Nope
In one country. For a mid week release, when Friday is normal release day.a 75% drop in physical sales is still a brutal drop and not encouraging at all for a sequel, even if its one region. We might get NPD data soon and Steamspy has the PC crowd tracked.
If you release on the Friday, your Friday & Saturday sales are counted for Monday's chart in the UK. A guy from industry paper MCV stated on Twitter the 1st week sales difference between a Tuesday vs Friday release is no more than 6%. This was when answering a question about Destiny 1 vs Destiny 2. Regardless, whatever the reason for the 1st week 74% drop, the 2nd week was a 50%+ drop. With Forza 7 releasing this week, and GT Sport in a couple of weeks, I can't see PCars 2 gaining momentum.In one country. For a mid week release, when Friday is normal release day.
If you release on a Friday you calculate sales the following Friday. If you release before Friday sales are calculated on the first Friday after release day. That's 4 days for a Tuesday launch and 8 days for a Friday launch. If they launched PC1 on a Tuesday then yes, 74% drop. If not then it isn't.
Source please.It doesn't tell the complete picture because it is physical sales only. What it does tell is that the physical sales of a sequel sold a quarter of the physical sales of the original within the same time frame (Week 1 sales accounted for more of a third of overall sales last time) in one of if not their biggest market.
Digital sales aren't even close to cover that loss. A 75% drop is a disaster.
Source please.
In other words, as per usual, no source, pure speculation. Thanks for the update.Industry standard rate. Even if PCARS 2 has the highest digital attach rate of any AAA game of all time (the PC numbers don't support that) -- it still wouldn't be even close to cover the drop. That's assuming PCARS 1 sold zero digital copies.
There isn't any evidence of any kind on digital sales. There's a lot of bad word of mouth on various social media about GTSport as well, along with every other game. Are you predicting doom and gloom there as well?There isn't any evidence on PSN PCars 2 had great digital sales, let alone unprecedented in comparison to retail. If anything I would think digital sales were surpressed due to word of mouth re. technical issues, and the potential to trade in when Forza 7 and GT Sport release.
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Lot of people complaining regarding campaign. I wonder if they will update the game with some sort of campaign if sales do not meet the expectations.
In spite of the small and less than diverse car list, I think a campaign mode would be well suited to this game for a number of reasons:Lot of people complaining regarding campaign. I wonder if they will update the game with some sort of campaign if sales do not meet the expectations.
That wouldn't improve sales. Street Fighter V shows that. It was marketed as an esport title. Those that wanted that bought it. That's all. They've added one player content. It hasn't added sales.Lot of people complaining regarding campaign. I wonder if they will update the game with some sort of campaign if sales do not meet the expectations.
In other words, as per usual, no source, pure speculation. Thanks for the update.
There isn't any evidence of any kind on digital sales. There's a lot of bad word of mouth on various social media about GTSport as well, along with every other game. Are you predicting doom and gloom there as well?
You seem to be in denial.
Publishers have reported industry standard to be 30% and predict 40% by the end of the year. This includes PC where 75-80% of sales are all digital so for consoles its much lower.
http://www.neogaf.com/forum/showthread.php?t=1305615
Reality is that 75% drop is a disaster. We'll see if the drop is the same worldwide in due time.
The only thing I'm denying is that you can't draw broad, sweeping conclusions from a tiny slice of data that the publisher of the data characterizes as "beyond a farce" and "almost irrelevant". The fact that you are willing to in spite of the blatant caveats from the publisher themselves, I think, speaks to your motivation. If we were speaking about GTSport sales I think you'd have no trouble agreeing with me that it's too soon to draw definite conclusions from this highly incomplete data.You seem to be in denial.
Publishers have reported industry standard to be 30% and predict 40% by the end of the year. This includes PC where 75-80% of sales are all digital so for consoles its much lower.
http://www.neogaf.com/forum/showthread.php?t=1305615
Reality is that 75% drop is a disaster. We'll see if the drop is the same worldwide in due time.
You seem to be mistaking members of GT Planet for the author of the original article.Its not too soon to draw conclusions. The UK market is a good indicator in the past for other western territories and calling the biggest EU market as "almost irrelevant" only goes to further show your denial.
PC2 sales are also out on Steam with around 70k thus far. Its actually gone down over the past few days showing how more people have returned the title than bought it over the past few days. But yea continue acting like its beyond a farce.
Those aren't my quotes, those are from the article itself, ridiculing and downplaying the significance of the data he presented, the data you are relying on. Denial indeed.Its not too soon to draw conclusions. The UK market is a good indicator in the past for other western territories and calling the biggest EU market as "almost irrelevant" only goes to further show your denial.
PC2 sales are also out on Steam with around 70k thus far. Its actually gone down over the past few days showing how more people have returned the title than bought it over the past few days. But yea continue acting like its beyond a farce.
Lot of people complaining regarding campaign. I wonder if they will update the game with some sort of campaign if sales do not meet the expectations.
If sales don't live up, Gran Turismo is either cancelled as a series or they'll go back to making GT7 for the PS5 or something. Those are the only two options I see.
They consist of the normal sort of things you previously did in the licence tests. This has been known for a long time.I like the idea of regularly rotating seasonal events, featuring one-make races, hp battles, etc.
I don't think one bad go will lead to PD closing as a studio. If the GTS concept fails, I think they'll continue to build on it, but just add more offline content.
I'm still interested to see what the hundred-something campaign missions consist of. Or if they are already planning for seasonal events.
I think it will get good review scores. It works in accordance with your average online reviewers opinion that "it's all about online" no matter all the evidence to suggest otherwise.About 3-4 mln is max i see.
GTS will bomb in reviews like hell to something like 60/100 meta and that with working Day1 multiplayer which isn't something granted considering how only online games launched in the past.
Then there is world of mouth. From 7-8 friends who i play with racing games all of them bought 5 and half of them 6. Aside from me and one other dude none of them plan to even buy GTS and we both are like "if sucks, sell" attitude. From other gaming forums i visit people are shocked how GTS lacks content compared to other GT games. Most of us have PC so with Forza 7 we almost all bought it and we are pretty amazed by it. Aside from that we play Assetto Corsa and PC2.
About 3-4 mln is max i see.
GTS will bomb in reviews like hell to something like 60/100 meta and that with working Day1 multiplayer which isn't something granted considering how only online games launched in the past.
Then there is world of mouth. From 7-8 friends who i play with racing games all of them bought 5 and half of them 6. Aside from me and one other dude none of them plan to even buy GTS and we both are like "if sucks, sell" attitude. From other gaming forums i visit people are shocked how GTS lacks content compared to other GT games. Most of us have PC so with Forza 7 we almost all bought it and we are pretty amazed by it. Aside from that we play Assetto Corsa and PC2.
They consist of the normal sort of things you previously did in the licence tests. This has been known for a long time.
As for closing PD. It was worked out during development of GT5 that PD had and annual operating budget of 12 million. That was then. Inflation has happened and they now have 200 staff. This game has taken four years to make. If it flops, given the below par sales of GT6..... Let me put it this way. If they were published by EA what do you think would happen next?
playing a game where the visual standards are above anything else on console games is a massive selling point
You shouldn't underestimate what a USP the ridiculously realistic graphics it has represent, particularly to the casual gamer who will play it for around 2 hours a go. For this type of gamer, playing a game where the visual standards are above anything else on console games is a massive selling point. In terms of realism, I honestly can't think of a game that comes close.