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That's hardly an argument that would make anyone want it to be even worse.
The fact that it has always been happening to the detriment of room quality does mean that it's not a new thing that the hybrids have caused, though.
That's hardly an argument that would make anyone want it to be even worse.
It's unrealistic and immature IMO
I havent read the entire thread, even last page lol
but i was racing in a 550pp i usualy go, and there was a Lancer, i dont know how much power it had but it was really fast on the straight, i had the TVR speed 6 wich is one of the fastest straight line car at 550pp and he left me in the dust, he was slowing down later and he denied using an hybrid... it was obvious...
The thing is the limit was set to 550pp, did they finaly hacked the PP limit as well?
I have no idea how it happened, the room was set to 550pp, but it was an hybrid no doubt about it, i should have saved the replay.
I dont mind people wanting hybrids to run offline i used hybrids in GT3 ,
or include a filter in the game to exclude hybrids from a room....
the guy was denying using one, he was overtaking me like i was standing still lol he always slowed down when getting closer to someone to make it look legit.
his psn was something like ______
Reasons for it being banned aside for the moment, the above is not necessarily true. The hybrids that have been coming out of late are within real world numbers that have already been achieved by tuning companies.
Heck, there a some road legal cars with over 2000HP, so Supra's and Viper's that have been hacked to 1200HP, or engine swapped Silvia's with RB26 engine's is realistic to me, and not something that just any child would do.
Oh and Mike, you should take out that name you posted
There's a lot of stuff I'd like to see, but I want it to come from PD, where it's controlled and planned for within the parameters of the game, not from hackers who don't give a rat's 🤬 about the integrity of the game. It didn't matter in GT1-4 because it wasn't online. Now that it's online it's a whole different story. The integrity of the game and the entire series is on the line at this point..
You're cherry picking the parts of the hack that might be realistic and I agree, I think engine swaps would be a great idea for GT5 and some wild mods like 1200 hp cars, maybe with something in there where the engine randomly blows up or something like that, or it wears out faster, for more realism.
There's a lot of stuff I'd like to see, but I want it to come from PD
Same. I really hope PD take the positives from this and see we want further tuning options. Power numbers across the range are pretty limited, and engine/chassis/drivetrain swaps would be a dream. With that though, I hope they wouldn't restrict this optio too much, obviously you can't whack an F1 engine in a 2CV in real life, but something like a 2JZ in the new GT86/Turbo Scooby engine and drivetrain in a BR-Z should be possible.
Not only would it expand the game and it's life span massively, but online you would see a great collection tuned/converted cars, and that's where a market place would be handy too.
Other games have provided this for years, PD needs to bring this to the table for GT6.
Well the License for cars or car companies wont really like a 787B engine in a Peugot....
Congratulations TheProdigy, due to your repeated advertising, there's now at least one more person who will likely obtain the car you're trying to get banned.
The realistic hybrids heavily outweigh the unrealistic ones, now. Everyone complained when GT was not making the power like old GT's (1099 hp supra from Granturismo 2) now that we have that power, I really don't see the use of complaining. I completely stopped using unrealistic cars, Even my civic has real world power now. So there you have it, all we wanted was real world performance figures, and now we are getting them.
a Lancer with may be 50hp more than it would normaly be able to use at 550pp, or less weight than it would normaly use...
At this point it seems unlikely. That is much harder to do than just editing power.
It's not more difficult to create hybrids with an exact specified hp.
They won't have any PP advantage though. A 500 hp Lancer is going to have the PP of a 500 hp Lancer. That is what I was talking about, you can't edit PP directly.
At this point it seems unlikely. That is much harder to do than just editing power.
I have no idea how it happened, the room was set to 550pp, but it was an hybrid no doubt about it, i should have saved the replay.
I dont mind people wanting hybrids to run offline i used hybrids in GT3 ,
or include a filter in the game to exclude hybrids from a room....
the guy was denying using one, he was overtaking me like i was standing still lol he always slowed down when getting closer to someone to make it look legit.
If this lancer you saw was the Lancer Evolution X GSR P.P '07 Then it was a Hybrid no doubt, There is one with 3349hp and 357kgfm of Torque ( I think that converts to 2,582 ft pounds) at 556PP add on 79KG of ballast and PP drops to 550.
I have mine set to be fully power limited with all performance parts removed and it has 1129hp and 262 kgfm of torque @ 691PP.
No idea why the PP goes up when you remove the power.
But I think we all know the PP system and formula is a little weird (maybe broken to begin with) when it strugles to deal with non hybrid cars like the Speed 12 TVR and that other race car (Gillit Vertigo?) where they gained PP with lower power.
And these hybrids just further expose or exploit either intentionally or unintentionally the flaws in the PP system.
I think it may be possible, after all, carbon drive shaft is only a parameter modifier in the car statistics, I am fairly certain it can be added more than once and the added effect will also increase, just like adding HP with multiple engine instances, that's how X1 could get 100K HP right ?
If this lancer you saw was the Lancer Evolution X GSR P.P '07 Then it was a Hybrid no doubt, There is one with 3349hp and 357kgfm of Torque ( I think that converts to 2,582 ft pounds) at 556PP add on 79KG of ballast and PP drops to 550.
I have mine set to be fully power limited with all performance parts removed and it has 1129hp and 262 kgfm of torque @ 691PP.
No idea why the PP goes up when you remove the power.
But I think we all know the PP system and formula is a little weird (maybe broken to begin with) when it strugles to deal with non hybrid cars like the Speed 12 TVR and that other race car (Gillit Vertigo?) where they gained PP with lower power.
And these hybrids just further expose or exploit either intentionally or unintentionally the flaws in the PP system.
That's really bad ... 550PP, 3349HP and 79kg ballast ... bad news for online racing ....
I was going to ask someone to list the PP levels of some of these cars and it seemed kind of odd that almost no one mentioned what the PP levels were with all the back and forth. Now it starts to make sense. Obviously there is more than one car, the X1, that has a PP issue.