- 87,604
- Rule 12
- GTP_Famine
Absolutely correct - I'm working on the balance of probabilities.The tickets themselves could be entirely random, random level, random prize.
It is exactly what PD did for GT5's Used Car Dealer: 4.6-billion day long preset list of used cars, player start point determined by unknown process involving console and player ID (always identical on one account on one console, different on any other account or on the same account on a different console), player advances down the list each time requirements are met, hitting the same cars every time.
It is also very probably what PD did for GT Sport's Wheel of Misfortune: unknown-length massive preset list of rewards, player start point determined by unknown process involving console and player ID (always identical on one account on one console, different on any other account or on the same account on a different console), player advances down the list each time requirements are met, hitting the same cars every time. This one also changed with each update as new cars were inserted to create new valid CarIDs.
What we're seeing with GT7 is each ticket pull being determined before you pull the ticket. That leads me to suspect - and I did say that I suspected, not that this was definitely how it works - that PD is using the exact same mechanism as GTS, only "piss-poor amount of credits" fills in almost all of the invalid CarIDs, with "less bad quantity credits", "car invitations", and "otherwise unattainable car parts" filling in the small number of remaining points.
PD absolutely could have created something entirely new to determine ticket prizes, but it doesn't make any sense to do that when the exact same code filling the exact same purpose is already there.