Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

  • Yess

    Votes: 95 19.2%
  • No

    Votes: 349 70.4%
  • Not sure Comment below

    Votes: 52 10.5%

  • Total voters
    496
While I like T10 and Forza I don't see it ruining GT7 I play both series but play them for different reason and overall I prefer the more technical side of GT over Forza and really if PD would put a little more effort in I don't think Forza could ever really catch up.
 
There was a full monetization plan in motion for FM7 (and presumably FH4) and the only reason T10 backed off on it was because FM7 was a huge commercial flop that made FM almost irrelevant compared to FH
Post proof, because like the few times you've harped on this issue, you've shown absolutely **** all in this being the case. But knowing you, you'll ignore it because it goes against the point that you want to make that Forza is Bad compared to PD's own actions with the GT series for close to a decade.

Criticize PD all you want, but every paid DLC in recent games was completely new content.
Polyphony is also the same developer who locked an increase in the credit cap behind an otherwise worthless time trials DLC when 99% of developers would have put that same feature into a patch update, and who also instituted micro-transactions after more or less saying they wouldn't add them, years after the game released when the impact would have been felt only by the people who still stuck with an effectively competitive online game. They're also the same developer who instituted micro-transactions into the base game's release more or less after good reviews were guaranteed, making it so that the in game economy experience for reviewers was severely different then what you and I experienced.

It's very difficult to understand why some people go out of their way to defend T10 and PG, even omitting information (for what?), when neither studio has been exactly fair when it comes to monetization.
Because unlike Polyphony, who have continued to lie and push the issue (and when there was push back, simply write a pithy letter which was also full of brow beating for the community and greater scrutiny from gaming press, which they have subsequently ignored and are starting to trial balloon going down that road once more) T10 and PG learned their lesson and have not gone back to it, and show absolutely no desire in returning to it. Unlike you, screaming up and down that they had plans to, and that they are just waiting for people to look the other way and inject it into their games once more.

You aren't slick when it comes to this stuff. Nor does it take away from the salient point that Polyphony has a very clear history when it comes to these sorts of monetization and they show no signs in slowing down, made even more frustrating with jagoffs like you effectively defending them, continually, and trying to pass the buck onto other actors or factors (or in this case, series, because some elements of this forum still operate like we're in 2011 and these sorts of fevered defenses of GT will get them a medal from Papa Kaz) forgetting that Kaz himself has enough power and leeway to do whatever he feels, and whatever he feels is leading to situations like this, where the envelope is pushed, continually, and people play mental gymnastics in order to defend it.
I have to ask you a genuine question and I want a sincere answer: do you ever get tired of being wrong? I don't mean having a different opinion to others, I mean being categorically wrong about something.
You still haven't at all bothered to answer this question, and I'd certainly like you to. You have been a habitual liar with regards to Forza for nearly three and a half years. Every time you have been pushed back on it, either by me (which you promptly called me a fanboy behind my back, not even having the stones to quote me and say that to my face) or by people who actually play the games, or even moderators of this forum, you have ignored it. Every time you have lied about Forza, you also completely ignore the fact that whatever T10 or PG have done, in your mind, that is bad, Polyphony has done worse, and more then anything else, have completely ignored rightful criticism they have received. T10 and PG ****ed up, once, and promptly learned their lesson, and haven't returned to it at all. Polyphony has gotten away with micro-transactions for three straight games, and when shown with this proof, you ignore it and continue to harp on about how Forza did it worse, when from literally anyone with half a brain can see that Polyphony is continually pushing the envelope, and even with push back from the community, they themselves feign ignorance and wait until the heat dies down, before trying again.

Frankly, I'm going to continue needling you when it comes to this stuff until I get an answer. Because lying about one series, when the other series has done it much worse (and for much longer!) and ignoring any and all calls to iterate and show proof about the other's evil intentions shows that you're simply a punk who wants to make it seem like he's a smart fan who lays blame onto all, when anyone who's read your posts about any other series other then GT (and even then!) can very easily see what you are.
 
It didn't surface because of the other issue. The backlash against FM7 wasn't about the MTX, it was about T10 nerfing the VIP pack's credits bonus. Opposite to past Forzas, where you got a permanent 50% credits bonus on top of your earnings, in FM7 they were a 5-time limited bonus. The "letter to the community" was addressing that, not the MTX.
What do you think the VIP nerfing was related to, though? The infamous loot boxes.
There was a full monetization plan in motion for FM7 (and presumably FH4) and the only reason T10 backed off on it was because FM7 was a huge commercial flop that made FM almost irrelevant compared to FH, so they had to go back to playing good guy in order to bring people back. Which is what Esaki is doing there today.
They literally walked it back 48 hours after release, far from enough time to determine a "huge commercial flop".

Release date: Oct 3rd, 2017. This article: Oct. 5th, 2017.
Facing an influx of criticism over changes to the VIP pass bonuses in Forza Motorsport 7, developer Turn 10 Studios has decided to walk things back. In a letter to the community, Turn 10 Studio Head Alan Hartman, explains that Forza Motorsport 7 will change its VIP system to give players extra credits on all races. As a bonus, Turn 10 is throwing in some extra cars and credits as an apology as well.

Criticize PD all you want, but every paid DLC in recent games was completely new content.
Is it? Because just checking their store front for GT Sport, I see the Amuse S2000 GT1, the E46 M3, & the E92 M3 right off the bat & I know those have been in past titles.



What's amazing is how far you go out of your way to repeatedly post things as fact that are easily checked by Google.
 
There was a full monetization plan in motion for FM7
Are you ever going to actually provide the evidence for this claim you continually make?
Criticize PD all you want, but every paid DLC in recent games was completely new content.
The Lewis Hamilton TT DLC was completely new? Playing hard and fast with the term new there, you could already do the exact same trials without it. All the paid DLC added was a menu and rewards for doing it. The content itself was not new.
 
Monetization in FM7 was planned and there's official statement from T10 regarding adding tokens to the game. However...

It didn't surface because of the other issue. The backlash against FM7 wasn't about the MTX, it was about T10 nerfing the VIP pack's credits bonus. Opposite to past Forzas, where you got a permanent 50% credits bonus on top of your earnings, in FM7 they were a 5-time limited bonus. The "letter to the community" was addressing that, not the MTX.

There was a full monetization plan in motion for FM7 (and presumably FH4) and the only reason T10 backed off on it was because FM7 was a huge commercial flop that made FM almost irrelevant compared to FH, so they had to go back to playing good guy in order to bring people back. Which is what Esaki is doing there today.

Regarding DLC in Forza, there's cases of cars which have been DLC in more than 1 game, cars brought back from the 360 days and sold as DLC (sometimes more than once)... Not the best way to handle DLC. Criticize PD all you want, but every paid DLC in recent games was completely new content.

It's very difficult to understand why some people go out of their way to defend T10 and PG, even omitting information (for what?), when neither studio has been exactly fair when it comes to monetization.
Once again...

FM7 is the only Xbox One-era FM title without microtransactions. If you were talking about FM5 (Jesus Christ), FM6, FH2, or FH3, you'd be 100% on the money because they had tokens where you could...I don't remember what the tokens were for to be honest, but they were there nonetheless.

If you're referring to the stupid VIP thing, which I also don't remember, that was dropped before the game even launched, if I recall correctly. If you mean the "loot boxes" that were in the vanilla game before that was subsequently changed to only include cosmetic items and mods — every single one of them were purchased using in-game credits. None of them cost real-world money. Not one.

I'm going to say this to you one more time: stop being wrong. Or, no, there's nothing wrong with being incorrect, I don't want to perpetuate that because it'd be utterly daft and idiotic. Stop being needlessly inflammatory with these daft statements you continue to make without any evidence, nor further intention to discuss said matters when confronted on them.

This is no longer up for debate. Stop.
 
If you were talking about FM5 (Jesus Christ), FM6, FH2, or FH3, you'd be 100% on the money because they had tokens where you could...I don't remember what the tokens were for to be honest, but they were there nonetheless.
Certainly, within FH2, FM6 and FH3, car tokens could be disabled from the menus, and not only that, but these games were also the start of Forza leaning towards giving more money for playing the game. So even by that metric, our mutually dishonest friend is absolutely wrong.

But GT is so much better in that regard, right?
 
The pressure will increase against PD because now GT7 will have a benchmark for content and aesthetics. The pressure will increase because of the console wars. It is well known that first appearances, aesthetics and content (cast of cars and tracks), serves to feed the console war narrative, serves for advertising and marketing, this to influence casual gamers who are the majority.

That way, gamer journalists will vote in favor of Forza, as they always have in recent years, including Forza Motorsport winning awards for best racing game. Of course, websites specializing in racing games, such as GT Planet, will do a technical and objective analysis. But most gamer journalism is impressed with aesthetics, content and single player campaign. That's why the tradename of GT7 will suffer damage, even more.

And this will imply the sales potential of the PD franchise, mainly, it will negatively influence casual PS4-5 players, who will be discouraged from buying GT7, even if they don't have Xbox.
 
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We HAVE to believe the issues with GT7 will be fixed by the time FM launches. If not, the GT series will end with GT7.

It's AC2 that is the real problem for GT7. As soon as that drops I'll buy a PS5 and delete GT7 (the state of GT7 has simply stopped me from buying a PS5 - what would be the point?)
 
We HAVE to believe the issues with GT7 will be fixed by the time FM launches. If not, the GT series will end with GT7.
Even if GT7 isnt updated/fixed by the next Forza launch it will certainly not be the last GT. GT sells and sells a lot regardless of content, for better or worse. There will be a next GT(8/Sport 2, whatever), it is a Pillar of the Playstation brand.
 
The pressure will increase against PD because now GT7 will have a benchmark for content and aesthetics. The pressure will increase because of the console wars. It is well known that first appearances, aesthetics and content (cast of cars and tracks), serves to feed the console war narrative, serves for advertising and marketing, this to influence casual gamers who are the majority.

That way, gamer journalists will vote in favor of Forza, as they always have in recent years, including Forza Motorsport winning awards for best racing game. Of course, websites specializing in racing games, such as GT Planet, will do a technical and objective analysis. But most gamer journalism is impressed with aesthetics, content and single player campaign. That's why the tradename of GT7 will suffer damage, even more.

And this will imply the sales potential of the PD franchise, mainly, it will negatively influence casual PS4-5 players, who will be discouraged from buying GT7, even if they don't have Xbox.
Given FM only has a broad Spring release timeframe. It could be upto a year before it hits the market. We have no idea about the level of content or features. Or if it indeed has been rebuilt from the ground up.

FM’s biggest challenge will continue to be the popularity of FH5 on its own platform.
 
Even if GT7 isnt updated/fixed by the next Forza launch it will certainly not be the last GT. GT sells and sells a lot regardless of content, for better or worse. There will be a next GT(8/Sport 2, whatever), it is a Pillar of the Playstation brand.
Never forget, GT5 Prologue sold FIVE MILLION.
 
Question for the fellas in here: are there any games or series you'd recommend (or are worth keeping an eye on for future releases) that would hit the spot for someone who was really hoping for the "return to form with solo career/campaign/progression" aspect of Gran Turismo 7?
 
Never forget, GT5 Prologue sold FIVE MILLION.
And even the Concept games,(Tokyo and Tokyo-Geneva) sold over a Million.

Question for the fellas in here: are there any games or series you'd recommend (or are worth keeping an eye on for future releases) that would hit the spot for someone who was really hoping for the "return to form with solo career/campaign/progression" aspect of Gran Turismo 7?
Unless you are dusting off your old PS2/3 and going back to the older games, closest for me has been Forza 7. Sport has some elements of the old format but didn't really scratch that itch for me. Plenty of good racing games out there but GT's classic career campaign just isn't something you see in many(Any?) games now days.
 
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Is it? Because just checking their store front for GT Sport, I see the Amuse S2000 GT1, the E46 M3, & the E92 M3 right off the bat & I know those have been in past titles.
Yes it is because the cars are not locked behind a payment to be driven ingame. Buying them in the store is just a diffferent way lf buying them alongside ingame currency.
 
That is something new to me and looks really cool. I will check that out
I mean, it's a mod and really only being done by one person, but from what I have seen of alpha clips and now this first beta version, it truly is remarkable work for one person to do.
 
We HAVE to believe the issues with GT7 will be fixed by the time FM launches. If not, the GT series will end with GT7.
As it stands today GT7 is the 6th best selling title in the US YTD. The US has not been a particularly strong market since GT5.
It's AC2 that is the real problem for GT7. As soon as that drops I'll buy a PS5 and delete GT7 (the state of GT7 has simply stopped me from buying a PS5 - what would be the point?)
AC2 is currently planned for ‘24. Pretty sure it will launch in beta state. Meaning consoles will come some time later. If they push PC tech you’ll probably need a PS5 Pro or PS6 to get reasonable performance & fidelity.

Once we’re in ‘24/‘25 we’ll likely be at GT7 2.0 or even preparing for GT8’s launch.
 
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Yes it is because the cars are not locked behind a payment to be driven ingame. Buying them in the store is just a diffferent way lf buying them alongside ingame currency.
That post was about DLC being brand new to the series..
 
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Yeah it's blindly optimistic to expect all the major issues to be fixed in only a year's time. It's PD we're talking about.
There is one major technological issue. Online lobby stability.

Most other complaints relate to content or structure. These are highly personal points so you will never please everyone.
 
So what does it mean that the creative leads for both franchises want to attract younger audiences for the sole purpose of exposing them to car culture? By your own admission, aren't you now saying that Forza is doing a better job of that?

Dj Khaled Congratulations GIF
Everyone knows teens love running errands for greying men in a cafe
 
These are highly personal points so you will never please everyone.
Considering the fact that the structure directly ties into, and perpetuates itself, around the horrific AI (that once more, Polyphony have not bothered to fix in a decade plus, which only came about because Polyphony needed a stop gap in order to make GT5 run semi-decently, and something they haven't bothered to change in the intervening time) it certainly isn't an issue of 'not being able to please anyone' and is instead something that could please a hell of a lot more people then what is currently happening, where the 'difficulty' settings basically only apply to one mode of single player (and applied so poorly) with everything else governed by their own rules and logic which run parallel to what the difficulty settings give you.

This doesn't even get into the fact that as long as Polyphony continues to use the chase the rabbit style of racing then very few people will actually be pleased, especially when much of the 'difficulty' in said races simply revolves around trying to make up the distance, and not have anything close to actual racing.

Nor does it really take away from the fact that the vast majority of the structures in the game are directly wrapped around micro-transactions and time-gating that is absolutely meant to extend play time for players to an untenable level, often times for rewards that quickly go away and may take close to two months for them to come back.
 
Considering the fact that the structure directly ties into, and perpetuates itself, around the horrific AI (that once more, Polyphony have not bothered to fix in a decade plus, which only came about because Polyphony needed a stop gap in order to make GT5 run semi-decently, and something they haven't bothered to change in the intervening time) it certainly isn't an issue of 'not being able to please anyone' and is instead something that could please a hell of a lot more people then what is currently happening, where the 'difficulty' settings basically only apply to one mode of single player (and applied so poorly) with everything else governed by their own rules and logic which run parallel to what the difficulty settings give you.

This doesn't even get into the fact that as long as Polyphony continues to use the chase the rabbit style of racing then very few people will actually be pleased, especially when much of the 'difficulty' in said races simply revolves around trying to make up the distance, and not have anything close to actual racing.

Nor does it really take away from the fact that the vast majority of the structures in the game are directly wrapped around micro-transactions and time-gating that is absolutely meant to extend play time for players to an untenable level, often times for rewards that quickly go away and may take close to two months for them to come back.
No mate. It’s just the usual transparent ****posting and sarcasm used in an attempt to derail every other thread on this forum. And tread over the same old ground.
 
Question for the fellas in here: are there any games or series you'd recommend (or are worth keeping an eye on for future releases) that would hit the spot for someone who was really hoping for the "return to form with solo career/campaign/progression" aspect of Gran Turismo 7?
Yes Forza 7. I've been playing it for a couple weeks now and it has an excellent single player campaign / progression. The campaign has everything I wanted from GT7 and I really like the mod system. You buy cards that give you a bonus if you full fill the requirements. Some have multiple uses, some only once. They only expire after you get the bonus so no risk in using them (up to 3 per race). Requirements are things like a clean lap / clean race, x number of good/perfect turns of passes, driving without certain assists or with certain weather conditions (changes the weather or time of day when used)

The AI isn't great either though but it does let you turn down their aggression and you can choose from 6 levels of difficulty. Handling doesn't feel quite as nice as GT but it's probably just different and I'm still used to GTs physics.

I have not tried online since I have no Gold/Gamepass.

Looking forward to see what Forza 8 will bring :)
 
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No mate. It’s just the usual transparent ****posting and sarcasm used in an attempt to derail every other thread on this forum. And tread over the same old ground.
Honestly, I'm not really sure what you expect. People are treading the same old ground because the things they take issue with still haven't changed.

When discussions about a subject (any subject, not just talking video games) continually and constantly spiral towards the same few topics/points, that's usually because those few topics are clearly the most important among the people discussing them.

If you want to discuss bumper designs and names of paint chips or something by all means open some topics, but clearly most people have their interest elsewhere, namely what the majority perceive as the biggest issues with the game. Even then, there are still plenty of focused topics on things like daily races, physics, best cars etc.

Forums are a natural beast, they flow however the general mood and opinions are at that time. Nobody can dictate where they go.
 
No. These games have coexisted since 2005 and IMO it's one of the best rivalries in gaming with each game pushing the other to do better work.
 

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