I made a big list a day prior to the Silverstone Anniversary Event, so I thought I'd go ahead and repost it. Predictions which have been confirmed will be in bold.
My E3 and GT6 Predictions
- The GT6 Engine will have been heavily reworked to allow for more features
- Resolution will be reduced to 720p (wrong, still variation of 1080p) but will have a much more refined image, and run at a steady 60fps under most conditions
- 3D will be available as an optional install, and will run at 30fps
- Shaders will be improved, as will night lighting
- Paint will have more realistic effects, such as metallic and pearl finishes
- The Garage and Dealerships will have replay-like post processing to make them look very realistic
- License Tests will return as the sole gateway to the various race levels
- The reworked game engine will improve loading times considerably, and a new PS4-like file system will support large files much better
There will be a number of options for determining the difficulty of racing:
- Bot skill
- Various assists, and level of assists
- Damage level
- Weather effects
- Controller response, from easy to simulation
- Car handling, from arcade to simulation
- Road feel, from smooth to simulation
- Rewards will be greater with increased difficulty
- Physics, graphics, sound, bot A.I. will all be improved
- Some races will take place in weather, at night, and both
- Many racing leagues will be licensed, along with generic GT Leagues
- Rally will feature both time attack and rallycross racing against opponents
- Numerous Manufacturer Cup races for most cars will return, as well as challenges offering a number of rewards
- Some races will offer qualifying, and there will be some races with enforced league rules
- Cars will be homologated, or performance matched to each other for more competitive racing
- Online racing will feature a comprehensive set of tools for defining rules, length and series
Tons of tracks will be included:
- Legacy tracks from past games brought to Premium level
- New locations, both real world and fantasy
- Weather and time of day will be available for all tracks, with more refined effects
- Tracks will be suitable for league-themed race events and series
Hundreds of legacy cars will be included in Premium quality
(Standard cars and tracks will be much improved, with no isolation of Standard cars), as well as new vehicles.
There will be a Paint Shop:
- Normal colors
- Metalflake and pearl finishes with improved reflective qualities
- Exotic colors
- There will be a few exotic easter egg colors once again as paint chips
- A color creator tool will let you make any color imaginable other than certain exotic finishes
- There will be a fee, and exotic paints will cost more
The Livery Editor will be about as powerful as the one in Forza:
- Pattern shapes
- Text and number fonts
- Decals
- League based and generic number plaques
- Window shade banners, and racer names and car numbers can be placed on windows
- Layers, blending, fading and other effects
- Rims and mirror housings can be painted separately
- Templates will allow anyone to make a good looking livery, and will work hand in hand with the Paint Shop
Car modification will be in-depth:
- Performance parts
- Engine modification and tuning
- A wide range of aero kits
- Modification of Standard cars will be as comprehensive as for Premiums
There will be a series of preset Modifications you can do to your cars. The first is Tuner Mod and will convert your car into a modified vehicle like the Nissan 270R. Second will be a series of Race Mods which will create historic, fantasy and current liveried racers from various racing leagues, and tuned to meet the specifications of those leagues. Cars will have to match the admission rules of specific leagues or will be rejected. A generic GT League mod will be available for all cars.
Photo Mode will be greatly improved, and there will be a wealth of unique locations available, as well as used in replays.
There will be an Event Maker:
- Useful for creating events and series for single player as well as online racing
- Online tools will include club and league creation, and will offer a full range of rules and limit options
- Both single player and online events will include rewards for place finish
The Course Maker will return:
- Offers a number of new locations and track types, such as drag strips and point to point races
- A number of city locations will be available, and courses will be made by connecting routes, including highways
- Rural locations will offer tarmac as well as cross country racing over varying surfaces, as well as snowy locations
An online User Shop and Auction House will be available to sell cars, decals, liveries and other items.
There won't be enough ram in PS3 to support the wealth of online features PS4 offers, such as a Movie Maker, but some of that will be there. You can go directly to either the PSN Store or @Home from GT6, and will take you to your dorm where your GT6 goodies will be on display. You will still have to quit the game to do so.
The PSN Store will have a number of goodies for GT6, including affordable music packs both of original artists and playlists from past GT games from all regions. If you want the menu music from GT3 to replace or be included in the music of GT6, you'll be able to. Likewise, you can have all the intros and ending credits of all the games from all regions.
There will be a network page linking not just race servers, but news, videos again, and lists of updates and DLC. PSN Plus members will be able to host races, clubs and leagues on SONY servers.
Sim fans will appreciate the physics which are very close to what can be found on their PC racers. The tires and suspension will be well modeled, and that familiar bodyroll will return. Damage will finally make its appearance, and resemble that of a good PC sim (nope, similar to GT5). Sounds will be much improved, and bot A.I. will have been worked on as well, making for some more satisfying single player gaming.
Driver views will be adjustable, and edits saved. If you make an adjustment for a car, that edit will be saved to that car.
The will be four modes of play:
- Arcade Mode
- Gran Turismo Mode
- Season Mode
- Career Mode
Arcade and GT Mode are familiar already, though I can see that they might merge.
Season Mode will allow you to take a car from a league of your choice and try to win the championship against competing named bots. Races will follow a calendar and you will accrue points based on your finish placement.
Career Mode will give you the chance to live out your dream of starting from scratch in a structure like GT Academy, and try to win a job in a pro racing league. You will face a series of racing seasons, each one with more powerful cars, longer, and more challenging, until finally you are given the coice of a racing league to join, and then race a season for the championship. Seasons can be rerun as many times as you like, and leagues can be changed with a license test.
My Out On A Limb predictions
- 1100 cars, as legacy cars are brought to near Premium level (1200 confirmed)
- 110 tracks, again with legacy locations brought to near Premium level (*bzzt* just 70 some odd at launch, but DLC will add to that)
- New car makes will include Porsche (I did say "out on a limb"...)
- GT7 Prologue for PS4 and Vita within a year, with many features from the full game (hey, it could happen)
![Wink ;) ;)](/wp-content/themes/gtp16/images/smilies/wink.svg?v=3)