Exactly. One can criticize GRID for example saying the physics are simcade or the graphics aren't as good as GT or one of the AI was too aggressive, but if one is a racer and loves competition, you cannot beat this type of action and you cannot deny that from the start of the race until the end, it FEELS like a race. And it's absolutely true to suggest that the AI look like they want to win as badly as you do. In the first lap here, watch the Oakley car shut the door when you try to nose up the inside and don't get enough overlap to make it stick (1:26, 1:37)
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GT doesn't need great physics to be a great game because great gameplay doesn't need great physics to be great. That's 5
"greats" in one sentence btw
Grid Autosport with it's jaggedy-doo looking models and simcade physics gave me a more intense feeling of being in a race than any other game on the PS3, simply because they focused on the elements that truly matter on the track, not in the showroom like GT. A race looks and feels like a race from the get go. Practice/qualify/race. AI that has both A and I. Rivals that hate you and are a little more aggressive. Decent sounds and a simple livery editor. Ability to create an event or series. Rudimentary online rating system. They focused entirely on the racing experience and it worked for me. It worked so well it's part of what inspired me to get a PC because I wanted that same feeling + awesome physics now
The physics in GT are good enough to make a great racer. It's just a matter of focusing on creating a real racing atmosphere and there's simply no excuse not to on the PS4. I fear they will not alter course, and will simply focus on getting more stuff into the game, more cars, more tracks, more semi-useless stuff like the Motec thing and GPS Visualizer and stuff that matters not a bit on the track.