Yes, yes... The cars are made of polygons, if you get close enough, they will show. The key here is how apparent they are. As the generations pass, the polygon edges get smaller and less apparent.
So if we look at a last generation car:
If we look at a new generation car:
We can no longer see them.
Bro you cant call those new generation those are in a league of its own. If you call that new gen you cannot call Forza3 and NFS shift new generation they look nothing compared to those shots.
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Talking about models like you guys Forza3 is a new generation game however they might not suffer with those line like you pointed out but they have 3D modeling issues also.
This model is wrong the nose does not stick out longer than the car.
These are direct quotes on how folks feel about the R32 in F3
"The difference being here is you listed the apparent limitations of the platform (poor rendering ability versus, say, the PS3, means no amazing lighting model until next generation), where we're talking about cut corners by the developer. This car is very off, even for video game standards.It's not just the lights, practically every detail exceeds a tolerable threshold. Personally, I'm not very exposed to the Nissan super-sportscars (I've only spent about 15 min total with R32s), but the more I compare the model with real photographs, the more bad looking it becomes. As I said, everything in this model is partially wrong. I'm not bashing the game for bashing's sake, but what I find with video games is that there's a certain point beyond which you cannot forget you're in a game, and any sense of realism goes down the drain. Window tint and other things can be overlooked, but a model that clearly does not represent the real life car is crossing the line. I don't know if I'll be able to drive the car in FM3 now (I ignored it in FM2 for the same reasons), and if I was a JDM fan I would be very angry."
"Wow. Incorrect again. The problem here is we're dealing with more than a half-decade old model that was wrong from day one. This model has been
unchanged since Forza 1, the only difference now is they're using a higher quality version of the original source model. The model is inaccurate enough to break the third wall for some of us, and it is glaring on anything over a 27" HDTV. This model was a rush job, and if Greenawalt can exclaim this as the "definitive racing game" series then, at least on the car side, Turn 10 is going to have to step up their game."
"This is a driving sim. It is supposed to simulate real life. And when a sloppily modelled car is present in a game like this, for quite a few people it breaks the third wall and puts a damper on the experience. I mean, what's the point of spending millions of dollars on a physics engine when the cars don't even look like the real thing? It only takes a 30 second glance to tell the R32 is 100% incorrect, from the angle of the bumper to the size of the rear to the curve of the character lines, let alone the size, shape, and positioning of the lights. It's just unacceptable to keep perpetuating this model."
Some of those folks over at FM.net are angry just like some of you with the modeling of the standards, it just shows me that no game is going to be perfect. IMO If anybody can enjoy playing GT4, GT5P, Forza3, NFS Shift they should have a great time with the standard cars in GT5.
The more I think about this whole issue and its implications the more I'm annoyed this whole incoherent approach was even considered in the first place.
When I first played Prologue and experienced the quantum leap in quality over GT4 I assumed GT5, being the first full GT game on a new console, would be approached in quite the same manner as GT3.
Meaning a new structure and maybe a few hundred cars ( more than 200 anyway since there were already 70 or so in Prologue ) in full quality.
They obviously after GT4 couldn't go back to only offer 150 or so cars GT3 offered ( and Forza3 offering 400 ) but I think most could live with the logic it would be impossible to reach the massive number GT4 had ( at least I didn't count on that ).
When it was announced they were approaching 950 I was extremely impressed and part of me thought it was the main reason it took so long to develop and was really looking out for experiencing all those cars in the way Prologue ( hence the title ) promised them to be.
Now we're getting a game with Premium cars which offer an insane amount of detail many won't even notice or asked for and some upscaled filler ( without even an interior feature apparantly which was introduced in Prologue ) which form 80% of the game content regarding cars.
I find it increasingly hard not to laugh when someone mentions the word perfectionist when describing Kaz who prouds himself on the fact he doesn't care what the competition is doing.
I've never played a Forza game ( so I can't judge it ), I've instead always gone for the familiar and satisfying route of buying PD games for my driving game fix ( and have bought all their titles ) but Kaz could have done worse than looking at the number of cars Turn10 found appropriate to put into a game for current-gen consoles.
400-500 equally impressive cars ( to the standard of PD ) in the first full game on the PS3 was all I could hope for, instead we get just 200 ones and 800 completely different ones ( sorry but I can't regard that as a bonus, and yes I've tried ).
This is possibly the very first time a PD product may disappoint me, as I haven't really complained or "whined" about any other aspect of any GT game before and I really hope I will be proven wrong for thinking that, but there you go.
I can understand you being upset for thinking we where going to get 1000 premiums, I was thinking the same thing man. I have let it go and looked at the big picture, IMO we are getting 200 cars that will give us an experience like no other racing game on a console has. We are getting an upgraded version of GT4/GTPSP cars that will give us a better experience that we had in GT4/GTPSP. This to me is important. Even though the standards don't match up to the premiums, they are going to give us one hell of an experience that is better than is older version (GT4) Which IMO what really counts. This is why FM3 was a let down for me it felt like FM2 all around. I have never thought KAZ was perfect it is silly to think so, because nobody is perfect. In the end i am sorry you feel like you might be disappointed by PD. Looking at the big picture i think GT5 is going to be a amazing game. Bring on November 2 đź‘Ť