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- Chicago, iLL
- GTP_Nismo
Bathurst never looked good in motion, to be honest.They did change Bathurst. And ruined it. Disgusting, really.
So now it looks bad in motion and while standing still?
Bathurst never looked good in motion, to be honest.They did change Bathurst. And ruined it. Disgusting, really.
@Team THRT Drift made a comment that it wasn't, if either of you would provide a photo, I would greatly appreciate it.
I will note the discrepancy in OP
My mistake I will correct itI made a comment that it was. Thanks to the guys in the Hidden Stripes on Standard Cars Thread, they found out that it was patched.
IIRC save game data is linked to PSN Id, so different machine, same PSN acct, yesCan we transfer save game data to another ps3?
Yes but u have to sign in under your psn account to use save in gt6. Can't use your save on anothers profileCan we transfer save game data to another ps3?
Well i only tried two cars last night the ferrari italia and the audi ultra with the updated tune you sent to me ( which worked btw thanks ) and couldn't feel any change in braking.
For a minute i thought " oh yeah its sorted now " then thought maybe i've just got better at driving that car?! Then tried the ferrari on the rain masters spa race and it was worse than ever ( or maybe i was worse than ever? ). But it seems the brake pressure is WAY to sensitive on road cars with racing brakes maybe?
I really don't know?! This game, along with some gtplanet threads has really got me lol
Ok mate will give it a whirl.Great to hear the R8 tune works for you. I would suggest to do simpler test, grab a stock street car like 86GT, -use stock brakes - set 5/5 BB, use comfort tire, run an arcade race, and see if the brakes lock up easily, then do test drive from the garage menu, compare the brakes with arcade race I would recommend Brands Hatch GP, the first 3 corners are very good place to test the brakes.
I've only tested this with race cars a race tires, and I have yet to lock using 4-3 bias. I'm about to test it with street cars on race tires with racing brakes. I've have locked them up on street and racing brakes last night even with bias at 2-1. Like I said before match your tires to your brakes. I'll share what I find within the next fifteen minutes.I tried Ferrari italia tuned (with racing brakes) and it wouldn't stop locking!? Tried loads of bb settings but it was still locking with even a tiny amount of brake pressure ( on spa wet race with full wets 100% surface water ). Can't see any difference even from 1.01?
If somebody tells you that the brakes are better all of a sudden you start braking better, its more psychological changes to me. Can't see any change in Brakes, Tyre squeal or sounds.
I was using 458 italia tuned with racing brakes, full wet tyres ( they're racing tyres ) 100% track water spa and it was locking up with bb at 5;2 3;2 even 10;5 at less than 30% brake pressureI've only tested this with race cars a race tires, and I have yet to lock using 4-3 bias. I'm about to test it with street cars on race tires with racing brakes. I've have locked them up on street and racing brakes last night even with bias at 2-1. Like I said before match your tires to your brakes. I'll share what I find within the next fifteen minutes.
One other thing I'm using a G27 wheel, with no peddle upgrades.
The interns! baby, the interns...This game is far from being complete and should not have been released in Dec. I wonder who is doing all the work while Kaz is running around the globe like a diva?
I found out it's a lot easier to lock with racing brakes on street cars with racing tires going into half brake at any bias no matter the conditions of the track. I also found its also very easy to lock on cold tires at low speeds, warn tires on off camber areas at speed and low speeds to warn tires in any condition. I've only tested one LMP and I'm getting the same effects. Racing brakes with street tires will lock all the time even before half brake.I was using 458 italia tuned with racing brakes, full wet tyres ( they're racing tyres ) 100% track water spa and it was locking up with bb at 5;2 3;2 even 10;5 at less than 30% brake pressure
Tested the toyota on arcade mode then test run as u said. Brake balance at 5;5 and it was the same in both modes. Pretty good actually for 5;5 no locking till max pressure was applied.The only mode where brake balance do work as it should with certainty is arcade race - from 1.03. With 1.04, the best way to compare is to run arcade race vs test drive under garage with same brake balance, if there's a difference, that means PD didn't fix the brake bug.
What about full wets though?I found out it's a lot easier to lock with racing brakes on street cars with racing tires going into half brake at any bias no matter the conditions of the track. I also found its also very easy to lock on cold tires at low speeds, warn tires on off camber areas at speed and low speeds to warn tires in any condition. I've only tested one LMP and I'm getting the same effects. Racing brakes with street tires will lock all the time even before half brake.
100% agree!"Runoff Areas speed reduction increased" This is the worst addition to GT6 👎
Lock at full brake. Testing Formula cars now, will test rally cars later tonight after class.What about full wets though?
Some say they are trying to make it easy. A friend of mine that the 1.04 update made it even more easier for some. The comment I gave him that made him chuckle with delight I'll keep to myself.100% agree!
so not only they don't take off that "dumb as F°°° TCS off-track ( so that you can't use the many layouts stowe or willow streets has to offer") they don't allow you anymore to go in the dirt to stress-out or whatever...what the hell are they STILL thinking?
I don't recall seeing this brand at launch nor after the 1.03 update, and I've been watching the GT Vision area like a hawk.
It's been there in 1.03, including the sketch.
So it wasn't there at game launch. I thought so. Plus the 1.03 update hasn't been out very long.
Last Update: 20/08/2013
(...)
Zagato will create [a] concept model
100% agree!
so not only they don't take off that "dumb as 🤬 TCS off-track ( so that you can't use the many layouts stowe or willow streets has to offer") they don't allow you anymore to go in the dirt to stress-out or whatever...what the hell are they STILL thinking?
I really can't understand why the "real driving simulator" is forcing on all these driving aids, just like in time trials or license tests. There's nothing wrong with having the option so the game isn't too hard for the kiddos or those having a hard time, but the key word is option! Why force them on? Does Kaz not have faith in our abilities to find the options in this game?
Can we get some before and after pictures, because I didn't see a difference.It appears they have pared some of the content in an effort to reduce processing requirements, trees, distant objects/terrain, ect.
If I were to guess, Bathurst is one of the newer tracks and was modeled in a very detailed way to allow it to be used on future games, but had details removed to allow it to be processed on PS3, they obviously think that the reductions were not enough and reduced it further.
This seems to be a running theme, new features are too processor intensive for PS3 and suffer in this version, dynamic light in interiors, audio, force calculations, weather, ect.
They're not thinking....what the hell are they STILL thinking?
It also works the other way around and shows when grip is returning.The Tire temp indicator behaves almost the same as before. There is no gradual fade between colours at all. The only change is that they may have added an extra shade of orange to the indicator.
I don't personally think that temp temp even enters into the game's calculations. I view that indicator as a grip indicator that tells you how near to slipping you are. If it has any relation to tyre temp at all then it is practically meaningless.
Can we get some before and after pictures, because I didn't see a difference.