Wallbanger's 1st annual million credit FF Summer Shootout!(6/19/11 final 7/17/11)

I have not read through the whole thread yet... I will as soon as I post this.

I would love to volunteer as a Driver (or Tester, if you prefer).

I have plenty of free time usually, and can test multiple cars/day. I also think it would be a great way for me to check out some different ideas, and enter the tuning world more seriously myself.
 
I have not read through the whole thread yet... I will as soon as I post this.

I would love to volunteer as a Driver (or Tester, if you prefer).

I have plenty of free time usually, and can test multiple cars/day. I also think it would be a great way for me to check out some different ideas, and enter the tuning world more seriously myself.

Welcome aboard CynicalDriver!:cheers:

As soon as Onboy comes back to earth I'll have him add you to the list of drivers.

Suggest you check the list of already submitted tunes and start checking the UCD for any cars you may not have in your garage yet.
 
If somone wants to try :

grandvalleyspeedwaydc53.jpg



raVer

raVer was first to post a tune, so I'll review that first, as I could buy it and set it up to test.

First impression:
As a brand new car, with no miles, tuning to 500 pp is going to be a risk. As the engine gets used, it will get more powerful, regardless of oil-change. I will keep track of this as I go, by checking after 5 laps, on GVS. Sunny, and in practice mode "Free Run." I will also be using the following "Driving Options:"
  • Tr: Auto
  • FT: Sport Soft
  • RT: Sport Soft
  • DL: On for first 5 laps, Off for 6-10
  • TC: Off
  • SR: Off
  • AS: Off
  • SM: Off
  • AB: 1
  • GR: Low
  • MD: None
  • SS: 1 (With a DualShock3)

I kept all the settings to the exact postings, and got precisely 500 pp. I was worried at first, but some of the settings adjusted it down when I didn't expect them to have any affect at all. Keep in mind, this review comes from the hands/mind of someone who has never driven this car before, in game, or in life.

The good:
  • It's quite snappy, and a very good car for the aggressive driver.
  • Very fun to try and keep it going around corners at fast speeds, while not easy. This may not be what everyone is looking for, but it is good to me.

The bad:
  • As expected, by the end of lap 5, the car had 501 pp.
  • The car's pp were again up to 501 at the end of lap 10. This means that you will be fighting that 500 wall every attempt, though easily corrected via ballasts. (I use ballasts, because the tiny amount of weight to make up for 1pp, doesn't muck with power bands and such. I could be completely wrong with my thinking, but with such a small difference, I'd rather leave the engine alone, and add a few kg.)
  • This setup screams for a wheel, rather than a regular controller.

The cool:
  • I sometimes found myself gassing it around corners, because of the engine's super-quick response.
  • That response can confuse your brain, because you want to drift, but you can't... All that keeps things intense, but FUN!!
  • This car gets out of it's own way once you get straightened out., and just lets you go at a surprising rate.

Overall:
I am going to keep this tune, because I thoroughly enjoyed driving this car with this setup. This car will do very well in the hands of someone who is extremely aggressive on the straights, and yet rather timid in the corners. With some practice, and a manual transmission, I believe I could shave my time on GVS to around 2:04.xxx.

Results on Grand Valley Speedway
First run:
  • Lap 1: 2:09.665 (Start Lap, first run with this car, ever.)
  • Lap 2: 2:08.193
  • Lap 3: 2:07.674
  • Lap 4: 2:09.357
  • Lap 5: 2:08.811

Second run:
I used the ballasts to bring the pp back to 500 again. Ballasts now at 90kg.
No driving line... May the car gods forgive me!
  • Lap 6: 2:10.462 (Start lap)
  • Lap 7: 2:13.997 (I think I need the driving line, lol)
  • Lap 8: 2:09.095
  • Lap 9: 2:10.319 (Grrr... too late on the brakes in the last tunnel)
  • Final : 2:07.674 (It can be done!)

Best lap: 2:07.674 (Lap 3, with driving line on)
Next best: 2:07.674 (Final lap, no driving line)
Worst lap: 2:13.997 (Lap 7, braking too late on a few corners)

The car now has 31.5 miles, 370HP. I installed the full aero-kit (not RM) because it looked like that was installed on the picture, mine is even the same color, lol.
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Is this what you're looking for? I still haven't read everything, because once I saw that tune, I had to try it, lol.
 
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Is this what you're looking for? I still haven't read everything, because once I saw that tune, I had to try it, lol.

Good stuff there!

Hope you enjoy the rest of the tunes as much.
There's several more for the Integra(DC5) so you'll get plenty of experience driving them!:D
 
Good stuff there!

Hope you enjoy the rest of the tunes as much.
There's several more for the Integra(DC5) so you'll get plenty of experience driving them!:D

I'll take some notes, and see what I feel up for, don't want to get bored, so I'll be mostly trying to review different cars every time, if that's ok. Of course, if none of the others feel as fun, I'll probably end up back at the Integra. :sly:
 
CynicalDriver, curious that you used ballast to bring the PP down, try using the power limiter. I've found that you can trade smaller amounts of power for PP than you can for weight.

Same as you, all my test cars are new, I bought a new car for each build. So I had to keep trimming the power to keep within the PP. Conversely, there were one or two that didn't reach their PP, Praiano's being a case and example. I don't think I managed more than 491-494PP with that car and it was fast as hell.

There are going to be differences for one and all I suspect, due to varying mileage on cars, etc...

{Cy}
 
CynicalDriver, curious that you used ballast to bring the PP down, try using the power limiter. I've found that you can trade smaller amounts of power for PP than you can for weight.

Same as you, all my test cars are new, I bought a new car for each build. So I had to keep trimming the power to keep within the PP. Conversely, there were one or two that didn't reach their PP, Praiano's being a case and example. I don't think I managed more than 491-494PP with that car and it was fast as hell.

There are going to be differences for one and all I suspect, due to varying mileage on cars, etc...

{Cy}
Hi, sorry i don't understand, my car don't reach 500 pp ? it reach yes, with turbo 2 , just have to do an oil change when it fall to 499 .
I 'll check when opening the game later.
Bye
 
CynicalDriver, curious that you used ballast to bring the PP down, try using the power limiter. I've found that you can trade smaller amounts of power for PP than you can for weight.

Same as you, all my test cars are new, I bought a new car for each build. So I had to keep trimming the power to keep within the PP. Conversely, there were one or two that didn't reach their PP, Praiano's being a case and example. I don't think I managed more than 491-494PP with that car and it was fast as hell.

There are going to be differences for one and all I suspect, due to varying mileage on cars, etc...

{Cy}

I use ballasts, because the tiny amount of weight to make up for 1pp, doesn't muck with power bands and such. I could be completely wrong with my thinking, but with such a small difference, I'd rather leave the engine alone, and add a few kg.

I had considered the mileages being an issue, which is why I listed mine in the review, so others can judge for themselves whether their results are different because of mileages.

I am also not the greatest driver in the world, lol. Once I get "dialed in" to a car, I can post times with the best, but it takes me a while to get used to a new car. This is also why I decided to just jump straight into the run, rather than practice first. I want others to see a "raw result," as if someone completely new to the game was trying it out... Someone new, but with at least moderate talent anyway, lol.
 
Hi, sorry i don't understand, my car don't reach 500 pp ? it reach yes, with turbo 2 , just have to do an oil change when it fall to 499 .
I 'll check when opening the game later.
Bye

It's ok Sir, I knew I might not reach the limit unless I changed the oil. I didn't because I wanted to keep my findings fair. I bought a brand new car for each build I tested, and didn't change the oil on any of them. There are too many variables as it is and I suspected that I would bust the PP limit with some of the others builds I tested.

For all of the cars, I installed the parts required and then assessed the PP. I found it was better to not change the oil.

Don't worry though Praiano, out of the testing I have done so far, you came top of the pile. My version of your car also has room to run in the engine properly. With others I'd have to limit the power in order to stay under the PP.

{Cy}
 
Right………anyone new? And unfortunately, due to piano exams in August, I'm restricted to how much time I'm allowed on the PS3, meaning testing cars will be tricky……
 
I use ballasts, because the tiny amount of weight to make up for 1pp, doesn't muck with power bands and such. I could be completely wrong with my thinking, but with such a small difference, I'd rather leave the engine alone, and add a few kg.

I had considered the mileages being an issue, which is why I listed mine in the review, so others can judge for themselves whether their results are different because of mileages.

I am also not the greatest driver in the world, lol. Once I get "dialed in" to a car, I can post times with the best, but it takes me a while to get used to a new car. This is also why I decided to just jump straight into the run, rather than practice first. I want others to see a "raw result," as if someone completely new to the game was trying it out... Someone new, but with at least moderate talent anyway, lol.

Furry muff, appreciate what you're saying, do exactly as you see fit, Sir. I only had to limit one or two cars, and found that 0.5% limit on power equated to about 1PP. Currently I'm only limiting to account for engine break-in, unless otherwise stated by the author.

We should all perhaps as reviewers/testers make sure we state why we're doing what we're doing with the cars. I'll go back and make sure I've been clear in my own postings...

{Cy}
PS - I'm very much like you, I'm not a Time Trialler by nature and will struggle to match some of the times we've seen posted here. In a head-to-head race situation though, I'd hope to fare rather better.
 
Right………anyone new? And unfortunately, due to piano exams in August, I'm restricted to how much time I'm allowed on the PS3, meaning testing cars will be tricky……

Good to see you landed safely!

CynicalDriver is a new driver to add to the list.

Sorry to hear your time will be tight but understand.
 
Adrenaline
You shouldn't get to allow multiple variations of your tune, so that you can benefit every driving style that's entered in the competition. If we're gunna do that, then where do you draw the line? Can I offer multiple spring rates? Ride heights? LSD Settings? Ballast placements?

Holy crap! You and I agree on something. The point of this exercise is to het a bunch of random drivers to drive the fastest average speed for your specific setup. If I could change anything I wanted I'd just go buy an F1 car.
 
Furry muff, appreciate what you're saying, do exactly as you see fit, Sir. I only had to limit one or two cars, and found that 0.5% limit on power equated to about 1PP. Currently I'm only limiting to account for engine break-in, unless otherwise stated by the author.

We should all perhaps as reviewers/testers make sure we state why we're doing what we're doing with the cars. I'll go back and make sure I've been clear in my own postings...

{Cy}
PS - I'm very much like you, I'm not a Time Trialler by nature and will struggle to match some of the times we've seen posted here. In a head-to-head race situation though, I'd hope to fare rather better.

I had to go look "Furry Muff" up on Urban Dictionary, lol. What I was thinking when I first saw it was way off... 👍

I'll add an explanation of why I used ballasts in my review. It's probably a good idea, since it is technically a deviation from the tune.

I have a tendency to be a bit more reserved in a time-trial situation as well. When an actual race is on, I really push it too far sometimes, lol. This has won me some by miles, and lost me others due to an unfortunate (stupid driver-error induced) crash.
 
Acan: your CiviC Type R '08 tune is giving me trouble...

I have the limiter set for 81.4%, but it's only got a max power of 314, with 489pp.
I am using all the same settings, is your car broken in/oil changed?
How many miles are on it?
 
CynicalDriver
Acan: your CiviC Type R '08 tune is giving me trouble...

I have the limiter set for 81.4%, but it's only got a max power of 314, with 489pp.
I am using all the same settings, is your car broken in/oil changed?
How many miles are on it?

I'm pretty sure I had the same problem. I just upped the limiter until it wAs 500pp
 
I had to go look "Furry Muff" up on Urban Dictionary, lol. What I was thinking when I first saw it was way off... 👍

I'll add an explanation of why I used ballasts in my review. It's probably a good idea, since it is technically a deviation from the tune.

I have a tendency to be a bit more reserved in a time-trial situation as well. When an actual race is on, I really push it too far sometimes, lol. This has won me some by miles, and lost me others due to an unfortunate (stupid driver-error induced) crash.

Yeah, Furry Muff is just a play on words. It's one I like to slip into conference calls when agreeing to or conceding a point, just to see if anyone is paying attention. Childish I know, but hey. :sly:

I think there are going to be minor discrepancies between some cars, particularly those sourced from the UCD. Even though all the cars I've tested so far have been Premiums, I still had to do a spot of limiting in between sets of runs. I'll make sure I detail these sorts of things.

With Time Trialling, I just struggle to put in entirely perfect laps. I've seen myself 0.350sec up in certain sectors to see that dwindle to a 0.250 deficit in the next. A lot of my best times have been made during races, once I stop watching the clocks and start focusing on my mirrors or the rear bumper of the car in front of me, I start to see my laptimes drop...

{Cy}
 
Agreed CY... and btw I never noticed the PP creeping up like that. That's an odd addition to the game... Instead of dumb details like that PD should have spent the time not ruining so many cars, or coming up with something else than the prison sentence that is B-spec. As soon as I drove (or watched) my first B-spec race I knew I'd never have a 100% on this game. First time I have no desire to complete a GT title. :sad:
 
Acan: your CiviC Type R '08 tune is giving me trouble...

I have the limiter set for 81.4%, but it's only got a max power of 314, with 489pp.
I am using all the same settings, is your car broken in/oil changed?
How many miles are on it?

I'm pretty sure I had the same problem. I just upped the limiter until it wAs 500pp

Me too, I only had to limit the car to 89.9% for the first set of laps and about 89.5% for the second set. I partly detailed this in my review. We should all, as reviewers, make sure we let others know what we had to do to make the square peg fit in the round hole. I'll tidy my review up later tonight.

It might be an idea if the Tuners could suggest how they think we should trim their cars to keep them under the PP limit?? There are a number of ways to go about it and the Tuner might have a preferred method...

{Cy}
 
The fairest way is to just adjust the power limiter. Adding ballast changes every dynamic of the car, not just acceleration. Weight is the absolute enemy in this game.
 
I would strongly urge all drivers using cars from the NCD to fully break the car in before testing and do an oil change as this is the most likely cause of differences between what a tuner lists and what your seeing. Also most if not all cars from the UCD should have at least an engine rebuild done on them to bring them close to original specs. Some tuners specify these things in their tunes others don't. I know this requires extra time with some cars however it limits the amount of deviation from a tuners specifications.
 
I have been doing oil changes, the chassis rebuild and engine rebuilds as applicable. But I will not have time to run cars for an extra 100-150 laps. Just no way. sorry guys.
 
I would strongly urge all drivers using cars from the NCD to fully break the car in before testing

Easiest way I've found to do this is to give the car to bob before going to bed, and have him do a GVS enduro. Win or lose (mostly lose) you'll still get 300km on the clock. Then it's just a few trips around the ring to top up.
 
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