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Hi all,

Bit off topic banter here:

I played GTSport a couple of times these last few days.

I am dead slow at that game, especially compared to other players who also play PCars2. Clearly my approach to GTS is wrong.

Can any of the GTS players here (@AndreasR @Harsk100) provide any advice? What is your typical TCS setup? FFB?

I am at a loss so any help is appreciated.
 
Hi all,

Bit off topic banter here:

I played GTSport a couple of times these last few days.

I am dead slow at that game, especially compared to other players who also play PCars2. Clearly my approach to GTS is wrong.

Can any of the GTS players here (@AndreasR @Harsk100) provide any advice? What is your typical TCS setup? FFB?

I am at a loss so any help is appreciated.

What wheel are you using DD?

TC wise I usually have it on 1 in races and off for qualifying. Off is quicker, but you don't get the same feedback as PC2 so prefer 1 in races for security.

I'm on a G27 (same FFB as a G29). I'll check my settings when I get back tonight but I seem to remember it being something like 8 and 2 for two settings... That could be completely wrong though.

I wouldn't say I'm quick, but I've got poles in B rated lobbies.

You might just be overdriving the car, I found that I would do that when switching over as you don't have as much information coming through the wheel.

Edit: Oh yeah, don't think you're pushing the car when you can hear tyre squeal, it happens ridiculously early like in all GT games. I get the impression that Polyphony are big fans of 60's/70's cop shows!
 
I'm use T150, and my FF setup is always to the max. Why is point to having FF wheel and turning FF off...? :confused:

It depends on how the force feedback is implemented in the game. A lot of the time, the greater the force feedback level, the greater the wheel weight. But that also has the knock on effect of reducing the feeling of smaller forces.

If your wheel motor outputs a max of 3nm of torque, and you have your FFB cranked up so that it takes 3nm to turn the wheel, then there won't be any power left in the motor to provide extra feedback like bumps and weight transfer (this is called clipping).
Whereas if you have it set to, say 80%, it'll take 2.4nm of force to turn the wheel, leaving an extra 0.6nm of force to push and pull against you.

It's not a case of turning it off, it's just a case of balancing the settings. PC2 has loads of settings to aid this, some which overlap/cancel out other settings if you do them in the wrong order. GT Sport only has the two settings though, force and sensitivity, so there's less to adjust to get that correct balance.
 
I am at a loss so any help is appreciated.
I'm usually rubbish when I jump onto GTS. I can't get a feel for it somehow. I think Rob's point about overdriving is valid. I try to go faster to compensate for the fact I'm slower which actually makes me slower still because I'm going too fast! If you see what I mean.

In fact I don't think I've played it for about a month which doesn't help with the familiarity. There's been a couple of updates since then and things might have altered slightly. But...

FFB - 2 and 3 or 4
I like a light wheel (G29).
I'd also agree with Rob that higher FFB settings really equate more to resistance to turning than subtle road and tyre effects. But hey, everyone likes something different from their experience.
High settings certainly don't slow @upuaut (Nervus) down! I don't think I said well done for your win in the Lotus last Wednesday. 👍

TCS - Usually off or set low
It depends on the car and tyres really.

ABS - Default
I find it difficult to find/feel the lock up point. The default, not weak, setting always seems more natural. Don't assume the brake settings are the same as previous GTs.
 
@rj5992 I use (a tired) T300 RS.

I might be overdriving the car, but to be honest, I just drive as I would in real life. It seems that GTS doesn’t like to carry speed into corners.

I can’t get nowhere the top of B players these days and qualify near the back (typically last).

I have TCS at 1 or off.

I don’t get any information on how the car behaves through the wheel and in general, the car does not behave naturally. Yesterday the car was kicking its rear in a massive powersilde in the new Supra, in 5th gear on the middle of a long right hander, when in reality you would get more of a 4-wheel slide at those speeds.

I just can’t get my head around onto how to shave a couple of seconds per lap.
 
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I might be overdriving the car, but to be honest, I just drive as I would in real life. It seems that GTS doesn’t like to carry speed into corners.

Yeah, I think you're right there. I'm a naturally smooth driver, usually I have to build up to start flicking the car around and get some proper 'pace' out of it in PC2. Perhaps my initial driving style lends itself more to GT Sport, which would indicate what you're saying.

From what I remember, in GT Sport, there are three distinct phases to cornering: Braking, Cornering and Exiting. I get the impression that in PC2 those can all be blurred to a certain extent (depending on the car) to maximise pace purely because it's easier to feel how the car is balanced, and that's most likely where you have such a pace advantage over me in our races. Perhaps try simplifying your approach back to those basics, it appears that's what the game likes.

I've given my copy of GT Sport to a friend because I don't play it any more, but it would be interesting to see a lap comparison between the two games, on the same track and in the same car, just to see how lines/cornering speed and overall time compares.
 
Yeah, I think you're right there. I'm a naturally smooth driver, usually I have to build up to start flicking the car around and get some proper 'pace' out of it in PC2. Perhaps my initial driving style lends itself more to GT Sport, which would indicate what you're saying.

From what I remember, in GT Sport, there are three distinct phases to cornering: Braking, Cornering and Exiting. I get the impression that in PC2 those can all be blurred to a certain extent (depending on the car) to maximise pace purely because it's easier to feel how the car is balanced, and that's most likely where you have such a pace advantage over me in our races. Perhaps try simplifying your approach back to those basics, it appears that's what the game likes.

I've given my copy of GT Sport to a friend because I don't play it any more, but it would be interesting to see a lap comparison between the two games, on the same track and in the same car, just to see how lines/cornering speed and overall time compares.

Thanks mate. I’ll work on those phases.

It it’s true that I tend to carry braking and speed into corners, completely different style to Hasslemoff for example. But it works for me.

Just a note in smoothness: you can’t be fast without being smooth. There are degrees of smoothness but definitely you can’t apply sharp inputs and achieve great times.

You gave me an idea for a comparison video... just need to find the right combo.
 
just need to find the right combo.
The X-bow and Brands Hatch is a good one to use for comparison. The same combo is even in Assetto Corsa. I tried them all. AC felt quite good, PC was a little more twitchy but ok and I think GTS was the only one where I could spin the wheels on corner exit in 5th gear!
 
I have started noticing a pattern as this has happened a few times now and I'm as perplexed each time it occurs.

Take tonights qualifying session for instance, Harsk didn't set a time and so was
classified as 13th and last on the grid. At race start however he was suddenly
up to 7th on the grid (last among the VPTB cars).

In other words, this takes away from the weaker classed cars (VGTC) whenever they
manage the great feat of outqualifying a faster VPTB car, because the VPTB car will auto-
matically be positioned ahead of any VGTC car at the start, regardless of qualifying times.
It's very odd and it has happened now for several weeks.
 
I have started noticing a pattern as this has happened a few times now and I'm as perplexed each time it occurs.

Take tonights qualifying session for instance, Harsk didn't set a time and so was
classified as 13th and last on the grid. At race start however he was suddenly
up to 7th on the grid (last among the VPTB cars).

In other words, this takes away from the weaker classed cars (VGTC) whenever they
manage the great feat of outqualifying a faster VPTB car, because the VPTB car will auto-
matically be positioned ahead of any VGTC car at the start, regardless of qualifying times.
It's very odd and it has happened now for several weeks.

It's always been the case with PC2, the grid is organised by class primarily, then time. Unfortunately there isn't a way to turn it off.
 
I know this is totally off topic so apologies in advance Sick!

I’ve got to make the comparison video between GTS and Pcars2. BMW Z4 GT3 at Brands Hatch GP:



I was surprised to see that the wheel reactions are very similar in the video, surprised mainly because of the lack of information from the FFB in GTS. You basically react visually to the indication that the car is oversteering.

Pcars is just more intuitive, you react to what you feel through the wheel and it feels natural. My guess is that once you put enough miles into GTS, you would learn to predict how the car is going to react.

Visually I’ll let you judge. Pcars looks and feels like the real Brands Hatch. GTS could appear more visually appealing but the track does not look anything like the real one.

Sounds in GTS are still terrible. I made you a favour and muted it.
 
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I know this is totally off topic so apologies in advance Sick!

I’ve got to make the comparison video between GTS and Pcars2. BMW Z4 GT3 at Brands Hatch GP:



I was surprised to see that the wheel reactions are very similar in the video, surprised mainly because of the lack of information from the FFB in GTS. You basically react visually to the indication that the car is oversteering.

Pcars is just more intuitive, you react to what you feel through the wheel and it feels natural. My guess is that once you put enough miles into GTS, you would learn to predict how the car is going to react.

Visually I’ll let you judge. Pcars looks and feels like the real Brands Hatch. GTS could be more viasually appealing but the track does not look anything like the real one.

Sounds in GTS are still terrible. I made you a favour and muted it.

I tried to give GTS a go, then a second, a third and a couple more chances, because I was a big fan of the series since boyhood. But I just don't have fun in GTS. The driving model isn't satisfying at all for me. Had fun making a skin for the FK2 Civic but that's it.
Sorry for the lack of constructive thoughts, but I don't have any about GTS.

 
I know this is totally off topic so apologies in advance Sick!

I’ve got to make the comparison video between GTS and Pcars2. BMW Z4 GT3 at Brands Hatch GP:



I was surprised to see that the wheel reactions are very similar in the video, surprised mainly because of the lack of information from the FFB in GTS. You basically react visually to the indication that the car is oversteering.

Pcars is just more intuitive, you react to what you feel through the wheel and it feels natural. My guess is that once you put enough miles into GTS, you would learn to predict how the car is going to react.

Visually I’ll let you judge. Pcars looks and feels like the real Brands Hatch. GTS could appear more visually appealing but the track does not look anything like the real one.

Sounds in GTS are still terrible. I made you a favour and muted it.


Great vid DD. Were you aiming for a specific time in both games to get them to sync up? Which game took more effort to hit the time?

Also, I noticed that you were on Racing Hards on GTS, that's a good lap then, I used to get frustrated with their apparent lack of 'bite'.
 
Thanks mate. I’ll work on those phases.

It it’s true that I tend to carry braking and speed into corners, completely different style to Hasslemoff for example. But it works for me.

Just a note in smoothness: you can’t be fast without being smooth. There are degrees of smoothness but definitely you can’t apply sharp inputs and achieve great times.

You gave me an idea for a comparison video... just need to find the right combo.

I found when I first tried GTS I was turning the wheel to much as I couldnt get the cars to turn with the brakes (like pc2) so was compensating by turning the wheel more.

Not a lover of gts and Iam big fan of the gt series, just dont have time to grind for the cars I want to drive and I like real tracks vs fantasy tracks.
 
Great vid DD. Were you aiming for a specific time in both games to get them to sync up? Which game took more effort to hit the time?

Also, I noticed that you were on Racing Hards on GTS, that's a good lap then, I used to get frustrated with their apparent lack of 'bite'.

The plan was to be as fair as possible. So I did four laps on each game, recording the last one. Time trial mode with standard setup.

I did the first run in Pcars and set a 1:27.5 (I think). I then managed to achieve the same lap time in GTS in lap three. I was half a second slower in the fourth (the one recorded in the video).

I am still way off pace. Tried a daily race and was again 2 seconds off the pole guys. I assume you can’t modify the setup of the cars on the daily races. I tried and everything is blocked.

@Tavilha @hasslemoff I owned all GT games and it is very frustrating to see where the series have headed. I remember the first GT manual, with several pages explaining how cars behave. GTS seems to be to have an even worse physics model than GT6, more simplistic.

I keep giving the game opportunities, especially because the lack of good online lobbies in Pcars and how good and convenient the daily races mode in GTS is.
 
The plan was to be as fair as possible. So I did four laps on each game, recording the last one. Time trial mode with standard setup.

I did the first run in Pcars and set a 1:27.5 (I think). I then managed to achieve the same lap time in GTS in lap three. I was half a second slower in the fourth (the one recorded in the video).

I am still way off pace. Tried a daily race and was again 2 seconds off the pole guys. I assume you can’t modify the setup of the cars on the daily races. I tried and everything is blocked.

@Tavilha @hasslemoff I owned all GT games and it is very frustrating to see where the series have headed. I remember the first GT manual, with several pages explaining how cars behave. GTS seems to be to have an even worse physics model than GT6, more simplistic.

I keep giving the game opportunities, especially because the lack of good online lobbies in Pcars and how good and convenient the daily races mode in GTS is.

I had a quick go with the supra got 53.1 with a mid 52 possible, ill post the video of the lap see if it helps.


Apolgies sick for been of topic.
 
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