This is much welcomed, however, it would be less of a challenge if I could acquire a wheel. So once I get my PS3 and GT5rologue tomorrow, how do I get this update? I'm new to all this being able to download stuff for the Playstation.
This is much welcomed, however, it would be less of a challenge if I could acquire a wheel. So once I get my PS3 and GT5rologue tomorrow, how do I get this update? I'm new to all this being able to download stuff for the Playstation.
So if F1 took slick tires out.. what are they using now? I thought they were slick but with few groves. ????
Since they Turn controlls off, they should go back to all SlicksSlick with grooves = Semi slicks.
agreedbottom line is: more options, and closer to reality, that's what matters in th end.
I understand, and agree, unless we are talking about running long races where pace control and tire management come in to play-I'd like to have it there. My post wasn't meant to sound so harsh, sorry. I was thinking more of GT5 in general, race cars and such. It's not a bad thing to want to use cars as built and sold to consumers. It certainly matches the realistic visuals, the whole thing looks like a never-ending test drive from heaven (my heaven, anyway), all the cars at your fingertips, no salesman along for the ride.
Strictly speaking, antilock braking isn't a racing technique, since most race cars don't utilize antilock braking. There are two primary reasons for this: 1) It isn't entirely clear that antilock braking will reduce stopping distance for the skilled driver; and 2) Antilock brakes add system complexity, cost and weight to the race car, the disadvantages of which outweigh any possible advantages.
quote from racing school.com
http://www.racingschools.com/rs/Antilock-Braking-p-34.html
If you look at the wheel on an F1 car and many of the super cars and especialy the high end track cars you can alter things like traction control, engine rev limit, fuel maping and suspension stiffness and also brake bias whilst in the race. Ok so your stanard ford focus isn't going to have all that but if you wanted you could stick it on. even the audi TT and some of the vauxhals have adjustable settings for suspension stiffness.
as far as i know, you can only do the mid-race adjustments with logitech's new DFP so i wont have a problem with ignoring it.
Now whats the bet when the US version hits,the rest of us get the extra cars as well.
Yeah should be interesting to see if theres a time advantage on track between the pad and the wheel
Dont know about GT5, but in other games including Forza2 the pad is quicker. You can learn to be very smooth with the pad which is the only advantage of the wheel, plus you can do things that just arent possible with the wheel like turning lock to lock in a fraction of a second.
It was very evident to me when I was in a competition in Forza (with a trip to japan up for grabs). I spent ages trying to match the top time through the hairpin at suzuka and one other place on the track but I never quite could, ended up with a TV as a runners up prize. After the comp finished I attacked the time trial again with the pad instead of the wheel and those two sections I was losing time on became much easier.
I think the pad will always be faster for skilled players. But its massively more fun with a wheel so I am sticking to that