- The sense of speed is hyped in a lot of games like Forza. I drove around tracks at a steady 70mph in Prologue, and it looked almost exacly like real life. Do you want realism, or hype?
- Damage in Forza is only about 30% real, not that much to crow about.
- We don't know about a livery editor, that's a good one on Forza.
- Online will probably be fine. I hope I can disable cross-game chat and messaging because I dislike it immensely, and hate Live for it.
- Rollovers? Meh... tire marks? Eh... drag racing, meh. Drifting is in already, again, meh. Engine and drive train swaps, meh. Different tire makes, meh.
- Sound, I'm okay with. FW3's tire sounds BLOW!
- I'm fine with Prologue's A.I. FW3's A.I. is just as stupid, if not more so.
But what I think is the biggest difference between the two, and the one that really counts is the feel of driving a car is much more present in Prologue than FW3. Prologue feels like a racing sim, FW3 doesn't. Maybe Forza feels like real life to you because of the way you seem to cherish it, but that's not my experience, and my experience behind the wheel controller is the only one that counts.
I'm sorry, you are nothing but a fanboy.
* The sense of speed in FM3 is fine (was ott in FM2 but adjustable)
* 30% dmg is better then the 0% in GT5
and the roughly 10% in the demos at gamescon and tgs
* Chances of a livery editor in GT5 are slim to none (going from history here)
* Again history dictates how far ahead Forza will be in terms of online.
* Nice work just discounting everything that is in FM3 that isn't in/not done right in GT5/GT5
* You are fine with GT1 tyre sounds are you? (FM3 seems to replicate tyres over concrete curbing kinda sound)
* How is FM3's A.I stupid when it actually knows where the player and other A.I is? GT5
's A.I is just scripted and follows 1 line
As for driving feeling, I find it spot on in Forza 3 (2 was ok) and the only problem I have found concerning the driving is a seeming stability management program that is on at all times. Basically cars don't spin out when they get loose like they should.
When you are driving within the limits of the car it is spot on, it is just abit too easy to bring it back when you smash through the limit. I really wish T10 (whom I hate) would give 3 stm options. 1, no stm at all. 2, current stm (basically 50%). 3, full stm that tries to prevent any spin.
*read all above as opinion*