Forza Horizon 5: General Discussion

  • Thread starter Northstar
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If you have problems with your Koenig... I mean your S2 998 specialist clearing the seasonal danger sign, raise the front suspension height to the max so the front end does not hit the base of the ramp, which will instantly cost you at least 20 kph in momentum, (and you need about 325+ kph (200 mph) to clear that out).
I recommend the Evija. My go-to for danger signs. 👍
 
If you have problems with your Koenig... I mean your S2 998 specialist clearing the seasonal danger sign, raise the front suspension height to the max so the front end does not hit the base of the ramp, which will instantly cost you at least 20 kph in momentum, (and you need about 325+ kph (200 mph) to clear that out).
I just used my Danger Sign specialist Bugatti EB110. Lovely, flat flight and well over the target.
 
Silly question, but does anyone have a '65 Mini Forza Edition that they wouldn't mind parting ways with? Been on the hunt for this one for ages.
 
I can try to nab a duplicate for you if you want this evening 👍 unless someone else beats me to it before then.
 
Will we ever get the proper Aston Martin Valkyrie (EDIT: meant Valhalla) and not just be stuck with the concept? That would be nice.

I see GT7 just got the VW IDR, it was in FH4…. Still waiting in that too.

Also where are cars like Gordon Murray Automotive T50 and the T50s? Pininfarina Battista?
 
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If you mean the Valhalla, which is in FH5, that's also what its customers are wondering...
I feel like the production Valhalla isn't going to be around for a long time. It's design has probably changed like three or four times since first announced. I know initial concepts don't always reflect the final product, but I can't remember the last time a car got announced this early and went through this many publicly displayed revisions without public testing.
 
How do concept cars work in Horizon? Do they take stats directly from the drawing board Vision GT-style or do T10 have access to the RB-003 to record sounds and gauge real world performance of the prototype?
 
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How do concept cars work in Horizon? Do they take stats directly from the drawing board Vision GT-style or do T10 have access to the RB-003 to record sounds and gauge real world performance of the prototype?
The manufacturers probably just give the developers the data they hope to achieve with the final product. For instance, ideal horsepower, ideal weight, ideal top speed, etc. As far as the engine noise, the developers probably just fabricate a sound from an existing engine from the same manufacturer. After all, while a lot of engine sounds got replaced in Horizon 5, just as many remained the same as Horizon 4.
 
That'd be wonderful! Thank you! My search has been fruitless for a while now! 😊
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No one seems to want to part ways with their Mini FEs for some reason...
 
Yeah, I spent about 2 solid hours searching yesterday to no avail.. Ah well, thank you anyway. That was still very generous of you!!
Don't want to ruin your hopes but you still have only a slim chance to get a car from AH even when you arrange it with another player. I tried it a few times when FH4 was still fresh and the sniping wasn't so popular and it wasn't available for Steam yet. Still every time I tried selling a car it got sniped by others. The other guy didn't even saw the auction. You have better chances getting it yourself. At least you will try bidding a car that you actually see.
 
Don't want to ruin your hopes but you still have only a slim chance to get a car from AH even when you arrange it with another player. I tried it a few times when FH4 was still fresh and the sniping wasn't so popular and it wasn't available for Steam yet. Still every time I tried selling a car it got sniped by others. The other guy didn't even saw the auction. You have better chances getting it yourself. At least you will try bidding a car that you actually see.
It's a shame we can't gift cars directly to other players any more. It'd only take a slight modification as the gift drop menu option is already set up and your recipient could even get a chirpy animation from Hayley when the car is ready.
 
I've said it before, fh5 had potential to be a great game. I think unbound had potential had potential to dethrone FH5 but blew it. Solar crown won't take the crown. I guess I'll have to but an MX-5 and start driving like a maniac.
 
I've said it before, fh5 had potential to be a great game. I think unbound had potential had potential to dethrone FH5 but blew it. Solar crown won't take the crown. I guess I'll have to but an MX-5 and start driving like a maniac.
Horizon 6 surely will be a gamechanger, with new forza engine and only focus on current gen.

Lets see, what at first comes with the new Forza Motorsport when it will release.
 
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How do concept cars work in Horizon? Do they take stats directly from the drawing board Vision GT-style or do T10 have access to the RB-003 to record sounds and gauge real world performance of the prototype?

To put it bluntly, they make things up. Same approach as virtually every other game really - the manufacturer publishes some claimed performance stats, and the handling artists fill in the blanks to make something that feels appropriate. This doesn't even just apply to concept cars either, there have been tons of cars in the Forza series that use placeholder data or things copied from other cars to fill in gaps in their research.

As for the sounds, most cars in games don't use authentic sounds anyway - outside of really specific-sounding cars like the WRX, Huracan, and Viper, most sound sets are mixes of various cars that were available. The XJ220 sound was historically a 300ZX recording for example, because it's still a turbo V6 and sounds right enough. With FH5's newer sound tech the number of recordings available reduced somewhat, which leads to a lot of similar-sounding cars (e.g. the very buzzy inline four that's on most hatches with exhaust upgrades).
 
If you have problems with your Koenig... I mean your S2 998 specialist clearing the seasonal danger sign, raise the front suspension height to the max so the front end does not hit the base of the ramp, which will instantly cost you at least 20 kph in momentum, (and you need about 325+ kph (200 mph) to clear that out).
Stock Hoonicorn V2 was enough to get it for me. Just back up to the very end of that road and floor it.
 
To put it bluntly, they make things up. Same approach as virtually every other game really - the manufacturer publishes some claimed performance stats, and the handling artists fill in the blanks to make something that feels appropriate. This doesn't even just apply to concept cars either, there have been tons of cars in the Forza series that use placeholder data or things copied from other cars to fill in gaps in their research.

As for the sounds, most cars in games don't use authentic sounds anyway - outside of really specific-sounding cars like the WRX, Huracan, and Viper, most sound sets are mixes of various cars that were available. The XJ220 sound was historically a 300ZX recording for example, because it's still a turbo V6 and sounds right enough. With FH5's newer sound tech the number of recordings available reduced somewhat, which leads to a lot of similar-sounding cars (e.g. the very buzzy inline four that's on most hatches with exhaust upgrades).
Ah, yes....The Honda "VTEC" sound yo! I do believe they have mixed up a few of the inline 6 engine sounds (GTR sounding like a BMW).
 
Horizon 6 surely will be a gamechanger, with new forza engine and only focus on current gen.

Lets see, what at first comes with the new Forza Motorsport when it will release.
I'm not holding out any big expectations given PGG and T10 track records. I'll have to go next gen console anyway so it'll likely be a PS5. All I need at this stage of my life is just something to kill time between meals and Dr appointments. Oh the joys of retirement.
 
Nice to see some familiar names from "that other place" turning up here! No ill wind blowing maximum rules.
Now, back on topic. It would be kind of hard for PGG to bring new cars into the game given the high car count. But it would be nice if they would at least "listen" to the gamers as they ALWAYS say they do. They could at least bring back the cars we've actually asked for. I think the most requested cars that have previously been in the Horizon games and are missing now are the Fiats and Alfas. We've got plenty of Vipers already.
 
I've said it before, fh5 had potential to be a great game. I think unbound had potential had potential to dethrone FH5 but blew it. Solar crown won't take the crown. I guess I'll have to but an MX-5 and start driving like a maniac.
Strong disagreement there; FH5 is a great game with annoying little flaws like any other game, but aren't enough to distract from what's made FH a solid formula.

Expecting Unbound to dethrone it is banking on high, super unrealistic hopes. I wouldn't mind Unbound doing well to get NFS back into a better spotlight, but it's not dethroning FH5 no matter how solid it is. That franchise needs a couple proven games to show players the developers are capable of making consistently good racing games that can eat into the market share of other games as NFS once did.

Solar Crown is too early to really determine, but if it captures any of the magic of TDU1, it sets itself up as a serious contender to the FH franchise.
 
Nice to see some familiar names from "that other place" turning up here!
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Strong disagreement there; FH5 is a great game with annoying little flaws like any other game, but aren't enough to distract from what's made FH a solid formula.
Agreed. It's a good game with a lot going for it, but my nitpick with it is that the environments and details in the world don't really feel lived in? Like, it's scenery and it's cool being able to go from environment to environment but there doesn't seem to be as much "worldbuilding".
 

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