What are the chances of Gran Turismo 7 being available on PC?

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Also when have I ever labelled anyone a heretic for being lightly critical of GT?
I certainly never accused you. You can read upthread and see, very clearly, who initially brought up the idea that Assetto Corsa modding is too hard of a concept for the average joe to understand. Someone who, as has been proven time and time again, will act in the most dishonest way possible in order to posit those that do not run in lock step with GT as a franchise, or even criticize it mildly, as a fanboy or as a heretic, essentially. This is who I am referring to. People, myself included, posted ways in which to make the process as simple to understand as possible. You came in with your opinions, and here we are, a week later.

Look, if you struggle with even working the forum since the recent change over, then that's on you. Like you said, some people want plug and play capabilities for their games and indeed, consoles. And that's fine. The issue becomes when a dishonest actor tries to posit that Assetto Corsa modding is somehow too hard for the average joe to understand, especially if we broaden that 'average joe' to mean 'racing game fans' and specifically a good majority of people on this forum. Examples were given on how it isn't hard, not in the slightest, and that there are resources one can use, both Google and on Youtube, where people can learn how it works, resources like Content Manager to make the process about as painless as possible, and sites and indeed, threads, where people could get started.

Where I raise my grievance, and where I agree with Tornado, is the way you try to suggest that even with these resources and tools at your disposal, it's too hard to grasp and understand. Maybe to you, it is. The issue is that even the most stone headed person, with how it's been described within this thread and indeed, posted about in videos, would learn to understand it eventually, and be able to follow it if they so desire.

What really bothers me is when you raise the idea that somehow, the base version of AC should have the near endless amounts of cars, the weather effects, the 150km tracks out the box. Not only is this an absolutely bat**** expectation for a game that released in 2014, but, as Wikipedia itself notes, AC was designed from the ground up as a modular experience, and a modular experience built from the group up by a small team. How in the hell do you expect a small team to add dynamic weather and the tracks that the community has added? Moreover, why would one expect that content out the box when the entire point of the game is to be made with modularity in mind?

This is why I find you trying to dismiss ways to make the AC modding experience as easy and as painless as possible so frustrating. It's not hard for most people to understand. You're the outlier, and you seem to believe that your opinion speaks to everyone else.

If you like a game enough to install mods, you're part of the dedicated fanbase, which isn't the majority.
This is an absolute lie. Assetto Corsa is literally designed to be a modding platform. People who are buying AC on PC are, ostensibly, buying it because they want to see what the mod scene offers.

Wikipedia literally says, in the second line of its page on AC:

It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability.
alongside

The game was designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, enables importing of 3D models (in FBX file format) and allows artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports a single game model file and does not allow opening of, or addition of objects to, an already exported file. The game also supports addition of third party widgets and plugins written in Python, C++ and C#, for uses such as telemetry or interface enhancements.
So I guess that makes 90% of the people who buy Assetto Corsa the 'dedicated fanbase', which by my math, which I wasn't quite good at, the majority.
 
Exclusive titles sells.

Im an example of this. I have been a PC user all my life and have worked in IT and IT-education.
Since GT is PS exlusive, I bought a PS4, a few other PS Sims/Racing games, PSVR for my daughter and a couple of titles for her. That is also the reason I have bought a PS5, will buy the new PSVR when it arrives and Im sure I will spend money on other sims/racing games and and sure my daughter will want some titles aswell.
Had GT been on PC, none of these sells would happen. Im sure there are others in the same boat as I am.
 
You also show how little about me you know with the whole "You can't compare these things because I don't like that it makes the thing I prefer look inferior" bit. That's just ********.
Not having those things makes the whole point of Assetto Corsa comparisons and it having all these nice things if you mod it kinda redundant then, doesn't it?


Whatever you say.
 
Exclusive titles sells.

Im an example of this. I have been a PC user all my life and have worked in IT and IT-education.
Since GT is PS exlusive, I bought a PS4, a few other PS Sims/Racing games, PSVR for my daughter and a couple of titles for her. That is also the reason I have bought a PS5, will buy the new PSVR when it arrives and Im sure I will spend money on other sims/racing games and and sure my daughter will want some titles aswell.
Had GT been on PC, none of these sells would happen. Im sure there are others in the same boat as I am.
Probably there are more like you, and that's why most people are suggesting a delayed release on PC to keep that initial burst of sales from console exclusivity.

But even if they were to release on all platforms at the same time, you'd have to balance the sales of consoles and additional software to people like you against the additional sales from PC, which are likely to be substantial.

Given the limited information we have, it doesn't seem clear that either one is a better choice. Although we can infer from what Sony is doing with it's exclusives that it's probably at least close enough that they're starting to experiment with limited delayed PC releases, and Xbox obviously feels that it's superior to release simultaneously on all platforms.
 
Not buying a ps5 no matter what, so if there is no pc version there'll be one less gt7 sale.

If there are others like me then hmm...
probably there are others like you, but you can also get it on PS4... And don't worry about the sales, they'll be great as always.
 
Well there is a list from Nvidia GeForce Now which was been filtered and there's also PS games listed to go to PC (some of them are already confirmed as god of war, or Uncharted) .

Gran turismo 7 is also on the list, so it sure will be ported to PC.

  • Days Gone
  • Demon's Souls
  • Dèracinè
  • Everybody's Gone to the Rapture
  • Ghost of Tsushima
  • God of War
  • Gran Turismo 7
  • Guns Up
  • HELLDIVER 1 & 2
  • Horizon Forbidden West
  • Predator: Huting Grounds
  • Ratchet & Clank
  • Returnal
  • Sackboy: A Big Adventure
  • Uncharted: Leagy of Thieves Collection.
 
Well there is a list from Nvidia GeForce Now which was been filtered and there's also PS games listed to go to PC (some of them are already confirmed as god of war, or Uncharted) .

Gran turismo 7 is also on the list, so it sure will be ported to PC.

  • Days Gone
  • Demon's Souls
  • Dèracinè
  • Everybody's Gone to the Rapture
  • Ghost of Tsushima
  • God of War
  • Gran Turismo 7
  • Guns Up
  • HELLDIVER 1 & 2
  • Horizon Forbidden West
  • Predator: Huting Grounds
  • Ratchet & Clank
  • Returnal
  • Sackboy: A Big Adventure
  • Uncharted: Leagy of Thieves Collection.
Not really, that list isn't a list of games confirmed to be ported to PC it's a list of games scraped from stores that included some games being ported to PC. If you find the actual screenshot this relates to you'll see that Gran Turiamo 7 doesn't have a Steam listing, whereas some other games that are being ported did. People have just taken that Gran Turiamo 7 appeared on the list out of context.

Of course Gran Turismo 7 could still end up releasing on PC at some point, but that list is only proof it's listed on a store page (the PS Store) that isn't Steam. However, due to that, it's also categorical proof that it's not slated to be listed on Steam as at the time that list was shown as there is categorically no Steam listing for it on that list.
 
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Now, on the other hand, I could definitely see GT for iOS, at least either a more lightweight version of the game (perhaps like a B-Spec manager), or a much more fleshed-out companion app for one of the main entries, like GT7.
GTPSP remaster for iOS, with the GT5 browser B-spec mode integrated in a way you’re mentioning. (I never tried this feature)

Or just let GT7 come out on PS Now.
 
Not really, that list isn't a list of games confirmed to be ported to PC it's a list of games scraped from stores that included some games being ported to PC. If you find the actual screenshot this relates to you'll see that Gran Turiamo 7 doesn't have a Steam listing, whereas some other games that are being ported did. People have just taken that Gran Turiamo 7 appeared on the list out of context.

Of course Gran Turismo 7 could still end up releasing on PC at some point, but that list is only proof it's listed on a store page (the PS Store) that isn't Steam. However, due to that, it's also categorical proof that it's not slated to be listed on Steam as at the time that list was shown as there is categorically no Steam listing for it on that list.
Even GTPlanet posted news about it;

https://www.gtplanet.net/gran-turismo-7-geforce-now-leak-20210913/

From that "leak" meanwhile god of war is confirmed, days gone also, Uncharted legacy edition is also confirmed already .

So I suspect that GT7 will also be ported, maybe some months or a year after consoles realese, but seeing what is getting confirmed from that leaked list, I'm pretty sure that GT7 will land on PC.

Sony has seen a good piece of cake selling their games on PC just like what Microsoft Xbox has done .
 
Even GTPlanet posted news about it;

https://www.gtplanet.net/gran-turismo-7-geforce-now-leak-20210913/

From that "leak" meanwhile god of war is confirmed, days gone also, Uncharted legacy edition is also confirmed already .

So I suspect that GT7 will also be ported, maybe some months or a year after consoles realese, but seeing what is getting confirmed from that leaked list, I'm pretty sure that GT7 will land on PC.

Sony has seen a good piece of cake selling their games on PC just like what Microsoft Xbox has done .
No, you're not getting it. All those announced games had a Steam listing on that list, they were the scoop, Gran Turismo 7 doesn't have a Steam listing or Epic listing or any other listing to suggest it is coming to PC.

There is absolutely nothing to suggest Gran Turismo 7 will release on PC at this stage. It could, I'm not saying it won't, but there's nothing to suggest that it definitely will regardless of that list. And the GTPlanet article you linked says the same thing I'm saying.
 
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Apart from the downside of losing out on console units sold for Sony, companies are learning that user engagement across all forms of their brand is more important.
No. First off, the decreased console sales far outweighs the increased title sales, even if the ratio is something like -1 console sales to +10 title sales. If you sell a console, an average buyer will buy 10 titles over the lifecycle of the console (and core gamers usually buy 5-15 games / 1 year, not 10 games / 7 years). Sony took 30% of digital revenue and somewhat less for physical sales. Considering the fact that the vast majority of sales is digital nowadays, Sony could benefit ~$160 from each new system buyer ($60 * 8 titles * 30% + $60 * 2 titles * 15% = $162, this is just an example so adjust the variables if you want). You could argue that average sales price would be lower than that, but don't forget the buyer's profile. People who bought PlayStations just for one title usually have higher purchasing power than average user. A higher purchsaing power doesn't necessarily mean a core gamer, but it's a requirement for a hoarder (who bought almost every games, roughly an equivalent of hundreds of average Joe combined to the platform holder).

Also, an average user also pay for PSN+ (for about 1/3 of the console life cycle, which is 2-3 years). That's another $120-180 for Sony ($60 * 2-3 years). Overall, a system seller could bring $280-340/head to Sony, which is far greater than typical sales price of single game. Furthermore, once you bring people to your platform (PS/PS Store/PSN+), it's harder for them to dump everything they've bought/done there and make a fresh start elsewhere (due to the accumulated game libraries, trophies, friends, etc). In other words, it's not just affecting PS5 sales. It would affect PS6, PS7, and so on. You gotta remember that PlayStation, PSN+ and PS Store are the platform that Sony wishs to bring people in, not some titles.
If GT7 came out on PC, it would eat into the Project Cars 3 and Forza 8 sales. Unlock wheel support, give varying graphic settings, provide cross-compatibility for tournaments, that seems like a win, no?
Both are not really a competitor in terms of sales. Typically, the sales number of each GranTurismo series falls somewhere between 10 million to 20 million. That's more or less an equivalent of the entire Forza Motorsport series sales combined (and things not getting any better on PCAR side). In other words, GranTurismo is 5-15 times bigger than Forza or PCAR. So even if GranTurismo PC devours the half of PCAR/Forza sales (which is something never going to happen), you don't get much of growth. However, in return, you get a bunch of cheaters as this is inevitable for any PC game and no PC game ever won aganist the cheater. And that's bad for the user experience.
Even then, GT7 would eat into some hard-core sims. I'm not sure about you all or anyone else, but sometimes, I just want to hop into a random online race without too much thought, or even go deep into a career mode that feels like it's integrated into the game, GT has that polish that other PC racing games don't really have.

The fact that PC has the largest sim-racing market, it seems like a win-win. What do you think?
Again, sale revenue of a single title do not mean much. Many platform holders try to lure and lock the users in their platform at all cost, because they know those locked-in users eventually generate some revenue. A single title could become a platform itself and some games have proved that there are working methods. But Gran Turismo series itself has never adopted such business model (constantly releasing a bunch of micro transactions/loot boxes, unlimited or very high spending ceiling, etc) and even if they try to change it from now on, it's very unlikely to succeed.

The most lucrative model (at least in a short term) is the pay to win lootboxes, but this model is almost inherently incompatible with GT series. If GT adopted such model, it would be like a) giving you 92 Honda Civic initially, and b) make it almost impossible to earn any credit by just playing the game, c) sell faster cars for cash (loot boxes works better). Mind the amount of cash here is not something like $1 or $10 or $100. Some of the most predatory games out there with this model often charge more than $1 million for top tier items (like X2019, F1/LMP cars, etc) and $1k-100k is basically a price of low to mid grade cars (this may sound like ******** numbers, but there are companies which successfully generate more than $1 billion annual revenue for several years in a row). This is still at least an order of magnitude cheaper than real life racing, but it's not cheap enough for most people.

The other proven models, such as pay for skin, pay for in game credit, or subscription access fee, is certainly less predatory but they are not any better as no one ever had a huge success with those models on a racing game. In other words, the title is incompatible with those models and has very low potential of generating constant revenue, thus no point of holding people there for profit (at least not for the direct profit). PS/PSN+/PS Store is the platform where user generates constant revenue, and the GranTurismo is the lure. As such, giving it to PC is definitely a lose for Sony. And I would say it's lose for existing players too, as it would bring a lot of cheaters on PC side.

Microsoft has been releasing their first party titles to PC, but that's because a) Microsoft also sells Windows which is also a platform they can make additional revenue from locked-in users, and b) XBOX is no longer the platform that Microsoft want to lock people in. It's now Game Pass, and XBOX itself has become a lure for Game Pass, just like the first party titles. If you lock in 100 million people in Game Pass at full price (which is far from what they're charging now, because they're currently trying their best to bring people in), you get annual revenue of $12-18 billion and you could hit 30% operating profit margin for this kind of business. Mind that selling 20 million units of $500 consoles a year would only generate $10 billion revenue and 5-10% operating profit margin is considered okay-good for this kind of business (where negative margin is pretty common).

If you go to the site where you can buy consoles, accessories and games, directly from Playstation (direct.playstation.com) you'll notice something curious. Go to "Games" menu, then to "Shop games", you'll see a bunch of Playstation titles there, including GT7, front and center (at the writing of this post). Now, on the filters to the left side, select "Only on Playstation". GT7 disappears from the list, but Horizon Forbidden West stays. Ghost of Tsushima, also rumored to be getting ported over soon, also disappears from the list. By no means is this definitive. After all, you still find Days Gone, Uncharted (4 and the Lost Legacy) and God of War there, and we all know those games are either already on PC, or on their way there.
direct.playstation.com is not the Sony's main storefront. It's for physical copies (which is only accounted for ~20% of total sales), and the website is probably responsible for only a tiny fraction of physical sales in any country as most physical copies are sold through large retailers. On the contrary, store.playstation.com is the main storefront (and it is responsible for the vast majority of digital sales) and its contents is more in line with what you would see on the console's PS Store app (either PS4 or PS5).

On store.playstation.com (or on console's PS Store), the name of collection is playstation console exclusives* which means it's exclusive to PlayStation among the consoles (not counting the PC). That's why mobile games like Genshin Impact (which was initially launched on iOS, Android, Windows and PS4 at the same time, and added to PS5 later) and Auto Chess (initially released on Android, and subsequently iOS and Windows, and finally PS4) are also included on the collection.

The PS console exclusives collection includes both Horizon Forbidden West and Ghost of Tsushima, but not GT7. Among the pre-order titles, Sifu is also a PS console exclusive according to their definition of exclusive (PS4/PS5/PC) but not listed on the collection as well. Reason behind this is unknown, but maybe there is some limit for pre-orders to be included in this list (release dates are Horizon Feb 18, Sifu Feb 20, GT7 Mar 4), or maybe it's just a lazy work.
 
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I think it will eventually come to PC with the emphasis they are putting on PC games, specially since it kinda fits the PC market a lot more than Uncharted, for example.
I could see it being exclusive to the new PS Now service they are currently setting up, those games that keep you hundreds of hours is what companies with said services (Microsoft) like.
 
I don't think it having a PC port would necessarily harm the quality that PD might be looking for considering the GoW port was, as I've heard and read, very good. I think it would be an issue if PD is focused squarely on the visual fidelity and presentation of the game considering Forza is hit or miss as a PC port. On my rig it keeps reminding me I have no memory left :ouch: then again PD would need to divert a team to do a port to their liking meaning GT on PC is probably never going to happen. Best bet is just modding the hell out of AC and making it look like Gran Turismo.
 
At the rate Microsoft is buying companies up, we might not have a choice in the next decade or so. Sony needs to start throwing that cash around. With that being said, PD has a hard enough time making a game for 1 platform. Couldn't imagine multiple.
 
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On my rig it keeps reminding me I have no memory left :ouch: then again PD would need to divert a team to do a port to their liking meaning GT on PC is probably never going to happen.
PD would not need to divert anyone to develop anything for a PC port. They would supervise, but actual development work would be done by a third party. As examples:


After big first-party games like Horizon, Uncharted and God of War (one of the, if not the most popular PS franchise at the moment), all coming to PC, I don't know how anyone, that isn't breaking a serious NDA, can say, with any reasonable amount of confidence, that 'X' exclusive won't be coming to PC, period.
 
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Apart from the downside of losing out on console units sold for Sony, companies are learning that user engagement across all forms of their brand is more important.

If GT7 came out on PC, it would eat into the Project Cars 3 and Forza 8 sales. Unlock wheel support, give varying graphic settings, provide cross-compatibility for tournaments, that seems like a win, no?

Even then, GT7 would eat into some hard-core sims. I'm not sure about you all or anyone else, but sometimes, I just want to hop into a random online race without too much thought, or even go deep into a career mode that feels like it's integrated into the game, GT has that polish that other PC racing games don't really have.
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The fact that PC has the largest sim-racing market, it seems like a win-win. What do you think?
I think that Gt serie will never come out for PC, it's an exclusive racing game, one of the more famous and more played
of the planet. Do you know that many many people decided to buy Sony consoles only to play Gran Turismo? All other racing games after 1 or 2 years shut down the servers, Gran Turismo leave servers on for years and years or untill the new GT version come up. It's not a problem that not many PS5 are sold, GT7 will be available on PS4 and PS5 and the platform will be the same for both consoles.
 
I think that Gt serie will never come out for PC, it's an exclusive racing game, one of the more famous and more played
of the planet. Do you know that many many people decided to buy Sony consoles only to play Gran Turismo? All other racing games after 1 or 2 years shut down the servers, Gran Turismo leave servers on for years and years or untill the new GT version come up. It's not a problem that not many PS5 are sold, GT7 will be available on PS4 and PS5 and the platform will be the same for both consoles.
Let's try something here:

"I think that GoW serie will never come out for PC, it's an exclusive story-driven action-adventure game, one of the more famous and more played of the planet. Do you know that many many people decided to buy Sony consoles only to play God of War?"

And yet, what happened?

Sony is gradually committing more and more to PC. Microsoft already did so quite some time ago. Despite this, demand for their latest consoles has never been higher, with PS5 and Xbox Series X/S, setting sales records for their respective brands. This should say something. The PC is not a direct competitor for consoles, and as long as the consoles stick to their strengths (price and simplicity), there will always be a market for them, with or without exclusives.
 
Why do you say Kazunori would have the final word in it?

Because he is the ultimate care taker of the GT franchise?

Sony by this point lets Kaz be Kaz because he is more or less a guaranteed paycheque for the company. He plays by his own rules - and, if one is willing to indulge in conspiratorial thinking - hates when others within Sony trample on him, or PD's abilities, going by the way Driveclub was ruthlessly murdered even though it rebounded from a slow start, all because it was, graphically, about as good looking as GTS was.

The fact of the matter is, is that Kaz's ultimate opinion on whether GT goes onto PC, either by PD's own hand or through a port house, won't matter. Sony brass will make the decision, and he will have to live with it.
 
The fact of the matter is, is that Kaz's ultimate opinion on whether GT goes onto PC, either by PD's own hand or through a port house, won't matter. Sony brass will make the decision, and he will have to live with it.
My thoughts as well. Polyphony answers to SIE, not the other way around.
 
My thoughts as well. Polyphony answers to SIE, not the other way around.

The only reason that Kaz has the power that he does, is because he is one of the few Japanese first party devs Sony still has left in Japan, where it has more or less shifted completely west. Of course, kick and scream as he may, he won't have much of an option if Sony says they want GT on PC to compete with Forza. The rules of the gaming industry are changing, and even Sony in the way that they usually do when they are in the lead, are starting to wisen up to those changing landscapes. Kaz, by extension, will have to adapt or die as well.
 
It will not happen. They'd have to licence every thing twice over. The games they do port to PC don't need licencing for 450 plus items.
 
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The only reason that Kaz has the power that he does, is because he is one of the few Japanese first party devs Sony still has left in Japan, where it has more or less shifted completely west. Of course, kick and scream as he may, he won't have much of an option if Sony says they want GT on PC to compete with Forza. The rules of the gaming industry are changing, and even Sony in the way that they usually do when they are in the lead, are starting to wisen up to those changing landscapes. Kaz, by extension, will have to adapt or die as well.
It's also worth noting that while PD, as a PlayStation Studio, is under Hermen Hulst's purview, Yamauchi himself is Senior Vice-President of Sony Interactive Entertainment. That basically means he answers to Jim Ryan - and only to Jim Ryan.

Which is still "if Sony says so", but it'd be an edict from quite high up!
 
Which is still "if Sony says so", but it'd be an edict from quite high up!

True. The thing is, by this point Kaz is less the starry eyed programmer and more so the veteran programmer now in charge of a company. And I think he knows as well as I do that ultimately, profit matters much more then anything else. It certainly fuels the love of cars he has made his series a flash point for.

Which is why GT on PC ends up on either Kaz saying no, still holding onto delusions about PS being a viable platform to only do development on (or that Polyphony and only Polyphony can do the work in developing it) that proved false years earlier, or Hulst and Ryan tell him and he realizes how much money is being left on the table from GT not going on PC at minimum.

The best part about Kaz is that both options are just as likely as the other! Truly an international man of mystery.
 
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It will not happen. They'd have to licence every thing twice over. The games they do port to PC don't need licencing for 450 plus items.
Could you elaborate on what you mean by this? Are you talking about licensing things for a port a few years from now? Are you talking about having to license things once for each platform you launch on?

If it's the second one, I don't think that how licensing works. Imagine the hassle for those making multi-platform games.

If it's the first one, Polyphony regularly re-licenses a lot of its content for every new game it makes. This wouldn't be anything particularly extraordinary for them. Also, we don't know the details of how long the licensing contracts are suppose to last for, or how many games they cover. They could already be planning ahead.
It's also worth noting that while PD, as a PlayStation Studio, is under Hermen Hulst's purview, Yamauchi himself is Senior Vice-President of Sony Interactive Entertainment. That basically means he answers to Jim Ryan - and only to Jim Ryan.

Which is still "if Sony says so", but it'd be an edict from quite high up!
If I may ask, how do you know Kazunori still holds that position? I've tried searching for "kazunori yamauchi senior vice president" and the results I get are:

  • a GTPlanet article from October 2017, referring to him as such.
  • an article by the Swiss Watch Industry site, also from 2017, also referring to him as such.
  • a 2021 article by some site I've never heard of, called Newsbeezer, referring to him as such.

I cannot find any other references to Kazunori Yamauchi still being a VP for SIE. Perhaps you know this personally, and this information cannot be found on the web?
 
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Could you elaborate on what you mean by this? Are you talking about licensing things for a port a few years from now? Are you talking about having to license things once for each platform you launch on?

If it's the second one, I don't think that how licensing works. Imagine the hassle for those making multi-platform games.

If it's the first one, Polyphony regularly re-licenses a lot of its content for every new game it makes. This wouldn't be anything particularly extraordinary for them. Also, we don't know the details of how long the licensing contracts are suppose to last for, or how many games they cover. This could already be planning ahead.
Yeah, I was wondering what he meant too because it doesn't make much sense. Licensing is going to cover a title, or multiple, it wont be per the hardware it's released on.
 
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