Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

  • Yess

    Votes: 95 19.2%
  • No

    Votes: 349 70.4%
  • Not sure Comment below

    Votes: 52 10.5%

  • Total voters
    496
I see a lot of talk in this thread about the passion of cars that Gran Turismo has and how much love and care Kaz puts into the cars and how passionate PD are etc. And I don't dispute that. But the bit that usually follows is the implication that Forza and turn 10 don't have that same love.

Plainly untrue, for a start, which game lets us freely walk around the cars and open every aspect of them up to look at in detail? Clue, it isn't Gran Turismo.
I get what you mean, but the cars in Forza are just models on a screen. The cars in GT you can feel and smell just by looking at the insanity that went into recreating their individual materials.
 
Passion is old people talking about cars in a virtual cafe ;)

You could inspect cars in detail in VR in GT Sport

But only in that mode.

Maybe GT is more focused on 'special' cars, it certainly isn't focused on tracks anymore though. The track roster in FM7 is refreshing and finally get to drive the other variations at Sarthe (Bugatti circuit), Suzuka (West) etc.

Hahaha, you're so right about the cafe part. 🤣

And I agree about the tracks. I'm still shocked by the fact that it released with zero new tracks. That is crazy.
I get what you mean, but the cars in Forza are just models on a screen. The cars in GT you can feel and smell just by looking at the insanity that went into recreating their individual materials.
Oh stop it. Are you kidding me? That sounds just like that "GT has soul" nonsense if I'm honest. The fact of the matter is some are judging Forza for not having the same level of "passion" GT seens to have, when that isn't true. Ignoring all the stitchings people obsess over, Forza ACTUALLY allows you to walk around your cars, open their doors, hoods and trunks, view there engine bays (which is favorite btw), and so many other compartments that you cannot replicate in GT, at all.

Yes, PD models their cars to extreme detail, nobody is denying that. But don't go and act like Forza doesn't have the same level of passion they put into their car models as well.
 
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Oh stop it. Are you kidding me? That sounds just like that "GT has soul" nonsense if I'm honest. The fact of the matter is some are judging Forza for not having the same level of "passion" GT seens to have, when that isn't true. Ignoring all the stitchings people obsess over, Forza ACTUALLY allows you to walk around your cars, open their doors, hoods and trunks, view there engine bays (which is favorite btw), and so many other compartments that you cannot replicate in GT, at all.

Yes, PD models their cars to extreme detail, nobody is denying that. But don't go and act like Forza doesn't have the same level of passion they put into their car models as well.
I didn’t even use the words “soul” and “passion” and yet you’re using them against me. I think you’re the one who needs to stop.

My point was: what Forza offers in Forzavista interactivity, GT makes up for in super detailed texturing etc. Besides, GT even models all the vital instrument lights, which you can operate and illuminate while driving: long beams, turn signals, hazards, hand brake, etc. Forza does not have all this.
 
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I didn’t even use the words “soul” and “passion” and yet you’re using them against me. I think you’re the one who needs to stop.
Not specifically to 'you', but to others who had claimed as such. It was never directed towards you, but carrying on.

My point was: what Forza offers in Forzavista interactivity, GT makes up for in super detailed texturing etc.
Sure, but that leaves a lot to be desired. Regardless. The fact that there isn't a mode where you CAN interact with such details really has you question why PD would go all the trouble to capture every detail for each car.
Besides, GT even models all the vital instrument lights, which you can operate and illuminate while driving: long beams, turn signals, hazards, hand brake, etc. Forza does not have all this.
So therefore, both titles have there pros and cons I reckon? Still doesn't change the fact that some would claim Forza doesn't put the same amount of love and care that PD puts into their car models as well though.
 
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I get what you mean, but the cars in Forza are just models on a screen. The cars in GT you can feel and smell just by looking at the insanity that went into recreating their individual materials.
And they're still just models on a screen. The level of modelling and texturing detail in GT was fairly unique once, but in 2022 it's most or less expected for a high budget first party AAA title. It's a bunch of professionals doing their jobs very well, which is cool and all but it is what they get paid to do.
 
…and it doesn’t put PD in good like when the cars are spectacular with not many tracks to drive them on. Me, personally, I’m not as up in arms as many, but when other games have as many tracks they do, a 25 year old franchise should be leading the way. Another area GT gets left behind.

Again, even with PD showcasing majority of JDM models, the track list should also reflect that. Damn near every major track in Japan should be in the game.
 
And they're still just models on a screen. The level of modelling and texturing detail in GT was fairly unique once, but in 2022 it's most or less expected for a high budget first party AAA title. It's a bunch of professionals doing their jobs very well, which is cool and all but it is what they get paid to do.
"I'm sorry Johnson, you didn't model the turn signals. We're gonna have to let you go".
 
Not specifically to 'you', but to others who had claimed as such. It was never directed towards you, but carrying on.
Ok, hard to tell when you said it in response to a quote of mine.
Sure, but that leaves a lot to be desired. Regardless. The fact that there isn't a mode where you CAN interact with such details really has you question why PD would go all the trouble to capture every detail for each car.
First and foremost because of enhancing the immersion in virtual reality, which presumably is coming to GT7 once PSVR2 becomes available on PS5. Here’s how it worked with the original PSVR. The car modelling here is almost everything:




Then there’s Scapes mode where you can zoom in and appreciate all the crazy details. Lastly, the garage cameras in GT7 really bring out all the modelling eye-candy inside out, and so does the in-game interior view of course.
So therefore, both titles have there pros and cons I reckon?
Obviously.
Still doesn't change the fact that some would claim Forza doesn't put the same amount of love and care that PD puts into their car models as well though.
Again, I cannot speak for those who use those words. I’d say the difference comes down to how many resources each studio is prepared to allocate to modelling. For PD it’s clearly a lot of resources, and that’s not to say Turn 10 isn’t taking their modelling seriously. To me it’s just not equally jaw-dropping, and to this day Forza is still relying on some dated models that look like they weren’t even scanned. This could suggest a degree of “carelessness”, but there could be various other reasons why.

And they're still just models on a screen. The level of modelling and texturing detail in GT was fairly unique once, but in 2022 it's most or less expected for a high budget first party AAA title. It's a bunch of professionals doing their jobs very well, which is cool and all but it is what they get paid to do.
GT modelling is still unique, and got cemented as such once they started revisiting every car model with 4K in mind, starting with GT Sport.

You cannot take quality work for granted just because it’s coming from an AAA title. GT7 on the whole is a rather disturbing example of this.
 
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GT modelling is still unique, and got cemented as such once they started revisiting every car model with 4K in mind, starting with GT Sport.
Unique how? Having a high level of detail and physically based materials isn't unique.
You cannot take quality work for granted just because it’s coming from an AAA title.
I mean, you kinda can. That's one definition of what makes a AAA title a AAA title - the fact that it has relatively high production values.

Some AAA titles fail to deliver on that (cough*BF2042*cough), but the whole point of being AAA is that you have a lot of resources and you're presumably supposed to be delivering an appropriately high quality of work from that. That's why AAA games get immediately pinged for stuff being even just of average quality, because while it might be perfectly serviceable and playable the scale of the project creates a certain expectation.

For a game like Gran Turismo (or HFW, or God of War, or FM8), having fairly high quality graphics overall is the baseline expectation. GT7 goes above the minimum expectation and they do good work, but it's not some revolutionary amazing thing that has never been seen anywhere else. It's just very good graphics. There's decent number of other games out there that you could pick that have equally impressive attention to detail and visual style.
 
I’d say the difference comes down to how many resources each studio is prepared to allocate to modelling. For PD it’s clearly a lot of resources, and that’s not to say Turn 10 isn’t taking their modelling seriously.
Bingo.

Everything about graphics comes down to how the developer choose to allocate their available resources.

Gran Turismo are willing to allocate more of their GPU budget to making photorealistic cars. Forza saves some of their GPU resources to put a little more detail in the environments and push the LOD's out further. That's why on some cars in Forza you can see where the polygons on details that should be round like headlights, dashboards etc...

I also think in the past Forza had a more stable 60fps on console but I never played Gran Turismo and don't know if GT7 has any dips on PS4 or not. Forza has always been rock solid in regards to performance on console. On PC it's a little different - FH3 was pretty bad for a lot of people. FM7 was better but still has some issues. FH4 ran almost perfectly for most people. And I heard FH5 is somewhere between FH4 and FH3 in terms of performance.

Hopefully the new Forza is super solid on PC.
 
Not everything has to be better it just has to be different enough to draw a crowd i only ride bikes and the amount of choice is great one day i could be a riding a hardcore race rep the next a fat hog neither is better it's just about the feeling you get and the job at hand.
 
Ok, hard to tell when you said it in response to a quote of mine.
:P
First and foremost because of enhancing the immersion in virtual reality, which presumably is coming to GT7 once PSVR2 becomes available on PS5. Here’s how it worked with the original PSVR. The car modelling here is almost everything:




Then there’s Scapes mode where you can zoom in and appreciate all the crazy details. Lastly, the garage cameras in GT7 really bring out all the modelling eye-candy inside out, and so does the in-game interior view of course.

I mean, I get PSVR, but that is more so good for the sake of gameplay. Whereas Scapes, it's pretty much similar to Forza in terms of viewing details. The only difference is you can open various doors on your cars in Forza to get a deeper look in them via Forzavista. I honestly believe both games do a great job the modeling process, despite there pros and cons.

Again, I cannot speak for those who use those words. I’d say the difference comes down to how many resources each studio is prepared to allocate to modelling. For PD it’s clearly a lot of resources, and that’s not to say Turn 10 isn’t taking their modelling seriously. To me it’s just not equally jaw-dropping, and to this day Forza is still relying on some dated models that look like they weren’t even scanned. This could suggest a degree of “carelessness”, but there could be various other reasons why.
Dated models which are pretty much cars dating from FM1 and FM2? Of course, and they do indeed need a remodel. However, it's kinda crazy that even these cars are given the same level of detail, despite there proportions and inaccuracies. They at least aren't like the standard cars from GT5 however, which greatly hindered the game's visuals immensely. So those people (not including you) shouldn't bring "love and care" or "passionate" when PD did the very opposite years ago.
 
Unique how? Having a high level of detail and physically based materials isn't unique.
Unique means that something sets itself apart from the norm, and that’s what GT’s car models do compared to those found in other games in the genre.

You used the word “unique” yourself. What did you mean by that?

I mean, you kinda can. That's one definition of what makes a AAA title a AAA title - the fact that it has relatively high production values.

Some AAA titles fail to deliver on that (cough*BF2042*cough), but the whole point of being AAA is that you have a lot of resources and you're presumably supposed to be delivering an appropriately high quality of work from that. That's why AAA games get immediately pinged for stuff being even just of average quality, because while it might be perfectly serviceable and playable the scale of the project creates a certain expectation.

For a game like Gran Turismo (or HFW, or God of War, or FM8), having fairly high quality graphics overall is the baseline expectation. GT7 goes above the minimum expectation and they do good work, but it's not some revolutionary amazing thing that has never been seen anywhere else. It's just very good graphics. There's decent number of other games out there that you could pick that have equally impressive attention to detail and visual style.
Big budgets mean very little if the end result somehow turns out very mediocre. Resources can be mismanaged, and I really doubt GT and FM will get truly back on form as long as people like Kaz and Dan remain in place.

So those people (not including you) shouldn't bring "love and care" or "passionate" when PD did the very opposite years ago.
Agreed, the standard cars of GT5 and GT6 were seriously outdated even 12 years ago.
 
It depends I’d suggest on how far this mtx goes. If it gets worse then yes Forza 8 will be the dominant driving game and people will migrate over. (If f8 also doesn’t have mtx). But it’s a loyal following on GT7 and PD have made small steps to fix the issues. But I’ve heard that with this new car selection they’ve brought more expensive real world prices back. If this continues then I reckon people will go back to playing Sport until F8 comes out.
 
We don't know enough about FM8 to say that now, but it looks like a really good production is coming. Personally I would like FM to rub the nose of the GT series even harder to motivate PD a bit to do some extra work on their titles. Nothing works for healthy competition like a worthy opponent in the market. As a PC and Sony console owner, I am looking forward to this competition, but we currently know too little about the FM driving model to say that the game will definitely be better. Graphically, for sure, but this is not the most important thing in a racing game, we can have a graphic wonder, but the spell will break when we start the first race.
 
Big budgets mean very little if the end result somehow turns out very mediocre. Resources can be mismanaged, and I really doubt GT and FM will get truly back on form as long as people like Kaz and Dan remain in place.
Dan isn't leading the game. He's moved up within' Microsoft & oversees it, but Chris Esaki is the Creative Director for Turn10 Studios now.
 
For everyone that is harping on about graphics, 4K @ 60FPS with ray tracing... Turn10 have already admitted that the demo shown is actually running on PC, not Xbox Series X. At this point we've not actually seen any Xbox footage.

Digital Foundry just released their usual breakdown, analyzing the footage and they voice concern that 4K @ 60FPS with ray tracing may not be achievable without compromise elsewhere... on PC, so it's quite likely they'll have to cut corners hard on console to get anywhere near it.

 
For everyone that is harping on about graphics, 4K @ 60FPS with ray tracing... Turn10 have already admitted that the demo shown is actually running on PC, not Xbox Series X. At this point we've not actually seen any Xbox footage.

Digital Foundry just released their usual breakdown, analyzing the footage and they voice concern that 4K @ 60FPS with ray tracing may not be achievable without compromise elsewhere... on PC, so it's quite likely they'll have to cut corners hard on console to get anywhere near it.


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I’m not sure.

A couple of years ago, and having not played a racing game since GT4, I decided to buy an Xbox One X. Completely impulsive buy. Bought Forza Motorsport 7, thought the graphics were pretty good, but it just didn’t captivate me.

I then decided to buy GT Sport for the PS4 I had back then. Within a few minutes of playing I realised that Gran Turismo just felt right. Despite FM7 being the shinier, prettier game (at least in my situation considering it was running at higher res on the Xbox) it had qualities that made me want to keep playing.

It’s hard to explain why, but it’s as if GT has a soul that other racing games just can’t emulate. The recent preview vid for the new Forza just didn’t do it for me. There’s something about it that’s not quite right.

I sold the Xbox, enjoyed GT Sport, and I’m here today enjoying GT7 on that same PS4. It’s highly unlikely I’ll be jumping ship, and I’m sure I’m not the only one in the same position.
Exactly. A couple of years ago Microsoft had a black friday sale that was a regular X Box One digital-only, by 115 euros or something like that. Impulsive buy like you, game bought on day one: FM7.
I can totally relate to what you say. The game hasn't the immersion GT has, feels totally "arcady" (and people whine about lack of "simulation" on GT titles...), simply doesn't hit of. Also it seems the cars all are driven the same. Yes, a FF will understeer under too much throttle, a RWD car will oversteer, a AWD car will slide all four wheels wide, but lines, braking, gas on corner exit, is all the same no matter the kind of car.
As "beautiful", running GTS/GT7 on a regular PS4 and FM7 on a also regular X Box One, sure FM7 doesn't have the same frame rate drops as GT7 on some tracks, specially Spa, but play "beauty" and detail, isn't better. On the contrary, I hate the distortion of the field of view, to "tighten" the track ahead at high speed, to give you the sense of speed. On that tought, maybe it's the main reason it feels too arcady for me.

For me, having played to some extent Project Car 1 & 2, Assetto Corsa, AC Competizione, FM7, from all, not one can transmite the player the same sense of immersion of GTS/7. Sure they have strong points, specially Assetto Corsa, which is an amazing piece of software, except the fact it isn't FUN to play offline and online I have no idea. Project Cars is good but tottally impossible to play on a controller.
 
Then there’s Scapes mode where you can zoom in and appreciate all the crazy details. Lastly, the garage cameras in GT7 really bring out all the modelling eye-candy inside out, and so does the in-game interior view of course.

1. You actually can't zoom in very far in scapes mode compared to photo mode during replays. And when you do zoom in, you start seeing the weaknesses in the car models.

2. You have no control over the garage camera in GT7. It doesn't even do a full 360 spin before jumping to the next view...

3. There are still cars in the game without an interior view.
 
FM right now seems to be taking a motorsport route with emphasis on racecars.

I think FM is going to be a game for motorsport fans I just hope they deliver.
 
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