Drag Racing Mode

  • Thread starter Patrik
  • 961 comments
  • 133,044 views

Is it time for PD to finally include a drag race mode?

  • Yes

    Votes: 314 68.6%
  • No

    Votes: 91 19.9%
  • Not sure

    Votes: 53 11.6%

  • Total voters
    458
  • Poll closed .
I don't particularly like Drag Racing, but I would welcome it's inclusion to the GT series. I mean come on, Drag cars are CRAZY fast!
 
i think that they should let us race the normal cars in GT5....... but if the PD feel like being generous i would like to see the following categories: Street 289, Top Fuel, Funny Car

but most of all i would like to be able to race some of those high-powered street style cars such as Supras, Rotarys (PLEASE GIVE US THE RX3 IN GT5), Holden VL Calais Turbos and GTRs, like the HKS, PAC Performance, Rajab & Veilside ones :D

Your truly a pac fan lol so am i
 
I think it's racing on the Top Gear test track, though you could be right. Looks more like a runway to me.
 
0.404 I got.... on first attempt... i do hope they have drag racing, as I think its a part of every culture not only US. Especially JDM.
 
I'm not keen on all this American Muscle bias in this thread.

Has anyone seen the TRD Scotland Supra? That is an awesome Prostreet drag car. Top speed is around 240MPH! I think it was on the show 10 Of The best.

Also the Norris Design Evo. That is insane on the strip!

Something like this
http://www.youtube.com/watch?v=9XsksPLtVh4&NR=1

Give me some of that please!
 
I don't want to be a Wikipedia fanboy, but some of you have a wrong interpretation of drag racing.

Wikipedia
Drag racing is a competition in which vehicles compete to be the first to cross a set finish line, usually from a standing start, and in a straight line.

To cross a set finish line is something that most motorsports have. The only one I know seems to break this rule is drifting. Usually from a standing start doesn't say much, as most races begin with standing or rolling start. Now comes straight line. Yes, the two cars in the video were racing in a straight line. But how do we know the entire race was in a straight line? ;) It could have been a normal straight of a normal course we don't know exactly which is, but many happy proposed it as the Top Gear Test Track. And let's face it: I think everyone can agree that, if a drag racing mode had been revealed on the E3 trailer, a 787B and a R10 wouldn't have been part of that "revelation". I would go more along the lines of muscle cars, dragsters or tuner cars.
 
It would be really cool to have something like "Pinks" the show in GT5, where we could actually win the losers car along with all the mods. Think that could keep car collecting really interesting. Heck yeah lets do it!:dopey:

This is a GREAT idea!
 
you don't have to be into american cars to like drag racing.

So true , I would welcome any Drag car into the game,although my heart is on the American muscle side.

Has anyone seen the TRD Scotland Supra?

Yes I have.

As mentioned as above , I would welcome any Drag car into the game.It would be some great competition.
 
So true , I would welcome any Drag car into the game,although my heart is on the American muscle side.
Same here. 👍

Something I've always wanted in GT5 is Pro Stock cars, both current and classic ones. Mostly because it's my favorite class, but also because I think it suits the GT series.

Some of the rules in Pro Stock:
  • The engine must be manufactured by the same company as the car body.
  • Engine capacity is restricted to a maximum 500 inches (approx 8.2 L) single-camshaft, 90-degree V-8.
  • Pro stocks are limited to carburetor (naturally aspirated) intake systems, however the intake manifold and heads are open to modification.
  • Pro Stock cars are required to use automotive-type suspension systems.
  • Pro stocks must weigh a minimum of 2,350 pounds (1066 kg), including driver.
  • Rear spoilers cannot be longer than 13 inches (330 mm), measured from the body-line-to-spoiler transition point to the tip.
  • Complete stock headlights, parking lights, and taillights must be retained in original factory location.

This makes for some incredibly tight racing; the front runners in the class can reach speeds over 200 mph (320 km/h) in 6.6 seconds (approx). The qualifications rounds are separated by less than a tenth of a second across all competitors. In a particularly tight qualifying roster, the difference from #1 to the final #16 qualifier may be only .05 seconds. (Info from Wikipedia)

As a Bob Glidden fan I'd really want to see some of the cars he raced in his Pro Stock career.

bob.png


bob2.png


This together with a couple of real NHRA drag strips, and my wishes are fulfilled. I know it won't happen though, but even if there won't be any drag cars they should at least give us a drag strip with a fully functional tree, so that we can compare reaction times and race each other online! :rolleyes:
 
Drag racing is the most popular part of the NFS pro street game so, given that we now have a drift mode in GT, I wouldn't be at all surprised to see a drag mode too.

I think it's racing on the Top Gear test track, though you could be right. Looks more like a runway to me.

The top gear test track would be ideal for drag racing being an old airstrip and they use it for that on the show. Otherwise it could only be used for TT as it is a figure of 8 track which would make racing interesting to say the least!
 
Drag racing is the most popular part of the NFS pro street game so, given that we now have a drift mode in GT, I wouldn't be at all surprised to see a drag mode too.



The top gear test track would be ideal for drag racing being an old airstrip and they use it for that on the show. Otherwise it could only be used for TT as it is a figure of 8 track which would make racing interesting to say the least!

That's exactly why damage will be included.
 
The top gear test track would be ideal for drag racing being an old airstrip and they use it for that on the show. Otherwise it could only be used for TT as it is a figure of 8 track which would make racing interesting to say the least!
How is an old airstrip ideal for drag racing? Of course, it's long and straight, but thats it. There are no side barriers, no grandstands, there is no christmas tree and trackbite is not used.

I guess you don't get the meaning of real drag racing, drag racing as a motor sport, NHRA drag racing.
 
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1/4 mile only that is and will only be a real drag race. all the other stuff like 1000m etc can be done in a speed test or somthing
but it would be cool to do all the staging stuff like burnouts pre stage and stuff.
 
maybe small thing but on Motors Tv i saw a top fuel dragster sponsored bij Gran Turismo and Sony soo im hoping some form of drag racing informd would like it
 
For you guys who're not into drag racing, here is how NHRA drag racing works:
NHRA.com
A drag race is an acceleration contest, on a track, or dragstrip, that begins from a standing start between two vehicles over a measured distance. A drag racing event is a series of such two-vehicle, tournament-style eliminations. The losing racer in each contest is eliminated, and the winning racers progress until one remains.

These contests are started by means of an electronic device commonly called a Christmas Tree because of its multicolored starting lights. On each side of the Tree are seven lights: two small amber lights at the top of the fixture, followed in descending order by three larger LED lights, a green bulb, and a red bulb.

Two light beams cross the starting-line area and connect to trackside photocells, which are wired to the Christmas Tree and electronic timers in the control tower. When the front tires of a vehicle break the first light beam, called the pre-stage beam, the pre-stage light on the Christmas Tree indicates that the racer is approximately seven inches from the starting line.

When the racer rolls forward into the stage beam, the front tires are positioned exactly on the starting line and the stage bulb is lit on the Tree, which indicates that the vehicle is ready to race. When both vehicles are fully staged, the starter will activate the Tree, and each racer will focus on the three large amber lights on his or her side of the Tree.

Depending on the type of racing, all three large amber lights will flash simultaneously, followed four-tenths of a second later by the green light (called a Pro Tree), or the three bulbs will flash consecutively five-tenths of a second apart, followed five-tenths later by the green light (called a Sportsman, or full, Tree).

Two separate performances are monitored for each run: elapsed time and speed. Upon leaving the staging beams, each vehicle activates an elapsed-time clock, which is stopped when that vehicle reaches the finish line. The start-to-finish clocking is the vehicle's elapsed time (e.t.), which serves to measure performance. Speed is measured in a 66-foot "speed trap" that ends at the finish line. Each lane is timed independently.

The first vehicle across the finish line wins, unless, in applicable categories, it runs quicker than its dial-in or index (see glossary). A racer also may be disqualified for leaving the starting line too soon, leaving the lane boundary (either by crossing the centerline, touching the guardwall or guardrail, or striking a track fixture such as the photocells), failing to stage, or failing a post-run inspection (in NHRA class racing, vehicles usually are weighed and their fuel checked after each run, and a complete engine teardown is done after an event victory).

Handicap racing:
NHRA.com
NHRA uses a handicap starting system to equalize competition in certain categories. In essence, this system enables vehicles of varying performance potentials to compete on an equal basis. The anticipated elapsed times for each vehicle are compared, and the slower of the two cars is given a handicap head start equal to the difference of the two e.t.s. By using this system, virtually any two vehicles can be paired in a competitive drag race.

At NHRA national events, a handicap system is used in Competition eliminator, where the handicap is determined by national indexes, and Super Stock and Stock, where drivers are allowed to "dial-under" the national index, or select an elapsed time quicker than the national index. A driver selects an e.t., or "dial-under," that he or she thinks the car will run.

Here's how it works. If car A chooses a dial of 16.00 and car B chooses a dial of 14.50, car A will get a 1.5-second head start. If both vehicles cover the quarter-mile in exactly the predetermined elapsed time, the win will go to the driver with the best reaction time, or whoever reacts quickest to the green "go" signal on the Christmas Tree.

If a driver runs quicker than his or her dial, he or she is said to break out and is disqualified. If both drivers run quicker than their dials, the win goes to the driver who breaks out by the least. A foul start, or red-light, takes precedent over a breakout, so a driver who red-lights is automatically disqualified even if his or her opponent breaks out.

Drag racing classes:
NHRA.com
Top Fuel, Funny Car, and Pro Stock are just three of the more than 200 classes of vehicles featured in NHRA competition. Those classes are grouped into 12 categories, or eliminators, each strictly governed by NHRA rule makers. Class eligibility is based on various requirements and specifications, including type of vehicle, engine size, vehicle weight, allowable modifications, and aerodynamics.

The four Professional categories are Top Fuel, Funny Car, Pro Stock, and Pro Stock Motorcycle. They, along with Top Alcohol Dragster and Top Alcohol Funny Car and the three "Super" classes – Super Comp, Super Gas, and Super Street – feature a single class of vehicle in heads-up competition. The remaining categories – Comp, Super Stock, and Stock – are made up of a variety of classes and use a handicap starting system to equalize competition.
 
Kazunori have indeed thought about including drag racing for a long time. In both these interviews he mentions it. The first one is about GT2 and the second one is about GT2000 (which later became GT3).



 
Even though my uncle races at a few local dragstrips and I grew up around his cars, I'd have to say no to it being in GT5 simply because I think drag racing includes a certain thrill and feeling that GT really couldn't simulate.
 
Great videos... good to hear him mention Drag racing, but also the racing suit and helmet change, hope they will finally make it in GT5.
 
Racing is racing. Wether it be in a straight line, in a circle or on a road course; if GT5 is going to completely capture the "racing" premiss than drag racing should be included. If it isn't, I'll still buy the game.
 
They could at least include the Infineon drag strip (since Infineon Raceway will likely be in GT5) with a working christmas tree. And make a handicap system, so that if your car runs the 1/4 mile in 12 seconds and your opponent's car in 10 seconds, you'll get a 2 second head start. 👍
 
They could at least include the Infineon drag strip (since Infineon Raceway will likely be in GT5) with a working christmas tree. And make a handicap system, so that if your car runs the 1/4 mile in 12 seconds and your opponent's car in 10 seconds, you'll get a 2 second head start. 👍

Nice idea seeing that GT5 is still doing a few touch ups on the game, still no sign of drag racing mode.

:nervous:

I'll still buy the game even though there is no drag mode, but it would be cool to have it.

Forza got drag racing so they are lucky.
 
Forza got drag racing so they are lucky.
Yeah, but the Forza drag racing mode seems very... unrealistic. There is not burnout and staging sequenze and no drag racing parts.

I don't know what they were thinking when they modeled the christmas tree either. It's huge!
948030_20090819_790screen014.jpg
 
Yeah, but the Forza drag racing mode seems very... unrealistic. There is not burnout and staging sequenze and no drag racing parts.

I don't know what they were thinking when they modeled the christmas tree either. It's huge!
948030_20090819_790screen014.jpg

I guess if GT5 was to make drag racing they would learn from forza 3 mistakes.

Atleast they have drag.
 
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