Just some quick input from someone who owns both GT5 and Forza, and has driven the 'ring in real life. (Albeit in a rental car and not balls to the wall.) For the record, I love both GT5 and Forza. I just recently bought an Xbox so I could get Forza 4. In the mean time, I have been hammering the 'ring on Forza 3 with a Porsche 550
Technically speaking, I also want to weigh in on the track width issue. I honestly believe that Forza's track width is exaggerated in places, and GT 5 is definitely narrow...or rather, the perception of track width in both games is off at times. Overall, I again prefer Forza's rendition of the 'ring, it somehow feels like I remember in real life. While GT 5's actual model of the 'ring is more accurate physically, there is something distorted about the way the cockpit view of the track comes at the driver. It seems like the track is flowing out of a pinhole, and it is really more difficult than it should be to see the track ahead. I don't know how else to put it. To me, it feels like the game is artificially limiting my ability to see to the level of a very near-sighted individual.
That is really hard and difficult to believe. Here is a video of a Driving/Racing Instructor who always drives the Ring as much more familiar with it than the odd person driving it. In the comments, he didn't consider Forza 3s representation of the Ring as very good at all.
EDIT: Here is his comment on Forza 3
"I played Forza and I can tel that some US based tracks like Road Atlanta are very accurate, but unfortunately Nurburgring not even close to the real one. I hope that some day they go to Germany and do some work to create world famous track in that game. When I see it, I call Forza a simkrisa9977"
He is driving both in GT5 and in Real Life.
Now that is not to say that Forza 4 won't improve on this, but judging by the video, it doesn't look it.
Yep, a real unbiased opinion right there.
Why do you see bias? He drives the Nurburgring often enough and is a teacher of the 'real thing'
He is a racing instructor.
He gives Forza 3 credit, in that the American tracks are very accurate. Its just that the track that he thinks would elevate the game, is not very accurate.
Would he not be biased if he said Forza 3 was really accurate? Is it only because, he said what he said?
It is my hope as well, that Forza 4 gets this track correct, however, judging by the video, I can barely even recognize it as the "RING"
Given that they did such an awesome job on some of the american tracks, would be it so much to ask?
Here is a video of a Driving/Racing Instructor who always drives the Ring as much more familiar with it than the odd person driving it. In the comments, he didn't consider Forza 3s representation of the Ring as very good at all.
Stop grasping at straws.
He obviously isnt that fast because of 1) standing start, 2)racing in traffic, 3)Not that good of a driver
The problem with the wording that people use when criticizing FM's Nordschleife is that they make it sound like every aspect of it is wrong. They actually have the layout right as well as the basic topography. The problems, all of them, are all the same single issue: they selected the entire map (select all) and scaled it up a bit. This single move made for a greater total length (more miles), longer corners, and wider track. All Turn 10 needs to do is select the entire map and scale it back down to the real size and it's suddenly accurate in total length, size of corners, and track width. Then it just needs more detail in the little surface bumps.
The way people talk about it ("didn't consider [it's] representation... as very good at all") makes it sound like the corners are in the wrong places, turns going the wrong way, added or missing straights, and/or hills added/missing/incorrect. This is not the case. Forza's Nordschleife turns left where it should turn left, turns right where it should turn right, tightens where it should tighten, loosens when it should loosen, straightens when it should straighten, goes uphill when it should go uphill, and goes downhill when it should go downhill. It's problems are all a single matter of scale, rather than a list of problems.
Call me biased if you want (i don't care if i am), but after seeing this video i had to laugh at Turn 10's cheap attempt at recreating the legendary Green Hell.
Sure it goes up and down, left and right when it should. But the scale is what matters most when its a track that's so big!!
That's why i will forever be a GT-faithful. Even though it took 6 years for GT5 to release after GT4, that's the time it took them to recreate every turn, bump and nuance of the Nurburgring. Every kink, every tree, every building off in the distance. Patience isn't my greatest virtue but a wise man once said the greatest things in life are worth waiting for
So... Microsoft/Turn 10 releasesa new Forza every year or so... while SONY/Poliphony Digital release a new Gran Turismo whenever they feel like it. Or better said, whenever the time FEELS RIGHT. Or even better said, when the developers feel the game is what it should be.. living to their mantra.. The Real Driving Simulator.
Now, this isn't without saying that Forza is a well-made game with great car models, impressively-decent graphics, and decent physics. It's just not on the technical level that Gran Turismo 5 is... it's a long ways off.
Please, don't reply to me with no talk of graphics because what you can do with GT5's photomode is far more impressive (with some photography know-how) than what Autovista can show you.
Though, please, correct me if I'm wrong.
Wanna know why? Because of his statement at the end and your statement in bold. Come on man.
I still don't understand why that would be considered bias? I would also add that a proper recreation of this track would put Forza into the "sim" category. Of course, there is hyperbole in the statement, but given that the track has a lot of meaning to many, it seems almost ridiculous to think they would just lazily --recreate it.
They have the ability to recreate the track properly. Criticism shouldn't be against those who notice that the track isn't 'quite right'-- but rather, it should be leveled at those who choose not to recreate the track properly even though they have the power to do so.
GT would be a sim if they recreated Laguna Seca correctly...seems wierd they would lazily recreate one of the most amazing tracks ever...
It's not hard to recreate a lap time, I'm sure I can run that same lap with FM
in fact I will try on FM4 tomorow....
Also, even more of a reason to get the track right. It's shorter, plus the only thing wrong with the RIng is that it's wider. Theyve also said it's done on purpose. Maybe they should rename the toll road "Pigs Head Overrated Road"?
That proves nothing, like I said I can run those times with the same mods easy, just driving isnt the only factor in a lap time you know....Also, I can run similar lap times with many real world or GT5 lap times in similar cars too, but yet the RIng is soo far off?
He is not just driving in a sim though.
The problem with the wording that people use when criticizing FM's Nordschleife is that they make it sound like every aspect of it is wrong. They actually have the layout right as well as the basic topography. The problems, all of them, are all the same single issue: they selected the entire map (select all) and scaled it up a bit. This single move made for a greater total length (more miles), longer corners, and wider track. All Turn 10 needs to do is select the entire map and scale it back down to the real size and it's suddenly accurate in total length, size of corners, and track width. Then it just needs more detail in the little surface bumps.
The way people talk about it ("didn't consider [it's] representation... as very good at all") makes it sound like the corners are in the wrong places, turns going the wrong way, added or missing straights, and/or hills added/missing/incorrect. This is not the case. Forza's Nordschleife turns left where it should turn left, turns right where it should turn right, tightens where it should tighten, loosens when it should loosen, straightens when it should straighten, goes uphill when it should go uphill, and goes downhill when it should go downhill. It's problems are all a single matter of scale, rather than a list of problems.
The lap times are already comparable with real life
How can they be , when the track size is incorrect? Sure there are drivers in GT and Forza who are 20 or more seconds faster than the majority of player. I don't remember correctly but i believe there are guys who lap the Nordschleife with a stock GT-R in GT5 in 7:10, while a lot of players even struggle with 7:29. At least i did. So sure there are people in Forza too, who drive faster then the real time records even with a longer track, but it still doesn't have the correct length. At least people like me with mediocre skill will always be 20 seconds too slow. And this will be the case for the majority of the estimated 6 million buyers as well. I don't expect to be as fast as the record holders in real life but at least i should get near to the results achieved in magazines like sport auto, where the car is not pushed to its limit.The lap times are already comparable with real life
I want the correct width and i don't need this sense of speed ****. Leave this to Shift please.A lot of the supposed inaccuracies are purely down to the default field of view Forza uses. It's very, very wide and is used to try and give a sense of speed.
Except for 1 area, the track is around 15% wider which equates to an almost unnoticeable difference of half a car width.
The lap times are already comparable with real life
Thought I'd leave this little note.
A lot of the supposed inaccuracies are purely down to the default field of view Forza uses. It's very, very wide and is used to try and give a sense of speed.
Thy physics (in FM3) are more like Need for Speed Undercover
Sele1981Thy physics (in FM3) are more like Need for Speed Undercover or so, you can drive like an animal... T10 must have implemented something hidden to match lap times to real life...
You can not compare lap times with 2 different tracks... The corners in FM Nordschleife are so wide and easy... Thy physics (in FM3) are more like Need for Speed Undercover or so, you can drive like an animal... T10 must have implemented something hidden to match lap times to real life...