R5
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Looks like it should be the Yellowbird...?
Does look like it, but yeah. Hard to tell
Looks like it should be the Yellowbird...?
Well, we now know when to expect the Bathurst announcement
Polyphony Digital president Kazunori Yamauchi still won't confirm the inclusion of Australia's most famous race car track in the next Gran Turismo release, but has signalled an announcement around the time of this year's Bathurst race.
Despite sightings of engineers mapping the track last year, Yamauchi still won't officially confirm the track's inclusion in Gran Turismo 6 which is scheduled to be released for the PlayStation 3 in Australia on December 6.
"I've heard the rumours," he joked, "We haven't announced that yet."
"Australia is still coming out of the winter, we are hoping that we might be able to make some kind of announcement around the time it becomes racing season."
http://www.theage.com.au/digital-li...an-turismo-6-announcement-20130918-2txy0.html
It's the Yellowbird. Factory 911s of the time had the blackish rubber strip on the front bumper and the Yellowbird doesn't.
Great news... So it's definitely as good as confirmed now. Seems like the 12 Hour race is in February so I hope it's confirmed before then. When's the start of the season, before GT6 comes out? Because I hope it's in the game from day one rather than DLC, but worst case having the track at all is great. Although it was a drawback having Spa just as a free run and online track without having any offline events. I want to race on Bathurst in career mode.
what size are those screens ?
I really don't get the point of model cars. Aren't they supposed to model the cars in real life, record the sound and get other data?
Wasn't there a premium model that had written underneath the model label? Or was it a standard, I can't remember.
True, but many people here on the site work in software as well, and do have an understanding of how an audio or synthesis engine should work (or in my case: wrote them). When it comes to optimal efficiency, there are usually not a whole lot of ways to do it right (e.g. many ways lead to Rome, but only one is fastest), so it's safe to make assumptions about it.
Not only that, much of the filtering, leveling and panning can be done on the audio rendering buffer as a whole, rather than individual samples. Which means you can leverage an extended instruction set (if present) to perform vector-based operations on the whole buffer rather than using the primary instruction set to do scalar operations on individual samples (e.g. SSE on Intel based processors). Not sure if this also applies to the Cell processor BTW, but most definitely for Intel and ARM based CPUs, where vectorized operations easily can be an order of magnitude faster.
Wasn't there a premium model that had written underneath the model label? Or was it a standard, I can't remember.
I really don't get the point of model cars. Aren't they supposed to model the cars in real life, record the sound and get other data?
Or were they used in GT1 to GT4?
I was going to say that's not possible, but then I remembered that they send people out to go take pictures and video and all that extra work while the modelers work their magic at the HQ. For tracks, I really can't be sure. A mixture of the two?Its really helpful for an 3D artist to have some physical reference.
For example, you want to paint a rose. Having a picture of a rose would be very helpful but having an actual rose in your hand, that you can turn and look at it from any direction would be even better.
I am sure most 3D artists at PD never saw some of the cars they have created in real life. They used pictures, videos and those model kits.
I was going to say that's not possible, but then I remembered that they send people out to go take pictures and video and all that extra work while the modelers work their magic at the HQ. For tracks, I really can't be sure. A mixture of the two?
"This years Bathurst race" to me sounds like the Bathurst 1000, which is in a few weeks.
Far right third down
Porsche or RUF?
I was about to point out that legacy
If only the badge was distiguishable...
It's the Yellowbird. Factory 911s of the time had the blackish rubber strip on the front bumper and the Yellowbird doesn't.
The car is indeed a Porsche, I've seen it before, a black colored box with yellow Porsche, I think it's a Fujimi model kit. This :
Porsche 911 3.8 RSR 1:24 Fujimi
Double post
That's exactly how my stuff started out too. But before you know it, it has expanded into a full blown synthesizer engine with FX, sequencer, etc.all of my stuff is horribly inefficient because of the abstract nature of the languages I use (and my lazy, brute-force schemes).
The instagram picture shown the box from the side. PD employees seems to prefer Fujimi model kits, most of the model kits on the picture are Fujimi.
Double post
Goes to check what American cars are made by Fujimi lol
This three-screen set-up is where Yamauchi spends hours training before big races, piling the miles on around the Nordschleife in preparation for the 24 hours. I thought it was interesting that most of the wheels in the office were Logitech Driving Force Pros, and there wasn't one of the upmarket Thrustmaster T500s in sight. Force feedback will be improved for those wheels, Yamauchi said, but unfortunately it seems that clutch control won't. Yamauchi thinks that it's hard to replicate proper clutch control unless you have force feedback on that third pedal as well as on the shifter itself.
Force feedback will be improved for those wheels, Yamauchi said, but unfortunately it seems that clutch control won't.
Not necessarily.This sounds worrying. Does this mean the clutch in GT6 will be the same stubborn mess like in GT5?
Also an F50 in the bottom left... Please tell me that's in the game.