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Why not ? It's the install tree. Just unzip content into the assetto corsa folder and it does all the rest for you.What's the reasoning behind the download folder being named 'content'?
Why not ? It's the install tree. Just unzip content into the assetto corsa folder and it does all the rest for you.What's the reasoning behind the download folder being named 'content'?
Can't find anything related...check the road material for an entry in ext_config, if you find it with a CULL_MODE=OFF etc, try disable and recheck
No VAO patch inside either.It's often related to the VAO patch. Try removing that from the folder temporarily, test and see if that changes anything.
This idea is poorly implemented, because when the AI changes the gear ratio, the RPM goes down and the engine just doesnt have enough RPM (power) to achieve more speed, so for each car i edited gear ratios that +/- correspond to the real values and "disabled" the ability for AI to change gear ratios. And yes, many do not notice this, because it is only noticeable on very fast tracks, for example, Sarthe without chicanes.you make me curious: in which way does the AI change the gear ratio when reaching max speed? because if the new ratio allows higher max speeds it should solve my slow AI on Mulsanne straight...
Hi. I need your help...
Does anyone have fast(er) AI files for rt_bathurst suitable for GT3 cars? I use the layout_12h_2023 extension from Pyyer and they are very slow, especially through the esses. With 100% difficulty they are 3 secs slower than me
cant answer the graphic issue, but so correct on the hills in background. A quick look on google maps satellite view shows this. Like Tony Quinn's Highlands Motorsport park, Qld raceway has google street view all around the track which really is a big asset for track building.Any idea why the track surface looks like this (the diagonal stripes and 'moiree' further away). The pattern changes depending on the time of day but is always there and while moving it gets blurry.
Or is it some setting in CSP maybe ? Any help is welcome.
EDIT: downloaded from another source to check and there I don't have this issue.
I also have quite heavy flickering on billboards and tire walls.
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Otherwise the track looks nice, but there is no such thing as distant mountain ridges around the track IRL.
While I'm at it: logo and sections file:
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Well I guess he has to do something to put his name all over the credits...No VAO patch inside either.
Thing is, I noticed that ACTK has placed the same track on his site, downloaded it from there and there is no issue with the road surface.
Well...no... there's no ACTK stamp anywhere in sight...Well I guess he has to do something to put his name all over the credits...
Thanks for releasing the mod.
Problems:
AI does not shift up.
Change the [GEARS] item in ai.ini as follows
Code:[GEARS] UP=9450
Hm.. I have version 3 of the ai.ini, and it does use this value.
I am having issues with the AI not running at full speed, however.
There's a lot to like about this mod but a few basic errors are locked behind encryption.[FREE RELEASE] Renault Megane RS'06 Tribute Edition
View attachment 1274414
Features
Custom Shaders Patch 1.78+ [best look on 1.80+ & Pure 0.180]
- Extra A = Roof-light
- Brake_FX [Brake heat simulation Functional] >>>> you need to activate BrakeFX in csp in order to work<<<
- RainFX Ready [Wipers Functional] Behind wiper broken due to a road rage
- Refraction Turn Signals
- Baked Headlights
- Car stereo Pioneer Kenwood Ez500 - Remodeled knobs and remade textures + Shaders. Original Credits : pandi3189
- Paints By davey.1989
[FREE RELEASE] Renault Megane RS'06 Tribute Edition | Hijacked
Get more from Hijacked on Patreonwww.patreon.com
What's the reasoning behind the download folder being named 'content'?
and @MR SKINSWhy not ? It's the install tree. Just unzip content into the assetto corsa folder and it does all the rest for you.
Have to modify it in 3d software. There's an option in CM showroom, but that's only for showroom specificIs it possible to graphically offset the wheelbase ingame from the value specified in suspension.ini?
The Graphics_Offset section there only works for the x-axis (trackwidth). I would need an offset in the z-axis, front and rear independently (just moving the car body in the car.ini lets me center one axle in the wheelarch, but then the respective other one is always off)
For clarification: for the physics side, i want to use the "realistic" wheelbase of ~2270mm, but the model ingame 'looks' correct with a wheelbase of ~2295+mm, so no matter how I shift the car body on the suspension, either the front on the rear wheels will be too far towards vehicle center when seen from a side profile.
speaking of ACTK stuff - There's a 'Brands Hatch 90s', where did that come from?Well I guess he has to do something to put his name all over the credits...
Finally, someone is working on a Saleen SR!
I love the shin tracks, they're beautiful too.And it looks terrible compared to what shin, rmi or rainmaker make. As it always does whenever EASY does something track-related.
Where can I find this track!? The slink here of Sharemods is not available anymore!F1 TV camera and track skin update
for vhe_hockenheim
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link:https://www.racedepartment.com/downloads/f1-tv-camera-and-track-skin-for-vhe_hockenheim.52040/
Try @Breathe list:Where can I find this track!? The slink here of Sharemods is not available anymore!
Can you please re-upload this track!?here is the vhe_hockenheim:
https://mega.nz/file/uxlAQLAB#hftBWjCRRVcO3y9MA-c0CKu8e7vDhHa0cX8FNhWZ-JE
Try @Breathe list:
You're not doing it right then. Link from @Breathe list:Tried it, but the link to/in GTplanet (mediafile) is not working anymore!
Ah dang it. Might have to look into 3D modelling after all. Thanks for the answer!Have to modify it in 3d software. There's an option in CM showroom, but that's only for showroom specific
i do find it funny how many mods have incorrect scaling applied lmao. like that m1 from pc2 or wherever is too large i believe
Thanks, that's exactly what I was looking for!Just tried it out in the pyyer extension and the GT3 one works well. the V8 ai could therefore be used in the regular aiRT_Bathurst V8s and GT3 AI
AI suitable for v8s or GT3s for the RT-Bathurst. simple to install, place the contents of the chosen car type into the rt_bathurst folder in tracks. i've used the GT3 ai in the lower single seater classes, such as Legions Tatuus series cars.www.gtplanet.net
It should be the sdd's mustang gt4, If you search patiently you should be able to find it.Anyone happens to have this 2013 Ford Mustang Boss 302 GT4? I remember downloading it a long time ago then shortly deleting afterwards. Years later i'm trying to reinstall it, but the download link is no longer working.
AC 2013 Ford Mustang Boss 302 GT4 v1.16 - Hungarian SimWorld - Friss hírek a nap 24 órájában!!!
Az Assetto Garage gárdája készítette el a játékhoz a 2013-as Ford Mustang Boss 302 GT4-et...www.hsw.hu
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Also that Saleen SR! Yes my soul needs that!
Its based on the real one!!Meanwhile... I laughed a lot with this "Arm Cast + Broken Teeth" skin and the reason for its existence...
View attachment 1274799
... I LOVE this kind of sense of humor...
There are a lot of messed up vertex normals.Can't find anything related...
No VAO patch inside either.
Thing is, I noticed that ACTK has placed the same track on his site, downloaded it from there and there is no issue with the road surface.
View attachment 1274731
No idea why since I compared both versions and found out they are exactly the same (Thumbs.db inclusive)
Downloaded the track again from @DaBaeda link above, installed and yes the stripes/moiree is still cheerfully present.
I just discovered that you had been working on something related to the JLOC Diablo JGT-1! Is this something that'll be available for the public to download in the future or not?After almost a year I've been chilling here & there. View attachment 1114289View attachment 1114288 Also been reflecting on my work and what's next, but now...
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I'm coming back with more, here's a preview of what's yet to come from me, than again action speaks louder than words so, I'm getting back to work on these skins. Also for those who don't know, I've updated my C5.R skin pack, 1997 FIA GT pack recently and Uploaded the JGTC AE86 to race department.
-Thanks for those of you who support me and these skins 😀
Updated C5.R skins
GOLD3N's Corvette C5.R (Corvette Racing) Skin Pack
Update 2.7.0 - New Light Configuration Options - New Headlamps Covers (Some Are Not Suppose To Light Up) - Corrected Rim Color On Silvers Cars And Test Cars - Anniversary #3 And #4 Wheel Change - #53 Minor Fixes And Changed Wheels - Minor Fixes...www.racedepartment.com
Updated 1997 FIA GT skins
GOLD3N's 1997 FIA GT Skin Pack
I put about a week into this pack, this is my first time making assetto skins, some of these are not accurate but their close enough, im not a professional at all. I would like to do more in the future too, im a big FIA GT and BPR GT fan, so i...www.racedepartment.com
BP Apex JGTC AE86
1999 BP Apex Trueno (AE86) JGTC GT300 Skin
Uploaded this skin about a year ago on GT Planet and now its here, enjoy. Also this is my first 8K skin.www.racedepartment.com