Your faith in Gran Turismo - has it been permanently damaged?

  • Thread starter Razamataz
  • 395 comments
  • 34,844 views
This must have been Sony's decision to rush in the release. Pretty sure PD as developers would have waited longer. Developers don't want to release a half baked product.
Maybe it was, maybe it wasn't. But let's say for the sake of argument that Sony did put their foot down and mandate that Polyphony release in early 2022. If so, that was then more than four years after GT Sport released.

Is it really Sony's fault at that point?
Or is it Polyphony for not managing to make a complete product with more than four years of development?

Time and resources aren't infinite, and at some point the publisher is going to put their foot down and say "you're not getting any more money, ship it or pull the plug". It may be the case that Sony had the final word in the game being released, but I'm not sure that it wasn't ultimately Polyphony's fault that the game was in the position that a call like that needed to be made.

Gran Turismo 7 as it stands now doesn't look like the product of 4+ years of work from a large first party studio. While Polyphony may have wanted another year to work on it, Sony may have decided that if they couldn't get it done in four years they weren't going to get it done in five and so the only way to light a fire under their arses was to make them release and face the public. Which is arguably what happened with the previous 3 games as well.

Developers don't want to release a half-baked product, but if they're not delivering a complete package within time and budget then that's a failure on their part and the publisher should only go so far to bail them out of their own mistakes. Polyphony's games in the last decade have been notoriously incomplete at release despite relatively long development cycles, and I find it hard to believe that it's Sony's fault that they're so incomplete. It looks more to me like Sony is having to remind Polyphony that they have to ship a product every so often, and Polyphony's unstructured development means that there is never a "complete" game to release, just whatever basic framework and content they have with a few months of UI and events thrown on the front.

Compare Polyphony to Guerilla Games, another large Sony first party studio who also released games in 2013, 2017 and 2022.
 
How would that even work? About half to 2/3rds of the menu's are "Go get these 3 cars."

When you don't have them, yes, you get races to do. But we already have them
I dunno I completed the game. Just saying that would be cool if they somehow managed to do that
 
So I booted up GT7 yesterday and checked the Legendary Car Dealership. Spotted the Mercedes 300 SL for sale at a little over a million and thought this would be something worth grinding for. But then having completed the Menu Books with only a smattering of events left to complete, I just thought I can't be bothered engaging with this pointless grind anymore. Racing the same event for meagre payouts, just to win a car there's not even an appropriate event to use it in. The GT7 experience just feels incredibly hollow and seemingly rather pointless.

I think a lot of us would agree the last few months have been a very trying time as a Gran Turismo fan. I've been playing the series since 2000 and have always admired and respected the work of Polyphony Digital. GT4 represented the absolute pinnacle of the series, only for a steady decline to occur with subsequent instalments. However the brand damage done by GT7 has seriously shaken my faith in the developer. I no longer believe Kaz and his team are capable of creating a compelling "game" any more. Don't get me wrong, the "feel" of GT, the driving in itself, is still incredible. But the "game" side is just sorely lacking and hopelessly outdated. Unlike Sport mode, the PVE experience is woefully unsatisfying with no sense of competition thanks to it's hopelessly outdated chase the rabbit AI.

Personally I feel like I've reached a bit of a turning point with the series. I've just lost faith with the franchise having been repeatedly disappointed with recent instalments. Why is it so hard for PD to create a compelling campaign mode? If PD actually communicated with their community they would know what their audience demanded. I feel like a lot of the fans on GTPlanet understand what it is that makes a truly great Gran Turismo game. If only PD could be bothered to listen and take their opinions into consideration.

As much as I respect Kaz for all that he's done with GT as a franchise, I think it's time he passed the reins on to a new generation of developers. Either within Polyphony or further afield. Imagine what Evolution Studios could have done for example, given their excellent work on Drive Club. The series needs a fresh start and new perspectives to move forward. Otherwise the goodwill the brand has built up over the last 25 years will continue to be exhausted if the disappointments continue.

Here's my question for the GTPlanet community, does GT7 represent the end of the road for you? If not, how badly has your faith been shaken in the franchise and do you trust PD to restore the series to its former glories?

Personally I'll be taking a break from the franchise but will continue to keep an eye on things hoping for positive developments. Whether PD can restore my faith is another question entirely, but the fact is I simply don't think they're capable of fixing an inherently broken and downright boring game.
I can't understand your statements, as well as those of many others, or even less understand them or agree with them than ever before. I played through the licenses and then the missions all on gold within a very short time, and I also upgraded the café completely to gold without any problems. At no point did I think the game was bad or anything.
Of course I would have wished the café would go on for much longer with even harder and longer races, but I am confident that this will come. As it is now, it will be easy for PD to just open a new story arc in the cafe and start all new races and challenges.

At first I also thought OH the AI and the races are too easy, but if you don't constantly sit in a hopelessly overpowered car, things are very different.

The point with the credits.. well, if you're used to getting everything immediately, then you'll be severely disappointed with GT7. I'm not, because firstly I don't have to have everything and secondly I don't mind waiting a long time for something rare. It's always a question of will.. and what I want, I do what is necessary!

On the subject of races, they are too easy and the AI is just bad....

Sorry you haven't really tested any of the game, otherwise you wouldn't be talking like that.
I've been doing some custom races for the last few days. I scheduled between 10-20 laps with the AI on pro and vehicles in my car class, incl. the heaviest penalties + realistic slipstream and loss of grip on the grass, no nirto or boost to overtake.
So the races really made it very difficult.
In addition, fuel consumption and tire wear set up. And seriously.. these races are really really challenging/hard, whoever says it's all too easy here is either sooo much better than me (which of course can be, or a huge braggart who only tells fairy tales).

This type of race has nothing to do with the normal café missions anymore, and is quite close to what you experience in sports, with the exception that the AI does not maliciously or intentionally send you off the track unless you drive like an assistant . And the AI is more predictable as it still brakes a little too hard going into a corner, so it's good to overtake here when it's your turn, but getting there isn't asooo easy as it sounds. The AI drives really good times and quite evenly.
 
I'm going to wait and see because there's a great game in there somewhere and I don't know how they managed to miss it. If they make more races in future updates grid start like Clubman Plus (these races are super fun) and adjust the currency to make it a little easier to save for the cars we desire I'd be pretty satisfied.
 
Nope enjoying gt7 there are thing that need to be changed online options being saved a boot feature and other nagging things but im loving this way more than sport. I think too much overreacting kaz already talked about fixes and such people need to chill out
 
There are far more than a handful of post menu races. The remaining races are the most fun and challenging in the game. If you haven't beaten them you haven't beaten the game. You can also arrange your own races at any track with any style of car you want. The racing is fantastic. That's all that matters.
List them. Because nobody else seems to have found this extensive selection of events you have.
Not gonna list them? Fine, I'll do it for you.

  • GT Cup Gr.3
  • GT Cup Gr.4
  • Clubman Cup Plus
  • Dirt Champions
  • World Touring Car 600
  • World Touring Car 700
  • World Touring Car 800
  • World Rally Challenge Gr. B

Eight whole events. That's "far more" than a handful is it?
 
Maybe it was, maybe it wasn't. But let's say for the sake of argument that Sony did put their foot down and mandate that Polyphony release in early 2022. If so, that was then more than four years after GT Sport released.

Is it really Sony's fault at that point?
Or is it Polyphony for not managing to make a complete product with more than four years of development?

Time and resources aren't infinite, and at some point the publisher is going to put their foot down and say "you're not getting any more money, ship it or pull the plug". It may be the case that Sony had the final word in the game being released, but I'm not sure that it wasn't ultimately Polyphony's fault that the game was in the position that a call like that needed to be made.

Gran Turismo 7 as it stands now doesn't look like the product of 4+ years of work from a large first party studio. While Polyphony may have wanted another year to work on it, Sony may have decided that if they couldn't get it done in four years they weren't going to get it done in five and so the only way to light a fire under their arses was to make them release and face the public. Which is arguably what happened with the previous 3 games as well.

Developers don't want to release a half-baked product, but if they're not delivering a complete package within time and budget then that's a failure on their part and the publisher should only go so far to bail them out of their own mistakes. Polyphony's games in the last decade have been notoriously incomplete at release despite relatively long development cycles, and I find it hard to believe that it's Sony's fault that they're so incomplete. It looks more to me like Sony is having to remind Polyphony that they have to ship a product every so often, and Polyphony's unstructured development means that there is never a "complete" game to release, just whatever basic framework and content they have with a few months of UI and events thrown on the front.

Compare Polyphony to Guerilla Games, another large Sony first party studio who also released games in 2013, 2017 and 2022.
PD problem is that they are slow, not that they are incompetent and create a bad product as the OP seems to be suggesting.
 
Maybe it was, maybe it wasn't. But let's say for the sake of argument that Sony did put their foot down and mandate that Polyphony release in early 2022. If so, that was then more than four years after GT Sport released.

Is it really Sony's fault at that point?
Or is it Polyphony for not managing to make a complete product with more than four years of development?

Time and resources aren't infinite, and at some point the publisher is going to put their foot down and say "you're not getting any more money, ship it or pull the plug". It may be the case that Sony had the final word in the game being released, but I'm not sure that it wasn't ultimately Polyphony's fault that the game was in the position that a call like that needed to be made.

Gran Turismo 7 as it stands now doesn't look like the product of 4+ years of work from a large first party studio. While Polyphony may have wanted another year to work on it, Sony may have decided that if they couldn't get it done in four years they weren't going to get it done in five and so the only way to light a fire under their arses was to make them release and face the public. Which is arguably what happened with the previous 3 games as well.

Developers don't want to release a half-baked product, but if they're not delivering a complete package within time and budget then that's a failure on their part and the publisher should only go so far to bail them out of their own mistakes. Polyphony's games in the last decade have been notoriously incomplete at release despite relatively long development cycles, and I find it hard to believe that it's Sony's fault that they're so incomplete. It looks more to me like Sony is having to remind Polyphony that they have to ship a product every so often, and Polyphony's unstructured development means that there is never a "complete" game to release, just whatever basic framework and content they have with a few months of UI and events thrown on the front.

Compare Polyphony to Guerilla Games, another large Sony first party studio who also released games in 2013, 2017 and 2022.
This, 100%. PD have proven that they'll just keep spinning their tyres without getting anywhere if left to their own devices. As it is, GT7 is just an updated version of GTSport - it's the GT5 / 6 situation all over again, but with fewer improvements.

This game wasn't 'rushed' - PD are just incapable of working at an industry-standard pace, or incorporating industry-standard practices. If they weren't under Sony's wing, they would have gone under a long time ago.
 
Of course I would have wished the café would go on for much longer with even harder and longer races, but I am confident that this will come.
PD had four years to develop this title. I didn't pay £70 for an unfinished game and a promise of better things to come. I gave PD the benefit of the doubt with GT Sport, but this time around they had no excuse to deliver a half baked product. The assets were there, PD just chose to do nothing with them.
As it is now, it will be easy for PD to just open a new story arc in the cafe and start all new races and challenges.
At first I also thought OH the AI and the races are too easy, but if you don't constantly sit in a hopelessly overpowered car, things are very different.
How do you know I use OP vehicles? In reality I actually had to handicap myself throughout the campaign by deliberately using lower PP vehicles in order to create a mildly challenging game. The games difficulty has been woefully miscalibrated. Most seasoned GT players would be bored out of their minds racing at the exact PP requirement.
The point with the credits.. well, if you're used to getting everything immediately, then you'll be severely disappointed with GT7. I'm not, because firstly I don't have to have everything and secondly I don't mind waiting a long time for something rare.
Never implied I was used to getting everything immediately. Fully onboard with a long and engaging campaign that rewards my time and effort, which GT7 does not provide due to it's broken economy and meagre payouts. GT4 took something like 40, 50 hours to beat. This was what we were promised in the pre-launch advertising.
It's always a question of will.. and what I want, I do what is necessary!
It should never be necessary to grind hours that extend into the double figures for a single car. Who on earth has the time to grind out 20,000,000 million credits? I'm a teacher, time for gaming is already at a significant premium.
On the subject of races, they are too easy and the AI is just bad....

Sorry you haven't really tested any of the game, otherwise you wouldn't be talking like that.
I've been doing some custom races for the last few days. I scheduled between 10-20 laps with the AI on pro and vehicles in my car class, incl. the heaviest penalties + realistic slipstream and loss of grip on the grass, no nirto or boost to overtake.
So the races really made it very difficult.
In addition, fuel consumption and tire wear set up. And seriously.. these races are really really challenging/hard, whoever says it's all too easy here is either sooo much better than me (which of course can be, or a huge braggart who only tells fairy tales).
See the key here is 'Custom Races'. Why hasn't this difficulty been incorporated into the campaign? I can also imagine the pitiful amount of credits your earned on these 10-20 lap races. You've had to manufacturer your own difficulty when it should have been provided in the campaign, with various options given depending on player competence. It just. Isn't. Worth it.
The AI drives really good times and quite evenly.
It's chase the rabbit, rubber banded AI. I don't profess to being an 'alien' S Ranked driver but I know my way around a racing sim. From my time spent in other racing games, whether they're sims or arcade titles, the AI in GT is just downright bad by comparison. It's inexcusable. Try Assetto Corsa, or heck even the latest F1 title for proper wheel to wheel, close pack action. Not dodging moving chicanes in the occasional sector.
PD problem is that they are slow, not that they are incompetent and create a bad product as the OP seems to be suggesting.
They're slow because of incompetent management and an executive producer who is completely out of touch with his community. His reaction to finalists playing older titles at the GT World Championships sounded huge alarm bells, indicating Kaz has simply forgotten what makes a good GT game. The user Metacritic score and the vast amounts of exasperated GT fans on this very forum would indeed suggest GT7 is unfortunately a very bad product. Don't get me wrong, for 15 hours this game was pleasant enough, 6 out of 10 for what feels like glorified DLC for GT Sport. The return to form we were promised it most certainly is not.
 
Last edited:
They're slow because of incompetent management and an executive producer who is completely out of touch with his community. His reaction to finalists playing older titles at the GT World Championships sounded huge alarm bells, indicating Kaz has simply forgotten what makes a good GT game. The user Metacritic score and the vast amounts of exasperated GT fans on this very forum would indeed suggest GT7 is unfortunately a very bad product. Don't get me wrong, for 15 hours this game was pleasant enough, 6 out of 10 for what feels like glorified DLC for GT Sport. The return to form we were promised it most certainly is not.
You and many metacritic 0 points kids don't realise its a work in progress, a rushed release, as I said... GT7 is great but far from complete enough at the moment. Should have been released later.
 
Last edited:
PD problem is that they are slow, not that they are incompetent and create a bad product as the OP seems to be suggesting.
It all seems fairly inseparable. They're so slow that one could reasonably question the competence of the team and management that they require so much time. It's a different sort of incompetence to being just bad at making games outright, but it's still there. And given that they're slow, they're always going to be forced to release a product before it's ready - a product that could then be described as "bad", at least in it's release state.

You're right that there's somewhat of a distinction to be made between a product that is not finished and still being worked on, and a product that it completed and just not good. The first may someday be good, the other will never be good. But I think when you're charging upwards of $70 for a product that distinction isn't something that the customer should have to focus on, at least not outside of explicit Early Access games.

When you buy a full price game from a first party studio like this the expectation is that it's of a high quality right now. Anything that comes in the future should be a bonus, not a necessity.

The fact that a game that is so obviously unfinished has it's microtransaction systems fully in place and functional is just the cherry on the top of the **** sundae. I think without that people would have moaned but probably cut them some slack instead of going for the throat like we've seen. It's hard to be that sympathetic when they made sure that the parts that make them profit work but didn't bother to finish the gameplay.
 
You and many metacritic 0 points kids don't realise its a work in progress,...
Because at no point was the game marketed or described as such. It was described, drirectly from the horse's mouth, as "The Complete Gran Turismo Experience."

People were promised a complete game, and the thing that they paid actual money for turned out to be far from that. As such, the criticism aimed at PD/Sony is justified.
...a rushed release, as I said... GT7 is great but far from complete enough at the moment. Should have been released later.
PD had, at minimum, around 3-4 years of development time, and they're a 1st-party Sony studio, meaning they have access to a significantly higher number of resources compared to most others.

If Sony did indeed "rush" PD to put out GT7 quickly after having that much development time, than frankly that says a good bit more about PD than it does Sony imo. At a certain point, criticism has to be leveled at PD for their own poor efficiency.
 
Last edited:
The "promise" of getting back to the older versions: FAILED
The "promise" of a return to a deeper single player: FAILED
The "promise" of favorite series tracks (Grand Valley, Stage 5, etc): FAILED
The Used Car lot updates: FAILED
The Legends car garage: FAILED
The ability to buy cars: FAILED FAILED!
Paying $90 and NEVER received the bonus cars: FAILED

I have LOVED this game since the first edition. And yes, GT4 was the best version ever. Is my faith lost......almost. Mainly because everything I listed above. The ability to buy cars is abysmal at best. It's a GAME and should be treated as such always. I play this stuff to break away from the real world, not to be reminded of it! Maybe I am too nostalgic, but I long for the way the game was designed in GT4. The tracks were great. The cars were great. And the single player mode was deep!! If the "Cafe" was supposed to be the "deep single player mode" that was promised, well.......UGH. That cafe thing has to be the most absurd thing I have ever seen in a racing game. Just utterly pointless. Stack up the races...A LOT of races....then let me buy a car and race it.
 
Not 4 years since GT Sport.

It's 9 years SINCE GT6.

When PD releases a game, they immediately have part of their team working on the next project. Not to mention the fact that when GT6 was released, PS4 was around the corner, or rather, was already released and PD really wanted to make use of it's hardware to make a Gran Turismo game in it (stated by Kaz himself). They had to immediately start focusing on the next game for the next Sony platform.

After GT6, it took them 4 years to release GT7: Prologue (aka: GT Sport). And another 4/5 years to release the complete game which, somehow, what it seemed like an impossibility, to have less content than GT Sport in it's lifetime.


This is not just being slow (well, it is yes), it's being incompetent to never before seen levels.

If every franchise had to wait almost 9 years between games, this industry would be left in the dust. And in PD's case, their only focus is just Gran Turismo, unlike say Naughty Dog who has Uncharted and The Last of Us to focus on.
Even worse? Gran Turismo is just a racing car game ffs. It doesn't need creative world building with tons and tons of small details all around, all tracks are laser scanned, it doesn't need live or voice actors for the game's cast, it has 0, it doesn't need anyone to think of an immersive and good story, because it doesn't have one at all.

And still after 9 years they still fail do deliver a finished game? And it's not like the game is even good aside from the weather/photo mode/physics, it has far more flaws than anything.

-We waited 7 years between RDR and RDR2. Turns out that RDR2 was an absolutely amazing game, even better than the first. The wait was worth it and justified.
-We waited 7 years between TLOU and TLOU2. Turns out that TLOU2, while not as great as the first game, was still a GOTY worthy game. The wait was worth it and justified.
-We waited 5 years between HZD and HFW. And again, another great game.

-We waited 8 years between GOW3 and GOW 2018. ... Yeah, same trend, another GOTY worthy game.
-We waited 5 years between GTA4 and GTA5... ... You get the point.

^All of these are semi-open and open world games with story, cast of characters, details, lore, everything that takes imagination and creativity to make. And some of these games are from developers that are not even FIRST PARTY Sony studios, unlike PD.

Pholyphony has no excuse. Almost 9 years... for a racing game... ... Absolute disappointment.

It grinds me to heaven and hell when I see people seriously defending why the game turned out this way. It really does.
 
Last edited:
My faith in the series was already shattered looking at the series before this, so I don't know what GT7 has done. Because it sure wouldn't got to the point we are now if Kaz hadn't approved of a long form demo for money, an arduous and tortured development cycle (some of which was not his fault, but others which are absolutely his fault) for a game with both too much and very little, almost all of it undercooked at launch (and still is in some aspects) a game that should have been a next gen, PS4 title instead of being sent out to die on the PS3, an utterly reactionary title that looked to both fulfill some dumb promise he made at a keynote conference, and to serve as 'competition' to iRacing (before pivoting back to classic GT because fans pointed out what was painfully obvious even before launch) and now this.

But what this has revealed to me is that Kaz, more then anything else, is a man who absolutely is past his prime. Someone who believes that his ideas, and his ideas only, are the only ones that are worth any sort of cache in the racing game industry when that hasn't been the case in close to twenty years, who expects his games to be the massive sellers they were when most casual fans only treat the games as rolling tech demos, and hardcore genre fans have moved on to other developers. More then anything else, GT is in a deep, deep crisis of spirit, and it's clear that the figurehead is intent on driving it into the ground before they ever realize, and take steps to, fix said spiritual crisis.

You and many metacritic 0 points kids don't realise its a work in progress, a rushed release, as I said... GT7 is great but far from complete enough at the moment. Should have been released later.
You seriously need to stop beating this drum, especially when it doesn't make a damn bit of sense considering that no amount of delays could have fixed the fact that the game launched, knowingly, with content cut to the bone, all to be monetized to hell and put back into the game in updates as a way to get cheap goodwill and pop.

So make your own custom races. Hitting a perfect lap in a Super Formula one make race is never boring.
Custom races pay like absolute ****ing peanuts. Hard to care about them in a game which has made car collecting one of the main portions (if not the biggest portion outside the actual racing) when grinding Fishermans Ranch is still the best way to get anything done to get the cars, and the upgrades, that you want. Yes, even the Super Formula car you mentioned.

I wonder how good your copium dealer is to get you huffing on the stuff this hard, especially in this thread.
In my opinion, the biggest thing that Gran Turismo needs now is a new graphics engine.
Literally, GT has spent the past decade jerking off to the idea that graphics trump all, even when they were out and out lying by shoving barely uprezzed PS2 models into the games in order to inflate the total car list number on the back of the box and make the car list more like 100 super premium models, and the rest being GT4 cast offs. Even now, with the game clearly being a PS4 game uprezzed to 4K natively, the game still looks good, and hell, runs solid too. Yet that seems to be the only thing that Polyphony believes needs to be worked on in significant ways from release to release, even when the AI problem has grown to be a deafening chorus that Sophy won't ever solve, and the gameplay continues to circle around the drain.

In what world is a new graphics engine preferable to the clear and undeniable gameplay loop changes that need to be made, especially AI? To say that a new graphics engine is preferable is to be divorced from the past decade of GT output in even the most marginal sense.
 
I spend around U$D120 on a supper with wife and kids four times a month and leave every time with a full and sore stomach.
I spend around U$D50 on a boys night three times a month and leave with a headache and babbelas.
I spend around U$D100 on a night at the casino once a month and leave with an empty pocket.
I've spend around U$D70 when I bought GT7 and I can have fun for free when I want, every night. Can't complain about that.
[Only a ride on my bike every weekend beats that].
 
No. While it’s not quite my overall favourite (that’s still GT4) it’s pretty close.

Its positives far outweigh the negatives IMO. GT5 was the low point for me atleast.
 
Because at no point was the game marketed or described as such. It was described, drirectly from the horse's mouth, as "The Complete Gran Turismo Experience."

People were promised a complete game, and the thing that they paid actual money for turned out to be far from that. As such, the criticism aimed at PD/Sony is justified.

PD had, at minimum, around 3-4 years of development time, and they're a 1st-party Sony studio, meaning they have access to a significantly higher number of resources compared to most others.

If Sony did indeed "rush" PD to put out GT7 quickly after having that much development time, than frankly that says a good bit more about PD than it does Sony imo. At a certain point, criticism has to be leveled at PD for their own poor efficiency.
You dont know how marketing works? They can never say negative things in a release.
Take this as some sort of an early access
 
Despite the recent controversy, I still have faith in GT7 and the GT series a whole. GT5 and 6 both started off pretty lackluster, but got better as time passed and updates were released. Earning money in those games was very grindy at first, but as time progressed we got more and more (seasonal) events that paid plenty of credits. I'm confident that GT7 will get the same type of improvements and then some.

What I have lost faith in, however, is the gaming industry as a whole. More and more developers are becoming too comfortable with releasing unfinished, buggy games and it's sickening.
I know not every developer follows these practices, but it's still concerning how more and more are catching on and thinking that it's okay to do these things.
I still believe that PD/Kaz never wanted shady microtransactions in there game in the first place, but were pressured by Sony to implement them. It's tough to say without hard evidence, though.
I'm still having fun playing GT7, so I'm very, very curious to see what April holds for this game.
I forgot about that. I did have faith in PD not being one of those developers that delivers an unfinished game. While the game was pretty well polished in other areas, they cut back on the content which is an odd decision.
 
Take this as some sort of an early access
When I pay $80 for a bog standard PS4 release, or $90 for the same standard game on PS5?

Hell no, not in a million years.

If I'm going to be buying into an Early Access game, it'd sure be something that I would look forward to seeing grow and that the developers care enough to do that. Ready or Not is a fantastic example.

I'm not ever considering a game made by a Sony first party subsidiary an 'early access' title, especially when most of it's problems come from cutting content to the bone before release in order to monetize it...or to be put back into the game later on as a supposed gesture of good will. Something which you have been ignoring ever since you started going on this crusade that somehow, this game was 'rushed'.
 
Last edited:
I already lost faith when PD never managed to provide a decent penalty system, never fixed the SR yoyo system, never fixed the bugs in matchmaking and DR resets, never fixed the ghost collision bugs, never fixed the inconsistent track limits, never fixed laggy cars jumping around the track, never fixed the random disconnects in matchmaking, never fixed the race start glitches, never fixed the BoP in GR.4 and GR.1, never bothered to provide a way to report toxic dirty drivers. (Non functional report button)

And somehow PD managed to move all the bugs and glitches from GT Sport over to GT7, including a broken version of a discarded penalty system, and give us a much worse version of sport mode. Less stable, messy UI, no FL info, no chat options, lapped cars don't ghost, idle cars cause yellow flags all race long, BoP seems even less balanced.

What did they do since abandoning GT Sport, add a pit lane penalty? What else?

It does look absolutely gorgeous and driving with day/night cycle and dynamic weather on N24 never gets old. But that's basically all I do in GT7 now. Only a few tracks have night and dynamic weather, online is a mess, the campaign was short and rather boring. The AI is much worse than in GT Sport. They are a bit faster, by cheating a lot more. The rubber banding is ridiculous and will drive into you and crash you while you're simply following the racing line.

It's a love hate relationship, it could have been so much better.
 
You and many metacritic 0 points kids don't realise its a work in progress, a rushed release, as I said... GT7 is great but far from complete enough at the moment. Should have been released later.
You continue to baffle. Why on earth wouldn't people be right to criticise and be disappointed in a "work in progress", a "rushed release", when it wasn't advertised as such? It's like you're so close to understanding by correctly realising the issues with the game, but then so far away. Are you actually reading back what you're writing and hearing how absurd it sounds?

"These people were sold a work in progress product, a rushed release, when they were told it was something else, why are they mad?"

You dont know how marketing works? They can never say negative things in a release.
Take this as some sort of an early access
There is a different between not being negative in advertising and straight up misleading. If they wanted to sell this as a "sort of early access" then it should have been sold as such, not as "the most complete Gran Turismo to date". That's just straight up misleading, not simply masking negativity.

You don't buy a house advertised as a complete build fully furnished and then just accept it when it turns out the back walls are missing and the furnishing is only downstairs. "Oh, well it seems this is just a work in progress house. This is fine!"
 
Last edited:
The series has gone downhill since GT4, its been plagued by delays and false promises. I havent bought a GT game since 2013 (GT6).

I want to get GT7, even with current issues because I know it will get better. But overall this has been my GT experience, delays, false promises, more Japanese cars (thats a given), tons of missing American cars (duhhhh obvi!!), redundant GTR's, lol, this is the GT experience!

This series has made me learn to embrace other games/consoles. Because of Kaz, I got into Forza, bought an xbox because of it too. We gotta thank him and PD and Sony for dropping the ball consistently on these games otherwise we wouldn't have ventured off to try other games on different consoles.
 
In what world is a new graphics engine preferable to the clear and undeniable gameplay loop changes that need to be made, especially AI? To say that a new graphics engine is preferable is to be divorced from the past decade of GT output in even the most marginal sense.
My world ;)
 
Last edited:
I spend around U$D120 on a supper with wife and kids four times a month and leave every time with a full and sore stomach.
I spend around U$D50 on a boys night three times a month and leave with a headache and babbelas.
I spend around U$D100 on a night at the casino once a month and leave with an empty pocket.
I've spend around U$D70 when I bought GT7 and I can have fun for free when I want, every night. Can't complain about that.
[Only a ride on my bike every weekend beats that].
When you go to dinner with your family, you can choose where and what you want to eat.
When you go out with your friends, you can choose where and what you drink.
When you go to a casino, you can choose the game to empty your pockets.
When you buy GT7, you can't choose every car you want, because of the rotation system, invitations based on pure luck and a broken economy. You can't choose to swap an engine, only hope that on a nice and sunny day, the game decides that you can have one. GT's career mode was about doing your own thing, choose the car you want and make your way up to the topraces in the way that you want. They took everything away that was fun and replaced it with a system to grab as much money as possible out of our pockets.
 
Love/hate? I'm thinking you hold some records for GT Sport races entered.

That's like Kobabyashi having a love/hate relationship with hot dogs. :lol:
More towards GT7, hate the grind, love to drive old cars around the ring. Hate it cost me 85K for doing a 12H endurance run, 45K winnings against garage cars, 130,400 to restore the car to its before race state... Then grinding Windmills for hours to be able to afford the next car for an endurance run.

As for online, I went from avg 13 sport races a day to most days without a single one.
 
More towards GT7, hate the grind, love to drive old cars around the ring. Hate it cost me 85K for doing a 12H endurance run, 45K winnings against garage cars, 130,400 to restore the car to its before race state... Then grinding Windmills for hours to be able to afford the next car for an endurance run.

As for online, I went from avg 13 sport races a day to most days without a single one.
Use the championships for grinding...the payout is similar, but it is much more fun!
 
Back