Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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yep i know

-Acura NSX RM -ingame 95% done
-Lexus ISF Racing Concept ´08 (The DTM Version) ingame -99% done
-TVR Tuscan Speed Six RM´00 ingame- 80% done
-Jaguar ´XJR-9 LM -ingame -100% done
-Bentley Speed 8 ´03 ingame -90% done
-GT by Citoen Race Car´08 ingame -100% done
-Opel Calibra DTM ´94 ingame -50% done
- Nissan Skyline R32 Touringcar ingame -100%done
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-VW Scirocco GT24
-Lotus Elise RM '96
-Nissan Silvia Spec-R AERO Touring
-Mitsubishi Lancer Evolution IX GSR RM '05
-maybe more
are there any news on the mercedes clk dtm w209?
 
LOD_D of a car is completely black, if it's generated with the LOD generator of Content Manager ("Generate LODs" under "Manage cars" of a car - only in the paid version of CM) and the car has no seperated car paint meshes. To avoid this, you have to remove "!$CarPaint" under the settings "MERGE AS BLACK" of LOD D. But be aware, that the resulting LOD_D will be less optimized and have more "Objects" and "Materials".

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View attachment 1272773


EDIT: I've checked the car "Ferrari 365 GTB/4 Daytona Competizione" and the problem isn't a black LOD_D. The distance values in lods.ini are wrong. Change lods.ini to:

[COCKPIT_HR]
DISTANCE_SWITCH=7

[LOD_0]
FILE=daytona.kn5
IN=0
OUT=12

[LOD_1]
FILE=daytona_lodA.kn5
IN=12
OUT=45

[LOD_2]
FILE=daytona_lodB.kn5
IN=45
OUT=220

[LOD_3]
FILE=daytona_lodC.kn5
IN=220
OUT=2000

EDIT 2:
The car has also a problem in tyres.ini.
PERFORMANCE_CURVE=tcurve_soft.lut
should be changed to (2 times in tyres.ini)
PERFORMANCE_CURVE=tcurve.lut
Your provided file lods.ini contains the mentioning of the .kn5 of the Audi R8 RMS...so after putting these to the data folder of the Daytona the car won´t load. Just in case someone else is wondering what happened.
 
are there any news on the mercedes clk dtm w209?
__custom_showroom_1689364790.jpg

slow progress
 
Your provided file lods.ini contains the mentioning of the .kn5 of the Audi R8 RMS...so after putting these to the data folder of the Daytona the car won´t load. Just in case someone else is wondering what happened.
Thank you for the info. I've updated my post.
 
FFB centerspring is much too strong and the clutch is too weak. Going from 3rd to 4th it can't cope with the power and just slips.
Which was also the issue in the previous version. Not sure what has changed over v1.0.
1689368954783.png

Change clutch MAX_TORQUE to 330 in drivetrain.ini. Or in essence the maximum torque the car produces. Good to keep it around the max the car produces and not just throw in say 1000 so it keeps it realistic with the ability to slip some.

The center spring strength maybe a bit harder to fix seeing as I'm not at the rig and can't look at the geometry.
 
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Tashi's Reference Center 0.4 (The Weekend Wrap-up Update 2)
^^ THIS IS A LINK ^^

Not much, just some Ferraris, Hyundais, Lexus, a Beetle and a Vette.

Specific Data

  • Added 1994-1995 Chevrolet Corvette C4

  • Added Ferrari 458 Italia
  • Added Ferrari F40 (US Spec)
  • Added Ferrari 308QV/328GTS/328GTB
  • Added Ferrari Mondial t Cabriolet
  • Added Ferrari California (2008)

  • Added Hyundai Tiburon
  • Added Hyundai Genesis Coupe 2.0T & 3.8

  • Added Lexus CT200h

  • Added Volkswagen New Beetle
 
As we don't have enough (original) cars to compose the grids of the 30's, but we have others that already did (like this Mercedes SSK by Velo and Legion), I decided to take advantage (drivers who ran the Grand Prix races from 1932 to 1938) and created the "fake" Mercedes Team for the Le Mans races.

Taking advantage of the idea and having new car designs at the end of the 30's, I decided to "invent" the Mercedes 540 spinne (fake) to run the LeMans and other races from 1937/1938, as usual, then I'm going to do some tests on tracks to a "Bop" with Bugatti, Ferrari, Alfa-Romeo...etc...


With small details adjusted on the Mercedes 540 spinne ( fake )...new steering wheel, removed the side mirrors, put new windshields and also added the characteristic Mercedes emblem on the front.
 

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View attachment 1272918
Change clutch MAX_TORQUE to 330 in drivetrain.ini. Or in essence the maximum torque the car produces. Good to keep it around the max the car produces and not just throw in say 1000 so it keeps it realistic with the ability to slip some.

The center spring strength maybe a bit harder to fix seeing as I'm not at the rig and can't look at the geometry.
Thanks for the tip. After trying the Velo v1.1 I deleted it and kept the RMi version, which is much better.
hmm... I have a complete physics rework in a WiP, I wonder how it compares
 
FFB centerspring is much too strong and the clutch is too weak. Going from 3rd to 4th it can't cope with the power and just slips.
Which was also the issue in the previous version. Not sure what has changed over v1.0.
Just sent him a message and he will answer. He did also on my request, published, a grand prix Mercedes SSK version, without lights and fenders, after I contacted him.
 
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Hi, does anyone know of the Mclaren and Lotus skins for the 1986 RSS car, looks like they have all been done on RD apart from these 2 to complete the season

Thanks
I’m also looking for these two.
Now before anyone says “but there’s already a Kunos Lotus 98T!” - there is, but it’s very hard to BoP it sufficiently enough, where it competes with the RSS 1986 on all tracks. Sometimes it’s on a par, other times it’s too OP and at others it’s too slow.
 
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Updated link here

Where does the ext_config file need to be put

Thanks

I’m also looking for these two.
Now before anyone says “but there’s already a Kunos Lotus 98T!” - there is, but it’s very hard to BoP it sufficiently enough, where it competes with the RSS 1986 on all tracks. Sometimes it’s on a par, other times it’s too OP and at others it’s too slow.
Looks like the Benetton download link has been removed from RD now if anyone has this one to please

Thanks
 
Hi folks! I'm working on a project at the request of a friend of mine but the engine I found on the internet is very lean and edgy. i'm talking about a 3-litre v8 toyota 300hp on a 1970 toyota 7. i'm not very good at 3d modeling can anyone help me out and work it out?

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engine01__44.PNG
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1689410670783.png



:bowdown::bowdown::bowdown:
 

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