- 13,900
- Adelaide
- Neomone
Maybe it was, maybe it wasn't. But let's say for the sake of argument that Sony did put their foot down and mandate that Polyphony release in early 2022. If so, that was then more than four years after GT Sport released.This must have been Sony's decision to rush in the release. Pretty sure PD as developers would have waited longer. Developers don't want to release a half baked product.
Is it really Sony's fault at that point?
Or is it Polyphony for not managing to make a complete product with more than four years of development?
Time and resources aren't infinite, and at some point the publisher is going to put their foot down and say "you're not getting any more money, ship it or pull the plug". It may be the case that Sony had the final word in the game being released, but I'm not sure that it wasn't ultimately Polyphony's fault that the game was in the position that a call like that needed to be made.
Gran Turismo 7 as it stands now doesn't look like the product of 4+ years of work from a large first party studio. While Polyphony may have wanted another year to work on it, Sony may have decided that if they couldn't get it done in four years they weren't going to get it done in five and so the only way to light a fire under their arses was to make them release and face the public. Which is arguably what happened with the previous 3 games as well.
Developers don't want to release a half-baked product, but if they're not delivering a complete package within time and budget then that's a failure on their part and the publisher should only go so far to bail them out of their own mistakes. Polyphony's games in the last decade have been notoriously incomplete at release despite relatively long development cycles, and I find it hard to believe that it's Sony's fault that they're so incomplete. It looks more to me like Sony is having to remind Polyphony that they have to ship a product every so often, and Polyphony's unstructured development means that there is never a "complete" game to release, just whatever basic framework and content they have with a few months of UI and events thrown on the front.
Compare Polyphony to Guerilla Games, another large Sony first party studio who also released games in 2013, 2017 and 2022.