The Logitech Driving Force Pro Thread.

  • Thread starter Darin
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Yea, I myself was just making a distinct difference, via prices, because even I was lost in the names in my first comparison response, and it was obvious the last guy asking hadn't gotten it clear yet either. As stated previously in this thread, you can get a refurbished DFP for like $70, and one very reputable place that sells it new for $109 is www.newegg.com, with like $4 shipping. $150 isn't the only price out there, it's just what places like Circuit City will charge you. IMO, I wouldn't buy the 200 degree wheels when you can get the real deal for $40 or less more - but I'm really into the 2.5 lock to lock. How can I not be though, realism is why I bought GT4 - and hey, it's what my real car has. If you're young and have no money, (like we all were once), wait the extra month and save the extra cash, IMO. :)
 
ZeroDrifter
Bottom line is GT Force/Driving Force is like a mildly down-tuned DFP and i say get it.

The GT Force/Driving forceis nothing like the Driving Force Pro!
The GT Force operates like the DS pad but with a steering wheel and pedals, instead of buttons and sticks and is all assisted and not able to benefit from the whole of the new Physics/feedback/input engine in the way it was designed.

The Driving Force Pro makes full use of the Physics engine, is unassited and allows the game to be fully appreciated, and is the only way to play the game to its fullest level of realism.
 
I havent even tried playing with the DS2, but i will tomorrow and post my thoughts :) .. my sleeping pills are finally starting to kick in... :) goodnight
 
Well I got the GT Force wheel and it is awsome! It seems realistic feelin to me, you can feel the wheel tugging when your flying down the Nurb and if you take your hands of the wheel you loose it :scared: if the DFP is better it must be kick @ss! but I am satisfied with this wheel not bad for 60 bucks.
 
GT4P: Aug 04
DFP: Nov 04
Cockpit: Finished 6hrs ago...
GT4: Pre-Ordered, in-store Mar 10

Yeah that's right, the cockpit is now built...
 
GTXLR
The GT Force/Driving forceis nothing like the Driving Force Pro!
The GT Force operates like the DS pad but with a steering wheel and pedals, instead of buttons and sticks and is all assisted and not able to benefit from the whole of the new Physics/feedback/input engine in the way it was designed.

The Driving Force Pro makes full use of the Physics engine, is unassited and allows the game to be fully appreciated, and is the only way to play the game to its fullest level of realism.

I know which is why I said mild

1. Still has force feed back
2. I wouldn't imagine it playing like DS2 but I'll inform you later
3. Physics were awesome in gt3 how come you say it all sucks now
4. Its like the second-third best wheel on the market(1. DFP((has glitches and probs I've heard))2. Momo((any))-Driving Force/GT FOrce.
 
I'll keep the number of topics down - although I dont know hwo many times this has been asked. I have a standard DP, given to me by a friend. I'm wondering - one or two feet (without clutch)? I usually use two feet unless I get a pair of shoes on and somehow fasten my pedals to the floor (with one foot the pedals just move everywhere). I'm using a ghetto setup right now, but should I try to fasten them somewhere and wear shoes to add more realism?
btw - first post:D
 
The important thing is you like it adramire. :) Hellnback, we all have the game, we want pics of your cockpit! :cheers: fmuannky1, ductape it to the floor, one foot! haha, Jk, but I still say secure it and one-foot it. 👍
 
:D I probably COULD duckedtape it to the floor, considering it's concrete. I'm in an undeveloped basement, with a 20+ year old 'viking' TV. I am using an old nightstand that actually is cut-out so theres legroom. my racing seat: 20+ year old couch 👍
 
fmuannky1
I'll keep the number of topics down - although I dont know hwo many times this has been asked. I have a standard DP, given to me by a friend. I'm wondering - one or two feet (without clutch)? I usually use two feet unless I get a pair of shoes on and somehow fasten my pedals to the floor (with one foot the pedals just move everywhere). I'm using a ghetto setup right now, but should I try to fasten them somewhere and wear shoes to add more realism?
btw - first post:D


Two feet is easier and you wouldn't need lightning quick foot moving. I usually use 2 feet in driving games and plan to do so with my driving force.
 
Hi all first post, recenlty i bought a wheel of ebay uk, really cheap one, as i wanted a wheel for GT4. But when i got it was rubbish, so i set out to find a better one. Then i came across the DFP YAY!!!!!!!!!!. I was wondering to buy it for ages then i thought oh what the hell and bought it. But its out of stock so i have to wait 7 days :(. I cant wait for it to get here after all these stories about it. Ill let you know what i think when i get it. But where can i get one of those Act-Labs gear shifters in the UK, on their website it says there discontinued??????

Thanks guys
 
ZeroDrifter
Two feet is easier and you wouldn't need lightning quick foot moving. I usually use 2 feet in driving games and plan to do so with my driving force.
I also use two feet. I'm used to driving stick IRL.. so my left foot naturally wants to do something..
 
hellnback
GT4P: Aug 04
DFP: Nov 04
Cockpit: Finished 6hrs ago...
GT4: Pre-Ordered, in-store Mar 10

Yeah that's right, the cockpit is now built...


post ur pix of or cockpit plz. I'm trying to think of a cheap solution. I have my wheel on my PC desk with a old (480i) 25 inch TV. but i have a wide screen HDTv in the living room i wanna use.
 
I've been reading many of these posts about the DFP, and had to chime in.

I've had my DFP for a couple weeks now-- 900 rotation and the tension of the steering wheel are very nice realistic features...but I do have some gripes-- specifically about the force feedback.

There is such a thing called 'purchase justification' where buyers of a product (typically more expensive products) will make reasons/excuses for it's flaws, to justify their purchase.

The whole suspension geometry changes as an 'uber realistic' cause of the FF to move the wheel and vibrate/tramline/veer excessively just doesn't hold up.

In a real vehicle (in stock form), it is true that there are small changes in suspension geometry due to flexing and compliance in the stock equipment and chassis.

In a modified and built vehicle, many of these compliant components are reinforced or replaced with solid mounting units that may even feature pillowball end links and adjustments that will correct nuances such as excessive bump steer.

For example: your run of the mill strut tower bar reduces the effect of small changes in caster and camber from shocks moving independently of each other. A full race suspension features adjustable control arms and/or tie rod ends that will fix roll center issues when the vehicle is lowered aggressively. While this may sound like issues with GT4, it is not-- as the vehicles handle accordingly when using the DS2.

DFP's FF is unrealistically aggressive and is frequently causing the car to veer and slide out of control for me. It's a little aggravating.

I drive and own several of the cars in the game in real life, and they definitely do not handle as such in real life when using the FF. If my steering wheel moved that much, there would be real life implications of a damaged chassis, and seriously screwed up alignment/suspension.

Any way to turn of force feedback, without removing the tension of the wheel?
 
OnigiriWorks
I've been reading many of these posts about the DFP, and had to chime in.

I've had my DFP for a couple weeks now-- 900 rotation and the tension of the steering wheel are very nice realistic features...but I do have some gripes-- specifically about the force feedback.

There is such a thing called 'purchase justification' where buyers of a product (typically more expensive products) will make reasons/excuses for it's flaws, to justify their purchase.

The whole suspension geometry changes as an 'uber realistic' cause of the FF to move the wheel and vibrate/tramline/veer excessively just doesn't hold up.

In a real vehicle (in stock form), it is true that there are small changes in suspension geometry due to flexing and compliance in the stock equipment and chassis.

In a modified and built vehicle, many of these compliant components are reinforced or replaced with solid mounting units that may even feature pillowball end links and adjustments that will correct nuances such as excessive bump steer.

For example: your run of the mill strut tower bar reduces the effect of small changes in caster and camber from shocks moving independently of each other. A full race suspension features adjustable control arms and/or tie rod ends that will fix roll center issues when the vehicle is lowered aggressively. While this may sound like issues with GT4, it is not-- as the vehicles handle accordingly when using the DS2.

DFP's FF is unrealistically aggressive and is frequently causing the car to veer and slide out of control for me. It's a little aggravating.

I drive and own several of the cars in the game in real life, and they definitely do not handle as such in real life when using the FF. If my steering wheel moved that much, there would be real life implications of a damaged chassis, and seriously screwed up alignment/suspension.

Any way to turn of force feedback, without removing the tension of the wheel?

This is what I'm talking about in my posts in this thread:

https://www.gtplanet.net/forum/showthread.php?t=56700

I'm one of the Logitech dissenters who feels the force feedback is unrealistic, and would prefer to do without it completely.

I agree that in some of the rabid, near-religious pro-DFP comments I've seen, some "purchase justification" thought processes seem to be at work. Some describe driving with the $150 unit as being a mystical experience.

I beg to differ.
 
Zardoz
This is what I'm talking about in my posts in this thread:

https://www.gtplanet.net/forum/showthread.php?t=56700

I'm one of the Logitech dissenters who feels the force feedback is unrealistic, and would prefer to do without it completely.

I agree that in some of the rabid, near-religious pro-DFP comments I've seen, some "purchase justification" thought processes seem to be at work. Some describe driving with the $150 unit as being a mystical experience.

I beg to differ.

Then buy it in refurbished state for $70, with free shipping. :P Seriously though, when I get mine, I hope to find this thread and report my opinions. I will likely dismiss you three or so opposers, though I may be wrong, and will whole-heartedly own up to it if'n I am. :lol:
 
Gabkicks & masonholmes: No pics as yet as someone has borrowed my digital camera, I'll use the flatmates one to get some 640x480's tonite... just msn me for pics... I'll try to get them on here somehow... haven't we got a attachment size limit???, and I currently don't have web space...

Yesterday, as I said, my friend and I went and built a cockpit with scraps of steel that was on the farm he works on...

Still unpainted (which, btw will be black) it sits in two pieces, the seat is from a old Mitsi Lancer and still has it's adjustability (a cover will be brought eventually), the other part holds the foot pedals and DFP wheel and was designed 'on-the-fly' as we were doing it.

The pedal box is slightly raised, and the steering column is twin-keeled, it's height isn't adjustable as we didn't think to do so, but hey you can put a cushion on the seat if you find it too high, which 1 out of 5 has, two people that race/rally have found it fine.

Both sections slide into one another to make it's length adjustable (4x) and is locked by a pin (we're gonna call it the 'kill switch' ;) ) which will be painted red.

Cost technically was $0, but I gave my friend some $$$ and some beer, and I'll give the owners of the farm two dozen cans of beer, for use of scraps and MIG wire...

We basically got it home and tried it out straight away on GT4P :D

~~~~~

On another note without reading all 81 pages, is anyone else having intermittent accelerator problems??? Sometimes it seems to fault to about 50% throttle...

EDIT: Found a thread that deals with it...
 
Thanks gamelle71, Problem is they wont send me one. They will only send me a container with 430 of them!!!! They are looking for re-sellers over here but I only want one.

Thank you though.

Simon
 
supergoop
DF vs DFP comparison:

I have been using the regular Driving Force (non-Pro) with GT4 (Chinese version) for about a month now. I have recently purchased the new Driving Force Pro (DFP) wheel and have logged about 30 hours on it already.

Most of the comments I read are similar to "Yes, get the DFP, you'll never go back to the DualShock 2!" I agree, BUT I find very few comments on how the new DFP compare to the regular DF, and specifically, is it worth the UPGRADE for people who already have the regular DF (non-pro).

Since I can still get a full refund on the DFP (I bought it at BestBuy), I have been doing extensive testing and benchmarking between the DF and the DFP. I have been swaping back-and-forth between the two and comparing them side-by-side. I used the same tracks, cars, settings, etc. for the comparisons. I have also used it under normal gameplay conditions. I fully understand how to calibrate, use and enable the DFP fully (e.g. 100% force), and also tried the different wheel settings within the GT4 options.

My Conclusion and Opinion:

The Force Feedback on the DFP is definitely weaker than on the regular DF (yes, it is set to 100%). On the same track and car, some rumble strips do not rumble with the DFP if I don't drive completely over it. With the regular DF, there is rumble over the same section.

The best test is to use a long straightaway with a fast supercar, going at ~380km/hr. With the DFP, the wheel bounced around a lot less than the regular DF. Even the G-Force meter was a lot more stable with the DFP. With the regular DF, I had to struggle and concentrate to keep the car on the track (in a good way). I did a test... if I look away for even 5 seconds going at 380 km/hr with the regular DF, there is a good chance my car will be in the ditch. With the DFP, my car is very smooth and there is much less feedback. I can close my eyes for a lot longer and it'll still keep the car on the track. If felt TOO smooth. There was much less struggle to keep the car on the track with the DFP.

[UPDATE #1] The DFP is weaker only when in 900 Degree mode. If you force it to run GT4 in 200 Degree mode (press R3+Select+RightPaddle), the feedback on the DFP is stronger than the DF. I believe this has to do with the "resolution" between the two mode. At 900 mode, the scale is finer, and the feedback is spread over a much wider spectrum. Therefore the feedback feels relatively weaker.​
On the plus side, the DFP felt a lot firmer and heavier. The DFP felt solid and less like a toy. The strength of the feedback may be weaker, but the QUALITY is better compared to the regular DF. Losing grip on a tire feels more natural. Too bad the feedback felt weak.

Other observations:

The foot pedals are better on the DFP. I especially like the brake pedal. It has much better VARIABLE resistance. The deeper you apply the brakes, the stiffer it feels. The gas pedal is also improved. It also has variable resistance. The deeper your apply the gas, the more resistance is felt.The 900 degree is really nice for ROAD courses. I personally don't like it for rally courses. In Rally, you need to turn very quickly but the DFP is stiff and difficult to turn quickly. Also, even though I prefer to use the paddles for quick shifting, it is sometimes difficult because of the 900 degree movement. Your wheel could be upside-down and it could be difficult trying to locate the shift paddles quickly. In those situations (especially for Rally races where you need to turn and shift aggressively), I have to use the stick shifter. This means only one hand on the wheel. This is not really the fault of the DFP, but I find it easier to use the regular DF for rally races.

The DFP's stick shifter is fun and excellent for that "simulation" feel. But when I need to shave seconds off for that illusive gold licence, I find it faster to shift with the paddles.

Summary:

My conclusion is YES, the DFP is an excellent wheel to get... IF you don't have a wheel at all. I would choose the DFP over the regular DF. The DFP is overall a better wheel than the regular DF. HOWEVER, if you ALREADY have the regular DF, I do not think the DFP is worth full price for just an upgrade.

Having said that, these are just my humble opinion and my side-by-side experience with both wheels. Trying to help those deciding whether to UPGRADE from a DF to a DFP.

I have added some pictures below of my setup used for these tests:
[UPDATE - from page 71] It has been about 1.5 weeks now of extensive testing, swapping it back and forth with the regular DF, and comparing them carefully. I have decided to return the DFP tomorrow.

Having used the DFP extensively, I grew to like the shift stick a lot. It is still slower than the paddles, but it felt good. Two main issues that made me decide to return the DFP are (i) 900 mode ruined the rally games for me; (ii) the force feedback was a lot weaker than the regular DF in 900 mode.

As I said, if I didn't have a wheel at all, I'd recommend and would have kept the DFP. Overall, it was a good wheel, but I still prefer to use my old DF for faster lap times. I have the original DF that came out with GT3 (the ones that don't have the extra buttons and D-pad on the wheel). Goodbye DFP... :guilty:
 
you guys obviously dont play anything but gt4, because on the pc you can strengthen the Force feedback so that its twice as strong as the driving force.
 
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