- 11,343
- Chicago, iLL
- GTP_Nismo
Umm, okay?
we had this exact conversation weeks ago when that shot with those cars was first shown and discussed.
Umm, okay?
we had this exact conversation weeks ago when that shot with those cars was first shown and discussed.
To me, wheel movement and steering has always been unnatural in FM. If I'm honest, I don't play the series anymore for its simulation aspect. As I've matured with it, painting and photography have taken me more than actually using the cars.
The way I see it, GT is the motorsport game and FM is the automotive lifestyle game. This is not a commentary on their respective physics, only how I perceive each game to be marketed and designed.
You don't really set the point you're making. What makes you not prefer the physics? Sensitivity, deadzone, steering angles, feeling?
To me, wheel movement and steering has always been unnatural in FM. If I'm honest, I don't play the series anymore for its simulation aspect. As I've matured with it, painting and photography have taken me more than actually using the cars.
The way I see it, GT is the motorsport game and FM is the automotive lifestyle game. This is not a commentary on their respective physics, only how I perceive each game to be marketed and designed.
Even the race cars feel like they have the turning radius of a motorhome to me.
Hmmmm most of the recent reviews I've seen have says just the opposite...that the physics are much improved and the game feel for the road and steering is great. I saw some concerns earlier this summer on older builds. I guess we'll see.
He's a GT5 stan trolling over here. Just look up his past posts, most are on the Gt5 section. Every review i've seen so far was the total opposite of what he claims. Just look at the comment section on Youtube under Forza 5 footage. Its full of Gt stans taking stabs at Forza for no good reason other than to troll.
He's just trying to do it overtly.
In my opinion, all of the cars in FM turn very sluggishly. Even the race cars feel like they have the turning radius of a motorhome to me. What's more, no matter how much downforce a car has, it always finds a way to understeer. Couple all of this with FM's weird steering linearity and you have a game full of cars that feel like they're running on bald bias-ply tires on an oil slick.
As they should.
Designed to be neutral/slightly understeery during fast cornering therefore understeer during slow corners and large turning radius.
TornadoThe irony is delicious.
You wouldn't be dealing with massive understeer if that was the case.
Well, it may be delicious, but irony isn't very good for you. It can lead to heart disease and stroke.
Only if large doses are ingested. In moderation, irony can in fact be part of a healthy diet.
Got to try this out at Eurogamer Expo. Graphically it was a bit disappointing but I expected it given the power of Xbox One is quite low and already seen some clips on YouTube. I was hoping it looked a bit better in person but being able to see the aliasing and texture quality of track surface makes it in a way worse but car detail in-game is good enough.
My wife's doctor says she has an irony deficiency.
iamviolatingmynda on Reddit
Hal, I find it interesting that you didn't mention this juicy tidbit about the Nürburgring (not that it's a confirmation of it actually being in the final product):