PirovacBoy
Premium
- 1,456
- Cologne/Germany
- PirovacBoy
@kovacs like I promised I had some more Seat Time today and tried all sorts of possible Settings, but I have to disappoint you.
Unfortunately it’s not possible to adjust the FFB to feel comparable to 1.15 😕
I‘m using the following Settings as they seem the best possible Solution
Tuning Menu Settings:
SEN Auto
FF 95
FFS Peak
NDP 0
NFR Off
NIN Off
INT 1
FEI 100
FOR 100
SPR 100
DPR 100
In-Game Settings:
Controller Settings:
Force Feedback Max. Torque: 5
Force Feedback Sensitivity: personal Preference currently at 3.
But 1 gives more Dynamic Feedback.
Overall I must admit that the current FFB implementation is a huge step back in terms of Dynamic Feedback.
Braking into Corners feels numb and with 0 Feedback while going through a Corner.
It’s just heavy without ANY sort of Feedback .
The FFB Dynamics are completely ripped out compared to 1.15.
No Setting can bring back the Dynamics.
The FFB feels very much like Project Cars3.
I‘m so angry and disappointed and can’t understand why PD did that.
We had a perfect Base Setup.
They should have just added more Strength/Force and it would have been spot on.
But unfortunately my Impression is that many People just simply don’t understand that Raw Force doesn’t equal Detail.
The Signal is not clipping though.
The Numbness going through Corners is not clipping. Definitely not.
Clipping feels different.
It’s just that the details are not being communicated anymore.
Even at 8/1 in Game , it doesn’t feel like the Signal is clipping.
It’s just missing Detail.
No matter if you set up 1/1 or 5/1 or 5/10 or even 8/10.
Very strange.
It all feels the same just with more Force in the Rim/ Wheelbase but definitely not clipping.
I don’t know Man, I’m sorry but there’s no way to amplify a Signal which just isn’t there.
Edit: one more thing I noticed today.
Sometimes the Wheel would get much heavier after restarting a Run than it should be.
Something that didn’t happen under 1.15
Now under 1.16 it’s back again.
Unfortunately it’s not possible to adjust the FFB to feel comparable to 1.15 😕
I‘m using the following Settings as they seem the best possible Solution
Tuning Menu Settings:
SEN Auto
FF 95
FFS Peak
NDP 0
NFR Off
NIN Off
INT 1
FEI 100
FOR 100
SPR 100
DPR 100
In-Game Settings:
Controller Settings:
Force Feedback Max. Torque: 5
Force Feedback Sensitivity: personal Preference currently at 3.
But 1 gives more Dynamic Feedback.
Overall I must admit that the current FFB implementation is a huge step back in terms of Dynamic Feedback.
Braking into Corners feels numb and with 0 Feedback while going through a Corner.
It’s just heavy without ANY sort of Feedback .
The FFB Dynamics are completely ripped out compared to 1.15.
No Setting can bring back the Dynamics.
The FFB feels very much like Project Cars3.
I‘m so angry and disappointed and can’t understand why PD did that.
We had a perfect Base Setup.
They should have just added more Strength/Force and it would have been spot on.
But unfortunately my Impression is that many People just simply don’t understand that Raw Force doesn’t equal Detail.
The Signal is not clipping though.
The Numbness going through Corners is not clipping. Definitely not.
Clipping feels different.
It’s just that the details are not being communicated anymore.
Even at 8/1 in Game , it doesn’t feel like the Signal is clipping.
It’s just missing Detail.
No matter if you set up 1/1 or 5/1 or 5/10 or even 8/10.
Very strange.
It all feels the same just with more Force in the Rim/ Wheelbase but definitely not clipping.
I don’t know Man, I’m sorry but there’s no way to amplify a Signal which just isn’t there.
Edit: one more thing I noticed today.
Sometimes the Wheel would get much heavier after restarting a Run than it should be.
Something that didn’t happen under 1.15
Now under 1.16 it’s back again.
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