PrecioussshhhNo. My faith is like Nordschleife. It's endless... Love the game.
Then what is it? Because we know the wide gulf of difference, power wise, that the PS4 and 5 have. Ergo, it's pretty clear, in my eyes, that GT7 was designed as a PS4 game first, and sized up to make it seem worthwhile for those on PS5 to buy in. But the fact of the matter is, is that the game was designed to run on the PS4 first, and absolutely could have been a true next-gen title and pushed the boundaries graphically that Polyphony has almost single-handedly focused on since GT5. But they didn't, and at some point they have to come to terms with the fact that two versions of the game need to be supported more or less fully, and that the next GT game, the first true next-gen GT game on PS5, might not even come for another five years, and might not even come on PS5.The game is not an uprezzed PS4 title
There's "never saying negative things," and then there's giving an totally dishonest description of the product. GT7, which was explicitly marketed as a complete game, and is clearly anything but, is very much in the latter category.You dont know how marketing works? They can never say negative things in a release.
No. I'm not going to reward people who blatantly lie to others in order to get their money (which is part of the reason why I haven't gotten GT7, and absolutely won't buy it new). And yes, "thinking of it as an early access" does reward PD and Sony, because it means one less voice calling them out.Take this as some sort of an early access
The series as a whole though has consistently declined since GT4, even if the games themselves improve over time. It's always been one step forwards, three steps back. And then another step forwards again, through updates. And then it repeats. GT7 somehow has a worse career mode than the already bad career mode from GT6, and GT5's career mode was at it's very best no improvement on GT4's career mode.No GT has ever ended worse than it began.
It's not just that. The game is a PS4 game in it's core, but it's not just uprezzed. It has a wide variety of difference in the graphic settings, that make the game look that much better in fitting hardware (like tv's with great motion handling). LODs, draw distances, environment details, environment assets are all different. It's a cross gen game, and compared to others similar to it like Dirt 5, FH5, ACC (Console), it is doing just fine graphic-wise IMO. It's a nice polished looking game running at native res with much less image quality problems like pop-in for instance, than the competition. What I was saying is that at least now (before FM next gen exclusive), the game looks amazing and not anywhere near what the other poster was alluding to.Then what is it? Because we know the wide gulf of difference, power wise, that the PS4 and 5 have. Ergo, it's pretty clear, in my eyes, that GT7 was designed as a PS4 game first, and sized up to make it seem worthwhile for those on PS5 to buy in. But the fact of the matter is, is that the game was designed to run on the PS4 first, and absolutely could have been a true next-gen title and pushed the boundaries graphically that Polyphony has almost single-handedly focused on since GT5. But they didn't, and at some point they have to come to terms with the fact that two versions of the game need to be supported more or less fully, and that the next GT game, the first true next-gen GT game on PS5, might not even come for another five years, and might not even come on PS5.
Certainly, some of GT's problems could have been fixed if Polyphony took the chance to use this as a clean slate, next gen game and create for the PS5 in mind, and the PS5 only. But they didn't.
All of this is completely unrelated to the fact that the crux of this argument, that somehow GT needs to focus on creating a new graphics engine, is utterly blinkered beyond belief considering the one sided focus on graphics PD has done with since GT5.
If the graphics were a one-sided focus for PD since GT5 then I don't believe the standard vehicles would have been a thing.All of this is completely unrelated to the fact that the crux of this argument, that somehow GT needs to focus on creating a new graphics engine, is utterly blinkered beyond belief considering the one sided focus on graphics PD has done with since GT5.
Dude I put several hours into Weathertech last week for the Manufacturer's finale, that track looks like an upscaled PlayStation 2 asset (and keep in mind I game on a top flight monitor built for this stuff) I like GT7 quite a bit however it does not look better than Forza Horizon 5, but hey to each his own I guess.What I was saying is that at least now (before FM next gen exclusive), the game looks amazing and not anywhere near what the other poster was alluding to.
...do you think that the backlash that CDPR got for Cyberpunk was overblown too?Thats why I said "some sort of". It is lilke an early access, without saying it is, and at full price. In other words, a rushed release.
Similar to what happened to Cd Projekt Red and Cyberpunk
If you want to say that Laguna Seca looks bad or not up to modern standards then just say that. It doesn't look like a PS2 asset. This is what a PS2 asset looks like. Surprisingly good for something built nearly 20 years ago, but nothing like anything in GT7.Dude I put several hours into Weathertech last week for the Manufacturer's finale, that track looks like an upscaled PlayStation 2 asset (and keep in mind I game on a top flight monitor built for this stuff) I like GT7 quite a bit however it does not look better than Forza Horizon 5, but hey to each his own I guess.
If you want to say that Laguna Seca looks bad or not up to modern standards then just say that. It doesn't look like a PS2 asset. This is what a PS2 asset looks like. Surprisingly good for something built nearly 20 years ago, but nothing like anything in GT7.
You still haven't bothered to actually look at it, because you'd know that's not the case. Laguna Seca as a location isn't exactly wildly exciting to look at in the first place, but there's a world of difference between PCSX2 in 4K with a bunch of plugins and shaders and what's in GT7.Sure, but I meant looking upscaled through the use of an emulator perhaps PCSX2.
Kaz has a harem already, he's not browsing GTP looking for extras.I haven't lost faith in Gran Turismo. In fact I'm more faithful than ever now.
Don't know whether to take that as a joke or an insult.Kaz has a harem already, he's not browsing GTP looking for extras.
Don't know whether to take that as a joke or an insult.
You still haven't bothered to actually look at it, because you'd know that's not the case. Laguna Seca as a location isn't exactly wildly exciting to look at in the first place, but there's a world of difference between PCSX2 in 4K with a bunch of plugins and shaders and what's in GT7.
Seriously. Just admit that you're wrong and you exaggerated.
Lol, that's not what patronised means. I don't feel patronised at all, and I'm not patronising you either. That would suggest that I'm behaving in a way that's ostensibly helpful, whereas I'm just pointing out that what you're saying is wrong.Imari, I don't need to admit I was wrong and exaggerated just so you can feel patronized (That's the problem around here).
If that's the hill you want to die on, far be it from me to stop you. The video is there and people can make their own call as to whether that's a reasonable conclusion to come to. You want to name any of these "definitely PS2-tier assets" specifically, or you want to keep it vague?I watched the video and to me it doesn't look all that far off from GT7's footage. I suppose it goes to show you how far they pushed that 1999 console. I'm well aware Weathertech isn't the most prettiest place around, but there are definitely PS2-tier assets around that track in GT7 and it was disappointing to see.
No thank you, I'm perfectly comfortable discussing this in public. Aren't you?We can even bring this to the PMs if you want.
Joke it is then.
Not to be an arsehole or anything but Laguna Seca in GT4 is a long way off GT7 when it comes to accuracy.Imari, I don't need to admit I was wrong and exaggerated just so you can feel patronized (That's the problem around here). I watched the video yes there is obviously a difference in shaders and such, but to me the GT4 footage shown doesn't look all that far off from GT7's. I suppose it goes to show you how far they pushed that 1999 console and how good PCSX2 is. I'm well aware Weathertech isn't the most prettiest place around, but there are definitely PS2-tier assets around that track and others in GT7 and it is disappointing to see.
We can even bring this to the PMs if you want.
The worst part of the game is the wheel of misfortune because it will disappoint more than satisfy.So I booted up GT7 yesterday and checked the Legendary Car Dealership. Spotted the Mercedes 300 SL for sale at a little over a million and thought this would be something worth grinding for. But then having completed the Menu Books with only a smattering of events left to complete, I just thought I can't be bothered engaging with this pointless grind anymore. Racing the same event for meagre payouts, just to win a car there's not even an appropriate event to use it in. The GT7 experience just feels incredibly hollow and seemingly rather pointless.
I think a lot of us would agree the last few months have been a very trying time as a Gran Turismo fan. I've been playing the series since 2000 and have always admired and respected the work of Polyphony Digital. GT4 represented the absolute pinnacle of the series, only for a steady decline to occur with subsequent instalments. However the brand damage done by GT7 has seriously shaken my faith in the developer. I no longer believe Kaz and his team are capable of creating a compelling "game" any more. Don't get me wrong, the "feel" of GT, the driving in itself, is still incredible. But the "game" side is just sorely lacking and hopelessly outdated. Unlike Sport mode, the PVE experience is woefully unsatisfying with no sense of competition thanks to it's hopelessly outdated chase the rabbit AI.
Personally I feel like I've reached a bit of a turning point with the series. I've just lost faith with the franchise having been repeatedly disappointed with recent instalments. Why is it so hard for PD to create a compelling campaign mode? If PD actually communicated with their community they would know what their audience demanded. I feel like a lot of the fans on GTPlanet understand what it is that makes a truly great Gran Turismo game. If only PD could be bothered to listen and take their opinions into consideration.
As much as I respect Kaz for all that he's done with GT as a franchise, I think it's time he passed the reins on to a new generation of developers. Either within Polyphony or further afield. Imagine what Evolution Studios could have done for example, given their excellent work on Drive Club. The series needs a fresh start and new perspectives to move forward. Otherwise the goodwill the brand has built up over the last 25 years will continue to be exhausted if the disappointments continue.
Here's my question for the GTPlanet community, does GT7 represent the end of the road for you? If not, how badly has your faith been shaken in the franchise and do you trust PD to restore the series to its former glories?
Personally I'll be taking a break from the franchise but will continue to keep an eye on things hoping for positive developments. Whether PD can restore my faith is another question entirely, but the fact is I simply don't think they're capable of fixing an inherently broken and downright boring game.
I agree with your statements. Let me also add (and this gets a bit off topic), GT4 was great to me. But then GT5 struggled to release...too many prologues and HD concepts, etc. The finished product, GT5 XL, I did enjoy a great deal, but some of the credit goes to the fact that the PS3 era brought us into HD. GT6 should have been built from the ground up solely for the PS4 and released in 2017 or 2018 instead of GT Sport. Then GT7 could have released in 2023 for PS5. But this studio struggled with the transition into HD, and apparently it hasn't really recovered since.Then what is it? Because we know the wide gulf of difference, power wise, that the PS4 and 5 have. Ergo, it's pretty clear, in my eyes, that GT7 was designed as a PS4 game first, and sized up to make it seem worthwhile for those on PS5 to buy in. But the fact of the matter is, is that the game was designed to run on the PS4 first, and absolutely could have been a true next-gen title and pushed the boundaries graphically that Polyphony has almost single-handedly focused on since GT5. But they didn't, and at some point they have to come to terms with the fact that two versions of the game need to be supported more or less fully, and that the next GT game, the first true next-gen GT game on PS5, might not even come for another five years, and might not even come on PS5.
Certainly, some of GT's problems could have been fixed if Polyphony took the chance to use this as a clean slate, next gen game and create for the PS5 in mind, and the PS5 only. But they didn't.
All of this is completely unrelated to the fact that the crux of this argument, that somehow GT needs to focus on creating a new graphics engine, is utterly blinkered beyond belief considering the one sided focus on graphics PD has done with since GT5.I
Pretty sure the definition of patronizing also means having a superior attitude towards others followed by a nice dosage of condescension, which is the vibe I get from you and others around here at times. Maybe you don't realize it?Lol, that's not what patronised means. I don't feel patronised at all, and I'm not patronising you either. That would suggest that I'm behaving in a way that's ostensibly helpful, whereas I'm just pointing out that what you're saying is wrong.
If that's the hill you want to die on, far be it from me to stop you. The video is there and people can make their own call as to whether that's a reasonable conclusion to come to. You want to name any of these "definitely PS2-tier assets" specifically, or you want to keep it vague?
I see your goalposts have started sneaking away of their own accord though, it's now "doesn't look all that far off" and "there are PS2 assets around the track" instead of "it looks like a PS2 asset". You might want to keep an eye on them before they run all the way to "some of these pixels are the same pixels on PS2, I can tell from seeing quite a few games in my time".
No thank you, I'm perfectly comfortable discussing this in public. Aren't you?