Forza Motorsport 5 |OT| Where dreams are Realised

  • Thread starter phillgt2002
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we had this exact conversation weeks ago when that shot with those cars was first shown and discussed.

Haha, I'll take your word on it! With all the cross content on a few of these threads, it's hard to keep track of what has been said.
 
Got to try this out at Eurogamer Expo. Graphically it was a bit disappointing but I expected it given the power of Xbox One is quite low and already seen some clips on YouTube. I was hoping it looked a bit better in person but being able to see the aliasing and texture quality of track surface makes it in a way worse but car detail in-game is good enough.

Anyway on to driving, only aid I had on was automatic, don't know if I disabled damage or not though. Had simulation steering on. Anyway I was surprised how bad the P1 was to drive given it is the car they like to show off the most. It felt like it had not much lateral rear end grip. I was struggling to make a corner at low speed and exiting it without a tank slapper. It felt like a Forza game though the way it brakes and accelerates or how car tyres react trying to go around corners but just a bit more clunkier than usual overall.

I was hoping the information from triggers were going to be helpful but it seemed like when I reacted to it, still brakes would remain locked. Maybe the controller was in poor shape as it was the last day of expo and last hour of it. Analogue sticks did not feel very accurate either.

If this is how the car drives without damage disabled and new controller then it is quite shocking really. Hopefully that is not the case but I wouldn't be surprised from seeing of the clips using a wheel, driving behaviour seems quite unnatural in movement so with a pad, I can understand why it amplifies the problem.
 
To me, wheel movement and steering has always been unnatural in FM. If I'm honest, I don't play the series anymore for its simulation aspect. As I've matured with it, painting and photography have taken me more than actually using the cars.

The way I see it, GT is the motorsport game and FM is the automotive lifestyle game. This is not a commentary on their respective physics, only how I perceive each game to be marketed and designed.
 
To me, wheel movement and steering has always been unnatural in FM. If I'm honest, I don't play the series anymore for its simulation aspect. As I've matured with it, painting and photography have taken me more than actually using the cars.

The way I see it, GT is the motorsport game and FM is the automotive lifestyle game. This is not a commentary on their respective physics, only how I perceive each game to be marketed and designed.

You don't really set the point you're making. What makes you not prefer the physics? Sensitivity, deadzone, steering angles, feeling?
 
Hmmmm most of the recent reviews I've seen have says just the opposite...that the physics are much improved and the game feel for the road and steering is great. I saw some concerns earlier this summer on older builds. I guess we'll see.
 
You don't really set the point you're making. What makes you not prefer the physics? Sensitivity, deadzone, steering angles, feeling?

In my opinion, all of the cars in FM turn very sluggishly. Even the race cars feel like they have the turning radius of a motorhome to me. What's more, no matter how much downforce a car has, it always finds a way to understeer. Couple all of this with FM's weird steering linearity and you have a game full of cars that feel like they're running on bald bias-ply tires on an oil slick.

It means I have to steer with the throttle rather than the wheel because it's such a business to even get a car aimed at the apex of a corner. It's easier to just turn in and accelerate or de-accelerate until I can force the car through.

That and FM's notoriously aggressive and legally blind AI mean that clean racing is almost impossible. It's an exercise in frustration and it makes racing in FM no fun at all, irrespective of realism.
 
To me, wheel movement and steering has always been unnatural in FM. If I'm honest, I don't play the series anymore for its simulation aspect. As I've matured with it, painting and photography have taken me more than actually using the cars.

The way I see it, GT is the motorsport game and FM is the automotive lifestyle game. This is not a commentary on their respective physics, only how I perceive each game to be marketed and designed.

Hmm, I am just the opposite. To me GT is a car collecting lifestyle game, I go to FM when I feel like racing.

I have booted up GT5 a couple times over past last week (has been gathering dust) to compare the customization and setup of a couple of cars I have had/have IRL with my FM cars but for the life of me I cannot get into it... I just can't get over the sounds (my past Corvettes and current BMW twin-turbo does not sound anything like this!) and follow the leader races. I know many don't share my "opinion" but god they have to do something better in GT6! It "sounds" like I am racing Mario Kart.
 
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Even the race cars feel like they have the turning radius of a motorhome to me.


As they should.
Designed to be neutral/slightly understeery during fast cornering therefore understeer during slow corners and large turning radius.
 
Hmmmm most of the recent reviews I've seen have says just the opposite...that the physics are much improved and the game feel for the road and steering is great. I saw some concerns earlier this summer on older builds. I guess we'll see.

He's a GT5 stan trolling over here. Just look up his past posts, most are on the Gt5 section. Every review i've seen so far was the total opposite of what he claims. Just look at the comment section on Youtube under Forza 5 footage. Its full of Gt stans taking stabs at Forza for no good reason other than to troll.

He's just trying to do it overtly.
 
He's a GT5 stan trolling over here. Just look up his past posts, most are on the Gt5 section. Every review i've seen so far was the total opposite of what he claims. Just look at the comment section on Youtube under Forza 5 footage. Its full of Gt stans taking stabs at Forza for no good reason other than to troll.

He's just trying to do it overtly.

The irony is delicious.

In my opinion, all of the cars in FM turn very sluggishly. Even the race cars feel like they have the turning radius of a motorhome to me. What's more, no matter how much downforce a car has, it always finds a way to understeer. Couple all of this with FM's weird steering linearity and you have a game full of cars that feel like they're running on bald bias-ply tires on an oil slick.

You wouldn't be dealing with massive understeer if that was the case.
 
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As they should.
Designed to be neutral/slightly understeery during fast cornering therefore understeer during slow corners and large turning radius.

Ha, shows how much I know.:dunce: I'm at least heartened to have heard from a video of someone playing a recent demo that the cars feel more planted.

Tornado
The irony is delicious.
You wouldn't be dealing with massive understeer if that was the case.

Well, it may be delicious, but irony isn't very good for you. It can lead to heart disease and stroke.
 
Only if large doses are ingested. In moderation, irony can in fact be part of a healthy diet.

Man, it's a different story on the news everyday. I don't know what to believe about irony anymore.
 
Got to try this out at Eurogamer Expo. Graphically it was a bit disappointing but I expected it given the power of Xbox One is quite low and already seen some clips on YouTube. I was hoping it looked a bit better in person but being able to see the aliasing and texture quality of track surface makes it in a way worse but car detail in-game is good enough.

Yeah the aliasing has looked quite bad in the vids.
 
Hal, I find it interesting that you didn't mention this juicy tidbit about the Nürburgring (not that it's a confirmation of it actually being in the final product):

Ah, yeah, that slipped my mind. The first time I read it, I took it as the same layout we already had.
 
Oh, I'm not saying that I accept his statement as truth; I clarified in my post that his reply to Hal isn't a confirmation of that particular layout of Nürburgring.

Come to think of it, that reddit had no visual proof of imviolatingmynda's time with the game.
 
Yeah, I don't think anyone here is taking this at face value. With the drip-line that T10 is giving us, it's just something to get excitement up.
 
All cars understeer in Forza.

That and the blown-out cartoon visuals are part of T10's special brand of sim.
 
None right now, I'm typing.

But I think you know I'm talking about FM's heavy contrast, over-saturation, lack of color-grading and almost illegal abuse of bloom. It wouldn't be an issue if T10 would include a menu option to adjust these things in-game, but all they toss us beggars is a brightness scale.

Stylized is a better descriptor, I guess. I just hope that by Forza 12, when T10 have run out of excuses to not include dynamic lighting, they'll have come to their senses.
 
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