It is true - if you don't accumulate too many points, you get literally zero punishment. You can easily progress the licenses by doing time trials and a clean race here and there, and just fire off the occasional murder with no punishment. Of course, if you murder multiple people every single race you won't progress. Or if you do it often enough to actually rack up reports I guess.
I don't see it as aspirational at all - I say this out of frustration as a many-times victim. but I do find it funny how defensive iRacing people get when anyone dares to question their hilariously meme-tier overpriced and literally decade out of date game. I wish it were more strict, and had some sort of fault allocation for obvious situations, for example, outrageous track rejoins, or huge speed differential punting from behind at corners.
My main point was - when I had only played GT7, I thought GT7 penalty system was trash. After playing other games - I came to think perhaps GT7 isn't so bad - other games haven't figured it out either.
Lol, iRacing people.
I haven't played in like four years, I just think that as a penalty system it's better than GT7 and I'm glad that most sim-racing games have adopted similar systems. Yes, you can game the system in iRacing if you want, just as you can game the penalty system in GT7 and GTS if you want. F1 drivers game the system in F1, that's just how motorsport works. If you think it's "defensive" to prefer one system over another and to disagree with the idea that accruing what amounts to strikes on your licence is "no punishment" then go for it.
iRacing is only one example of a no-fault system. I think the no-fault concept in general is superior to the weird thing that GT tries to do for a number of reasons, including that the consequences of your actions are very clear and it incentivises all parties to avoid incidents. I'm probably biased as someone who didn't find it that hard hold an A 4.0 licence and dodge the few people who were obviously out for blood, and I'm okay with that.
It should be noted that iRacing (and other games) also have a protest system for egregious wrecking. If someone actually goes on a rampage you have cause to get them temporary or permanent bans. It has a mixed reputation for working, but it's worked for me at least twice. Having that is also a pretty core part of any serious safety rating system, as it's important to be able to get people who are actually just psychopaths off the track quickly before they ruin the game for too many people. The safety system doesn't work properly without the protest system as well.
To my knowledge GT has no protest/reporting system, and it could really do with one. I know it's a hard problem to solve and would cost money, but that's just part of online gaming these days. Nobody wants to play a game that's full of toxic buttmonkeys
cough*LoL*cough no matter how good it is. Without any way to discipline the worst players, the environment degrades significantly because players know that all they have to do is figure out a way around the automated systems.
If you find GT7 to be better then so be it, but it seems like it's more to do with your need to see immediate and visible retribution than about creating an environment where people are incentivised to drive clean. I don't have that, and I feel that a no-fault system is better long term at keeping me separate from people who see penalty systems as something to be gamed for maximum advantage.
No-fault advocates the type of driving that I outlined in my first post in this thread - taking responsibility for your own safety and choosing when to fight and when not to. It puts you in charge of your own safety.
Fault-based penalty systems like GT7 encourage people to assume that the other person will take the blame, because if we're honest in the heat of battle we all assume that the other person is at fault. This puts the system and other people in charge of your safety, and I don't think that's helpful.
P.S. If I'm anything, I'm an ACC and R3E people. Also Trackmania, but that's a whole different online experience.