Civic 3000hp should be banned?

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It's unrealistic and immature IMO


Reasons for it being banned aside for the moment, the above is not necessarily true. The hybrids that have been coming out of late are within real world numbers that have already been achieved by tuning companies.

Heck, there a some road legal cars with over 2000HP, so Supra's and Viper's that have been hacked to 1200HP, or engine swapped Silvia's with RB26 engine's is realistic to me, and not something that just any child would do.
 
I havent read the entire thread, even last page lol

but i was racing in a 550pp i usualy go, and there was a Lancer, i dont know how much power it had but it was really fast on the straight, i had the TVR speed 6 wich is one of the fastest straight line car at 550pp and he left me in the dust, he was slowing down later and he denied using an hybrid... it was obvious...

The thing is the limit was set to 550pp, did they finaly hacked the PP limit as well?

I have no idea how it happened, the room was set to 550pp, but it was an hybrid no doubt about it, i should have saved the replay.


I dont mind people wanting hybrids to run offline i used hybrids in GT3 ,
or include a filter in the game to exclude hybrids from a room....

the guy was denying using one, he was overtaking me like i was standing still lol he always slowed down when getting closer to someone to make it look legit.

his psn was something like ______

If this was anyone else I'd be skeptical. When it's the Ring Master reporting this, I sit up and take notice. This isn't good and it's what I've been on about and no one listens, except for a couple of people anyway...:sly:

Oh and Mike, you should take out that name you posted, GTP frowns on posting the names of other players from Open lobbies because there's no way to verify anything...FYI
 
Reasons for it being banned aside for the moment, the above is not necessarily true. The hybrids that have been coming out of late are within real world numbers that have already been achieved by tuning companies.

Heck, there a some road legal cars with over 2000HP, so Supra's and Viper's that have been hacked to 1200HP, or engine swapped Silvia's with RB26 engine's is realistic to me, and not something that just any child would do.

You're cherry picking the parts of the hack that might be realistic and I agree, I think engine swaps would be a great idea for GT5 and some wild mods like 1200 hp cars, maybe with something in there where the engine randomly blows up or something like that, or it wears out faster, for more realism. I'd like to see drag racing, with special drag mods available like fully blown 7 litre V8's with crazy HP numbers, full drag racing tires etc.

There's a lot of stuff I'd like to see, but I want it to come from PD, where it's controlled and planned for within the parameters of the game, not from hackers who don't give a rat's 🤬 about the integrity of the game. It didn't matter in GT1-4 because it wasn't online. Now that it's online it's a whole different story. The integrity of the game and the entire series is on the line at this point.

I applaud the ingenuity of the guys that came up with this, and I hope it prompts PD to make some positive changes to the game along these lines. But my guess is, they'll figure out a way to patch it without consequence to the guys that are already using it. If they even just ban it from online racing and TT's that's enough to satisfy just about anyone in my opinion.
 
There's a lot of stuff I'd like to see, but I want it to come from PD, where it's controlled and planned for within the parameters of the game, not from hackers who don't give a rat's 🤬 about the integrity of the game. It didn't matter in GT1-4 because it wasn't online. Now that it's online it's a whole different story. The integrity of the game and the entire series is on the line at this point..

👍 +1

We can't ignore the fact that many of these people who create & use hacks, are not just "enthusiasts" who seek to mod the game in interesting ways, but also much of the time, with the intention of subverting the enjoyment of others.

It is a whole different story when it's multiplayer with other real people, and takes on another dimension of usage.

Especially considering my spouse was just telling me that from what he read, the next Gran Turismo is supposed to be very "socially oriented", and heavily toward the online multiplayer than even GT5.

Or maybe he's biased because he said, "Like I'm going to want the ability to *tweet* a video of my race from inside the track :rolleyes:"
:lol:

I kind of liked the sound of that myself. :guilty: 💡 ha ha ha

Boop Boop Tweet Tweet

OTOH, IMHO more social will mean more opportunities for the anti-social as well! :crazy: :( :lol:
 
You're cherry picking the parts of the hack that might be realistic and I agree, I think engine swaps would be a great idea for GT5 and some wild mods like 1200 hp cars, maybe with something in there where the engine randomly blows up or something like that, or it wears out faster, for more realism.

There's a lot of stuff I'd like to see, but I want it to come from PD


Same. I really hope PD take the positives from this and see we want further tuning options. Power numbers across the range are pretty limited, and engine/chassis/drivetrain swaps would be a dream. With that though, I hope they wouldn't restrict this option too much, obviously you can't whack an F1 engine in a 2CV in real life, but something like a 2JZ in the new GT86/Turbo Scooby engine and drivetrain in a BR-Z should be possible.

Not only would it expand the game and it's life span massively, but online you would see a great collection tuned/converted cars and have some extraordinary races in PP/HP/weight rooms, and that's where a market place would be handy too. The ability to build and sell these cars would give the community a lifetime of gameplay.

Other games have provided this for years, PD needs to bring this to the table for GT6.
 
Same. I really hope PD take the positives from this and see we want further tuning options. Power numbers across the range are pretty limited, and engine/chassis/drivetrain swaps would be a dream. With that though, I hope they wouldn't restrict this optio too much, obviously you can't whack an F1 engine in a 2CV in real life, but something like a 2JZ in the new GT86/Turbo Scooby engine and drivetrain in a BR-Z should be possible.

Not only would it expand the game and it's life span massively, but online you would see a great collection tuned/converted cars, and that's where a market place would be handy too.

Other games have provided this for years, PD needs to bring this to the table for GT6.

Well the License for cars or car companies wont really like a 787B engine in a Peugot....
 
The realistic hybrids heavily outweigh the unrealistic ones, now. Everyone complained when GT was not making the power like old GT's (1099 hp supra from Granturismo 2) now that we have that power, I really don't see the use of complaining. I completely stopped using unrealistic cars, Even my civic has real world power now. So there you have it, all we wanted was real world performance figures, and now we are getting them.
 
Congratulations TheProdigy, due to your repeated advertising, there's now at least one more person who will likely obtain the car you're trying to get banned.

@Adrenaline -

Hey dude, If there is some kind of illegal jiggery pokery going on, then I'm not interested. If it was some kind of a glitch then maybe I would have been.
I also wouldn't have dreamt about using online either. I personally wouldn't see the point in using something like that against "normal" cars.

I don't want to portray myself as one of these cheating/hack mo-fo's!

:)
 
To me all these hybrid cars are just fun and nothing more....
I dont use them in online, anyway just offline fun
 
The realistic hybrids heavily outweigh the unrealistic ones, now. Everyone complained when GT was not making the power like old GT's (1099 hp supra from Granturismo 2) now that we have that power, I really don't see the use of complaining. I completely stopped using unrealistic cars, Even my civic has real world power now. So there you have it, all we wanted was real world performance figures, and now we are getting them.

The real problem is online, if people like 10000000hp car offline why should i or anyone should be annoyed, good thing theres faster but controllable car though

personaly i prefer seeing a 3000hp Lancer in a lobby rather than a Lancer with may be 50hp more than it would normaly be able to use at 550pp, or less weight than it would normaly use... just enought to give an advantage to the user over everyone, but difficult to see if he is really talented, or cheating.
 
a Lancer with may be 50hp more than it would normaly be able to use at 550pp, or less weight than it would normaly use...

At this point it seems unlikely. That is much harder to do than just editing power.
 
It's not more difficult to create hybrids with an exact specified hp.

They won't have any PP advantage though. A 500 hp Lancer is going to have the PP of a 500 hp Lancer. That is what I was talking about, you can't edit PP directly.
 
They won't have any PP advantage though. A 500 hp Lancer is going to have the PP of a 500 hp Lancer. That is what I was talking about, you can't edit PP directly.

True, PP is relative to a mix of factors, adjusting HP adjusts PP too.
And there is no way of making fixed pp numbers.

Cheers :cheers:
 
At this point it seems unlikely. That is much harder to do than just editing power.

I meant regardless of the PP if they can bypass that and enter cars that faster but hard to say if they are fast or using hybrids. Anyway we will see what happen i wont spend anymore time complaining about it. :)
 
How about adding multiplier effect of non PP upgrades, like carbon drive shaft, flywheel semi racing, clutch twin plate, then swapping chassis from better handling/grip car but have lower base PP.

For example, Lancer Evo like what Mike encounter, what if the car has a chassis from lower PP tier 4wd car, like Galant VR4 ( at least 10/ to 20 base PP less ), but engine from GTR, and lots of muliplier of carbon drive shaft, flywheel and clutch ( we know these non PP upgrades have subtle effect on acceleration and shift speed ) - if the effect is multiplied by 50, God knows how fast the car can accelerate without causing side effects like loss of grip due to higher torque or HP.
 
I don't see why you would be able to keep adding carbon drive shafts to a car and keep receiving the benefits from it. They provide a fixed benefit, and you can only equip one of them because there would only be one space for them.
 
I think it may be possible, after all, carbon drive shaft is only a parameter modifier in the car statistics, I am fairly certain it can be added more than once and the added effect will also increase, just like adding HP with multiple engine instances, that's how X1 could get 100K HP right ?
 
I have no idea how it happened, the room was set to 550pp, but it was an hybrid no doubt about it, i should have saved the replay.


I dont mind people wanting hybrids to run offline i used hybrids in GT3 ,
or include a filter in the game to exclude hybrids from a room....

the guy was denying using one, he was overtaking me like i was standing still lol he always slowed down when getting closer to someone to make it look legit.



If this lancer you saw was the Lancer Evolution X GSR P.P '07 Then it was a Hybrid no doubt, There is one with 3349hp and 357kgfm of Torque ( I think that converts to 2,582 ft pounds) at 556PP add on 79KG of ballast and PP drops to 550.

I have mine set to be fully power limited with all performance parts removed and it has 1129hp and 262 kgfm of torque @ 691PP.

No idea why the PP goes up when you remove the power.
But I think we all know the PP system and formula is a little weird (maybe broken to begin with) when it strugles to deal with non hybrid cars like the Speed 12 TVR and that other race car (Gillit Vertigo?) where they gained PP with lower power.
And these hybrids just further expose or exploit either intentionally or unintentionally the flaws in the PP system.
 
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If this lancer you saw was the Lancer Evolution X GSR P.P '07 Then it was a Hybrid no doubt, There is one with 3349hp and 357kgfm of Torque ( I think that converts to 2,582 ft pounds) at 556PP add on 79KG of ballast and PP drops to 550.

I have mine set to be fully power limited with all performance parts removed and it has 1129hp and 262 kgfm of torque @ 691PP.

No idea why the PP goes up when you remove the power.
But I think we all know the PP system and formula is a little weird (maybe broken to begin with) when it strugles to deal with non hybrid cars like the Speed 12 TVR and that other race car (Gillit Vertigo?) where they gained PP with lower power.
And these hybrids just further expose or exploit either intentionally or unintentionally the flaws in the PP system.

Yes it was that model of Lancer.
 
Well, the good thing is, it is a kind of PP system glitch then, not an actual PP hack.

Power curve could be a huge factor in terms of performance points, any chance that Lancer has a very punctual peak power curve otherwise having pretty flat low power?
 
I think it may be possible, after all, carbon drive shaft is only a parameter modifier in the car statistics, I am fairly certain it can be added more than once and the added effect will also increase, just like adding HP with multiple engine instances, that's how X1 could get 100K HP right ?

Unless they changed how it was for GT2, GT3, GT4 and (I'm pretty sure) GTPSP, it's a parameter modifier that is represented by a specific part category on a car, where the part is either equipped or not.
 
If this lancer you saw was the Lancer Evolution X GSR P.P '07 Then it was a Hybrid no doubt, There is one with 3349hp and 357kgfm of Torque ( I think that converts to 2,582 ft pounds) at 556PP add on 79KG of ballast and PP drops to 550.

I have mine set to be fully power limited with all performance parts removed and it has 1129hp and 262 kgfm of torque @ 691PP.

No idea why the PP goes up when you remove the power.
But I think we all know the PP system and formula is a little weird (maybe broken to begin with) when it strugles to deal with non hybrid cars like the Speed 12 TVR and that other race car (Gillit Vertigo?) where they gained PP with lower power.
And these hybrids just further expose or exploit either intentionally or unintentionally the flaws in the PP system.

I was going to ask someone to list the PP levels of some of these cars and it seemed kind of odd that almost no one mentioned what the PP levels were with all the back and forth. Now it starts to make sense. Obviously there is more than one car, the X1, that has a PP issue.
 
I was going to ask someone to list the PP levels of some of these cars and it seemed kind of odd that almost no one mentioned what the PP levels were with all the back and forth. Now it starts to make sense. Obviously there is more than one car, the X1, that has a PP issue.

Here is a PP list of the Hybrid cars I have so far,

*(P) "Botched/Sabotaged" Acura NSX '91 - 15,656 BHP 987pp w/15210hp
*(P) BMW M5 '08 - 1,032 BHP 619pp
*(P) Chevrolet Corvette ZR1 (C6) '09 - 8,536 BHP
896pp w/6771hp
(S) Chevrolet Silverado SST Concept '02 - 1,869 BHP
(S) Daihutsu Midget II D Type '98 - 1,312 BHP
(S) Daihutsu Midget II D Type '98 - 6,143 BHP
*(S) DMC DeLorean S2 '04 - 12,320 BHP 927pp w/9089hp
*(P) Dodge Viper SRT10 ACR '08 - 1,280 BHP 666pp
*(P) Ferrari Enzo Ferrari '02 - 1,144 BHP
658pp
(P) Fiat 500 F '68 - 7,625 BHP
(P) "Invisible" Fiat 500 F '68 - 16 BHP
*(S) Ford GT '02 - 1,116 BHP 670pp
*(S) Gran Turismo Formula Gran Turismo - 2,396 BHP
984pp w/2282hp
(P) Gran Turismo PDI Racing Kart 100 - 230 BHP
(P) Gran Turismo PDI Racing Kart 100 - 375 BHP
(P) Gran Turismo PDI Racing Kart 100 - 394 BHP
(P) Gran Turismo Red Bull X2010 - 102,047 BHP
(P) High End Performance G37 - 1,261 BHP
*(P) High End Performance G37 - 8,322 BHP 937pp w/7212hp
*(P) Honda Civic Type R (EK) '97 - 3,188 BHP 779pp w/3286hp
*(P) Honda CR-Z α '10 - 1,308 BHP 664pp
*(P) Honda Integra Type R (DC5) '04 - 315 BHP (Drivetrain swap to FR)
518pp w/387hp
(S) Jay Leno Tank Car '03 - 44,170 BHP
*(P) Lamborghini Murciélago LP 670-4 Superveloce '09 - 1,238 BHP 680pp
*(P) Mazda Autozam AZ-1 '92 - 1,867 BHP 703pp
*(P) Mitsubishi Lancer Evolution X GSR P.P. '07 - 3,349 BHP 556pp
*(P) "Slammed" Nissan GT-R SpecV '09 - 1,244 BHP 694pp
*(P) Nissan GT-R SpecV '09 - 6,974 BHP 708pp
*(P) Nissan GT-R SpecV '09 - 19,525 BHP 862pp
*(P) Nissan Skyline GT-R V-Spec II (R32) '94 - 1,492 BHP 683pp
*(P) Nissan Skyline GT-R V-Spec II Nür (R34) '02 - 1,804 BHP 709pp
*(S) Nissan Silvia K's (S13) '91 - 587 BHP 646pp w/1188hp
*(P) Peugeot 307 CC Premium AVN '04 - 3,554 BHP 784pp
*(P) Renault Clio Renault Sport V6 24V '00 - 728 BHP 579pp
*(P) Toyota 86 GT '12 - 578 BHP
557pp
(P) Toyota Prius G '09 - 6,160 BHP
(S) Toyota Sports 800 '65 - 552 BHP
*(S) Toyota Sprinter Trueno GT-Apex (Shuichi Shigeno Version) '00 - 604 BHP 546pp w/689hp
(S) Toyota Supra RZ '97 - 1,089 BHP
*(S) Toyota Supra RZ '97 - 1,189 BHP 622pp w/1252hp
 
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