What would YOU find dissapointing in GT5?

  • Thread starter Devedander
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Oh and the thread starter. Anyone and everyone is allowed to whine, it's exactly why your here, you give and I give. It is allowed. People do it.
My give is not to be unforthright (if there's such a word). I read your piece and accept it because we are all concerned. So now we look ahead not for the attribute of having reverse lights but for seeing clearly how to judge the upcoming.
 
OK.
I am not disappointed in Gran Turismo.
Never have been, it has been a great series copied by Forza and Enthusia which have ben lauded on this website as being better than GT by people who have played GT from day one. Clearly people have been disappointed long before GT5 Prologue and already they are going to be disappointed before the GT5 disk is revolving in their PS3.
I understand you must be one of them. You remind me of muk from muko.
 
it would be too bad if they don't include some kind of punter control. maybe something like a "points on the license" thing. you loose points for contact, spinning, going off track ect, and when you get to a certain level your cars ghosts quicker. or you only race with those of similar points.

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I agree with such a system. There should some sort of "reputation" and "reliability" system. Reputation would be affected by such things as punting, off track penalties, exiting a race with a more severe effect if you are the host. Reliability could be measured by network performance, # of times someone has been host, etc. I'm sure many others could contribute and expand on this concept, but it is a good concept. It would be rather disappointing if there were no controls to discourage poor sportsmanship.
 
The only thing that would disappoint me is if I brought the game home, opened it up and there was no disc in it. Otherwise I'll be very happy regardless.
 
Damage could turn out to be a complete waste of time. So far, it looks unimpressive. You hit a wall with 100 and your front bumper just hangs on one of its sides with no deformation. Come on! This is not the GT quality KY advertised. Yes, he said it is in development. But for once a want to purchase a finished product from Polyphony. Not buy GT5 now and expect decent damage in the next 2 years. If you can’t make it work, drop it. And the fact that only some of the cars will have damage or interior damage or whatever it got translated for the n-th time damage, is yet another prove that KY might have gone over his head on this one.

Hope I’m wrong.
 
Damage could turn out to be a complete waste of time. So far, it looks unimpressive. You hit a wall with 100 and your front bumper just hangs on one of its sides with no deformation. Come on! This is not the GT quality KY advertised. Yes, he said it is in development. But for once a want to purchase a finished product from Polyphony. Not buy GT5 now and expect decent damage in the next 2 years. If you can’t make it work, drop it. And the fact that only some of the cars will have damage or interior damage or whatever it got translated for the n-th time damage, is yet another prove that KY might have gone over his head on this one.

Hope I’m wrong.

You need to read up on some GT news. That damage shown was only a glimpse. And it was shown in Arcade mode on a floor demo.

https://www.gtplanet.net/gran-turismo-5s-damage-a-first-step/
 
You need to read up on some GT news. That damage shown was only a glimpse. And it was shown in Arcade mode on a floor demo.

https://www.gtplanet.net/gran-turismo-5s-damage-a-first-step/

If they really do have a far more impressive damage model to show off then why on earth wouldn't they?

The reactions to seeing the first ever damage in a GT game were....well not very positive.

If they've got something better then they should show it because what we've seen so far is weak sauce.

But to be honest, if they aren't prepared to put damage modeling on ALL the cars then .....well... it's just been a disaster.
 
If they really do have a far more impressive damage model to show off then why on earth wouldn't they?

The reactions to seeing the first ever damage in a GT game were....well not very positive.

If they've got something better then they should show it because what we've seen so far is weak sauce.

But to be honest, if they aren't prepared to put damage modeling on ALL the cars then .....well... it's just been a disaster.

I understand what your saying. But I was referring to the post I quoted where he was upset that people where hitting walls @ 100 mph and driving away. That demo was a taste, and thats it. Kaz said himself thats not the finished damage modeling.

I think its foolish to judge any damage on a floor demo. Even if the damage was 100% complete, super realistic, they still wouldnt have show that on a floor demo at a game show. You want to showcase your game and let people play it. If it was 100% sim damage, 95% of those people who played the demo would of been done in the 1st turn at Tokyo.
 
I understand what your saying. But I was referring to the post I quoted where he was upset that people where hitting walls @ 100 mph and driving away. That demo was a taste, and thats it. Kaz said himself thats not the finished damage modeling.

I think its foolish to judge any damage on a floor demo. Even if the damage was 100% complete, super realistic, they still wouldnt have show that on a floor demo at a game show. You want to showcase your game and let people play it. If it was 100% sim damage, 95% of those people who played the demo would of been done in the 1st turn at Tokyo.

I was referring "only" to the fact that such a hit resulted in "only" your front bumper being detached.(from "only" one side). If they truly have a better damage system why showcase such a base representation of it. What is the point? They’re masking their real awesomeness. No, that's what they have at the moment.
Everybody knows what Kaz said. That damage is not done yet.

"marks only the first step of what we want to achieve for damage.”
“we’re interested to know how far the players want to go.”

They want us to tell them.
That means GT5 will likely release with damage that is not at a stage KY would want it, and we should expect future updates.

There is really no reason to elaborate any more on his words. Everyone can make their own conclusions from what he said.

But, don’t you find it disappointing, that they worked so long and so hard to give us a game that has some parts of it unfinished and not thought through?

p.s. I don't remember Kaz saying that this is arcade damage and there is sim damage.
 
p.s. I don't remember Kaz saying that this is arcade damage and there is sim damage.

I didnt say Kaz said that, all I said the Demo was in Arcade mode and that it was a floor demo.

Point I was trying to make is not to base everything you think it will be off a dumb'd down floor demo. Even though thats all we have to go off of at the moment.

Will damage be all that most of wants it to be? Probably not. Nobody has truly done realistic damage, so I'm not expecting PD to do it.
 
That demo was a taste, and thats it. Kaz said himself thats not the finished damage modeling.

Does anyone else think that by saying damage modeling is not finished, Kaz doesn't meant they are still working on GT5 damage modeling, but rather he is saying that PD is not finished working on damage modeling in general?

By that I mean perhaps we won't see more damage modeling or improvements to it until GT6?

It sounds kind of that way to me...
 
The only thing that would disappoint me is if I brought the game home, opened it up and there was no disc in it.
Amazingly, this is just what happened to me when I bought GT4 on launch night! It's a good thing I didn't drive past any cops on the way back to the store because it was almost like one of those BMW movies. :lol:
 
Seeing how this thread already has 7 pages of replies, everything I'm about to say has probably already been said multiple times. Oh, well . . . this is what forums are for, right?
So far the most disappointing thing for me in GT5 is the damage system. When I saw the first footage of car damage in the game, I got really excited. The deformation looked realistic and the believable. But then, I saw that Gamescom footage which totally shattered all my expectations. The damage looked unrealistic and very limited. The car seemed to bounce off the walls like a giant pinball. But the final straw was the interview in which Kazunori said that not all cars will even have damage.
I want to play the real driving simulator, not the partially real one, god dammit!
 
No livery Editor
No Exterior Modification.

No, im not a ricer or a chav, its just i like to build Complete race Cars

But, seeing how things are coming those are my only complains, because the game its going to be Epic. 👍
 
I hope they have more american cars like
more cadillacs, buick etc.It would make the game more interesting.

I second that! Bring on the supercharged Regal GSX, the 1970 Buick GSX, the Cadillac CTS, the 1970 & 1986 Olds 442, Montecarlo SS, 1996 Chevy Impala, Plymouth Road Runner, the New Camaro (Transformers Edition please :] ), Pontiac G6 GXP & G8 GXP, Pontiac Firebird V8 & V6 Turbo, etc... Bring on the muscle!!! :-)
 
I'll go with American muscle cars too, Plymouth Superbird (meep meep), 60's Corvette Stingray 427ci, 67 GT500KR, Shelby GT350, GT350 Hertz, Shelby Cobra, 68 Charger 440 R/T, Dodge Challenger, Trans-Am, FireBird.English muscle cars 2000 AM Vantage twin s/charged V600 LM, AM Vantage X Pack & 88 89 Vantage coupe/ cab, 09 Vantage V12, Vanquish S, 85 Lister Jaguar Le Mans V12, 91 Lister Le Mans, facelift 93 6.0ltr Jag XJS (coupe' & cabrio) if you can call this a muscle car.

Also why not include the 67 Mercury Cougar from GT 2.
 
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I would be most disappointed if they didn't have the following:

Skid-marks - want to lay down some rubber and actually see some rubber being layed!

Sierra Cosworth - A childhood dream car of mine - I want to drive a Moonstone Blue one.
 
As road cars we've had the Focus ST & other Fords but none of the Cossies (except rally cars).Why not include the Escort Cosworth in Moonstone blue, the Lux and the first.My favorite is the Sierra RS500 from the Cossie bunch.
 
Less than 50 tracks (not counting different layouts)
830 cars just copied from PS2
Oh and one small thing - skid-marks. How a game with cars in 2009 can't have them?
 
As road cars we've had the Focus ST & other Fords but none of the Cossies (except rally cars).Why not include the Escort Cosworth in Moonstone blue, the Lux and the first.My favorite is the Sierra RS500 from the Cossie bunch.

Yeah for me the Escort Cosworth is the car I would most like to see in GT.
 
I don't think it's going to have a large roster of NASCAR tracks and WRC stages which really makes me unhappy. Getting the rights to a series means nothing if you can't represent it well enough in your game.
 
I would like to apologise for some posts left in this thread. Other than the first post I left here, the rest are not the views of my own but of someone else that thought they were logged in to their own account.

In light of all this I would find having to do the Licsense Tests again a dissapointment. I would think that having played GT from its first inception in 1997 that we all should be skilled enough to not have to do it a fifth time. For those who cut corners and ride the walls then yes they should take it over and over until they get it right. But as we all know this will not happen and Licsense Tests are here to stay.
 
I haven't read anyone else's comments and don't visit these forums much but here's what I think.

-Thicker smoke and more of it.
-Skid marks.
-Being able to put your foot down on grass!
-You being able to control your pitstop - controlling your speed and steering into your pit space.
-Refined tyre ware - the temperature of your tyres increasing and decreasing.
-A temperature guage for your brakes - having to warm up your brakes etc.
-With the above 2 points in mind; a warm-up lap for endurance races.
-Cars becoming and looking dirtier than before - say if you go on the grass or gravel.
-improved AI (this hasn't really got better, although they have tried and I appreciate that)
-more bumps on the tracks (I was watching DTM qualifying earlier at Brands Hatch and this made me think how flat most tracks are in the Gran Turismo series)
-No invisible walls or objects - you think you're just scimming the wall or hit the apex beautifully then you hit that invisible extended barrier :grumpy:
-Improved B-spec mode - not really a problem for me but it was strange on gt4 how my car crashed sometimes on nice warm tyres.

I'm glad I got some of them off of my chest :)
 
I would like to echo the thoughts of some of the opinions posted already. The same exact vehicles found in GT4 would upset me. There is no way on God's green earth i would like to drive a Ford Model T.. Or the very first car made my Mercedes Benz..ugh.
 
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