Not so strange, since if you had stopped to actually read a single post in that conversation when you brought it up (it's helpfully linked above, so maybe you can try again) you would maybe have grasped that it was a tubed framed "RX8" race car largely reused with a fully carbon fiber "Mazda6" body on it as was pointed out even back then; plus, you know, the lazy diversionary tactic of bringing up other cars to keep from having defend your failed point about that specific one was about as obvious as could be even at the time (which you were also called out on).
Really, I'm amazed that this was the thing you decided to take a stand on in Slip's post (albeit while purposely ignoring everything he said directly on the last page) when it is the most demonstrably wrong thing you've claimed since you spent multiple pages repeating how Sony had no money so that's why they couldn't improve the series the way people might want.
I've learned long ago that you and slip mostly want to argue. Not really want to bump ideas and dialog and further a conversation, just argue. And pick on people.
Now rather than do the usual JohnnyP thing and demand a link right off the bat, I usually try to google something up, but Google isn't helping your cause much. Poking around for Mazda 5s, all I can find are race converted Mazda 6s. When I try for something like "RX8 chassis Mazda 6 shell" all I got was one article from
Racecar Engineering about the 2013 Mazda 6 diesel. And it did talk about converting from the discontinued RX8 to the Mazda 6. But, the culmination of all that work kept being referred to by the team as the Skyactive Maxda 6 on a Mazda 6 chassis using an RX8 transmission. So fine, it's an RX8. ONE CAR.
Well, thank you for tactfully admitting that you can afford Ferraris and Lambos.
Blah blah "grumps", blah blah "zombies", blah blah "complainers".
Oh freddled gruntbuggly,
Thy micturations are to me
As plurdled gabbleblotchits on a lurgid bee.
Groop, I implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
Or I will rend thee in the gobberwarts
With my blurglecruncheon, see if I don't!
Ah, starting with the ol' dodge.
http://arstechnica.com/civis/viewtopic.php?f=22&t=157278 - But just in case, because I know how you like to avoid reading anything that might not line up with your opinion:
Well, smart alec, I tried googling it because I couldn't remember, and it wasn't coming up. But thank you for being condescending. As always. Rather than trying to have a discussion. Which I was trying to do. You know, furthering discussion, which is supposedly what this place is all about.
It is defined by the artist, yes. And since Standards use textures in place of proper multi-piece modeling to simulate things like shut lines, or door handles, PD would need to deal with that for livery creation. It's entirely possible they have them as some sort of layered file right as I type this, and if a livery editor were to be created, players wouldn't see any of these drawn on details, as they'd only be applied after the livery creation. Of course, they'd still be low-res, unless PD went through and updated every untouched Standard before GT7's release.
So, again, they might offer a livery editor, but it'd be a fair chunk of work, would require a different approach than one for the Premiums (you know, the assets that actually measure up to the standards of the genre), and would still have to showcase some of the untouched PS2 assets. On a PS4.
I can't break down the fundamental differences required for a livery editor between Standards and Premiums any more. I feel comfortable stating that even if a livery editor does come to GT7 - and at this rate, I'm skeptical of any - I bet money it won't work with all cars. If "all cars" includes carryover PS2 assets, still.
We will have to see, since I'm unaware of you doing any work in video games and are simply offering an opinion with no source references. And I'm well aware of the painted-on features like door handles. I have been a member a few months, you know. But we shall see as with everything.
Don't forget woefully under-featured.
Standards don't have the bodykit options the Prems do - for that matter, they don't all have the same features either. But they seem to race pretty well.
Is that what you'd want for PS4's star racing game? To be described as "serviceable"?
I refer my laughing friend to remarks I made a moment ago.
That's an odd approach; praise GT for its "everyday car"-ness, then hope they focus primarily on race cars to be brought up to current standards.
That's because I'm approaching it from my desire for PD to produce a game with a FIA GT Pro Mode, which I should have said but oh well. Besides, you seem to keep forgetting that I
like the Standards. Want them, buy them, stuff my garage full of them... take pics of them...
- Just as many aren't - Group C racers, LMP's, etc. Focusing on the duplicates like the Ford GT race cars - oh, imaginary cars to boot - means they'd be making more Premium duplicates. The 30-odd Miatas don't all need to be Premium; cars that have no Premium equivalent, or even anything close, like the Spyker, would bring more diversity.
- As just one example, the DBR(S)9 is still a fair amount different than the roadgoing DB9. Though it probably would still benefit them to work from the existing model. Of course, judging by the whole Mazda6 hilarity, you probably think a road-going Ford Fusion can be made out of the existing NASCAR one.
- Are you suggesting that PD abandon the entire concept of Premiums?
- ...or they could just give us a livery editor.
- That's fine, I like diversity too, and I'd love to see a liveried Spyker. I've never said to keep a hoard of duplicates or cars listed by "unique" paint jobs. But likewise, don't expect their consolidation/removal to drop the car count all that much.
- Very clever, Blofeld.
- Where the hell do you get that from??
- I want a Livery Editor.
I would love it if they improve on (Standards) before porting over. But knowing their limited resources, I much rather they work on better sound, gameplay, AI and even more accurate physics on the new platform. There seems to be already a busload of wants and needs out in these threads so satisfying everyone is a foregone 'no'. (odd, it made this refer to TRLWNC7396)
While I'm in agreement with most of your post, I thought I'd mention that it's doubtful the modeling and art teams do any coding work to speak of. They're likely focused on their jobs making objects in the game, both cars and tracks. And to be sure, I'd rather they stick to what they're good at. I know the Prem fiends are often livid that PD devote ANY resources to the Standard stuff. But PD is hiring, so maybe we'll have a big enough team to accommodate both sides of The Great Divide.
One thing I would like to add to this is the whole "I want what I want" line of argument here and how it plays out. For instance, those who insist on drift and touge being in GT7 and expanding. I have no desire whatsoever for this to be in Gran Turismo, drag racing either. Just think of the gaming features, the race series... whatever, which might have to be put on hold indefinitely in order to accommodate these non-racing hooligans, and the clutter of my game because they're forcing their will on PD.
Except, these things are, more or less, motorsports these days. People like 'em, people go to see 'em, people want to do these things in racing games, even which don't include it as a game feature. So... hey, I just step around all that without being a prima dona on the boards about it. For months.
Now, as for you guys wanting a GT3 A-Spec or Forza 5 as GT7, that's you. I really,
really, REALLY DO NOT WANT a game with very few tracks and very few cars to run around on them, with the only variety provided by reverse versions or Course Maker tracks. As fun as they will be.
I'll just be surprised with whatever we get. Enjoy!
I'm not sure if some people here want to enjoy Gran Turismo any more, or just pick at it.
Now, as for enjoying my day...