Does anyone feel like GT5 desperately needs to add cars to stay competitve?

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i dont want to drive the vauxhall vectra, i want insignia. i want the actual corsa, not one from '04
Personally I'd prefer those from the early '90s, the A and B models (along with their main european competitors from the same years). There was a Corsa B model in GT2 if I remember correctly. I used to have one in RL.
 
Personally I'd prefer those from the early '90s, the A and B models (along with their main european competitors from the same years). There was a Corsa B model in GT2 if I remember correctly. I used to have one in RL.

ok. but there isn't neither...
and i dont think that it was on gt2
 
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Wait...some people are calling for less cars?

wat

The only car I'd like to see GT get rid of is the ridiculous X2010. Such a pointless "car", and pretty much undermines in an instant the realism GT tries to strive for.
Even more reason why blank cars and a real paint system would have been better that the ridiculous chips.
Anything would have been better than paint chips :lol:
 
They must include cars like forza, actual cars like we see on the streets
You obviously want a bunch of supercars and muscle cars. Well, there you go, there's Forza. I prefer the Gran Turismo stable, which has more actual cars like you see on the street, not just the superbeefy expensive guys. I want to race and mod up a Fiero MkII, and I doubt you'd see it in a Forza game before it's in Gran Turismo. You may think of the Miata and 240SX as ****e, but that's you, and outside of a special event or two, you don't have to race them. My average horsepower in my GT5 garage is around 250hp, while in my Forza 3 garage it's more like 400. Well, my Forza garage is unvisited for almost a year now, but I still tear around the (impeccably accurate) Nordschleife in a stock 240SX hatch in GT5.

Sure, Gran Turismo can always use more cars, but the focus of these two series are completely different. This is why the Gran Turismo 5 ad in Japan, kinds are singing "We love cars!" Not "We love super cars!"
 
i think that just any dlc won't do big differense now. Because in Forza you can open doors and hood and so on. It is really annoying that i have the ferrari f40 in gt5, but i can't open it door and look inside it.
 
I want less of the 100's of miata, rx-7, Z's, skylines, and those stupid little minivan juice box's that only make like 60hp stock.

Need to see more race type cars and supercars that really should be in this game. I dont need to list them all cause a lot of them have been mentioned here. PD needs to ask these forums what the populus really wants in the game, i dont know why they wouldn't, giving the customer what they want is usually a good thing, especially when we all want the same cars to be put in the game.

And as far as tracks go... they could really add more. I want to drive Spa in GT5 so bad, not to mention every other major real world track...keep wishin i guess lol
 
On the main topic at hand: Yes, GT5 does. Whether or not some here agree with that, the people dedicated enough to GT (or even racing games in general) aren't the target - it's the legions of casual gamers that would require the new metal. DLC could make this happen... but after over 9 months since GT5's release, we haven't heard anything concrete about DLC for any new cars (just Chromeline reskins), so the outlook isn't exactly sunny.

Don't get me wrong - I'm sure we'd all love new cars too, not just the casual gamers. But the people who are already in support of GT5 don't need further convincing: new cars would be a bonus. Those people who are looking elsewhere need the incentive to stay. Nevermind that the idea of Kaz' "car encyclopedia" should stretch to include modern metal just as much as it does historic automotive pieces: the former is fairly poorly represented in GT5, as the majority of '05+ models are supercars.

i think that just any dlc won't do big differense now. Because in Forza you can open doors and hood and so on. It is really annoying that i have the ferrari f40 in gt5, but i can't open it door and look inside it.

This always struck me as odd with GT5: All the talk about the immense detail available on the Premiums, and yet we can never open the doors, or drop roofs on our Miata convertibles. It made sense why races were limited to one opponent in GT4 when you drove with the top down - limited memory. But in GT5, the car is modeled exactly the same way whether top up or down, and the driver is modeled regardless too, so if anything, driving a Miata top-down would be slightly less taxing on the system, as there's a few thousand polygons less in the car model ;).

Considering the amount of time it takes to model the Premiums, it's certainly strange that we rarely get to interact with some of this fine detail. Since I spend the majority of my time in Photomode now, it's doubly frustrating.
 
I want less of the 100's of miata, rx-7, Z's, skylines, and those stupid little minivan juice box's that only make like 60hp stock.
For the million-zillionth time, if you expect or want PD to get rid of cars just because you don't like them, despite the fact that others love them, you could not be more arrogant. I like the 60HP cars. Others do as well. Read the last few pages of the Forza vs. GT thread for example.

The only cars that shouldn't be in the game are the ones that don't exist, like the Mitsubishi 3000GT SR as Toronado pointed out. Everything else is fair game, and if you don't like them, don't freaking drive them then! Why do people insist on ruining the game for everyone else, just to fit their tastes? Awful, awful way of thinking.
 
[...]but after over 9 months since GT5's release, we haven't heard anything concrete about DLC for any new cars (just Chromeline reskins), so the outlook isn't exactly sunny.
Supposedly, DLC will come in September after a patch introducing new features.

The only cars that shouldn't be in the game are the ones that don't exist, like the Mitsubishi 3000GT SR as Toronado pointed out. Everything else is fair game, and if you don't like them, don't freaking drive them then! Why do people insist on ruining the game for everyone else, just to fit their tastes? Awful, awful way of thinking.
Cars (= the very same models) that exist both in Standard and Premium versions seem pointless to me as well. PD should just keep the Premium ones in such cases. There are 39 of them in GT5.
 
The only cars that shouldn't be in the game are the ones that don't exist, like the Mitsubishi 3000GT SR as Toronado pointed out.

My thoughts exactly: fake cars have no place in the game 👍

Supposedly, DLC will come in September after a patch introducing new features.

Pardon my skepticism when I read the word "probably" from Kaz ;). At this point, I assume we'll have none, so if we do get some, added bonus. Like I said, concrete :P

Cars (= the very same models) that exist both in Standard and Premium versions seem pointless to me as well. PD should just keep the Premium ones in such cases. There are 39 of them in GT5.

The strange thing is, they sort of did that in some cases - the 300SL's Standard equivalent was stricken from the game, the only way to see it is with the PSP garage transfer. Same goes with the Shelby Cobra.
 
Pardon my skepticism when I read the word "probably" from Kaz ;). At this point, I assume we'll have none, so if we do get some, added bonus. Like I said, concrete :P
You shouldn't take those translations too much literally. It really was a linguistic nuance that probably I shouldn't have translated that way. Yamauchi meant that he expects DLC to eventually come after the next August-September patch cycle. That is, if all goes as planned (ie if other PSN disasters or catastrophic bugs won't arise, for example).

The strange thing is, they sort of did that in some cases - the 300SL's Standard equivalent was stricken from the game, the only way to see it is with the PSP garage transfer. Same goes with the Shelby Cobra.
I guess they realized at some point that by doing so they wouldn't have had "1000+ cars" anymore.
 
dylansan, ur from mass so ur full of it anyway dude. so piss off, my opinion, like u said to me, dont like them dont drive them, which i dont thank you. you dont like my posts, dont read or respond to them. simple huh
 
dylansan, ur from mass so ur full of it anyway dude. so piss off, my opinion, like u said to me, dont like them dont drive them, which i dont thank you. you dont like my posts, dont read or respond to them. simple huh
Implying, of course, that you are the one who runs this forum and thus have the ability to dictate what people are allowed to respond to.



You also just completely negated your entire argument, which is funny in itself considering your response was dripping with elitist cack.
 
dylansan, ur from mass so ur full of it anyway dude. so piss off, my opinion, like u said to me, dont like them dont drive them, which i dont thank you. you dont like my posts, dont read or respond to them. simple huh
How about, if they don't follow the AUP that you agreed to when you joined this site, I report them?
 
On the main topic at hand: Yes, GT5 does. Whether or not some here agree with that, the people dedicated enough to GT (or even racing games in general) aren't the target - it's the legions of casual gamers that would require the new metal. DLC could make this happen... but after over 9 months since GT5's release, we haven't heard anything concrete about DLC for any new cars (just Chromeline reskins), so the outlook isn't exactly sunny.

Don't get me wrong - I'm sure we'd all love new cars too, not just the casual gamers. But the people who are already in support of GT5 don't need further convincing: new cars would be a bonus. Those people who are looking elsewhere need the incentive to stay. Nevermind that the idea of Kaz' "car encyclopedia" should stretch to include modern metal just as much as it does historic automotive pieces: the former is fairly poorly represented in GT5, as the majority of '05+ models are supercars.

Not sure I agree with you on this one though (the target aimed at that is), sure DLC will grab some attention and persuade a few 'casuals' to start GT5 back up again and perhaps Kaz expects a lot of new casual gamers since the 'announced' DLC roughly seems to coincide with the Platinum edition of GT5 but GT5 as it is right now probably has just about the right amount (some will say more than plenty) of content for someone who only plays casually, aka occasionally.
It's those who play GT5 almost on a daily basis that much sooner reach its limits regarding available content and who are perhaps also more willing to still invest in it.

For someone like me who spends 99% of the time driving Premium cars (love my cockpit view, therefor only use Standard cars for specific online events for which there aren't enough Premium candidates, when I suddenly develop an urge to 4-wheel drift my Jay Leno Tank Car/drive other unique cars or when I'm in a retro-mood ;)) a few more additions will significantly prolong its lifespan and keep it interesting for me, as there's only so much differently coloured, differently trimmed, differently tuned, etc. variations you can own of the Premium selection before it starts to become a deja vu (purely talking about driving them, each online race is different and keeps the experience fresh), and that's coming from someone who currently owns about 315 or so Premium cars.

The casual gamer won't have that 'problem' very soon and the new Platinum GT5 customers (whether casual, returning fans or future fans) still have a lot of time to play before they reach that point (and will perhaps postpone the purchase of DLC until then).
And another thing, I too am a casual player of certain games which only kept my interest for a short while before I moved on to another title, I've yet to be persuaded to return playing those games even when I'm aware that since then tons of DLC were added (which obviously I haven't bought). :)
 
It does not need to add cars, it just needs to convert the current standard cars to premuim. 200 cars is not much at all for a game that took 6 years. If they make all the cars premuim then they will have 1,000 cars which is way more than enough for a game to stay competitive.
 
I just want more tracks. I miss el Capitan, Seattle, Midfield, Apricot Hill, and Red Rock Valley. The course maker is nice, very nice, but I miss having tracks with unique features like we had in prior iterations of GT.
 
It does not need to add cars, it just needs to convert the current standard cars to premuim. 200 cars is not much at all for a game that took 6 years. If they make all the cars premuim then they will have 1,000 cars which is way more than enough for a game to stay competitive.

Wasn't it said once that if you count GT PSP and Tourist Trophy it's really around 4 years? Or was that dismissed as false information?

Also, what if they didn't have the money? Probably not possible but who knows.

Here's an idea! How about, make a bunch of standards as detailed as the premiums, but don't put in cockpit mode! :dopey: (An idea, don't flame me, "yell" at me, or anything insulting towards me or my idea)
 
Here's an idea! How about, make a bunch of standards as detailed as the premiums, but don't put in cockpit mode! :dopey: (An idea, don't flame me, "yell" at me, or anything insulting towards me or my idea)
That would be a good idea that would reduce car modeling time probably by more than half. I proposed often in past months to call such cars (no detailed cockpit view, but premium-level exterior) "semi-premiums".
 
Cars (= the very same models) that exist both in Standard and Premium versions seem pointless to me as well. PD should just keep the Premium ones in such cases. There are 39 of them in GT5.
Quote, sorry people but having the same freakin Miatas, Skylines etc, booth in premium and standard version is just a PR marketing joke for the 1000 cars bla bla bla thing. That's bull, really. :)
 
It does not need to add cars, it just needs to convert the current standard cars to premuim. 200 cars is not much at all for a game that took 6 years. If they make all the cars premuim then they will have 1,000 cars which is way more than enough for a game to stay competitive.

While I absolutely agree with you, saying 200 (~220) Premium cars isn't much at all is completely wrong. FM3 has around twice the amount of cars, but, they aren't modeled with the same detail (mainly interior), a lot of them were also ported from FM2 (and as far as I know that means also from FM1, but of course extremely modified) and they outsourced over 50% of the modeling to a completely different company (I think I heard over 300 people were involved in the development of FM3, that's more than twice the amount of staff from GT5). If you look at all this stuff, I find 220 cars a pretty good amount.
 
Here's an idea! How about, make a bunch of standards as detailed as the premiums, but don't put in cockpit mode! :dopey: (An idea, don't flame me, "yell" at me, or anything insulting towards me or my idea)

That would be a good idea that would reduce car modeling time probably by more than half. I proposed often in past months to call such cars (no detailed cockpit view, but premium-level exterior) "semi-premiums".

Thing is, the issue for me (and many others I assume) with Standard cars isn't necessarily the exterior graphics (which are inferior and last gen) but the lack of cockpit view, when I'm in cockpit view I don't even notice the exterior graphics, so it'll only make some cars customizable (changing wheels, bodykits, etc.) and able to take into Photo-mode 'travel locations' perhaps whilst being just as useless for those like me.
In fact, I could propose exactly the opposite, make detailed cockpits to be used in future Premium version whilst not bothering with the Standard exteriors for now, which would equally disappoint another group.
So instead of producing some half-baked compromise which again results in more quantity and would only satisfy one group, focus on quality even when that means fewer cars.
 
Totally agree, I would rather see 500 Premium cars only than what we have now, but I would also rather like to see basic cockpit views for the Standards we have now, than cars which only look good from the outside. The missing cockpit view is the only reason why I almost never drive Standard cars.
 
To be honest I personally don't like much cockpit views for several reasons (excessive shaking that I have never experienced in real life, excessively limited field of view due to single display limitations, very hard to read instrumentation even in full-hd resolution, etc - in general limited usability compared to real life) so I almost never use it even on premium cars (I use the "bumper" cam instead, which has also got, among other things, large and readable instrumentation).

I believe that PD could at least offer a GTPSP-style "black outline" interiors. For the "semi-premium" cars I proposed this would at least offer a driving point of view from where the driver is supposed to sit and would also allow to release more cars quicker (as I mentioned before, most of the 3D modeling work goes into interiors). I think it would be a good compromise, surely better than the premium/standard situation we currently have.

Let's also not forget that a lot of cars in GT5 (both premium and standard ones) share very similar if not identical bodyworks, while their cockpit (in the case of premium cars - think for example to NASCAR stock cars) is often much different. This would speed up the modeling of premium cars even more.

It just makes more sense to me to proritize exterior modeling rather than focusing on the interiors, which, of course, should still be the end goal.
 
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