F1 2010F1 2010-2016 

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The tyre wear shows up in the damage graphic, not the temperature. Took me a few races to figure that one out too.

I understand, but 1 - specifically for tires there is no reason to separate them and 2 - the temp graphic is still useless, meaning it doesn't convey any useful information about the tires, in its current form as the tires are always green :lol:.
 
I'm yet to give it a go, and whilst the online modes seemed good from what I read about them, the reality is usually very different.

Every once in awhile you'll get into a room where they don't crash you out on the first corner and it's a blast!
Another racer and myself spent about an hour playing last night trading places back and forth over about 10 circuits. If he crashed I'd wait up for him and vice versa. Good times.
 
I understand, but 1 - specifically for tires there is no reason to separate them and 2 - the temp graphic is still useless, meaning it doesn't convey any useful information about the tires, in its current form as the tires are always green :lol:.

I think the idea was that:
Temperature overlay:
Shows your current tire temperature
Blue for cold, green for optimal
Your tires are almost never blue, even when you leave the pits and they tell you that you are on cold tires :dopey: but if you spin and stay stopped to let traffic pass they will turn blue.

Damage overlay:
Shows the current tire wear
White for ok, black for puncture, yellow for slightly worn, orange for even more worn, I do not know if there's a red because I have not gone that far.

I understand why they put them on different overlays, they probably thought they were making it neater, but they could have figured something out to have one overlay. I honestly don't understand why there are two overlays in the first place. Besides the tires, no part changes on both overlays as far as I am aware. Maybe the engine? They could have figured something out, who cares about tire temp when they're blown out? Also if they're worn chances are they are warm anyways.

I like having the damage overlay open all the time, but anytime I heat my engine up or it gets cooled back down again (aka always) the stupid overlay for temp shows up and then it closes and does not put the damage one back.

These are little things though, hopefully our feedback will make for a perfect 2011 game. This is technically a 1st gen product.
 
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I am enjoying this game. But the lack of split times is soo frustrating.

GT gets it right by having lap times in the center and the in race adjustments, but F12010 has them on the side, so trying to change wing, engine, tyres is certain death on Monaco.
 
I think the idea was that:
Temperature overlay:
Shows your current tire temperature
Blue for cold, green for optimal
Your tires are almost never blue, even when you leave the pits and they tell you that you are on cold tires :dopey: but if you spin and stay stopped to let traffic pass they will turn blue.

Damage overlay:
Shows the current tire wear
White for ok, black for puncture, yellow for slightly worn, orange for even more worn, I do not know if there's a red because I have not gone that far.

I understand why they put them on different overlays, they probably thought they were making it neater, but they could have figured something out to have one overlay. I honestly don't understand why there are two overlays in the first place. Besides the tires, no part changes on both overlays as far as I am aware. Maybe the engine? They could have figured something out, who cares about tire temp when they're blown out? Also if they're worn changes are they are warm anyways.

I like having the damage overlay open all the time, but anytime I heat my engine up or it gets cooled back down again (aka always) the stupid overlay for temp shows up and then it closes and does not put the damage one back.

These are little things though, hopefully our feedback will make for a perfect 2011 game. This is technically a 1st gen product.

Ok. I hadn't tried stopping on the race track yet to see if that changed the graphic, so thanks for the insight.

Also I completely agree with you that one graphic is more than enough to communicate vehicle damage and tire information.

Still I don't consider in a racing game this a little thing at all. We all agree in F1/racing the only part of the car that is designed to touch the racing surface is the tires. A MAJOR piece of information for the driver is knowing when said tires are at their max grippyness or optimum operating temperature. However currently this game does not convey the difference between grippy/green and slickery/blue tires. This is a significant oversight any way one cuts it. As programmed, the driver has to guess how long it takes to warm up his only connections to the tarmac.

F1:CE, Forza, GT, etc they all convey this element, how in the heck did Codies flub it up. Baffling.
 
Mind if I join sometime? Do you do the GPs with qualifying and all that?

Hell ya!! Add me. I wanna start getting GTP people to party up regularly and practice for GTP Championshiop lol Ive goten into a couple good GPs that have done that. Most were all mexican too lol and i dont speak spanish but they ran a good lobby.
 
Anyone want to possibly answer a question or two?

1) Does anyone know how to shut off the ghost in the TT

2) How do you get the stupid game to update times when they have changed?
Thankzzzzzz
 
Anyone want to possibly answer a question or two?

1) Does anyone know how to shut off the ghost in the TT

2) How do you get the stupid game to update times when they have changed?
Thankzzzzzz

Pretty sure there is a setting in the "My F1" area for turning off "auto load ghost." Nearly certain at least ;).

Edit...
Sorry, so there is a "save ghost cars" switch. Turning that off, I would guess/hope, would prevent you from having to race your ghost.
 
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So, it looks like I may have discovered my own glitch, and this one actually pisses me off....

I'm well ahead of my finish 18th or better objective at Melbourne, and I get a penalty for excessive corner cutting (apparently losing control control dosn't matter, but okay, fine) and I have 3 laps to acknowledge my stop and go (remember that 3 laps, just as real life) so I'm passing by on second lap and what happens? My HRT has some weird hissy fit, crashing into the barrier past the finish line, and the AI takes over - and I'm disqualified. For what? I was on the last lap that I could have gone without receiving yet another penalty on top of that. Does this game not like strategy? Needless to say, I quit before anything was autosaved. That's not flying with me, hell no.

Don't even get me started on the fact the AI doesn't seem to know how to corner properly and wind up slowing me down to the point where a collision (no matter how light) is absolutely unavoidable...and it's my effin' fault. Like I'm playing GT4 all over again. :grumpy:
 
Right...Time for a full on post from me, me thinks.

As some of you may or may not know, I'm Ant Davidsons brother. I grew up playing computer games with him, whether it be the early stuff of Mario or Phaxanadoo (sp.) through to him introducing me to Gran Turismo 1...all the way to playing rFactor with him in a private league with custom cars. We've always competed in the virtual world.

I went and bought the game, despite probably being offered a free copy in the near future I felt I should contribute either way - so purchased it today.

Following the online Youtube adds/clips with excitement, I couldn't quite wait...and reading what seemed to be an abundance if negative reports, I must admit I felt very dissapointed and I guess naturally attatched to the game, since the fact Ant had held some responsibility with the production of the game.

Now, I'm generally very good at racing games (albeit terrible at any other type of computer game) for instance, I am able to beat Ant on rFactor (just not very often) and I qualified in the top 200 in the world for GT Academy 2 and making the top UK 20 attending the finals. So when I had read peoples reviews of this game on here, claiming in their first races they were able to put it in the top 10 on the hardest settings, I was amazed...especially when at Bahrain, with all settings against me, I qualified 24th and finished 24th on a 50% distance race.

Same again, Melbourne - except I qualified 20th and finished 23rd after a 50% race.

I personally have found the game, very enjoyable. I am soon, very adapted to the different physics and slight delay in gearshifts...although, still dissapointed with the frame rate issue (mostly when going down the pitstraight).

Every other complaint of the game, whether it be physics, penalties, damage, are something that hasn't even entered my mind. Having spent all of my GT gaming life without damage, real physics and hardly any penalties I fail to see how it's a reason to dislike this current F1 game.

I was lucky enough to get a go of the Mercedes GP simulator. And it...is just frightening, it's intimidating and with a minimum of 4 articulate, boffins watching your screen, or the camera aimed at your hands on the wheel, or analysing your data it's everything but enjoyable. I only got 4 laps at Sepang with it, but it was enough to make me realise the league I race in with rFactor is serious enough! Any more serious and it becomes as I said - sterile and un-enjoyable!

F1 2010 for me, has pick up and play qualities that GT Prologue managed to fall short of in my opinion. It will never be a simulator...neither will GT series...but jesus wept, I'm having an excellent time playing it and can't believe others arn't too!
 
It's disappointing because I find the fundamental bits of the game, (i.e the driving itself) to be really enjoyable - it's a shame that everything bar the online racing seems to be faked.
 
Don't even get me started on the fact the AI doesn't seem to know how to corner properly and wind up slowing me down to the point where a collision (no matter how light) is absolutely unavoidable...and it's my effin' fault. Like I'm playing GT4 all over again. :grumpy:[/COLOR][/FONT][/B]

Yep the AI on Hard (the penultimate difficulty) seems to brake far too early for the corners which results in me getting penalties or having bits of my front wing missing. So I've decided to just switch damage off altogether now.
 
Yep the AI on Hard (the penultimate difficulty) seems to brake far too early for the corners which results in me getting penalties or having bits of my front wing missing. So I've decided to just switch damage off altogether now.

I have the same problem on Expert/Legend AI. The penalties are just ridiculous.
I think I may have found something though myself. Its not really a bug just not realistic.

Rain just doesnt affect the times even on slicks! Story:
I finally got to my first part of wet racing in career. Q2 at Malaysia starts to rain. (yeah I can get into Q2 on Expert in a Virgin but thats another subject) Anyway I leave the pits early on Primes (dry set up) trying to get one hotlap in before it rains too much (dry time 1'37~) I get round to start my flying lap & it starts raining, this doesnt deter (sp?) me & I just try to do a normal dry lap. I manage a 1'37.6xx. I then decide to stay out for fun seeing how bad the wet track would get with slicks. I end up doing 4 laps (spray is getting pretty immense) AI is going a couple of seconds slower each lap as the track gets wetter but I am still lapping in the 37s. I was expecting that little bits of rain would make me lose tonnes of grip & slide all over the place but it was as if the track was dry still..

So has anyone else found that when the track starts getting wet they can stay out on primes for ages & keep the same laptimes as the dry? There was visible puddles & spray coming from the car so it definately was a very wet track.

I ended up Qualifying 11th as a few cars got out before me. I was 17 in Q1 & I didnt think I could really improve on that but thankfully the wet weather helped me as some of the AI only got a lap in when it was raining (while I was still out aswell though)
 

I have the same problem on Expert/Legend AI. The penalties are just ridiculous.
I think I may have found something though myself. Its not really a bug just not realistic.

Rain just doesnt affect the times even on slicks! Story:
I finally got to my first part of wet racing in career. Q2 at Malaysia starts to rain. (yeah I can get into Q2 on Expert in a Virgin but thats another subject) Anyway I leave the pits early on Primes (dry set up) trying to get one hotlap in before it rains too much (dry time 1'37~) I get round to start my flying lap & it starts raining, this doesnt deter (sp?) me & I just try to do a normal dry lap. I manage a 1'37.6xx. I then decide to stay out for fun seeing how bad the wet track would get with slicks. I end up doing 4 laps (spray is getting pretty immense) AI is going a couple of seconds slower each lap as the track gets wetter but I am still lapping in the 37s. I was expecting that little bits of rain would make me lose tonnes of grip & slide all over the place but it was as if the track was dry still..

So has anyone else found that when the track starts getting wet they can stay out on primes for ages & keep the same laptimes as the dry? There was visible puddles & spray coming from the car so it definately was a very wet track.

I ended up Qualifying 11th as a few cars got out before me. I was 17 in Q1 & I didnt think I could really improve on that but thankfully the wet weather helped me as some of the AI only got a lap in when it was raining (while I was still out aswell though)

Wow. The more I'm made aware and experience the problems/bugs with this game the more I realize it was wayyyy undercooked.

The Rule of Release Dates FTW!! :yuck:
 
So, I finally finished the Australian GP after, like, seventeen restarts and I placed 11th! I could have overtaken Pedro, but my option tires were yellow/orange so I just dialed it back a notch on the last three laps. :D

No punctures either. w00t!
 
Finally read some in that thread. Assuming it is not just blatant trolling... not good, not good at'tal. :crazy::nervous:

It explains a lot of the missing features you'd expect from a racing game, even CM confirmed that the same thing happens with quali, so it isn't really surprising that the same goes for races.
 
Yeah racing AI is not actually there. It's all faked times. No tracking just pseudo AI.

I got up to 5th in the wet on the 3rd race before any stop, did a clean pitstop and the rest of the cars pitstops and the laps made no sense, mostly faked stops not in real time. Seems a cheap way to go, I expect they couldn't get 24 cars running and tracked properly.

Glad I went into the game just paying £19 and really just wanting a bit of light F1 immersion and just enjoy running the tracks, modding and such.

It's quite a shambles really. The game is like a programming nightmare.

I do have some sympathy. I believe to do a game like this properly is quite a task and would take years to plan execute properly. I was skeptical how they'd pull this off from scratch. Around 2 years is not enough, but they have an expensive license and can't afford to take 5 years plus all the constant changes in F1 to simulate model and throw in the bin. I just hope they can get a good base going or all we're gonna get is buggy underwhelming games.
 
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Pretty sure there is a setting in the "My F1" area for turning off "auto load ghost." Nearly certain at least ;).

Edit...
Sorry, so there is a "save ghost cars" switch. Turning that off, I would guess/hope, would prevent you from having to race your ghost.

I found that setting and switched it off and the Evil Ghost still haunts you. I think that setting is for when you have your time posted by the system, when ever it feels like it wants to post your time, the ghost doesn't export to the score board. That is the only thing I could figure that the worthless setting is for. The ghost is really a pain in the rear end, but maybe that’s the way the demented programmers wanted it to be so you are motivated to keep it behind you by going faster. How Fd up is that.

For Singapore I got it to 129th on the leader bd :)
 
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Hmm, I've not had a problem with the AI braking points so far, maybe some people should learn to adjust their own braking points for traffic ;).
I just completed the Australian GP in Career mode with Lotus, after Bahrain I finished 23rd, but in Australia I qualified 17th and finished 12th. I've found the game to be moderately difficult, after a few hours practice, its fairly easy to get onto a decent pace. I'm playing with all aids off (except auto transmission, which is temporary while I learn the physics) and a pad, I've played F1:CE a ton and I know the tracks in and out.
That being said, jumping onto Australia took a major learning process of the braking points as the markers are completely different.

I've found the AI to be quite good, probably the best part of this game. Ok, the times they set don't appear to correlate with their on track performance, but physical racing between them is great. They don't auto-hug the inside like FC and they don't just follow the racing line like missiles like F1:CE, they do make a decent fight of it. There are some areas where they are far too slow - turn 3 of Bahrain is far too conservative, as is turn 11/12 at Australia. But other than that, its acceptable.

I think this game ticks some basic fun boxes. Its not special, its not perfect, its just fun.
The only thing I'm truly finding frustrating at the moment is the lack of online games with no aids allowed, its no fun to be on the edge of locking brakes while other people are just flying in with ABS. I also wish the steering controls for pads had some sensitivity settings....its kind of lame thats its so twitchy, it feels like a major disadvantage against the wheel-users. Its very easy to lose the car simply because of too much frantic steering.
 
but physical racing between them is great. They don't auto-hug the inside like FC and they don't just follow the racing line like missiles like F1:CE, they do make a decent fight of it. There are some areas where they are far too slow - turn 3 of Bahrain is far too conservative, as is turn 11/12 at Australia. But other than that, its acceptable.

I agree with that. When racing wheel to wheel its surprisingly good. There's some areas where on the tracks where they're slow but when you put a move on them and win the corner the behavior is quite adaptive sees its your line/corner and yield instead of just ramming you and also go for an opposite approach like an outside maneuver back on you.
 
Right...Time for a full on post from me, me thinks.

As some of you may or may not know, I'm Ant Davidsons brother. I grew up playing computer games with him, whether it be the early stuff of Mario or Phaxanadoo (sp.) through to him introducing me to Gran Turismo 1...all the way to playing rFactor with him in a private league with custom cars. We've always competed in the virtual world.

I went and bought the game, despite probably being offered a free copy in the near future I felt I should contribute either way - so purchased it today.

Following the online Youtube adds/clips with excitement, I couldn't quite wait...and reading what seemed to be an abundance if negative reports, I must admit I felt very dissapointed and I guess naturally attatched to the game, since the fact Ant had held some responsibility with the production of the game.

Now, I'm generally very good at racing games (albeit terrible at any other type of computer game) for instance, I am able to beat Ant on rFactor (just not very often) and I qualified in the top 200 in the world for GT Academy 2 and making the top UK 20 attending the finals. So when I had read peoples reviews of this game on here, claiming in their first races they were able to put it in the top 10 on the hardest settings, I was amazed...especially when at Bahrain, with all settings against me, I qualified 24th and finished 24th on a 50% distance race.

Same again, Melbourne - except I qualified 20th and finished 23rd after a 50% race.

I personally have found the game, very enjoyable. I am soon, very adapted to the different physics and slight delay in gearshifts...although, still dissapointed with the frame rate issue (mostly when going down the pitstraight).

Every other complaint of the game, whether it be physics, penalties, damage, are something that hasn't even entered my mind. Having spent all of my GT gaming life without damage, real physics and hardly any penalties I fail to see how it's a reason to dislike this current F1 game.

I was lucky enough to get a go of the Mercedes GP simulator. And it...is just frightening, it's intimidating and with a minimum of 4 articulate, boffins watching your screen, or the camera aimed at your hands on the wheel, or analysing your data it's everything but enjoyable. I only got 4 laps at Sepang with it, but it was enough to make me realise the league I race in with rFactor is serious enough! Any more serious and it becomes as I said - sterile and un-enjoyable!

F1 2010 for me, has pick up and play qualities that GT Prologue managed to fall short of in my opinion. It will never be a simulator...neither will GT series...but jesus wept, I'm having an excellent time playing it and can't believe others arn't too!

I'm not trying to be rude as you're simply doing what is right for you and your family, but you can't expect people not to take that with a large grain of salt because the truth of reality, is not what you say in terms of gameplay. From what i've played at my mates, its a solid time trial, but the other features are rubbish and its not Ants fault. Its the developers.

Please don't feel that as a personal attack, if it were I in your position, I would do exactly the same thing every single time and thats what family does. I completely respect you for what you're doing.
 
It really isn't that bad. People seem to have been expecting the game to have been a successor to F1CE, when in reality it's a whole new game that has no resemblence to F1CE.

Yes, it's buggy. The fundamental game is very solid. With a patch and eventually future versions, we'll have a very good F1 series at our disposal.
 
I agree with that. When racing wheel to wheel its surprisingly good. There's some areas where on the tracks where they're slow but when you put a move on them and win the corner the behavior is quite adaptive sees its your line/corner and yield instead of just ramming you and also go for an opposite approach like an outside maneuver back on you.

I love the AI. They are very aggressive but make good decisions as well. If they're slipstreaming you then they will stick right behind you and you can't shake them, if you take a turn together with them on the outside and you push wide (accidentally or on purpose :lol:) then they will slow down and move over to avoid an accident.

They do seem to be too conservative sometimes, but as far as actual awareness goes, IMO they're the best I've seen.

As far as the fake lap times go. 100% true I noticed it the other day but it didn't really click in my head that that was the reason there are no splits. Always noticeable on the first lap, it always happens.

BTW, I will probably skip F1 2011 (I don't do the whole buy a sports game every year thing) but hopefully Codemasters does F1 2012 because I look forward to it and expect their extra experience to give us something really great. 👍 can't wait 👍
 
the laptimes are not the only thing that is wrong. also the ranking at the end of the race.

one a 20% race at monaco i was 5th. Vettel in in front, and from 1st to 5th all cars are between +-10 seconds. still at the end of the race the standings say that everybody had +1lap on vettel.

on a full race at Sepang. i was 20th. only 2 DNF cars, and 2 DQF cars where behind. i was +7 laps behind i finished the race before the time went out. still in the standings i was DNF.


not big issue, but this says a lot of the game is't that great.

I think the IA difficult level is perfect.

in 3 points, F1 2010 is.

Fun, Addictive & very frustrating.
 
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