ) which makes even standard brakes prone to locking when not using brake assist. Seems now on 1.04, brake balance works properly on all modes. Not sure if brake balance works on seasonal TTs.
Well i only tried two cars last night the ferrari italia and the audi ultra with the updated tune you sent to me ( which worked btw thanks:) ) and couldn't feel any change in braking.
For a minute i thought " oh yeah its sorted now " then thought maybe i've just got better at driving that car?! Then tried the ferrari on the rain masters spa race and it was worse than ever ( or maybe i was worse than ever? ). But it seems the brake pressure is WAY to sensitive on road cars with racing brakes maybe?
I really don't know?! This game, along with some gtplanet threads has really got me :banghead: lol
 
Not sure if anyone noticed this but PD still haven't fixed the designation of the car you are driving when you are in arcade mode. Since I got the game this has been happening, in GT Mode I am in my Corvette so I head to single player and choose a track and Audi R8 LMS and head to the course, when I enter the tuning screen it still reports I'm in my Corvette this is not new to me but it always freaks me out when I forget which car I'm in if I leave the game for a few minutes to later return and see the wrong vehicle listed. PD needs to change that or remove the tether from GT Mode to which car you are currently in and let Arcade mode list what car you are currently in and the tether for GT Mode will return upon leaving Arcade mode. Seems trivial but for me it's a slight annoyance.

Also not sure but it seems that DS3 users have invisible driving aids applied, when I first installed 1.04 I did the Concept Corvette time trial and it was a bit hard to deal with the extra power and speed but I beat it in about 4 tries. The next day I fired up my G25 and attempted to best my time, OMG the car was hard to drive it felt visceral and like a wild animal. I am always faster with a wheel than I am with the DS3 but I have never had a harder time controlling a car with the wheel ever. Seems like wheels give you a closer to the metal physics than the DS3. I do this sort of thing often, going back and forth between wheel and DS3 and that Corvette TT really slapped me across the face. I will run some more races but I can say that the usually wild Diablo GT2 is rather docile with a wheel but a tough drive with a DS3. Not sure what's going on but DS3 seems to have help controlling a car but some cars are much easier to manage with a wheel as you can feel grip slipping and can correct it before you lose it. I'll check out the Diablo GT2 with a controller since I haven't driven in as yet with a DS3 since 1.04.
 
What they've changed? :(
It appears they have pared some of the content in an effort to reduce processing requirements, trees, distant objects/terrain, ect.

If I were to guess, Bathurst is one of the newer tracks and was modeled in a very detailed way to allow it to be used on future games, but had details removed to allow it to be processed on PS3, they obviously think that the reductions were not enough and reduced it further.

This seems to be a running theme, new features are too processor intensive for PS3 and suffer in this version, dynamic light in interiors, audio, force calculations, weather, ect.
 
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