Does anyone feel like GT5 desperately needs to add cars to stay competitve?

  • Thread starter varkom
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i think gt5 is fine i would rather have more tracks I love and would want mroe cars but I dont think its a big competition 360 guys will get forza and ps3 guys get gt5 nuff said
 
I'd be disapointed if they dont bring out atleats 50 cars, preferably old cars, new cars have no personality, for example the Ford Cosworth range those cars are simply beautiful!
 
The trouble with GT5 is it doesn't need more cars, but it needs better ones. I'm talking E30 M3s, 250GTO's, premium Stratos, a premium RUF Yellowbird. Then there's the automotive icons. The Mk1 Golf, original Mustang, even the VW beetle. These cars are classics. These cars are visionary, even genius. This is what GT5 needs. Not another FT-86 concept. Not the 2011 Nissan GT-R. Cars people care about, cars people love. Even seemingly normal cars like the Fiat 500 Arbath, Twingo Renaultsport.

Kaz said almost a year ago in the TG Mag, that he visioned the future of the GT series as a 'car encyclopedia'. If he does, then let's start with the cars that matter to the world. Cars that mark a change, a new trend. Cars that brought power, performance, beauty and technology to the masses.
 
To be honest I personally don't like much cockpit views for several reasons (excessive shaking that I have never experienced in real life, excessively limited field of view due to single display limitations, very hard to read instrumentation even in full-hd resolution, etc - in general limited usability compared to real life) so I almost never use it even on premium cars (I use the "bumper" cam instead, which has also got, among other things, large and readable instrumentation).

I believe that PD could at least offer a GTPSP-style "black outline" interiors. For the "semi-premium" cars I proposed this would at least offer a driving point of view from where the driver is supposed to sit and would also allow to release more cars quicker (as I mentioned before, most of the 3D modeling work goes into interiors). I think it would be a good compromise, surely better than the premium/standard situation we currently have.

Let's also not forget that a lot of cars in GT5 (both premium and standard ones) share very similar if not identical bodyworks, while their cockpit (in the case of premium cars - think for example to NASCAR stock cars) is often much different. This would speed up the modeling of premium cars even more.

It just makes more sense to me to proritize exterior modeling rather than focusing on the interiors, which, of course, should still be the end goal.

The priority ofcourse depends on what's deemed the most important (what makes the most sense is therefor rather subjective), like you said you don't use cockpit view yourself and I can say that a black outline PSP style cockpit isn't an alternative for those who use it (it probably does makes sense on a small PSP screen), to me it would basically be the same as a rough generic exterior vaguely resembling a car as an alternative for a properly modelled car exterior which basically means I won't be using them either (as an interior needs to be properly modelled or it could just as well not be available at all).

Those NASCAR cars being completely different regarding interiors was a choice made by PD to include a large selection (which they obviously correctly and painstakingly replicated despite many not even aware there's a difference at all), they could've also made only one car for each brand (only 3 different interiors) and offer a plain coloured exterior version of each if they had introduced a basic livery editor, so that we ourselves could create an entire field of those cars (which could be applied to other racecars as well).

Anyway, this is probably a hypothetical discussion since I can't see PD creating yet another subdivision regarding their modelling techniques with all the criticism they've faced with including previous gen cars.
Let's just hope they find a way to speed up the process by either streamlining/improving existing methods or by hiring more modellers or whatever.
 
It is so manye useless cars in gt5 like opel astra, Opel korsa, and manye other cars!

I miss
AUDI A4 B5
AUDI RS4 B5 1996
AUDI S2
AUDI RS2

AUDI A4 2011
AUDI S4 2011
AUDI RS4 2011


BMW M3 E30 Sport Evolution
BMW M1 2011
BMW M6 2011


FORD Ecsort RS500
FORD Sierra Coswort
FORD Granada 2.8 Giahi
FORD Ecsort Mk1

FORD Shelby GT500
FORD Shelby GT500 Super Sneake
FORD Shelby GT500 the one in (gon in 60sec)


PORCHE
All/manye

And all cars cane be Premium
 
The trouble with GT5 is it doesn't need more cars, but it needs better ones. I'm talking E30 M3s, 250GTO's, premium Stratos, a premium RUF Yellowbird. Then there's the automotive icons. The Mk1 Golf, original Mustang, even the VW beetle. These cars are classics. These cars are visionary, even genius. This is what GT5 needs. Not another FT-86 concept. Not the 2011 Nissan GT-R. Cars people care about, cars people love. Even seemingly normal cars like the Fiat 500 Arbath, Twingo Renaultsport.

Kaz said almost a year ago in the TG Mag, that he visioned the future of the GT series as a 'car encyclopedia'. If he does, then let's start with the cars that matter to the world. Cars that mark a change, a new trend. Cars that brought power, performance, beauty and technology to the masses.

Well, cars that matter to which part of the world? The Japanese have a very different philosophy about automotive technology than the Europeans, and the United States (no smart ass remarks about the U.S. auto industry, I'm trying to make a point here). It also varies from person to person. I'm sure to Kaz the selection of cars he has put in the game "matter" to him. It's difficult, near impossible to please everyone, especially when it comes to car culture. Personally I'd like to see more late 60's models in the game, like the Ford Capri, and I'd like to see some classic coupes like the Volkswagen Scirocco. Both are cars that "mattered", the former was a huge seller in Europe for nearly two decades, but they didn't make it into the game.
 
GT5 had an impressive car count, but didn't add the cars that mattered:grumpy:

Forza turns it's lower car count into it's advantage, since it takes less time to create (polygons, models,data) less cars, and no car is the same*:D

*Except select GT2/GT3/LMP models:odd:
 
FORD Shelby GT500 the one in (gon in 60sec)

Aw, please no "Eleanor" Shelby. By the way, an older model of the "Eleanor" from the original Gone in 60 Seconds is already in the game, the Mustang Mach 1 '71 (it was a '73 in the movie as far as I know).
 
G.T.Ace
Aw, please no "Eleanor" Shelby. By the way, an older model of the "Eleanor" from the original Gone in 60 Seconds is already in the game, the Mustang Mach 1 '71 (it was a '73 in the movie as far as I know).

Yes i know:) you have see the two movies
 
GT5 had an impressive car count, but didn't add the cars that mattered:grumpy:

Forza turns it's lower car count into it's advantage, since it takes less time to create (polygons, models,data) less cars, and no car is the same*:D

*Except select GT2/GT3/LMP models:odd:

GT2/GT3/LMP models can be completely different. the Corvette GT2 is different from the 458 GT2 which is different from the F430 GT2 and they're all different from the M3 GT2 lol
 
I was definitely disappointed that so few cars in GT5 are premium, while the rest are models unfit for a current generation console. I also wish more cars could be RM'd.
 
Here's an idea! How about, make a bunch of standards as detailed as the premiums, but don't put in cockpit mode! :dopey: (An idea, don't flame me, "yell" at me, or anything insulting towards me or my idea)

Not entirely a bad idea but f PD actually did that there would be LARGE amounts of people whining about how the cars look so nice on the outside but there's no interior view. They would say, "If they put so much detail on the exterior, why didn't they do the same for the interior". Or maybe "PD is so stupid for putting that much detail on the exterior of the cars and not even modeling and interior for them!" People will complain about anything.:indiff:
 
Maybe add some cars that are in real life and cars that we'll actually want to drive and not take up space in the garage.
 
Looks like some people are saying gt5 has enough cars. But its more about quality not quantity for me. To me GT5 is a racing game, and we NEED more premium race cars and sports/exotic cars. I always see photos of cars like the 599xx or stuff like the lotus type 25, and think "man that would be fun to drive" Sorry but i never see a mercedes a class or vitz and think about how fun they would be in gt5. (although yes they can be i know)
 
(as an interior needs to be properly modelled or it could just as well not be available at all).

I disagree with this. I really liked the black outline view in GTPSP because it was the first time that almost all of those cars had a good camera angle to use. The bumper cam has this weird pseudo-fisheye thing going where the front of the collision box juts out farther than you think it would, the stupid roof cam is only acceptable in most of the cars and downright unusable in others (and, with the glitches GT5 has with the HUD, its hard to drive with it), and the chase cam hasn't worked quite right since GT3 (and it also has problems with the HUD).

GTPSP was the first game in the series where there was something reasonably close to a hood cam, only it didn't put you up close in personal with the usually-terrible hood textures (like the ones that float a good 2-3 inches off the car body on the CLK DTM or RX-8 LM).
 
It's easy to say that they would be imitating the "other" game, but PD should put in a Livery Editor.

I had the other console, and bought the 2nd installment of that other series and it's fun to create your own logos and stuff (actually I had 3 and they all Red-Ringed, so i decided to jump ship.. and since GT5 was coming, i thought it would be heaps better).

The other thing that bothers me is that the body customization feels too generic.

I have over 900 cars in the game, but it feels like having just a huge car list, and not a garage where i keep my precious vehicles. It almost feels ghostly..

Mixed feelings about this game.. 👎👍
 
It's easy to say that they would be imitating the "other" game, but PD should put in a Livery Editor.

I had the other console, and bought the 2nd installment of that other series and it's fun to create your own logos and stuff (actually I had 3 and they all Red-Ringed, so i decided to jump ship.. and since GT5 was coming, i thought it would be heaps better).

The other thing that bothers me is that the body customization feels too generic.

I have over 900 cars in the game, but it feels like having just a huge car list, and not a garage where i keep my precious vehicles. It almost feels ghostly..

Mixed feelings about this game.. 👎👍

The problem with a livery editor is that with over a thousand cars, it would be near impossible for the PS3 to be able to render every possible combination, at least easily.

As for the customization, I live in an area where I see enough Honda Civics with huge, ridiculously proportioned wings, and bowed axles because the springs have been cut out of them improperly every single day. I don't need to see them in this game. Especially when they don't do anything to improve the performance. Let's not make this game "Gran TurRICEmo".
 
Great GT 5's developers are Japanese, isn't it clear that in the game is good range of their own manufactured cars?

If developer come from U.S i think there would be so much U.S cars that i don't even bother to buy game.
 
Great GT 5's developers are Japanese, isn't it clear that in the game is good range of their own manufactured cars?

If developer come from U.S i think there would be so much U.S cars that i don't even bother to buy game.

again with stupid USA bashing again another fool on the forums. I think Japan actually had a decent amount of american cars just not to many of the recent ones other than the challanger or the camaro. corvettes
 
GT5's issue is not numbers but diversity, if the car doesn't have some aesthetic difference or major performance difference other than generation change of the vehicle, it should not be in the game. As many have said 100 Miatas, Civics, NSX, R32-R34s aren't needed. Same with other Japanese cars obviously. I think Nascars should also be put into this, or at least have an editor like the paint selection for when you go buy the car that allows you to pick the livery you like best. I don't think a limited amount of cars should be picked and this would help open the field to other racing series like V8 Supercars and DTM hopefully as well as BTCC.

As others have said though GT is not falling apart per say because of cars...no they're falling apart because they lack in items they should have had three games ago. Cockpits aren't in every car and lack certain things when they are. Damage is far from realistic at least when you compare it to PDs biggest competition, Turn 10. There is also the problem with physics, car setup, parts lacking in this game compared to the last 3, and weather as well as day setup being available for all tracks. GT has several branches that need improvement to keep people interested above and beyond FM4, F1 2011, rFactor 2, and updates of iRacing.
 
Okay believe what you want to believe. Gamers already do that anyway.
I'm supposed to believe that the PS3 wouldn't be able to render a texture on a car just because it was user created? Why? Because you said so?


Fun fact: With several file formats (Bitmap, Targa, etc.), it makes absolutely no difference whatsoever what is on the picture. The picture is the same file size and takes the same amount of resources to look at, and the only thing that determines how large it is are the physical dimensions of it (a 256 x 256 32bit Bitmap is always 256Kb).

deldash.png

This is a fairly complex 512 x 512 bitmap texture map for a somewhat older game.

deldash2.png

This is a 512 x 512 gray box.


Despite the obvious complexity disparity, both of them are exactly 1MB.


In fact, if what you are saying was true, and the PS3 is so lacking in memory that it can't display different textures, then every texture would have to be hard coded onto each car to save on memory and the paint chip system would be impossible.
 
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Well, cars that matter to which part of the world? The Japanese have a very different philosophy about automotive technology than the Europeans, and the United States (no smart ass remarks about the U.S. auto industry, I'm trying to make a point here). It also varies from person to person. I'm sure to Kaz the selection of cars he has put in the game "matter" to him. It's difficult, near impossible to please everyone, especially when it comes to car culture. Personally I'd like to see more late 60's models in the game, like the Ford Capri, and I'd like to see some classic coupes like the Volkswagen Scirocco. Both are cars that "mattered", the former was a huge seller in Europe for nearly two decades, but they didn't make it into the game.

True. What I'm trying to say though is that if you include the more widely known cars, and the ones that are basically known world-wide, you are more likely to end up with a better selection of cars that more people will be happy with.

Although Kaz and PD are japanese, they need to adapt to the European and American car cultures. Whether they like it or not, that's where most the sales are, and most people aren't going to aprecciate 2 models of Suzuki Swift, and 10 seemingly identical Nissans.
 
True. What I'm trying to say though is that if you include the more widely known cars, and the ones that are basically known world-wide, you are more likely to end up with a better selection of cars that more people will be happy with.

Not necessarily, the Samba bus is extremely well known even by those with absolutely no interest in cars, yet its inclusion isn't exactly universally welcomed (it is by me though, love to drive them in GT5).
The Jaguar XJ13 on the other hand was only known by those with some knowledge of car history (at least I've known it for a long time), yet it's a car most seem to like.

You could also argue that it works the other way around sometimes, is it a coincidence that Japanese 'import' cars like the Imprezas and Evos, etc. became so popular amongst a certain generation roughly a decade ago?
Was that perhaps partly (or largely) due to these cars being featured in games like GT?

I do get your point though, there are certain classic or iconic cars (including modern ones) known all over the world which would make obvious candidates and which (despite it obviously being a subjective matter) would appeal to a large majority.
But if they follow the majority we would also end up with tons of super/hypercars and not that many oddball or unique cars, if GT really aspires to become a true virtual (and playable) car encyclopedia they mustn't just offer what everyone already knows but also 'educate' and offer a new perspective or experience a lot seemingly couldn't conceive of themselves.
I'm betting the Jaguar XJ13 has never been as popular or well known as it is today and the Kübel/Schwimmwagen (which I both love too) are only slightly less hated than when they first appeared in real life. :lol:
 
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