Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,385 comments
  • 37,679,939 views
Is it possible to graphically offset the wheelbase ingame from the value specified in suspension.ini?
The Graphics_Offset section there only works for the x-axis (trackwidth). I would need an offset in the z-axis, front and rear independently (just moving the car body in the car.ini lets me center one axle in the wheelarch, but then the respective other one is always off)
For clarification: for the physics side, i want to use the "realistic" wheelbase of ~2270mm, but the model ingame 'looks' correct with a wheelbase of ~2295+mm, so no matter how I shift the car body on the suspension, either the front on the rear wheels will be too far towards vehicle center when seen from a side profile.
 
check the road material for an entry in ext_config, if you find it with a CULL_MODE=OFF etc, try disable and recheck
Can't find anything related...
It's often related to the VAO patch. Try removing that from the folder temporarily, test and see if that changes anything.
No VAO patch inside either.
Thing is, I noticed that ACTK has placed the same track on his site, downloaded it from there and there is no issue with the road surface.

actk_version.png


No idea why since I compared both versions and found out they are exactly the same (Thumbs.db inclusive) :D


Downloaded the track again from @DaBaeda link above, installed and yes the stripes/moiree is still cheerfully present.
 
you make me curious: in which way does the AI change the gear ratio when reaching max speed? because if the new ratio allows higher max speeds it should solve my slow AI on Mulsanne straight...
This idea is poorly implemented, because when the AI changes the gear ratio, the RPM goes down and the engine just doesnt have enough RPM (power) to achieve more speed, so for each car i edited gear ratios that +/- correspond to the real values and "disabled" the ability for AI to change gear ratios. And yes, many do not notice this, because it is only noticeable on very fast tracks, for example, Sarthe without chicanes.
 
Hi. I need your help...
Does anyone have fast(er) AI files for rt_bathurst suitable for GT3 cars? I use the layout_12h_2023 extension from Pyyer and they are very slow, especially through the esses. With 100% difficulty they are 3 secs slower than me
Just tried it out in the pyyer extension and the GT3 one works well. the V8 ai could therefore be used in the regular ai

Any idea why the track surface looks like this (the diagonal stripes and 'moiree' further away). The pattern changes depending on the time of day but is always there and while moving it gets blurry.
Or is it some setting in CSP maybe ? Any help is welcome.
EDIT: downloaded from another source to check and there I don't have this issue.
I also have quite heavy flickering on billboards and tire walls.

View attachment 1274603

Otherwise the track looks nice, but there is no such thing as distant mountain ridges around the track IRL.

While I'm at it: logo and sections file:

View attachment 1274602
cant answer the graphic issue, but so correct on the hills in background. A quick look on google maps satellite view shows this. Like Tony Quinn's Highlands Motorsport park, Qld raceway has google street view all around the track which really is a big asset for track building.

edit apologies to moderators, while reading the forum and replying to individual posts at the time, using multi quote didnt work as I was unaware I would be commenting on any posts in the future, going back to edit later ends up leaving posts that are unable to be deleted.
 
Last edited:
shi
Thanks for releasing the mod.

Problems:
AI does not shift up.
Change the [GEARS] item in ai.ini as follows
Code:
[GEARS]
UP=9450

Hm.. I have version 3 of the ai.ini, and it does use this value.

I am having issues with the AI not running at full speed, however.
 
[FREE RELEASE] Renault Megane RS'06 Tribute Edition
View attachment 1274414
Features

Custom Shaders Patch 1.78+ [best look on 1.80+ & Pure 0.180]

  • Extra A = Roof-light
  • Brake_FX [Brake heat simulation Functional] >>>> you need to activate BrakeFX in csp in order to work<<<
  • RainFX Ready [Wipers Functional] Behind wiper broken due to a road rage
  • Refraction Turn Signals
  • Baked Headlights
  • Car stereo Pioneer Kenwood Ez500 - Remodeled knobs and remade textures + Shaders. Original Credits : pandi3189
  • Paints By davey.1989
There's a lot to like about this mod but a few basic errors are locked behind encryption.
Does the modder post here?
He said he's open to bug reports and will fix things if he knows about them, but it seems like you have to pay via Patreon to join his Discord.
Can't see any normal free way to contact him, like in the good old days before breathing cost money.
 
Last edited:
What's the reasoning behind the download folder being named 'content'?
Why not ? It's the install tree. Just unzip content into the assetto corsa folder and it does all the rest for you.
and @MR SKINS

It's important because, after downloading several mods, I go to my Download folder to find this.

Capture.JPG


You win a prize if you can identify these mods for me.

You win an even bigger prize if you can tell me how to find a specific mod that is named this way among thousands of files in my installed-downloads archives.

Of course I have to remember to either check the filename before it's downloaded, or go through the process of opening each one to figure out what it is and rename it---if I can, ie. skin folders with no directory structure. If I can't, then I have to remember and backtrack to figure out what they are, or just move them to the trash.

But... I'd rather be spending all that time enjoying new mods.

Sharing awesome mods is great... just take a moment to "package" and name them correctly.
 
Last edited:
Is it possible to graphically offset the wheelbase ingame from the value specified in suspension.ini?
The Graphics_Offset section there only works for the x-axis (trackwidth). I would need an offset in the z-axis, front and rear independently (just moving the car body in the car.ini lets me center one axle in the wheelarch, but then the respective other one is always off)
For clarification: for the physics side, i want to use the "realistic" wheelbase of ~2270mm, but the model ingame 'looks' correct with a wheelbase of ~2295+mm, so no matter how I shift the car body on the suspension, either the front on the rear wheels will be too far towards vehicle center when seen from a side profile.
Have to modify it in 3d software. There's an option in CM showroom, but that's only for showroom specific


i do find it funny how many mods have incorrect scaling applied lmao. like that m1 from pc2 or wherever is too large i believe
 
random Assetto / CSP tip #872

When switching CSP versions...
1. close CM
2. backup all .ini files in Users\your_username\Documents\Assetto Corsa\cfg\extension
3. delete all .ini files
4. start CM
5. configure CSP settings if needed (use values from your backup if customized)
6. enjoy less bugs and more consistent/stable gameplay!

note: this has fixed many issues for me in the past, recently a random black screen/freeze on loading track
 
Last edited:
Have to modify it in 3d software. There's an option in CM showroom, but that's only for showroom specific


i do find it funny how many mods have incorrect scaling applied lmao. like that m1 from pc2 or wherever is too large i believe
Ah dang it. Might have to look into 3D modelling after all. Thanks for the answer!
 
Just tried it out in the pyyer extension and the GT3 one works well. the V8 ai could therefore be used in the regular ai
Thanks, that's exactly what I was looking for!
 
Anyone happens to have this 2013 Ford Mustang Boss 302 GT4? I remember downloading it a long time ago then shortly deleting afterwards. Years later i'm trying to reinstall it, but the download link is no longer working.


View attachment 1274828

Also that Saleen SR! Yes my soul needs that!
It should be the sdd's mustang gt4, If you search patiently you should be able to find it.
 
Can't find anything related...

No VAO patch inside either.
Thing is, I noticed that ACTK has placed the same track on his site, downloaded it from there and there is no issue with the road surface.

View attachment 1274731

No idea why since I compared both versions and found out they are exactly the same (Thumbs.db inclusive) :D


Downloaded the track again from @DaBaeda link above, installed and yes the stripes/moiree is still cheerfully present.
There are a lot of messed up vertex normals.
I get for example this by driving by:
1690204738166.png

1690204786454.png

Very annoying. :(
@DaBaeda I fixed a lot of that messy stuff. If you like, I can share it with you?
1690205061114.png
 
After almost a year I've been chilling here & there. View attachment 1114289View attachment 1114288 Also been reflecting on my work and what's next, but now...

View attachment 1114290

I'm coming back with more, here's a preview of what's yet to come from me, than again action speaks louder than words so, I'm getting back to work on these skins. Also for those who don't know, I've updated my C5.R skin pack, 1997 FIA GT pack recently and Uploaded the JGTC AE86 to race department.

-Thanks for those of you who support me and these skins 😀
Updated C5.R skins

Updated 1997 FIA GT skins

BP Apex JGTC AE86
I just discovered that you had been working on something related to the JLOC Diablo JGT-1! Is this something that'll be available for the public to download in the future or not?
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back