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Has it been confirmed if CM will have (or not) DLC for F12010?
Its been confirmed that F1 2010 will NOT have DLCs.
Has it been confirmed if CM will have (or not) DLC for F12010?
I just think it would be great if you could trundle around trying to get the teams' attention in the first place. It would be great as a tutorial mode.
You know, watching some of the racing in the feeder series, it's a shame Codemasters couldn't include GP2 and GP3 in this game. Would have produced some good racing as a way to introduce you to the game and maybe attract some attention ahead of the actual career game. It would certainly be funny (to me, at least) if you were just racing in a field of thirty anonymous GP3 cars an didn't actually get to enter your name until you joined a Formula 1 team ...
Mmmm, I was hoping the Spa pole position starting in wrong side would be fixed later on.
Wow thats definately a positive sign that an iRacing driver doesnt think this is at all arcadey.
That means the physics are nothing like every other CM game!
I'm now stupidly looking forward to this! November should be interesting, GT5 ir F1 to play? Cant wait for the choice!!
Its been so many years since PS3 owners had a decent new racing game, now we get 2? 👍
Actually, you're the one who has no idea.The guy in the interview is an idiot.
"You can only really lose about 4 ot 5 tenths in setup"
He obviously has no idea what F1 (or racing) is about, and therefore no passion for it. To me, he's just given me one huge reason to believe this game will not be any good. Setup is everything in motor racing. It could be less than a tenth of a second between pole and second or third - he's a douche.
Actually, you're the one who has no idea.
When teams arrive at a venue, they already know what the basic setup will be. Their simulators are so good that they can generally run a couple of laps in it, get some setup data from it, show up at the circuit and throw down a lap time that is fairly reasonable almost straight away. And the game has been designed to reflect that - it's going to be impossible to run a Monaco setup on Monza or vice versa. You'll be able to fine-tune the setup to get more out of your car. It was done this way to make it more accessible, so that casual gamers can be competitive without an intimate knowledge in racing car physics, and to stop people from finding the one setup that will allow them to dominate the competition. When he says that you can squeeze an extra few tenths of a second out of your car, he doesn't mean you'll have it over the grid - just that you'll be faster than you might normally be. The rest of the grid will no doubt be just as good. The difference between pole and second place cane be a tenth of a second, even after you've gotten that little bit extra out of your car. The game was, after all, developed with the help of Anthony Davidson, a former Formula 1 driver himself. He pretty much acted as consultant on each ad every aspect of the game to make it as authentic as possible.
Remember, Codemasters has to appeal to the casual gamer just as much as they do the hardcore.I just don't know how anyone who has any passion or care for motor racing can say the sentence that I quoted above (from the video).
Yep. Anthony Davidson with multiple years of F1 race and test driving experience with a few attempts at the Le Mans 24 Hours has absolutely no idea about racing or any passion for it whatsoever.He obviously has no idea what F1 (or racing) is about, and therefore no passion for it.
Yep. Anthony Davidson with multiple years of F1 race and test driving experience with a few attempts at the Le Mans 24 Hours has absolutely no idea about racing or any passion for it whatsoever.
Cool. I totally understood what you said from the video, but I wasn't actually criticising the game. I just don't know how anyone who has any passion or care for motor racing can say the sentence that I quoted above (from the video).
Full races. And full practice and qualifyin sessions.About career ... will you be racing full lapes or only 10% or something?
Im considering racing full lapes.
Full races. And full practice and qualifyin sessions.
Watching some of the videos, I have to wonder about something ... the AI seems to be programmed based on the car with the driver personality as a secondary consideration. The digital version of Vitaly Petrov seems to be constantly at the front.
Well, Petrov seems to be the only anomaly we've seen - and that's largely because the bulk of gameplay videos that have been released have concentrated on the front end of the grid. I'm thinking about the Spa ones in particular here; Petrov seems to be up the front. He is the only driver who could possibly be out of sequence given that the difference between his performance and the car's performance is probably the greatest on the grid. However, the gameplay videos of Korea (particularly the Renault one) and of Abu Dhabi seem to show him in the mid-pack. So I could be wrong. But right now it seems that a car's performance is relative to the circuit it's on, with driver traits influencing how that driver behaves (based on what we've seen so far this year, Petrov seems to be a wicked defender). It's probably easier to program AI this way because it simply requires one model - the car - with minor variations to represent the driver (for example, Hamilton is excellent in the wet, Button can think ahead to make strategy calls). To program individual drivers, you'd probably have to have an entity to represent the car's performance and a separate one to represent the driver's and then marry them. It would require twice the work. But like I said, Vitaly Petrov is the only one who can really be out of sequence. Nico Hulkenberg and Rubens Barrichello may be another, but Hulkenberg seems to have found his sweet spot of late (even if his races are still seeded with stupid mistakes). Even when you've got a line-up like Glock and di Grassi, the difference is negated by external factors.If true, thats very lame, even F1:CE had it so that Villenueve was miles behind Heidfeld, Ide was always super slow compared to Sato who regularly challenged the back of the pack.
Be careful in how much practice you do though because you only have 8 engines for the season as in real life.