I've read all suggestions and would like to comment some of them:
- Randomly assign what class to participate in next race: I like the idea. But when I sign up for GT500's, I want do drive a GT500. Forcing me to drive in a class I did not tend to race in (for whatever reason) would take some of my joy away. I really hear you about it beeing fun to race against drivers in the other class, but if we are going to make that happen, my strong belief is that it will cost to much in terms of drivers that are "forced" to run a class they did not sign up for. Make sure to end up in the top 4, and you'll race the fastest drivers from the other class for the total win. đź‘Ť
- Put a limit to how many drivers can drive the same car: Since we are going to make all eligable cars evenly matched (more even than they already are), I really think that we can put a limit for how many drivers that can pick one car. Sure, someone might end up in a car that he did not tend to race in, but he will be assigned to a car that is equal in performance as the one he did not get to pick. And: Yes, it will be an first come first serve. Not now, but when the official WSGTC 2-thread pops up. We need to decide if we are going to let each car be picked by 2 or 3 drivers.
By setting the limit to 2 drivers/car, we automaticly get teams. And we could bring teams in to WSGTC 2 as well. I think it would be a nice feature.
But if we are going to race with teams, we need to make sure that atleast 8 cars are equal in the GT300 class. GT500 already got enough eligable cars that will be equal at the moment. đź‘Ť
@competizione: I think that we should keep as many cars as possible in it's stock form. Adding and removing weight and HP will only confuse and make it harder to make the cars equal. At the moment we've used the Autobacs ARTA GARAIYA and GT-R (not the AUTECH MOTUL or CLARION ADVAN WOODONE) as benchmarks. It's nice and easy to have a car that we use to compare to when deciding what tune and PP that suits cars that are off pace, or too fast. It just gets messy if we are going to make the field more even with nothing to use as a benchmark. We know quite much about the cars overall performance after this 1st season, and my strong belief is that by using our knowledge about the cars, we'll end up with a great set of cars to choose from by just aiming at the benchmark cars when we try to determine what has to be done to various cars to make them equal.
RM cars: Well, the only reason I brought a RM car in to this Championship is because it's the closest one to end up in the middle of the two classes we will run. To make the finals as equal as possible. At the moment, I don't think we should add any RM car in to the actual championship, and defenetly not in to the GT500 class. I may concider 1 or 2 RM cars for the GT300 class IF we can't get enough of the already eligable cars on an equal level.
- Different tracks same week for the 2 classes. I like the idea, but I don't like it... ehhhh.. The championship contains two different classes, yes. But it will be a bit of a hassle when hosting quali-sessions. It will also separate the two classes even more. On the other hand, if we are talking about one race during the whole season it might not matter that much. I'm really not sure how to deal with this.
- Different tyre types/forced to change compound during the mandatory pit-stop. Since the wear between the diferent tyre types is almost identical, the only strategie that would come in to play is to make a pit stop as fast as possible. This, and that it's easy to make a mistake and put on the wrong compound during a stressful pit in combination that it's impossible to police makes me want to keep it to Racing Hards only for this season as well.
- Damage: I do understand that it's really frustrating to get damage early in a lap, especially the nurburgring
... I also agree that we got very clean and fair drivers in this Championship, no doubt about it. But, my experiance is that when the damage is set to heavy, the racing becomes more realistic, and not to "arcady"... Even if all of us can handle the heavy damage, it will make us more aggressive with it set to "light". The type of racing that we got now is really nice and tidy. No overly aggressive moves, only some rubbing, which are totally fine. By removing the heavy damage the rubbing may turn in to more of a crash/push someone off. And since we all can handle the heavy damage well, I don't see any reason to change it to "light".
- Ballast: I think that we should use ballast as a success penalty. I don't like the idea of adding weight for every podium one driver gets. I'm more towards looking at the standings table only. So even if you win a race, but your position in the total is 4th, your next race will also be run without ballast. I don't know exactly what levels to use as ballast. But something like 1st in the overall standings will get 50 kg of ballast, 2nd in the overall standings will get 30 kg of ballast, and 3rd in the overall standings will get 10 kg of ballast. No ballast will be used during quali, only during the race. Part because the raceresult from the previous week is not yet official when the quali for next round begins, and part because it will have to much impact if the next race is a "mixed class" race, forcing the leader in to D2. I don't think that the success ballast should be that much of a handikap.
I'd just like to state, that non of the above is decided. It's just my view on things this far. đź‘Ť
Please, keep on discussing. Thanks. đź‘Ť