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- UNITED KINGDOM
- ALAN ULTIMATE
When T10 actually get around to adding dynamic day/night cycles or the like in the Forza Motorsport series it will be so epic.
Yes exactly. Some of the games I listed like TDU2, PGR4, Dirt, and F1 2012 all did VERY well with rain / weather physics. PGR4 actually had snow drifts and water puddles that would greatly reduce momentum and physics.Turn10 needs to get the physics right, too. Because cars behave different in rain.
Yes no doubt along with weather. Night / weather is really all Forza is missing. Well we don't know how many cars have been removed from Forza 4 to Forza 5 yet. So we have to keep an eye on that too. When they get all the cars from Forza 4 into a Forza game with night / weather THEN it will be one of the best console sims IMO.When T10 actually get around to adding dynamic day/night cycles or the like in the Forza Motorsport series it will be so epic.
Yes exactly. Some of the games I listed like TDU2, PGR4, Dirt, and F1 2012 all did VERY well with rain / weather physics. PGR4 actually had snow drifts and water puddles that would greatly reduce momentum and physics.
I guess all we can do is hope they release some dlc with night / weather. Otherwise we will have to wait for Forza 6. Which will be out by 2015. Since they release a Forza about every 2 years. **I would prefer they wait 3 years and get night / weather.**
I am guessing Horizon 2 will be out in 2014 so we can also hope that has rain. Horizon already has night racing. So they are getting closer.
Yes no doubt along with weather. Night / weather is really all Forza is missing. Well we don't know how many cars have been removed from Forza 4 to Forza 5 yet. So we have to keep an eye on that too. When they get all the cars from Forza 4 into a Forza game with night / weather THEN it will be one of the best console sims IMO.
Yes exactly. Some of the games I listed like TDU2, PGR4, Dirt, and F1 2012 all did VERY well with rain / weather physics. PGR4 actually had snow drifts and water puddles that would greatly reduce momentum and physics.
As far as delaying the game for that feature, there's not really any need to. These games are being developed before the previous one has even released. And pushing the game back to add a feature wouldn't make much sense, since they're already starting from that platform and can just add the feature when they release the next one in two years rather if they want to.
Polyphony is a special case.
Apologies if already posted here or elsewhere, but the voice of John Hindbaugh (aka Hindy) from Radio LeMans will not be featured in FM5- https://twitter.com/specutainment/status/379183117808197632 and http://www.forzamotorsport.net/en-US/news/WIR_9_13_13
I don't know. I think a dynamic soundtrack is as far as I'm willing to go for a racing game. Even then, I'll still turn it off the second I boot up the game for the first time.
It sounds like it'd be hard to account for all the different racing situations with canned commentary stems. I mean, what if you pass everybody on the second lap and are just Sunday cruising until the end? Maybe the commentary will become a nice, soothing weather report then.
You mean the thing that revealed no pertinent information relative to the game?
No. I didn't care to see it.
I would only like the commentary if they told you information about your car as you drove.
Yep, didn't know what was the point with it,the idea maybe somewhat innovative but talk about useless.
I thought it was pretty creative and very well done. I don't feel everything has to be a clue about what else is coming to the game.
It's ill-timed. I'll give you that.Yeah I agree that it maybe creative actually it's a bit like the Ayrton Senna Ad Honda did a while back but using the audio (A video I loved)but people have been wanting to see new stuff so the ad is a tad pointless for me.