Todays highlite is about the start, the place that seems to have the potential for incidents. Everyone is in a pack and wants to find an edge to gain places, patience will reward you. Please give this a read as it can save you and others a lot of frustration.
Let's have some good racing tonight everyone!
09: Standing Start Guidelines:
A:
Additional caution and care must be taken when beginning a race with a standing start. All of the above rules in regard to contact apply during the start and first corner of the race.
B:
Be Patient. Begin the race at a normal pace that will not cause you to run into cars in front of you. Don't begin by steering to one side and attempting to barge through the pack. Conversely, don't begin at a slow pace that will make you an obstruction or barrier to cars behind you.
C:
Your goal on turn 1 should not be to get to the front, but rather to convert a double wide start field to a single file running order. Look ahead more than one car. Due to field compression, a compact field will run slower through the first few turns than a spread out one. Leave some extra space, but not too much. Drivers behind you won't be expecting sudden braking.
D:
When approaching the first corner, keep in mind that on a public server, there will be times that you are punted off, especially when racing unknown or untrusted drivers. In a crowded field, pinball is quite possible. A racer who runs into you may have been punted. Don't automatically assume malicious intent.
E:
All of the rules in regard to contact concession apply if you knock a racer off track during the start of the race. If you cause a wreck, you are required to wait for all players who go off track as a result, regardless of whether you contacted them directly or not. If you are involved in a wreck which you did not cause, you are not required to wait