Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Anyone tried this yet?
Seems to use the V8Corsa fizix? Drives and sounds 100% like it. (that's not a bad thing imo).
Oops. Gone off RD.
 
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Bah! Missed the trick there, anyone working on Rome night from gran turismo 2?
I've been trying to extract/rip the original mesh from GT, but it's way out of my league.

It seems Rome Night wasn't based on any real roads, so even using Google Maps or lidar datas is not possible.

I have some reference materials if anyone needs it.
 
Bah! Missed the trick there, anyone working on Rome night from gran turismo 2?
Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.
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Some of the BZ cars were (and still are) my favourites in AC but I can't help noticing how stable the mod is round nords when side-by-side with the IRL car in your video. Is that just the camera view making it look like that or does it bob and weave about like the real car does?
Your video has made me wanna boot up AC and go back and try out some of his cars though. One of my all time Beto faves is his Focus RS MK2 Super Cup. That thing absolutely flies 😃
A little has to be atributed to the camera of course (put in on roof cam in replay for better comparioson). When driven in 1st person, the car bounces like any other in AC, but of course not as in real life. Which is ok IMO. AC physics can't handle actual shake. Cars that try to replicate this (crsh cars for example) loose grip more that they should which makes them undrivable.

Oh yes Focus is a beast up Pikes Peak for example. But maybe a better example of car with unrealistic grip level than the Viper. :)
 
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Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.
View attachment 1322056View attachment 1322055
Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.

Was it yourself that posted a video using screen capture, through an emulator for an El capitan remake some time ago?

Keep up the good work, I'm a top fan of your tracks!

I've been trying to extract/rip the original mesh from GT, but it's way out of my league.

It seems Rome Night wasn't based on any real roads, so even using Google Maps or lidar datas is not possible.

I have some reference materials if anyone needs it.
Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.

I think it was Nukedrop
 

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Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.

Was it yourself that posted a video using screen capture, through an emulator for an El capitan remake some time ago?

Keep up the good work, I'm a top fan of your tracks!


Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.

I think it was Nukedrop


If I remember well, the Rome night and Rome circuit and kinda far, they doesn't share any roads so making a common Rome Circuit that combine all the 3 generation of Rome would be great but not really relevant
 
... That shadow height problem was there before ? I see no reason why it would be related to the skidmarks shader. Maybe the shadow is projected too far high on the road surface. I have no idea if ext_config could solve that.
Errrr... I couldn't tell you if the problem happened before, sorry; perhaps I was hasty in suggesting that the cause is the new ext_config... I only had time to verify that the problem was reproduced with several cars, just when they start to roll through the skidding marks... Then my dear wife started yelling at me to come down to eat, that we were late to go to work... 😅

As soon as I can, I will try again with the original ext_config, to rule out causes.
I think that I speak for everyone, that this is the street circuit we all wait for Assetto Corsa...
Well, well... The long-awaited GT's Città di Aria also occupies a prominent place among the wishes of some of us... 😚
 
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A little has to be atributed to the camera of course (put in on roof cam in replay for better comparioson). When driven in 1st person, the car bounces like any other in AC, but of course not as in real life. Which is ok IMO. AC physics can't handle actual shake. Cars that try to replicate this (crsh cars for example) loose grip more that they should which makes them undrivable.

Oh yes Focus is a beast up Pikes Peak for example. But maybe a better example of car with unrealistic grip level than the Viper. :)
Yeah I did wonder if it was more down the camera than anything else, and also maybe a little bit of the AC physics restraints lol
Yeah that Focus is super grippy and not at all realistic but it's so much fun to drive
 
Seems like there's definitely some people here who have issues that are probably caused by their settings/game and not the mod.
I have no issues with this car in showroom or in game either.
EDIT: @Beezer215 Thanks for my poo 🫣 😘
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Could you please share your CSP settings as a preset? Tried disabling a bunch of stuff but with CSP render enabled for previews a bunch of cars have cut off AO at the front. Disabling CSP for previews doesn't have this problem. Tried more CSP versions as well.
 
We have had a roughish model for some time in our group but thanks to JK1977, Peugeot 905 and I are working on a better version. 2006 AER model work is just about complete:


Animated winglets shown above and below but also shows work to be done on this skin and many more skins to be made. So if anyone is up for skinning please let me know.
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Hopefully this livery is on its way too! Would pretty much complete the late-2000's ALMS LMP field
 
Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.

Was it yourself that posted a video using screen capture, through an emulator for an El capitan remake some time ago?

Keep up the good work, I'm a top fan of your tracks!


Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.

I think it was Nukedrop

GT2 (and GT1) doesn't work as a "normal" 3d game: the scene or the track, which is what we want to use, isn't loaded in its entirety at the same time, differently from how is done in newer games. Ninjaripper doesn't work, the 3D Screenshot in Avocado either, the original track files are in a Polyphony proprietary format. There's a GT1 track viewer, but doesn't work with GT2 tracks; I'll send any Rome Night stuff related in a zip folder, I still need to buy some GT2 japanese books but I think there's just not much infos anywhere.

It's easier (but not easy) to get your hands on a 3d file from GTPSP and then showe it to AC, if we speak about pre-PS3 era GT titles. I think I saw a GT1 converted Trial Mountain, but the forum hosting that thread (Xentax?) should be now gone, unfortunately.

@pk3r72owns can I send you a PM?
 
Could you please share your CSP settings as a preset? Tried disabling a bunch of stuff but with CSP render enabled for previews a bunch of cars have cut off AO at the front. Disabling CSP for previews doesn't have this problem. Tried more CSP versions as well.
Check your inbox
 
anyone tried this LHD mod for the Kunos Toyota AE86 Tuned?
https://www.racedepartment.com/downloads/left-side-steering-wheel-toyota-ae86-tuned-add-on.66446/

I did and now my this mod is broken (complains about LODs and doesn't launch)...
Can someone please zip the original untouched Kunos version for me and share it somewhere? Thx! in advance! (don't wanna do a steam repair for this)

edit : I've restored it from a backup... (be warned! )
and in all fairness, I refrained from using the installer, and copied over the files in the exe manually (using 7zip) into the original ks_toyota_ae86_tuned folder. That is what skrewed up the car.
When I restored a backup and used the installer executable instead, it didn't ruin the original mod (but it also didn't give me a LHD version.)
 
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Errrr... I couldn't tell you if the problem happened before, sorry; perhaps I was hasty in suggesting that the cause is the new ext_config... I only had time to verify that the problem was reproduced with several cars, just when they start to roll through the skidding marks... Then my dear wife started yelling at me to come down to eat, that we were late to go to work... 😅

As soon as I can, I will try again with the original ext_config, to rule out causes.
Ah, blaming it on the wife... classic :cool:

I tried with both, the "new" config and the "original" one :

The original :
Screenshot_ac_legends_gtc_shelby_cobra_comp_fuji68_24-0-124-22-44-9.jpg


The new :
Screenshot_ac_legends_gtc_bizzarrini_5300_fuji68_24-0-124-22-40-3.jpg


(cars are from the ACL GTC's pack, I checked on several ones to be sure so pretty trustable)

Unfortunatly it appears the problem is not new. And I don't know how to solve it...
 
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Right window isn't transparent and the headlights are very faint (at night).
Even the SDD is a better version.
Agreed, tried it and its current state this mod is inferior to the Sim Dream one.

Even the driving/physics feels worse (way too easy to drive, seems on rails and braking without having ABS doesn't feel right).
 
Agreed, tried it and its current state this mod is inferior to the Sim Dream one.

Even the driving/physics feels worse (way too easy to drive, seems on rails and braking without having ABS doesn't feel right).
It seems to have exactly the same mesh as the Sim Dream car (with exactly the same errors).
Don't Sim Dream claim to scratch-build their cars these days?
If true, then the Vencialo car is highly suspect, unless it was used under licence.
 
Lexus RC F WEC #78 & #87...
  • there's 50 MSM logos on the web (MSM designs logos), none the right one. I picked one. Google MSM design, some cool stuff if yer into logo design)
  • I couldn't find the big wing either, so I made one. I think that's another MSM thing.

  • Now updated to Qatar Race liveries. Didn't use the Terra Real Estate logo. Couldn't find it. Too ugly to create. (Probably gone for next race ;) ).
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