- 28,314
- Brooklyn, NY
- KR_Viper
- I Renown I
It's an FM vs. GT thread, mate. Just come out with it...someone doesn't like your criticism of either game (so long as it's valid and not something completely asinine) then too bad.
However I really can't agree with you. You may laugh at me but I know that money comes as a tool for you to make your dream (even better at further point). It's not a point, it's just tool.
And I for one don't fall into the 'Kaz's passion and dreams' category of believing I should play his flawed game because it's such a work of passion. To me it's a racing game, I'll get passionate if that's what the game evokes, not because the boss says so.
I don't think you got my point. The guy with the dream may have started the franchise back in the day, but now it's not his game anymore, it's owned by a company. And while that person might still hold onto that dream, it has become completely secondary to the company's goal, which, as for basically every company, is making as much money as possible.
Ok now I understand you! You mean Kaz's dream no more his only dream, he is a prisoner of company, depended on it and feeling some pressure. But anyway - Sony gives him as much money as he want, and he's already somewhat not fulfilled his promises, but make money anyway. I think Sony give him as much freedom as he can, because Kaz understand how to make even more money from game for Sony. Both Sony and Kaz wins from this conversation.
However completely agreed with you.
PD cares about cars, and making them as accurate as possible.
As far as driving experience at least, they are pretty accurate. They have certainly been improving accuracy more than consumer happiness with each generation of the game.
I drive an '05 BMW 330xi, and was excited about the '05 330i being in GT5, but when it finally arrived in my OCD I found it was actually a 2006 model, which has completely different body design. It also controls nothing like my car, for the record, in the game it slides around like the back two wheels are made out of butter. Not to say Forza's any better, if the M3 was as slippery as it is in Forza there'd be a lot more dead M3 drivers... but the cars are labeled correctly in Forza, so I honestly think they get the "Attention to Detail" point/medal/whatever for that alone.
I drive an '05 BMW 330xi, and was excited about the '05 330i being in GT5, but when it finally arrived in my OCD I found it was actually a 2006 model, which has completely different body design. It also controls nothing like my car, for the record, in the game it slides around like the back two wheels are made out of butter.
I actually quite like what Kaz said about not paying attention to what the competition were doing. He wants to keep GT unique and if he started taking ideas from every racing developer, GT would soon cease to be unique imo. For example, to me Forza is a fantastic series but it just doesn't feel all that unique. It has plenty of cars, tracks etc but ultimately feels quite similar to other racing games, just with more content and for the most part, improved graphics.
Makes me wonder what type of game would be like if you took both parties and developed a GT/Forza game. Would be epic. Sadly they compete with each other pushed forward more by Sony/MS.
I get it that extra work was car related and connections with the auto industry were made but Sony I think was just as at fault pushing PD with the GTHD and Prologue stuff which clearly caused delays w/GT5 and the issues the game has. It's one of those.. but also, it is what it is I guessA while back, I kinda did think so aswell. But, well... What would the outcome be like? I mean, I doubt PD is going to contribute much to the game if they were to work at the pace T10 usually does.
I think it'd turn out a bit like this:
Kaz: "Hey Dan, where's everyone?"
Dan: "Dude, the game's already on the shelves!"
Kaz: "But, it's only been two and a half years! I just went out for a bit of racing, designing cars for a car company, creating HUDs for cars and dreaming up a phantasy car, how can you be done already?"
Dan: "..."
I will put an example. In another forum someone was claiming that the F40 in GT5 was not realistic because a '80s lightweight RWD car with no aids and nearly 500HP can't be floored from a standing start without any wheelspin. Just wasting a few minutes digging for real drive reports or vids will note that this is how the car is suppossed to behave and that the massive turbolag and specific driving techniques were translated accurately into GT5.Well, I'm not too sure about that. There are some things that are plain as day to see when they're off (like no pit stiops in Shift 2), but stuff that's as subtle as the how the cars handle in a game, now that's a completely different ballpark.Zer0The good thing of a sim is that most of the points can be proved like facts, at the end of the day you are comparing games to real life no games vs games, so most times is easy to know when someone is biased or not.
I, for example, have absolutely no idea how easy it would be to catch an F40 once it starts to oversteer, so it'll be hard to tell whether they've nailed that or not. Most people haven't driven more than one or two of the cars that are replicated in the game at racing speeds, so it's always just a bit of guestimating. There are a lot of hints as to whether the game is indeed realistic or not, but seperating those from PR talk and bias is always tough, based on just a review.
And, lastly, it's pretty hard to tell how close the game is to the real thing if your yard stick is off a bit itself. For example, if people were to use GT5 as a reference, it might be possible that FM4 is replicating reality more accurately and would still be getting flak for it (which, I think, is happening a lot).
No, the manufacturer gives the cars dates. 2005 was the E46 model, 2006 was the E96. It's labeled wrong, plain and simple... at least as far as North America is concerned.But it is the 2005 model as that shape came out in March 2005 to buy.
Dude, not to defend GT or anything, but you should've realised that your 330xi comes with xDrive and is all-wheel driven, while the 330i is rear wheel driven. If it did control like your 330xi, that'd be a reason to throw GT5 out of the window, but not vice versa.
Most times the wrong claims are because people are comparing their favourite games vs other games and drag its inaccuracies as the benchmark for the competition. There's no better example to confirm facts than real life. Not always possible I agree, but not as difficult as people think. There are lot of RL vids, individual car reviews and technical docs that can help to teach what game is closer at the driving inputs and physical car behaviour without the need to test by yourself the same car in real life and perform the same situations.
No, the manufacturer gives the cars dates. 2005 was the E46 model, 2006 was the E96. It's labeled wrong, plain and simple... at least as far as North America is concerned.
No, the manufacturer gives the cars dates. 2005 was the E46 model, 2006 was the E96. It's labeled wrong, plain and simple... at least as far as North America is concerned.
I will put an example. In another forum someone was claiming that the F40 in GT5 was not realistic because a '80s lightweight RWD car with no aids and nearly 500HP can't be floored from a standing start without any wheelspin. Just wasting a few minutes digging for real drive reports or vids will note that this is how the car is suppossed to behave and that the massive turbolag and specific driving techniques were translated accurately into GT5.
Another example was with the Enzo. Someone put in doubt the physics of the game because the car went straight in a turn at 80kmh. Another little research will explain how the aerodynamics works in that specific car and its understeer behaviour in tight corners.
GT: Better graphics
Not anymore unfortunately.