So I don't know, maybe it's just because I suck at it because I have no idea how other people are at this game. But then again this one is made by Codemasters and I have Grid and Dirt2 and in those games the difficulty was somewhat balanced.
Along those lines I can tell you this: I raced motorcycles on track, so I know what you go through mechanically -in terms of bike handling skills- to circulate a track pretty fast. But I have been playing the SBK 09' PS3 game a lot lately (Superbike World Championship) and being handy on a bike in real life does not mean I turn off all the assists in the game and win all the races.
In the game I just got frustrated right away because they make it much harder mechanically than in real life, so I turned on assists until it matched the difficulty level I thought best. Never assume that, for example, racing in simulation mode in GT Prologue puts you closer to reality. It doesnt. It really really doesnt.
So who knows, maybe you DO suck at racing games
but dont associate the skills it takes to conquer the highest difficulty levels of a game with what might be, on your part, a real talent and love of fast driving. Its very easy indeed for a game to be more difficult than real life. Theres nothing to it. Of course a game is totally without bodily risk or true expense.. thats why its a game.
So turn those assists on, as needed, and have a ball.
Added:
As of very recently and for the first time ever, a computer chess program can reliably hold its own with the worlds best human chess champions and in most cases, defeat them. Designing game software to be 'challenging' to a human is at a pretty high level these days. My point is, again, that overcoming difficulty levels in a game is only THAT.
Its time to use these games as *games* and stop thinking of ourselves primarily as judges of reality and simulation in F1 2010 (and GT5.)