Engine Swap / Drivetrain Swap

  • Thread starter Brainhulk
  • 466 comments
  • 53,058 views

Should engine/drivetrain swaps be in included in GT55?

  • include both engine and drivetrain swaps

    Votes: 406 61.9%
  • engine swap only

    Votes: 88 13.4%
  • drivetrain swap only

    Votes: 7 1.1%
  • Neither, just release the game already

    Votes: 52 7.9%
  • I don't want engine or drivetrain swaps at all, they do not belong in Gran Turismo series heritage a

    Votes: 103 15.7%

  • Total voters
    656
The 110 is the only "cosmo" I think we've seen in previous games. Doubt we'll see others.

Actually, the first GT (and consequently, GT2) had the 90's Cosmo in it. 3-rotor awesomeness :).

There is a 3-rotor in GT4 though; either the RX-7 or RX-8 LM Editions, the PD fantasy cars. One (or both) had the engine. Or so says the info tab for the car in PSP... I'll have to load it up to find it.

(EDIT) - Ugh, beaten like the proverbial redheaded stepchild.
 
What is funny is for years Dodge sold 8.0L Viper V10 conversion kits for 2nd gen Dodge Rams. Yes, complete kits to swap out the 5.9L Magnum for a V10 straight from Mopar. IIRC there are kits produced by Ford to convert the Mk.I Focus to a small block, RWD monster. Then of course look at all the WRC cars which most of which started off as FWD cars and then were converted to AWD. Personally, I would love to have engine swaps that are limited to brand. So no cross branding engines (even if it happens in real life), mainly because of the licensing nightmares it could cause. Drivetrain swaps should be limited to swaps that have actually been done, not like the fantasy AWD-everything swaps in Forza 3. Anyway an AWD Viper verges on being a physical impossibility due to it's layout :P
 
I think it should only have engine swaps... the last thing I want is a bunch of 4WD Vipers and Vettes.

Kept somewhere within the realms of reality, you mean?

Could you imagine trying to mount all that extra gubbins around / under the engine? It's a great way to ruin a perfectly good FR car, too...
I found this, but they cheated by using a different front chassis-section - from a GMC Typhoon! :crazy:
 
That's how most Camaro AWD conversions are done.

It doesn't make it right! :P

I kid, of course; to each, their own. I think when sub-frame / chassis modifications (of that degree) are required, it's probably a good place to draw the line for GT, otherwise you could argue that any bastard child of any number of different cars ought to be possible, too.

We already have chassis mods anyway, in the form of racing modifications (assuming they'll at least resemble the racing mods of old.) In fact, that's a good reason for "needing" a "new" engine... The E46 BMW M3 springs to mind; straight six in the road car, V8 in the (various) race versions. Then there's your hill climbers, rally specials, open-class racing etc. - plenty of scope there. :)
 
I think it should only have engine swaps... the last thing I want is a bunch of 4WD Vipers and Vettes.

I am happy without either and I agree I wouldn't want cars like that to exist. I would preffer engine over drivetrain swap. I'd likley play with engine swapping but I doubt I'd drivetrain swap.
 
I say neither, it just goes against the game. Surely it's what people do to their, but you don't do it with racing machines. Plus, wouldn't be slightly hard for PD to get the feel and power of one car into another and vice versa? I mean if you're going to shove a LS7 in a S2000, you have to know how much it'll weigh, and all the important stuff. Maybe a couple years doown I'll change my mind but not for now.
 
I say neither, it just goes against the game. Surely it's what people do to their, but you don't do it with racing machines. Plus, wouldn't be slightly hard for PD to get the feel and power of one car into another and vice versa? I mean if you're going to shove a LS7 in a S2000, you have to know how much it'll weigh, and all the important stuff. Maybe a couple years doown I'll change my mind but not for now.

Ah, "against the game". How?

Actually, plenty of racing machines do just that. Look at quite nearly every car in SuperGT, look at DTM (though I guess those cars aren't even really that related to their road versions these days). The M3 GTR that Griffith mentioned a few posts up also is a prime example. We've been swapping engines in every full-game GT with hybrids anyways, it'd be handy to have it in game (though by no means strictly necessary). Though agreed, having statistics on the weight of the engine, as well as basic dimensions like height (to affect centre of gravity), would be required.
 
Pretty much if PD did it right (correct weight bias etc) I would welcome it but just to do it half assed I would rather it stay out of the game.

I really don't think PD has spent time on all the possible realistic configurations and the correct specifications for GT5.

So to throw it in half assed, no way leave it out.
 
But the 110S is only a 2-rotor 10A / 10B (?).

I think he mentioned the Cosmo because later models had that glorious 3-rotor :dopey:

EDIT: found where that image came from (accidentally...) It's an FD! So, somebody stole a 3-rotor from somewhere... (wink wink, nudge nudge)

hahaha yes! the 3-Rotor 20B engine is what I would like to see in this game, It would make a great edition to all the rotary fans out there looking for that large improvement in power.

All I need now, is for PD to implement (if they haven't already) engine swaps! 👍
 
So how about a Ford model T, painted in TVR chameleon and stretched over a Saleen chassis with a four inch raised suspension and snow tyres on gold spokes? Pure Gran Turismo?
If swaps are allowed I expect there to be obvious limitations. Just like increasing capacity was a pretty exclusive mod in previous versions.
 
I'm american, and I don't want to see every car with a small block chevy (SBC). I think the motor is the soul of the car. I don't care if your buddy put this in that. When you tube frame a car, it isn't the car anymore. You can drop a tube frame and a motor in any car and make it compete. There is no way that should be supported.
 
I'm american, and I don't want to see every car with a small block chevy (SBC). I think the motor is the soul of the car. I don't care if your buddy put this in that. When you tube frame a car, it isn't the car anymore. You can drop a tube frame and a motor in any car and make it compete. There is no way that should be supported.

And what if it indeed changes the soul of the car ( in the same way as bolting a large Turbo charger onto a N/A car's engine will change or possibly detroy the soul or natural characteristic of that car, which also already is a possibility ) when the option always remains to keep it close to original or have at least the original engine still in place?

If it indeed becomes an entirely different machine with its own character not resembling the original car or even resembling anything close to what it was originally intended to be, it simply becomes another car in the game.
The only criteria if it should be offered in a simulation game is if it's a realistic proposition and happens in real life which it does.

The original car ( with 'soul' intact ) still is available to both the ones who'd also like a different version with a different engine as to those who won't use an engine swap feature in the first place.
In fact, the argument you use that it becomes a completely different car is not only accurate but the whole point of an engine swap feature in the first place, which in effect increases the car count in the game significantly ( only ofcourse mechanically and physics wise ).

Yes a lot of cars are largely, or entirely, defined by their engine but also a lot of cars are not ( even some iconic cars never got the engine they deserved ).
There ofcourse need to be limitations, both technically ( as I also don't like the prospect of the infamous AWD Vipers ) and a certain cultural sensitivity when relating to those cars where it would be simply sacrilege to alter them or use them for donor parts perhaps.

There always remains the option to go for purity ( even to those who will use this feature ) or keep the original engine.
And I think the drivetrain possibilities need to be limited ( instead of making some cars AWD, I think it would be best to keep all cars either FF, FR, AWD, etc. like they are originally, maybe only the ability to change some AWD cars into FR but not the other way round ) and maybe only engines from the same parent company and only when it's technically possible to do so in real life.

It will only be an addition, not take something away ( as the core of the game for you won't change, with probably special online events for engine-swapped cars only and vice versa ), and what if I would destroy the soul of the car? It's still just a game after all and my decision to make.
I could argue in some cases I've indeed replaced or improved the very thing you might consider the soul as for me it's just a mechanical upgrade with its own unique soul.
It's not the same as being Dr Frankenstein, and even if it were, what's the big deal?
 
"It's never been in GT and it's in another game where people have abused the system, so I don't want it."

Guess what? Don't like the idea of AWD Vipers? Don't make one and leave any lobby where they appear. Then the world carries on as if it never happened.

Seriously pleased another decent franchise came along so I got out of this petty 'GT sets the rule' nonsense before it was terminal.
 
I'm american, and I don't want to see every car with a small block chevy (SBC). I think the motor is the soul of the car. I don't care if your buddy put this in that. When you tube frame a car, it isn't the car anymore.
So... don't do it. 💡
 
I'm american, and I don't want to see every car with a small block chevy (SBC). I think the motor is the soul of the car. I don't care if your buddy put this in that. When you tube frame a car, it isn't the car anymore. You can drop a tube frame and a motor in any car and make it compete. There is no way that should be supported.

What does being American even have to do with anything?

Also Small Block Motors don't fit into everything. Additionally, to perform the swap sometimes you need major altercations to the drivetrain/chassis/sub-frame. So in reality you won't see every car with one. Besides, its doubtful that they'll make so you can put a 305 in for example a Suzuki Cappuccino. Let alone a 307 in Subaru 360. Also, I feel that tube framing in GT5 is just not feasible and you're right it should not be support.

Drivetrain swaps should be limited to swaps that have actually been done, not like the fantasy AWD-everything swaps in Forza 3. Anyway an AWD Viper verges on being a physical impossibility due to it's layout :P

👍 I'm glad you said this. Because if I'm not mistaken the dimensions of the Viper make it very difficult to even theoretically install it without going outside of the Dodge brand. Additionally, I feel that if there will be drivetrain swaps PD will more than likely research first what has been tried and true. Just my .02 though
 
I would like to exchange similar sized engines, given the drivetrain configuration allows it. As far as drivetrain modifications go it would be fun but keep it realistic.
 
Having the ability to change engines and transmissions would be cool.. And also do tire size different with rim size and offset for ppl that no how to mess with that and then just have the ability to just buy the wheels with factory settings
 
Maybe the people complaining about Toyota engines in a Lotus can put in what ever they want now.
I'd want to put the LFA engine in the 1st Gen IS/Altezza call it the IS480.

I think engine/drivetrain swaps would suit drifters better as it's done to death in real life like the BMW with the 2jz, the IS with the LS7 etc.

The option to add single or twin turbos, bore & stroke, add bigger brakes, swap rear drums to disc, and do what NFS:Shift did and allowing converion of interior like adding Motec etc
 
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I don't really care for engine swaps, transmissions swaps, and drivetrain changes really. It's not often it happens really. If we can take an car in the game, drop any engine in it, and go and make them RWD and AWD, that's too far. It just doesn't happen like that to every car. AWD W16 powered Kubelwagen................sure...........
 
I don't really care for engine swaps, transmissions swaps, and drivetrain changes really. It's not often it happens really. If we can take an car in the game, drop any engine in it, and go and make them RWD and AWD, that's too far. It just doesn't happen like that to every car. AWD W16 powered Kubelwagen................sure...........

+1:tup:
 
I think a big reason for not being a very common thing is cost and lack of knowledge for most people to do it themselves. If it weren't for these factors I'm sure you would see plenty of it happening. Especialy since we are talking about "GT" living in a racing world. As I said if its a fit for the engine bay and fits the right drivetrain then why not? It would be a fun addition thou GT5 doesn't really need it as it will be good just the way it is.
 
Within the motoring sphere there are a lot of engine swaps. Read specialist magazines and you'll realise what the mainstream largely ignores is reported elsewhere.

And what's the deal with creativity and imagination within GT fans? Strict followers of the 'GT way' are some of the most anal people going, I'm sure. Let yourself go and stop being so two-dimensional and enjoy choice. Some of my favourite swaps aren't even that extreme. The Focus ST engine in the Fiesta on FM3 when well tuned offers a much better improvement than putting a turbo on the stock 4-pot. The VW 3.2 V6 in the Mk.II Golf. The 3.6 version in the Mk Vi. These will have more than likely been done countless times in the real world, especially the 3.2 swap.
 
I just had a thought, If these swaped cars were either segregated or not usable online I would be okay with them.

But if they were allowed to mingle with all other cars online it would just get weird.

This feature would really please the hybrid (gameshark hacks not the green cars) fans too.
 
Within the motoring sphere there are a lot of engine swaps. Read specialist magazines and you'll realise what the mainstream largely ignores is reported elsewhere.

And what's the deal with creativity and imagination within GT fans? Strict followers of the 'GT way' are some of the most anal people going, I'm sure. Let yourself go and stop being so two-dimensional and enjoy choice.

Totally agree with the lack of imagination and creativity often displayed here ( not everyone ofcourse, plenty of openminded people too ), maybe it's due to the fact the game mostly offers a perfectly replicated context ready made to consume where you just have to tap into by buying, tuning and racing and people got used to this and therefore can't think outside the box anymore and talk about legacy or purity like GT is set in stone like an ancient centuries old tradition.

This basically happens in most areas where new developments are crucial despite the people who didn't ask for them or didn't think they might be needed in the end are persuaded to buy into it when it becomes the norm.
In the car industry for example, when they poll their existing customers and ask them what they would like to see in a future car the vast majority will describe the current car they're driving so this info becomes utterly useless and it's the task of the designers and R&D department to come up with new stuff the normal customer simply can't imagine unless it will be a new feature in their next car.

Ask most GT customers whether they would like such and such new element in GT and chance are they think it's unnecessary or against what makes GT GT.
Ironically once it's in, the majority of those will probably like it and can't conceive of going back to how it was previously.
Some would claim perhaps that a lot of people just don't want it purely because it previously didn't appear in GT but people surely aren't that narrowminded are they?
Now does that make any new feature suggested here a good one? Ofcourse not but I think PD are quite conservative in some areas anyway so any new addition will be carefully chosen and correctly implemented within the existing context, and engine swaps isn't in any way that far fetched ( within a set of limitations ) nor is it impossible to conceive it can be correctly implemented in the existing formula ( they happen in real life, they surely aren't invented or exclusively owned by Forza ).
 
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