How do you guarantee the accuracy of the simulation if you do that? I'd say you can't. It would be too complicated.
2 things...
1. Lucas Ordonez was also a Kart racer, not just a GT racer so he benefited from his experience in both sim racing and karting. Had he never karted before, his achievements would be even more impressive. iRacing had their own GT Academy type of event and their winner was a young kid who on his first real world trials at a track was not far off from the lap record.
2. I was at the 2007 Le Mans event. Here's a pic I took of La Sarthe's main straight:
And this was their tent in the 'inside village' area of the track, demoing off Forza 2 which happened to be across the road's GT demo.
I'd post a pic of Sony's booth but the picture file was corrupt
Microsoft also sponsored the factory Peugeot 908 LM car in 2007 with xbox360 logos:
which was eventually sponsored by Sony the following year(s) but MS kept at it with the 908 sponsorships
I also believe Microsoft sponsored a Nascar team.
GT being Sony's biggest franchise by a huge margin has spurred the company to sponsor motorsports events. I will 100% agree on Sony being far bigger in terms of motorsports sponsorships than Microsoft though.
The problem with present gaming-industry is, that it is going too fast. Casual player is the new term of mass gaming industry - unfortunately... I own PS3, Xbox360, even Nintendo´s (Wii, DSi) and I remember the superb Forza 2 physics, which - btw: was much more hardcore then in present FM3. The fact is that Microsoft decided how the new Forza franchise will look like, not T10. They prefer "motorsport experience for masses" - that´s why open lobby, hardcore physics is no longer included in Forza franchise (it will be probably the same in FM4).
The intentional marketing pressure on "casual player" content means much more money for Microsoft. As soon as Sony will do the same with PD (the GT will be changed forever). It will be next one from tenths motorsport game where "casual player/content" will be preferred. That means more gaming features, less driving experience.
I personally prefer the hardcore element of GT5, because it´s more about "driving then painting" and only (!) choice on consoles (all formats). The problem is that hardcore element is in minority (as we can see per example here at GTP forum). Most of the people prefer "gamish element", hence the fact that GT6 will be different, but definitely less hardcore, because of "casual player mass market". That will be the end of pure driving experience on consoles... "Thanks" to all "gamish heads" instead of "petrol heads" they don´t understand Kaz´s vision and will ruin GT forever.
Generally speaking: If I want to have fun with my 3 years old son I go for Forza3, Shift2, Dirt2, NFS Hot-Pursuit, Test Drive Unlimited 2 etc... etc.... The list is endless. When I want to drive a car I go for GT5 or iRacing. Why people cannot do the same and want everything in GT?
If that's how it is for you, then that's great...but that's not how it works for the majority of the audience.Point is, if I want a simulator, GT5 is there.
A game? Mario Kart Wii.
And why not what exactly does GT have that elevates it two levels above Forza? GT has better physics [well some of the physics anyway] yeah, and then that's about it. Neither have qualification which is laughable. At least in Forza the rear wing performance has units, and you can gather real time telemetry.
@deepsky
"The majority of the audience don't give two hoots about GT's qualifications as a simulator"
Whaaat!? The majority as in the masses or the developed fanbase? you've got it all wrong.
@prymetime
I think it's because people consider consider GT more of Simulation Racer/Challenging, than Forza an arcade racer.
Thats weird...everywhere except this website compares FM and GT in the same category. Seems to be a GTP thing where you guys think GT is on some god tier of racing games.
No, I really haven't.you've got it all wrong.
Most people on GTPlanet right?
Forza is on a competing console and has always been GT5's competition which is what this thread is about, right?
DAVE
No, I really haven't.
If you think all of the 14.89 million people who bought GT3, the 11.19 million people who bought GT4 and the 6.37 million people who all bought GT5 are all simulation fanatics and the physics are the only thing they care about....well, you're so deluded that I don't know what to tell you.
In fact, I've come to the conclusion that you're just trolling us, as no-one can be that ignorant to reality, so I'm just going to stop now.
You are the one that called it a semi sim and placed it with NFS, so what is it bro, consoles or category?
It's the biggest exclusive racing game for Xbox 360 and GT5 is the biggest exclusive racing game for PS3, they are bound to be compared no matter what. Forza is a better game with more emphasis on "fun" while GT5 fails as a game, but emphasizes physics. It's up to you which one you like.
DAVE
The walk around, opening doors, getting in, etc. -presentation thing is a good many light year ahead of GT5's museum cards. It's certainly not a copy of anything in the GT series. Instead, PD might want to copy that and ditch the pointless museum cards...GT has museum cards.
Forza copied it with that walk around open the doors, bonnet and hood whilst having a history lesson told to you on the car rubbish.
And it didn't help that Kaz kept talking a good game. "I want to exceed gamers expectations", "we want it to be perfect", etc, etc.With GT5 we were expecting to be "blown-away". We were expecting "oh-man", "wow", "that is so cool!", "this is the best game ever"! That is not what we got.
I don't get where you get that I've said this... Already you're being far too defensive or objective to really discuss anything with. I've lost interest in the rest of your post since it is clear you're just out to twist words and grab ideas out of TROLL WORLD. 👎👎Its a small GT bubble you are in, if you wanted to high light the biggest thing GT may have done would be the first simulation racing game on home consoles. So does that mean there should never be another simulation racing game?
Absolutely not true, if this is something that you really think is happening - you're the one to talk about "distortion fields."deep_skyForza has been a franchise that has been growing and growing, whereas GT has been in constant decline both commercially and critically since GT3.
I think it's kind of arrogant to say:
"HEY POLYPHONY DIGITAL, LOOK AT ME! Even though I've only got 3 sequels and your glorified demo out sold my most recent one, I think you could really take a lesson from me!"
There's a lot that could be said when you look at how simple Gran Turismo really is: no famed vynnil editor, no engine transfers, for the longest time no cockpit views, for much of its life its had bad engine sounds, no customizable bodykits, no underglow, no big flashy rims, no rap music...
but yet here it is.... 13 years later, still number one series.
Forza had the challenge of making its own place against what was essentially an monopoly, and it did. Forza not only has a lot of things GT is missing, it has a lot of things that GT fans want.
There's a lot that could be said when you look at how simple Gran Turismo really is: no famed vynnil editor, no engine transfers, for the longest time no cockpit views, for much of its life its had bad engine sounds, no customizable bodykits, no underglow, no big flashy rims, no rap music...
but yet here it is.... 13 years later, still number one series.
It's not quite like that. Recall that GT was the first on the scene, and that's pretty powerful. Even a bad brand can ride a wave of popularity spawned from its introduction for a long time.
Forza had the challenge of making its own place against what was essentially an monopoly, and it did. Forza not only has a lot of things GT is missing, it has a lot of things that GT fans want.
It's more a case of "Look how much I've grown by filling in all the gaps you left for the competition".
Again, momentum. And a good amount of stuff that you listed is being asked for. PD can not implement any of it and keep riding the momentum, but it won't last forever.
We can all agree that GT will remain the top selling racing franchise of all time for ever.