Why no one is talking about how ridiculously expensive the Jaguar XJ13 is?

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The XJ13 is a one-of-kind prototype that never even got the chance to race IRL, and you’re complaining about it essentially being 8m less than it’s been in previous titles? Look, I’m not one to call gamers entitled, but this sounds pretty entitled to me.

@Samus @Silver Arrows where was all this criticism with GTS? It's basically the same there. Source - grinded with a MUCH more boring game to get XJ13, which cost even more

In previous games, the car wasn't dangled like a carrot on a stick with an expiration date. And there's no guarantee the carrot will ever come back if you miss it the first time round.

And if you wanted more than one $10mil+ legendary car at the same time, it's straight up impossible because the free credits are capped.
 
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Then why in the hell do you have a problem with an in game economy when there is literally cars abs circuits to drive.

You got away from real life to be angry at a virtual one. What the hell dude.
Can't criticize games anymore for obviously bad things. Just a game guys. Why bother writing reviews or make videos about obviously bad things, it's just a game. Nothing matters.
Flippancy is an acquired quality.

It’s usually used to avoid perspective.

Firstly it’s a game, it’s accessible to gamers who by and large aren’t here bitching about it and aren’t bothered by ring times

Is it broken? I don’t know but not enough loads of new people are here commenting about it.

You can criticise, opine, moan pick a verb that’s cool but if you are gonna have your opinion at least listen to others.

I get the money issues, I get they are pretty low. But other than people like me saying meh not a problem you get people agree with you.

In the time it took you to post all these posts I feel you could of had another 97k or PD could have made another event that paid more and you could have done that.

Me, I’m waiting to the wife to go to bed to take the MK1 golf round the ring. No credits, just think it would be fun.

And that really is the last word on this thread for me.

It’s hard to make money and all the nice stuff costs a lot. It’s almost like real life
 
@Samus @Silver Arrows where was all this criticism with GTS? It's basically the same there. Source - grinded with a MUCH more boring game to get XJ13, which cost even more
There was plenty of criticism there as well?


Etc.
It’s hard to make money and all the nice stuff costs a lot. It’s almost like real life
Yes, exactly what I want from a game. Let's hope they also add insurance, permanent car damage, huge maintanence bills, written off cars, buying fuel which is going up in price constantly and more to get that true real life grind and misery in our video game.
 
@Samus @Silver Arrows where was all this criticism with GTS? It's basically the same there. Source - grinded with a MUCH more boring game to get XJ13, which cost even more
What I think is also lost in these debates about grinding is that, at least within GT Sport, the 20 million credit cars were a concern, but were ultimately immaterial to the game. They served no real use in a game ostensibly about online racing, even as Polyphony bolted on a single player that ultimately didn't matter either.

However, it matters here, because these 20 million (and hell, even some of the more prized supercars) cars have an actual use case in the single player, and presumably in online races too considering the open PP nature. The single player suite is the star draw here, not the online. And it's clear to my mind that Polyphony designed the game's economy to be based around scarcity and skimpiness (whether that ultimately came from wanting to base it around MTX's day one, we'll have to see)

There's also the elephant in the room that the game, by Polyphony's own admission, was designed around car collecting. They wouldn't give you a scrap book with the game's full car list in order to not do that very act, they certainly wouldn't give you Menu objectives that basically revolve around 'buy from the Used Cars, or win specific cars from one off races' if the game wasn't built around collecting cars. It's certainly a hell of a lot harder when most of the high grade cars are locked behind massive credit caps when money is tight, when they rotate in both the Legends Cars, and 'by invitation' in Brand Central, and when cars in game have generally inflated massively in value (in the case of the 90's JDM heroes, AKA the entire calling card of GT to some, you can only get mileage examples from Used Cars)

So yeah. I certainly think that compared to other games, GT7, and Polyphony, should be raked over the coals for the almost ludicrous amount of grinding. And why I can't help but wonder if this was all designed to be that way.

Written this Wednesday. Not interested in dealing with the site's crap search function to find posts made about the topic earlier, but I have railed on GTS' grinding, and as posted above, Famine more or less proved that GTS was one of the worst GT games in regards to that very topic.

Firstly it’s a game, it’s accessible to gamers who by and large aren’t here bitching about it and aren’t bothered by ring times
What relevance does this have to the topic at hand.

You can criticise, opine, moan pick a verb that’s cool but if you are gonna have your opinion at least listen to others.
When most of that 'opinion' comes down to blind defending and being unable to see Polyphony making a calculated decision to take the game in a direction that ultimately hurts the game overall and forces progression to be based around either inflating play time numbers, or paying Polyphony/Sony more money, then what point is there in listening?
 
Flippancy is an acquired quality.

It’s usually used to avoid perspective.

Firstly it’s a game, it’s accessible to gamers who by and large aren’t here bitching about it and aren’t bothered by ring times

Is it broken? I don’t know but not enough loads of new people are here commenting about it.

You can criticise, opine, moan pick a verb that’s cool but if you are gonna have your opinion at least listen to others.

I get the money issues, I get they are pretty low. But other than people like me saying meh not a problem you get people agree with you.

In the time it took you to post all these posts I feel you could of had another 97k or PD could have made another event that paid more and you could have done that.

Me, I’m waiting to the wife to go to bed to take the MK1 golf round the ring. No credits, just think it would be fun.

And that really is the last word on this thread for me.

It’s hard to make money and all the nice stuff costs a lot. It’s almost like real life

You keep saying you're done with the topic but you just keep replying.

At the end of the day, it's a game. Why does it bother you that other people have issues with the game? If your intrinsic motivation for playing the game is so strong to the point where the economy doesn't even figure into your progression, then the fact that other people want better earnings should not affect you in any way.
 
To be fair, look into Hagerty's record/history as auctioneers and then look into the history of the car itself:

  • Only one prototype ever made
  • Jaguar's first mid-engined car.
  • Everyone in Jaguar/BMC other than Lofty England wanted the program scrapped.
  • Was obsolete the moment it was completed.
  • Crashed and destroyed during a high speed shoot (1971).
  • Abandoned in a said destroyed state for several years.
  • Car rediscovered a few years later then rebuilt.

Also, there was a bid made for the car in 1996 which valued it at £7million, which is roughly £13-14 in 2022 money.

So that probably is the current real-world value of the car and it makes perfect sense to match it in-game.
 
To be fair, look into Hagerty's record/history as auctioneers and then look into the history of the car itself:

  • Only one prototype ever made
  • Jaguar's first mid-engined car.
  • Everyone in Jaguar/BMC other than Lofty England wanted the program scrapped.
  • Was obsolete the moment it was completed.
  • Crashed and destroyed during a high speed shoot (1971).
  • Abandoned in a said destroyed state for several years.
  • Car rediscovered a few years later then rebuilt.

Also, there was a bid made for the car in 1996 which valued it at £7million, which is roughly £13-14 in 2022 money.

So that probably is the current real-world value of the car and it makes perfect sense to match it in-game.
Again, the problem isn't the price of the car. I think most would say that the price itself is perfectly reasonable all things considered. What the issue is is that GT7s economy in its current state makes getting credits to buy the car (and others like it) a chore that requires many hours of grinding, and that if you miss your chance to pick it up after said grinding, there's no way to know when it'll be next avaliable.

For the latter part, this was also a major problem with the UCD in GT5. There were/are several instances where if you missed a car in the UCD, chances are you'd probably never see it again. Why PD decided to go with this system again is also a head-scratcher.
 
Again, the problem isn't the price of the car. I think most would say that the price itself is perfectly reasonable all things considered. What the issue is is that GT7s economy in its current state makes getting credits to buy the car (and others like it) a chore that requires many hours of grinding, and that if you miss your chance to pick it up after said grinding, there's no way to know when it'll be next avaliable.

For the latter part, this was also a major problem with the UCD in GT5. There were/are several instances where if you missed a car in the UCD, chances are you'd probably never see it again. Why PD decided to go with this system again is also a head-scratcher.
Oh yeah, the grinding is problematic, it's always at the levels we saw in GT1 and GT5. Would help if there was logic bonuses like in GT6.
 
Look at my profile does it look like my first Gran Turismo game? Keep going like that and we will get nerf to Fishermans Ranch Dirt Champions.

Despite being 20m in earlier games, Its actually way easier to obtain this car in earlier games. But I guess fanboys will be fanboys forever.
I’m with you. Every million is $10USD minimum in micro-transaction cost. Race payouts are minuscule compared to past versions.
 
If your intrinsic motivation for playing the game is so strong to the point where the economy doesn't even figure into your progression, then the fact that other people want better earnings should not affect you in any way.
The ultimate irony in all this is that while it is certainly nice that Polyphony has offered people different ways to play, it all eventually loops back around to the in game economy issue.

Once you're outside the walled garden that is the Menus, the Used Car and Legend Cars pavilion both operate on daily refreshes. Sure, there's a cycle, but we probably won't know what that cycle is until what, a month and a half, two months from release? Most of the cars that aren't available through Brand Central (so 85% of the car list) are only available as mileage examples, and fluctuate in price both on the high end, and on the low end, though not as much. Most of the vehicles have been over-inflated in value across the board, with the 90's JDM heroes (AKA the thing GT has had as a calling card since the beginning) being one of the biggest culprits in that price rise.

So much of this would at least be somewhat alleviated if Polyphony took the effort to add some secondary means of profit. The fact that livery editors are really only rewarded for their efforts with likes and reblogs is one area that could be changed. Since tuning is apparently a massive part of the game now, sure would be nice to have those who are good at tuning be rewarded for their efforts with money. Et cetera. It's not even an issue of having more avenues to earn money via racing (But we're told that's coming, but with the flip side being we don't know whether Seasonals and new events will take the form of GT6 style seasonal payouts or be closer in line with GT7's set economy) but it would certainly help make those who want to make a name for themselves in non-racing aspects feel like their effort is being made worthwhile.
 
Oh yeah, the grinding is problematic, it's always at the levels we saw in GT1 and GT5. Would help if there was logic bonuses like in GT6.
Eehhhh, from what I've seen (I haven't played GT7 yet, only been reading people's posts on it), the grinding in GT7 is on a whole 'nother level compared to previous entries. I believe @Famine has actually calculated the credit earn rate in GT7 and it turns out that it's miles away from previous entries. @Samus has also been putting together a list of all the cars and their prices, and the numbers so far are pretty staggering for those who want to have most, if not all, the cars in the game.
 
I didn't repurpose anything, that sentence requires no context.


No, PD can. That's why we're raising the issue. The more people that do, the more likely PD are to act. It's really not that hard to grasp.
To be honest man to man, my £80 is gonna last me enough for me.

I’m sorry it doesn’t for you. But I love cars, when I’m not working I’m driving them virtually and doing real motorsport in my cars or bike.

No one pays me for the real world laps I do, no one buys my fuel or trailer or spares. So it’s hard to feel sorry that racing and games are hard work.

It’s a game to me and as much as you bitch about it, PD have figured out how it’s gonna be. You can either bitch about it or just drive.

There is no other option unless talking to random people on the internet makes you some how feel better. We aren’t going to agree, we just aren’t because I know what real grind is and it’s not playing the same track over and over to make more virtual money for more virtual things, that’s easy.
 
To be honest man to man, my £80 is gonna last me enough for me.

I’m sorry it doesn’t for you. But I love cars, when I’m not working I’m driving them virtually and doing real motorsport in my cars or bike.

No one pays me for the real world laps I do, no one buys my fuel or trailer or spares. So it’s hard to feel sorry that racing and games are hard work.

It’s a game to me and as much as you bitch about it, PD have figured out how it’s gonna be. You can either bitch about it or just drive.

There is no other option unless talking to random people on the internet makes you some how feel better. We aren’t going to agree, we just aren’t because I know what real grind is and it’s not playing the same track over and over to make more virtual money for more virtual things, that’s easy.
We dont have to agree. If you think it's fine I'm not going to try and change your mind, I obviously can't. I haven't been, I've merely tried to explain why others don't think it's fine.

People create these threads, and I post what I post because I want PD to take notice. We know they read these forums. We know they read other places online like Reddit. They watch YT videos and Twitch streams. They do make changes to the game based on what people are saying.

How do you think PD discovered all the bugs they have listed on their site? Is it a coincidence all of them were brought up by players online?

So with all due respect no, I won't just drive and pretend it doesn't bother me. Call it bitching, call it whining, call it feedback. I really don't care, but I absolutely do care that people make their concerns heard and PD hear them. By the way, that goes both ways. It's just as important people post about the aspects they do enjoy so PD know that as well.

If people want to disagree with me/us in the meantime that's up to you/them but I assure you, I'm not doing it for that benefit.

If this was some tiny forum in the wilds of the internet with 12 active users and no hope of PD reading it would I put as much effort into my posts? Heck no.
 
Eehhhh, from what I've seen (I haven't played GT7 yet, only been reading people's posts on it), the grinding in GT7 is on a whole 'nother level compared to previous entries. I believe @Famine has actually calculated the credit earn rate in GT7 and it turns out that it's miles away from previous entries. @Samus has also been putting together a list of all the cars and their prices, and the numbers so far are pretty staggering for those who want to have most, if not all, the cars in the game.
I've played every Gran Turismo since it turned up on a PS1 demo disc around 1996/97, Gran Turismo 1 had the roughest grind out of all the games in the series. second is Gran Turismo 5 (outside of endurance races), Gran Turismo 7 might not let you sell prize cars, but the payouts are still generally a bit better than those two + you can occasionally get lucky on the daily workout tickets.
 
The thing you dont understand is cars price dont mean a thing. How fast you can obtain a car is matters. Gt7 has the far by the slowest and most boring grind of all gt games. In Gt5, Gt6 and Gt Sport you can obtain this car much faster. The reason it done to manipulating you to buy MTX. Simple as that.

Im not lazy, Im completely aware that Gran turismo games took long to complete but this is too much. I have a life and a job.

So by making a comment that the price is different suddenly I don't understand? Ok sure assume away
 
You clearly didnt understand that being cheaper doesnt make it any easier to obtain if making money is a lot slower.
Not only is it slower, but you’re on the clock as well. If a car that you desire shows up, you only have 4 days to grind. In the previous games you had forever. When are we supposed to have enough time to kick back and actually enjoy the game exactly? Because grinding one or two races over and over again is not enjoyment.
 
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Only problem is people already hit the current endgame and they aren't rewarded with enough credits to buy this.
That's correct if you think that you should have access to every part and car after completing the single player content.
 
Yes, exactly what I want from a game. Let's hope they also add insurance, permanent car damage, huge maintanence bills, written off cars, buying fuel which is going up in price constantly and more to get that true real life grind and misery in our video game.
Coming in GT8, a new feature is implemented that restricts you from buying the most expensive Ferraris/Porsches (even after you've grinded for them), until you buy their cheaper models or win 100 races with them to be given the invitation to then buy them.:P
 
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Coming in GT8, a new feature is implemented that restricts you from buying the most expensive Ferraris/Porsches (even after you've grinded for them), until you buy their cheaper models or win 100 races with them to be given the invitation to then buy them.:P

That would still be a better system than the current RNG invitations where you could very well never be invited to buy a particular car for the entire lifespan of the game.
 
That would still be a better system than the current RNG invitations where you could very well never be invited to buy a particular car for the entire lifespan of the game.
That would ultimately suck, but the game has only been out a week and a half. I would hope some of the brilliant minds here will eventually figure out the rotation & make those sort of things easier to anticipate.
 
If realism is what they’re going for, then how come we can’t sell cars we own?
Have you read all my posts? Especially the one where I think it’s disappointing we can’t sell cars, but the fact that the menus mean you end up with nearly a quarter of the cars in the game including Porsches and Ferraris for zero cost….so I understand (not like) why it’s structured the way it is.
 
That would ultimately suck, but the game has only been out a week and a half. I would hope some of the brilliant minds here will eventually figure out the rotation & make those sort of things easier to anticipate.

The invitations are entirely RNG. You only get them through the roulette wheel.
 
The invitations are entirely RNG. You only get them through the roulette wheel.
That’s not my experience, it might be a bug but I’ve just had a menu pop up and the invite icon for Ferrari that wasn’t through the wheel or 2k….

The Bugatti invite I got was from the wheel though.
 
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