- 2,583
- Kelowna, Canada
- Antonisbob
- No...
A game doesn't need 50 of the same car though.
mohammadcockpit view for standards & a livery editor... Ill play the game until i die
To be honest I personally don't like much cockpit views for several reasons (excessive shaking that I have never experienced in real life, excessively limited field of view due to single display limitations, very hard to read instrumentation even in full-hd resolution, etc - in general limited usability compared to real life) so I almost never use it even on premium cars (I use the "bumper" cam instead, which has also got, among other things, large and readable instrumentation).
I believe that PD could at least offer a GTPSP-style "black outline" interiors. For the "semi-premium" cars I proposed this would at least offer a driving point of view from where the driver is supposed to sit and would also allow to release more cars quicker (as I mentioned before, most of the 3D modeling work goes into interiors). I think it would be a good compromise, surely better than the premium/standard situation we currently have.
Let's also not forget that a lot of cars in GT5 (both premium and standard ones) share very similar if not identical bodyworks, while their cockpit (in the case of premium cars - think for example to NASCAR stock cars) is often much different. This would speed up the modeling of premium cars even more.
It just makes more sense to me to proritize exterior modeling rather than focusing on the interiors, which, of course, should still be the end goal.
rasg809
The trouble with GT5 is it doesn't need more cars, but it needs better ones. I'm talking E30 M3s, 250GTO's, premium Stratos, a premium RUF Yellowbird. Then there's the automotive icons. The Mk1 Golf, original Mustang, even the VW beetle. These cars are classics. These cars are visionary, even genius. This is what GT5 needs. Not another FT-86 concept. Not the 2011 Nissan GT-R. Cars people care about, cars people love. Even seemingly normal cars like the Fiat 500 Arbath, Twingo Renaultsport.
Kaz said almost a year ago in the TG Mag, that he visioned the future of the GT series as a 'car encyclopedia'. If he does, then let's start with the cars that matter to the world. Cars that mark a change, a new trend. Cars that brought power, performance, beauty and technology to the masses.
FORD Shelby GT500 the one in (gon in 60sec)
G.T.AceAw, please no "Eleanor" Shelby. By the way, an older model of the "Eleanor" from the original Gone in 60 Seconds is already in the game, the Mustang Mach 1 '71 (it was a '73 in the movie as far as I know).
GT5 had an impressive car count, but didn't add the cars that mattered
Forza turns it's lower car count into it's advantage, since it takes less time to create (polygons, models,data) less cars, and no car is the same*
*Except select GT2/GT3/LMP models
Here's an idea! How about, make a bunch of standards as detailed as the premiums, but don't put in cockpit mode! (An idea, don't flame me, "yell" at me, or anything insulting towards me or my idea)
(as an interior needs to be properly modelled or it could just as well not be available at all).
It's easy to say that they would be imitating the "other" game, but PD should put in a Livery Editor.
I had the other console, and bought the 2nd installment of that other series and it's fun to create your own logos and stuff (actually I had 3 and they all Red-Ringed, so i decided to jump ship.. and since GT5 was coming, i thought it would be heaps better).
The other thing that bothers me is that the body customization feels too generic.
I have over 900 cars in the game, but it feels like having just a huge car list, and not a garage where i keep my precious vehicles. It almost feels ghostly..
Mixed feelings about this game.. 👎👍
This makes absolutely no sense whatsoever.The problem with a livery editor is that with over a thousand cars, it would be near impossible for the PS3 to be able to render every possible combination, at least easily.
Great GT 5's developers are Japanese, isn't it clear that in the game is good range of their own manufactured cars?
If developer come from U.S i think there would be so much U.S cars that i don't even bother to buy game.
This makes absolutely no sense whatsoever.
Okay believe what you want to believe. Gamers already do that anyway.
I'm supposed to believe that the PS3 wouldn't be able to render a texture on a car just because it was user created? Why? Because you said so?Okay believe what you want to believe. Gamers already do that anyway.
More cars is the last thing that GT5 needs to keep up with the competition.
Well, cars that matter to which part of the world? The Japanese have a very different philosophy about automotive technology than the Europeans, and the United States (no smart ass remarks about the U.S. auto industry, I'm trying to make a point here). It also varies from person to person. I'm sure to Kaz the selection of cars he has put in the game "matter" to him. It's difficult, near impossible to please everyone, especially when it comes to car culture. Personally I'd like to see more late 60's models in the game, like the Ford Capri, and I'd like to see some classic coupes like the Volkswagen Scirocco. Both are cars that "mattered", the former was a huge seller in Europe for nearly two decades, but they didn't make it into the game.
True. What I'm trying to say though is that if you include the more widely known cars, and the ones that are basically known world-wide, you are more likely to end up with a better selection of cars that more people will be happy with.