◆ SNAIL [Race Car] Series - Finished - Thanks to everyone who raced during the past 12 seasons!

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Below are the top 10 in points with provisional entries into the Main Event. The below listed drivers (not listed in BOLD below) need to confirm their intent to race next week at Tokyo R246 by replying in this topic (no later than 8:00pm eastern on Race Day) with a simple post that they plan to race this week (Example - I plan to race this week). I will update the list accordingly.
  1. WiiFreak
  2. GrimGrnninGhost - CONFIRMED
  3. dragonwhisky - CONFIRMED
  4. brntguy
  5. gotdirt410sp
  6. zii1993 - CONFIRMED
  7. JVick1397
  8. euclid58 - CONFIRMED
  9. NORML_N
  10. reigninblood1975 - CONFIRMED
All other drivers not in the top 10 will need to qualify for the race via the "Knock-Out Qualifying Procedure".

Thanks
I'll be racing at Tokyo
 
Turn 1: This first turn comes after an extended straight from the start of the track. Give yourself plenty of room to slow down. The braking point will most likely be after the 200 m mark. It's a hard 90-degree turn, so start accelerating only after clearing the apex. Don't be afraid of running over the curb on the inside of the turn. The more aggressive you are in clipping the apex, the quicker you can accelerate out.

Turn 2: This fairly moderate left turn does take some braking. Turn in early to hit the apex, and again, clip the curb. Don't physically go on the sidewalk, the elevation difference will throw off the car's balance.

Turn 3: This comes immediately after Turn 2. You might have to let off the accelerator momentarily for the right-hander, but you can power out of the turn for the most part. Your ears can be a valuable driving tool. One of the ways you can tell what your car is doing in the twists and turns is hearing the sound of the tires on the tarmac. A mild or moderate howl is telling you the car is in a sweet spot -- at its limit of traction. When the sound changes to a loud screech, then you know you're past the limit of what the tires can handle. Not a safe situation.

Turn 4: This is a long sweeping 10-degree turn that takes some finesse to consistently navigate through. Brake initially and also take nonte that the recommended gear might be off. Maintain speed by modulating the accelerator. Since the turn is a constant radius, your throttle application should also be fairly consistent. Mash the pedal and you'll find yourself off to the outside or spinning the tires. Stay on the inside of the road, but don't ride on the curb or hit it. You'll lost lots of speed if you're riding the curb.

Turn 5: This section is deceptive. It looks like on moderate turn, but actually has two small apexes. Brake for the initial turn in. You'll have a quick second to accelerate, but let go of the gas when you're going through the second turn, or else you lose the inside.

Turn 6: This is an easy to mess up, hook shaped turn. You need very little braking in this turn, and it's surprisingly quick around the bend. The key is finding the ideal life. Before entering the turn, stay on the road's left side, then cut to the right with the right-handed kink. Clip the curb on the right before quickly cutting back to the left. You shouldn't be braking much, if at all in this turn; at the most just let off the gas for the left-hander (and only if you're about to slam into the right wall).

Turns 7 & 8: Both turns are similar in speed. Since the first is atop a small hill, the braking point comes sooner than you'd expect. The following turn requires very little braking or letting off the pedal if you anticipate the turn.

Turns 9 & 10: These are two gentle turns that require no braking. That said, there's no runoff space, so you need to get the timing right. Anticipate the turns and turn beforehand, giving the car time to adjust.

Turn 11: This is the ninja turn of the course. The driving line may suggest that the turn doesn't need much braking but it really does, especially with no runoff space. As soon as the previous turn straightens out, start braking, then turn right before the road starts turning. Since it's a tight space, you can't anticipate the turn much, or you'll band into the inside railing.

Turn 12: This tight turn feels like a double apex. The initial turn in requires you to slow down a lot. You can hit the gas midway into the corner, but be prepared to let off as you round the last bend. If you're driving on the outside throughout, you're going too fast.
 
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Turn 1: This first turn comes after an extended straight from the start of the track. Give yourself plenty of room to slow down. The braking point will most likely be after the 200 m mark. It's a hard 90-degree turn, so start accelerating only after clearing the apex. Don't be afraid of running over the curb on the inside of the turn. The more aggressive you are in clipping the apex, the quicker you can accelerate out.

Turn 2: This fairly moderate left turn does take some braking. Turn in early to hit the apex, and again, clip the curb. Don't physically go on the sidewalk, the elevation difference will throw off the car's balance.

Turn 3: This comes immediately after Turn 2. You might have to let off the accelerator momentarily for the right-hander, but you can power out of the turn for the most part. Your ears can be a valuable driving tool. One of the ways you can tell what your car is doing in the twists and turns is hearing the sound of the tires on the tarmac. A mild or moderate howl is telling you the car is in a sweet spot -- at its limit of traction. When the sound changes to a loud screech, then you know you're past the limit of what the tires can handle. Not a safe situation.

Turn 4: This is a long sweeping 10-degree turn that takes some finesse to consistently navigate through. Brake initially and also take nonte that the recommended gear might be off. Maintain speed by modulating the accelerator. Since the turn is a constant radius, your throttle application should also be fairly consistent. Mash the pedal and you'll find yourself off to the outside or spinning the tires. Stay on the inside of the road, but don't ride on the curb or hit it. You'll lost lots of speed if you're riding the curb.

Turn 5: This section is deceptive. It looks like on moderate turn, but actually has two small apexes. Brake for the initial turn in. You'll have a quick second to accelerate, but let go of the gas when you're going through the second turn, or else you lose the inside.

Turn 6: This is an easy to mess up, hook shaped turn. You need very little braking in this turn, and it's surprisingly quick around the bend. The key is finding the ideal life. Before entering the turn, stay on the road's left side, then cut to the right with the right-handed kink. Clip the curb on the right before quickly cutting back to the left. You shouldn't be braking much, if at all in this turn; at the most just let off the gas for the left-hander (and only if you're about to slam into the right wall).

Turns 7 & 8: Both turns are similar in speed. Since the first is atop a small hill, the braking point comes sooner than you'd expect. The following turn requires very little braking or letting off the pedal if you anticipate the turn.

Turns 9 & 10: These are two gentle turns that require no braking. That said, there's no runoff space, so you need to get the timing right. Anticipate the turns and turn beforehand, giving the car time to adjust.

Turn 11: This is the ninja turn of the course. The driving line may suggest that the turn doesn't need much braking but it really does, especially with no runoff space. As soon as the previous turn straightens out, start braking, then turn right before the road starts turning. Since it's a tight space, you can't anticipate the turn much, or you'll band into the inside railing.

Turn 12: This tight turn feels like a double apex. The initial turn in requires you to slow down a lot. You can hit the gas midway into the corner, but be prepared to let off as you round the last bend. If you're driving on the outside throughout, you're going too fast.

I find this rather impressive, almost too impressive. You taking this from the GT Encyclopedia lol
 
Prima Essential Track Guide. I will do this for every race week if it's in there. It doesn't have Spa or additional GT6 though, it was published before any DLC tracks were released for GT5.
 
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Preseason Testing​

As I did during Season 2, I will be hosting testing sessions for the next season on Mondays @ 9:00pm Eastern doing a series of short practice sessions on various tracks that I will use to determine the voting combos. This will also help in producing the upcoming season promo videos. All series drivers are welcome to attend these testing sessions.

That said, Season 4 will feature the following cars:

14953865080_cd5c27cd16_c.jpg

Monday 9/8 we will be testing the 2001 Volkswagon Golf IV GTI Touring Car
Monday 9/15 we will be testing the Honda CR-Z Touring Car
Monday 9/22 we will be testing the 1997 Honda Civic Type R (EK) Touring Car

Thanks
As stated above, I will be doing to Season 4 testing Monday in the Honda CR-Z Touring Car (Sport Soft tires) on a few tracks if anyone is interested. This will help define the track selection for next season and also give you a chance to see how the car will perform. I'll open the lobby around 8:30pm.
 
Have you considered more than one car in a spec format? Like keep the weight at the highest one so others add ballast. I don't think you can do weight reduction on the Touring Cars. Average HP is 232. What if we tested that out and see if the three cars are evenly paced?
 
Have you considered more than one car in a spec format? Like keep the weight at the highest one so others add ballast. I don't think you can do weight reduction on the Touring Cars. Average HP is 232. What if we tested that out and see if the three cars are evenly paced?
1 - You cant add ballast and still keep it tuning prohibited
2 - Im not trying to make the cars equal for this season.
3 - These are not equal cars
4 - I am looking at some options for some of the following seasons (such as the GT300 and GT500 Seasons) however the cars need to be equal in stock form.
 
1 - You cant add ballast and still keep it tuning prohibited
2 - Im not trying to make the cars equal for this season.
3 - These are not equal cars
4 - I am looking at some options for some of the following seasons (such as the GT300 and GT500 Seasons) however the cars need to be equal in stock form.

I also want to make it as balanced in the cars as possible and very few are balanced when you take the fuel settings we use over 40 mins into account.
 
I didn't realize Point 1, so there's that. And then even for SuperGT classes there's what you said about fuel consumption rates. Nevermind lol
 
I'm down l-l-like a clown ch-ch-charlie browwwwnnnn!


I'd also like to point out to penguin concerning the last few posts that there are groups of cars that do run well together and the key is to add ballast/reduce horse power to get certain groups of cars to have the same power to weight ratio. Having said that I know 3G has already chosen a format for the next 6 seasons or so. More over than that I'm sure it would be a daunting task to try and "police" each and every car that enters especially given the popularity of the series. I myself have to confess that I think it would be very cool to run class specific cars in the same series not just as an individual but also from a TEAM stand point. The problem with all that is that dude, that's like a crazy amount of work!!!!


Grim, I don't mean any dis-respect by stepping on your toes here. I think that you already do an amazing amount of work to provide imo the best series that I've been apart of yet.
 
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I'm down l-l-like a clown ch-ch-charlie browwwwnnnn!
Grim, I don't mean any dis-respect by stepping on your toes here. I think that you already do an amazing amount of work to provide imo the best series that I've been apart of yet.
No disrespect at all. Thats also the reason for not doing the multiple cars. Im already starting the testing for Season 5 and having a hard enough challenge finding the right tire, fuel setting, car & track combo to provide multiple pit options. Trying to add other variables would be a bit much. I do appreciate the feedback though.
 
As stated above, I will be doing to Season 4 testing Monday in the Honda CR-Z Touring Car (Sport Soft tires) on a few tracks if anyone is interested. This will help define the track selection for next season and also give you a chance to see how the car will perform. I'll open the lobby around 8:30pm.

I'll see you there. I'm keen to gather as much info on the car choice for next season as possible. If I had taken as much interest in this current season's choice I could have been more aware of the negative issues of driving the Corvette using a DS3. I'm not complaining about the car choice btw. After all, I did vote for it myself! :dopey:
 
No disrespect at all. Thats also the reason for not doing the multiple cars. Im already starting the testing for Season 5 and having a hard enough challenge finding the right tire, fuel setting, car & track combo to provide multiple pit options. Trying to add other variables would be a bit much. I do appreciate the feedback though.

Your just trying to make me lose again aren't your grim! :scared: lol This series is not only really organized but probably the most professional also.
 
Prima Essential Track Guide. I will do this for every race week if it's in there. It doesn't have Spa or additional GT6 though, it was published before any DLC tracks were released for GT5.
I just bought this book as well $5 on eBay if anyone else is interested.
 
No need, I'll continue to post for every week that it's available for use. Except the Nurburgring Type V. Too many turns to type hahaha
 
go6
Your just trying to make me lose again aren't your grim! :scared: lol This series is not only really organized but probably the most professional also.
That is my goal.

Season 5 is becoming a real pain in the arse. 1st step is to find the right fuel setting to provide enough fuel so that you could go 20 mins on a single tank. Then pick a tire compound that "could" last to full 20 mins however has significant tire ware (1 or 2) in the front tires at the end of 20 mins. Problem becomes harder in that not all tracks are not equal in abuse on tires so finding that right balance is tough sometimes.
 
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As stated above, I will be doing to Season 4 testing Monday in the Honda CR-Z Touring Car (Sport Soft tires) on a few tracks if anyone is interested. This will help define the track selection for next season and also give you a chance to see how the car will perform. I'll open the lobby around 8:30pm.

Friends Only lobby is open for Season 4 testing per the above announcement.
 
Had some seriously tight stuff going down. And now that I think of it, DAMN I forgot to save the last race replay. We had some fun four wide spots crossing the line and then all 6 cars in a line going through the double left apex at Deep Forest. I wanted a shot of that Ugh!
 
Had some seriously tight stuff going down. And now that I think of it, DAMN I forgot to save the last race replay. We had some fun four wide spots crossing the line and then all 6 cars in a line going through the double left apex at Deep Forest. I wanted a shot of that Ugh!
I have the replay.
 
Important Notice to all Race Car series participants:

Update 1.12 rolled out at midnight on Monday (last) night. The download is just under 500 MB. I downloaded in under 5 minutes, HOWEVER -- including the installation process, in total, it took about 35 minutes.

If you plan to race on Wednesday, be sure to load the game well ahead of time to ensure you will not miss the start of KOQ or the race itself.
 
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I just want to thank everyone that has participated in this series. I can't believe how much the track time with you guys has improved my times. Though I'm far from the fastest, you guys have pushed me to being a lot faster. And the full grids are amazing. There is always a new pit strategy or new way to drive the track, that I feel everyone here learns so much in one race that it a good thing we run two do that we can adjust accordingly.

A special thanks to @GGGMotorsport for putting this all together and keeping it organized for us all. (Though his obsession of numbers will one day overwhelm us all) :lol:
If it weren't for this series I would have stopped racing about a month ago, due to some faulty driving of my own I felt that I just wasn't competitive enough. But if there is anything this season has taught me (new guys and guys that have been here from day one have proven time and time again) TRACK TIME makes all the difference. Practice, practice, practice, and remember calm,clean, and consistency will prevail. :cheers:

Sorry for the rant. I've been thinkin a lot about this coming Wednesday and just need to express some insight as to what this series has done for me.
 
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