Drag Racing Mode

  • Thread starter Patrik
  • 961 comments
  • 133,067 views

Is it time for PD to finally include a drag race mode?

  • Yes

    Votes: 314 68.6%
  • No

    Votes: 91 19.9%
  • Not sure

    Votes: 53 11.6%

  • Total voters
    458
  • Poll closed .
Yeah I'll have to find some pictures of a RWD Honda engine reverse mounted for a FWD class. Very, very interesting to say the least. But here is mine.

Dear Corey:

Thank you for taking the time to write
Sony Computer Entertainment Japan (SCEJ).
We are writing in reply to your inquiry.

We would like to express our thanks for your loyal patronage.

We will forward your great opinion to the appropriate division in our
company. We always take seriously our customer's comment and do our
best to meet their expectations as much as possible.

Thank you in advance for your continuing support.

Sincerely yours,
Mr.Nakajima
 
Why NHRA set these restrictions and rules is to make the sport safe, and still people die (Kalitta last year and Eric Medlen the year before that) so whether it's possible or not, making the cars go even faster is simply not an option...

Very true,thats why the ranks of Top Fuel and Funny Car now run a 1000 ft. race as opposed to the more traditional 1320 ft.

Nice letters guys,great to see SCEA replied.Geeez,I go away for 2 days and this thread goes nuts.:lol:
 
Yes, but I still don't think it's possible to go much faster. We humans have our limits as well.

Why NHRA set these restrictions and rules is to make the sport safe, and still people die (Kalitta last year and Eric Medlen the year before that) so whether it's possible or not, making the cars go even faster is simply not an option...

Very true,thats why the ranks of Top Fuel and Funny Car now run a 1000 ft. race as opposed to the more traditional 1320 ft.

And if you looked at Pomona a couple of weeks back you will see that they are going faster still at 1000ft than EVER before. Why?? Because they are concentrating the power down even quicker than before thanks to the rule changes. Top Fuel never had a car doing 320mph over 1000ft when they were racing the 1320 and not until a few weeks ago, and BAM....Larry Dixon AND Tony Schumacher both ran 320mph+ which would make it a 340mph+ run over the full 1320!! So, no...that's not entirely true guys.

People forget about Darrell Russell (R.I.P), and his death wasn't a straight out crash like Medlen's or Kalitta's, it was a major failure that caused it. Eric's was at a test day, and Scott's death was preventable due to the poor infrastructure at E-Town.
 
And if you looked at Pomona a couple of weeks back you will see that they are going faster still at 1000ft than EVER before. Why?? Because they are concentrating the power down even quicker than before thanks to the rule changes. Top Fuel never had a car doing 320mph over 1000ft when they were racing the 1320 and not until a few weeks ago, and BAM....Larry Dixon AND Tony Schumacher both ran 320mph+ which would make it a 340mph+ run over the full 1320!! So, no...that's not entirely true guys.

Track temperature,atmospheric conditions,car set-up all play a vital role in the upper ranks.Sure,they ran some killer times in the 1000 ft. mark,everything was ideal for these guys.At this years NHRA Summit Nationals,these guys / girls were struggling hard to clip the 290 mph mark.So to this,it's a flip of the coin.At some tracks,the NHRA did succeed in slowing them down.The crew chiefs and engine builders will always find more horsepower to give these racers,it's up to ther driver to apply it.It will be an ongoing fight between the NHRA and the teams involved in their fight for / against speed.
 
Track temperature,atmospheric conditions,car set-up all play a vital role in the upper ranks.
Very true....Denver and Topeka are perfect examples of that (either 6000ft up or 120*F+ track temps) but when we look at the tracks that they do set the records at (Chicago, Pomona), they were faster.

Sure,they ran some killer times in the 1000 ft. mark,everything was ideal for these guys.At this years NHRA Summit Nationals,these guys / girls were struggling hard to clip the 290 mph mark.So to this,it's a flip of the coin.At some tracks,the NHRA did succeed in slowing them down.The crew chiefs and engine builders will always find more horsepower to give these racers,it's up to ther driver to apply it.It will be an ongoing fight between the NHRA and the teams involved in their fight for / against speed.

It runs back to your first paragraph, it's always dependent on altitude, track temp, the prep level of the track and the dryness of the air. The crew chiefs always have to judge what the track will allow in terms of laying the power down so that's why some tracks saw lower ET's and speeds. :)
 
Guys, how about listing 5 things which in your opinion is most important in order to make a good drag racing mode?

My choices...

  1. Real life NHRA drag strip
  2. Functional "Christmas Tree"
  3. Ability to race friends online
  4. Accurate timing system (timing starts when car leave starting line, not when the tree goes green)
  5. Ability to red light (faul out, disqualification)
treebj.jpg
 
Guys, how about listing 5 things which in your opinion is most important in order to make a good drag racing mode?

My choices...

  1. Real life NHRA drag strip
  2. Functional "Christmas Tree"
  3. Ability to race friends online
  4. Accurate timing system (timing starts when car leave starting line, not when the tree goes green)
  5. Ability to red light (faul out, disqualification)
treebj.jpg


Pretty much sums it up Strittan. đź‘Ť
Just a little revision on my behalf.

1.) Fully funtional Christmas tree that will red light you if you jump the gun.As you said,it starts when you launch,not just when it turns green.It must also have staged and pre-staged lights.

2.) On-line mode.If we do get it.Obviously it would be nice to race people from around the globe.It would also be nice to see record holders from various classes,tracks,events.Something to shoot for.Who wouldn't want to see their name as a world record holder ?

3.) Real life tracks. Infineon,Indy,Norwalk,Pomona,Topeka,Joliet.

4.) In depth tuning. Car set-ups can be a blast.Tire pressures,shock settings,etc.,etc.,etc. Highly unlikely that it will go into that great of depth,but at least let us tune to a certain degree.

5.) Livery editor.I would like to be able to build my own team and have my cars all show a unified team representation.Colors,team name / driver name on door,contingency sponsors.
 
1) Good tracks. They don't HAVE to be real life NHRA tracks. Las Vegas was great, and if they included a bunch of others much LIKE that, in the streets, or on the Top Gear run way, that's fine with me. Even multiple car races even.

2) Opponents. I should be able to choose whether to race AI, someone online, or a friend in my private/public lobby online or by myself. I want to test and tune my car, but I also want to see how it stacks up against other guys

3)A working tree, with the foul out, deep staging. People need to learn how to properly set up their car in total and the tree is where it's won or lost in most cases.

4) Staging Procedure. I want to heat my tires and have it affect my launch and overall traction

5) Drag racing specific modifications, slicks, wheelie bars (even if the cars don't pull the wheels) and skinnies. So the full effect. Turtle shell front ends for FWD cars, and other things of the like


Oh I also wanted to add at the end of the race display the specs, 0-60 times, 60ft time, reaction times, and other info. And make it load quickly if it's in a series. FM3 the race would be 15ish seconds and then the loading to the next stage would be like 2 minutes, with all the menus and then you'd win like 600 credits. Not really worth the wait
 
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1. NHRA and other good tracks (ie street scenery like Las Vegas)

2. Multi function christmas tree (ie, ability to switch between pure ET heads up racing where RT is not counted in the final result, and bracket/pro style racing where RT can win or lose you the race, and ability to switch between pro lighting system where all 3 amber lits for .5sec then green or the granny style sequential amber light)

3. Good amount of drag racing oriented car parts (two step, wider/larger slicks than normal, 2/3 speed automatics, etc.) and tuning (launch RPM set, tire pressure, etc.)

4. Steering: many people belittle drag racing as no more than just stomping the gas and holding the wheel straight....but in fact with high HP cars there is a definitive skill to delicately steer the car to keep it straight...and make it so that for high RWHP cars if there is too much and too sudden steering input one way or another it can easily total the car or flip.

5. 1/2 mile and 1 mile drag races. This would add another dimension to the classic 1320 run and would also mimic some "street racing" where the length of the race is more than 1320feet
 
Intersting 'tid bit' from Gran Turismos Beyond The Apex video, is the track creators/researchers gathering information from Infineons drag strip......
 
Intersting 'tid bit' from Gran Turismos Beyond The Apex video, is the track creators/researchers gathering information from Infineons drag strip......
Just checked it out, and they sure did. Good find!

infineonstrip.jpg


Here is hoping! :drool:
 
Hahahah I had never seen Beyond The Apex and I was watching it all (even though it was mostly for GT5P) they had a ton of things in it that weren't in GT5P and thus inevitably for GT5. Such as that drag strip^

There was also a few other tracks that I couldn't identify but one looked similar to one I know, plus all the layouts of tracks at the end of the video, which clearly give a great hint to tracks in the game. <---- Actually this, the layouts of the track were the ending credits of GT5P
 
Regarding the importance of stuff, here's my list...

1) 2-lane 1/4 mile drag strip as a must.
2) Ability to lift tires off the ground due to forces applied to the car other than jumps/bumps.
3) Drag tires of different types etc
4) Other drag-specific modifications such as gearbox choice etc (manual vs automatic vs automatic with manual valvebody, spools, mini-tubs and tubbing, change of tire sizes, 2-step limiter, torque converters with different stall speeds for autoboxes)
5) Proper tree of course. Although one "issue" I can see with it is launch with a controller... We'll need a 2-step for manual transmissions and properly done autoboxes that flash the torque converter instead of free-revving like in GT4. Otherwise using a system that has a proper tree wouldn't work well at all.
 
What do guys think about setting your own dial in? I think this would result in some very close racing, and it would make it possible to race a Daihatsu Midget and win against a Bugatti Veiron.
 
Yep, but then it would lead to a lot of breakouts because 90% of the noobs on there wouldn't know what bracket racing was if it slapped them in the head and couldn't judge how to dial-in properly. I can just see that happening from a mile away. :lol:

To people like us though, it would be very very cool. :cool:
 
Well I love drag racing a lot, but I still haven't completely grasped the concept of it yet. I mean I guess I could've by now if I really cared, but I was never that interested.
 
Yep, but then it would lead to a lot of breakouts because 90% of the noobs on there wouldn't know what bracket racing was if it slapped them in the head and couldn't judge how to dial-in properly. I can just see that happening from a mile away. :lol:
That would be hilarious though. Imagine the comments if there is voice chat involved...

"WTF!? I was like 300ft ahead of you over the finish line!!! It says I brake out. What the hell does that mean? My car ain't broken!"

:lol:

To people like us though, it would be very very cool. :cool:
Indeed, indeed... :cheers:
 
Well I love drag racing a lot, but I still haven't completely grasped the concept of it yet. I mean I guess I could've by now if I really cared, but I was never that interested.


See what I mean strittan? :lol:

Welcome to the 90% happycorey. :P
 
Hahha I know 90% of bracket racing but there is still a few things I never got.

Such as, both people have the correct times dialed in, one launches say, a second earlier, gets to the finish line but slams on the brakes to make sure he break out, but within that time the other guy passes him and crosses the line in his allowed time, he wins?

What if they both complete the race in the allowed time, but the first guy crosses the line first, he wins?
 
I wouldn't get too excited about them taking pics of Infineons drag strip just yet. Even if it isn't included as a functional drag strip pictures would still be taken as it needs to be modelled even in a non functioning form for the full Infineon road course. Just like it was there in GT4.

I do hope it is functioning but I somehow am doubting it. :(
 
Considering the amount of track use that is near the beginning of the drag strip (none) putting that much emphasis on that part of the track is odd. I know they need to model the whole thing, but of all other places they could have filmed research and design, why the staging area of the drag strip?
 
They take pictures of everything all over the track in detail, especially considering that section of the track is still modelled even if it isn't in use.
All I am saying is don't put too much hope into this, that drag strip is a small part of a large road course which has already featured in GT before. If people put this in their mind as "confirmed" it might just end in a lot of dissapointment.
 
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