Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
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All of this sounds great. I'm glad they've taken this approach to fixing what's there now and not in passing come the next release.
 
Quick TLDr for a new page;
  • Free 1989 Aston Martin AMR1 Group C Le Man Car for everyone
  • Time Attack returns - All classes, all ribbons on every track
  • New Track limits for every single ribbon in the game.
  • New HUD illumination options showing those track limits (can be turned off). Also leaderboard wipe
  • New training ghost feature, lets you consistently verse one rival and doesn't reset even if you beat them
  • Saving Multiplayer Private Race Setups - Up to 300 save files. Useable for Free-Play too!
  • Completely new drift scoring update - Now based on Line, Angle and Speed. New HUD options to show this
  • New steering angle kit upgrades - Allows for 60 degree of lock, tuneable in the as well.
 
Quick TLDr for a new page;
  • Free 1989 Aston Martin AMR1 Group C Le Man Car for everyone
  • Time Attack returns - All classes, all ribbons on every track
  • New Track limits for every single ribbon in the game.
  • New HUD illumination options showing those track limits (can be turned off). Also leaderboard wipe
  • New training ghost feature, lets you consistently verse one rival and doesn't reset even if you beat them
  • Saving Multiplayer Private Race Setups - Up to 300 save files. Useable for Free-Play too!
  • Completely new drift scoring update - Now based on Line, Angle and Speed. New HUD options to show this
  • New steering angle kit upgrades - Allows for 60 degree of lock, tuneable in the as well.
The Airfield is also available in its full open layout! No laps, no time limit!
 
Honestly I don't even mind not having a dlc pack this month even though it would be nice to have one too. But with all these fixes and updates plus at least one free useful car, I will have a good time this month. I do hope there's at least a few major bugs that's been ignored that get fixed within this update, that would be a cherry on top.
 
I'm surprisingly excited for the drift improvements. That Twerkstallion really opened my eyes to how fun drifting can be. :D

The return of time trials is the highlight though, I'm looking forward to seeing how high I can get cars in certain classes. First off will be a Group C face off though.
 
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I am so freakin' excited and grateful for the new Time Attack mode! If there was one thing I missed more, is FM6's rivals mode. So seeing the return of 'building your cars up to race against ghosts' is gonna be greaaaat!! :D And a free Aston Martin Group C? I did not see that one coming. Everything is icing on a cake and I very much look forward to them! :)👍

Thank you so much T10!.... for not ditching FM7 in favor of the next Forza. :cheers:
 
Thank you so much T10!.... for not ditching FM7 in favor of the next Forza. :cheers:
This fact right here is why I ended up giving Forza Motorsport (not just FM7) another chance. When they started laying down their plans to rethink and fix Forza 7, I of course had my doubts. Having been completely let down by Turn 10's original ignorance to the fanbase, I ended up uninstalling Forza 7, vowing never to play it again. Once I saw that they were actually sticking to their guns and rolling out major improvements (unlocking all of the cars in the dealership for one!), I (albeit hesitantly) reinstalled it. Loaded it up, and was instantly hooked. Again.

The big home-run for me was when I read on here that Turn 10 had no plans for a Forza 8 (probably waiting until the next-gen XBOX system). That alone sealed the deal. All I can hope is that they do the same for the Horizon series. Switching to a 4-year schedule will do wonders (factoring in both the Motorsport and Horizon series, since they seem to leapfrog them i.e. FM6 2015, FH3 2016, FM7 2017, FH4 2018).
 
Something I overlooked until reading the overview article is the ability to save race settings. Apart from the lack of blueprint this was my biggest gripes with free play so I'm happy to see it getting addressed since it's hard to remember all the settings required to get certain grids.

Now we just need blueprint so I can give this dead horse a break. :lol:
 
Something I overlooked until reading the overview article is the ability to save race settings. Apart from the lack of blueprint this was my biggest gripes with free play so I'm happy to see it getting addressed since it's hard to remember all the settings required to get certain grids.

Now we just need blueprint so I can give this dead horse a break. :lol:
Yes this addition right here is one of the best things for freeplay, although there's a couple more needed ( the infamous homologation being optional). But I can't tell you how many near perfect race set ups I've came up with only to either forget the setup due to a plethora of options or to get different results every other time. And the fact that we can save up to 300 of these? Impressive **** to say the least.
 
Yay new Aston, saw it at a RM auction last year for car week has the same livery too.
B937F0E5-10E4-4DCC-A49F-1DBEEF093664.jpeg
 
Wow, those are some impressive updates and with an open airfield, you can hoon away to your hearts content. I'm gonna be honest, I don't even think of these type of updates outside "more tracks, more cars", glad to see others voicing up stuff that wouldn't come to mind. (for me at least)

As for the car pack, it's only August 7th, tomorrow is not the 31st and since it's free, I'll take it whenever it comes. Spotlight cars are even a nice bonus nobody saw coming.
 
Spotlight cars are even a nice bonus nobody saw coming.
I'm liking this concept, too. I mean, it's really just the "one free car per DLC" they've been doing, but the free car has been the highlight, not a dullmobile they had to license and use to get to the good stuff. And they've built showcases around the spotlight car which has made it even more fun.
 
So I turned on Forza 7 and got these.
B673A042-216C-4D89-854D-3DE84BAEB27D.jpeg

F12, Lykan, Charger srt8, Dart GT, 50,000 cr, Valiant Charger, 22b forza edition, FPV Ute forza edition, MX-5 forza edition, and a A45 Forza edition. I’m guessing these are for rival rewards?
 
I’m guessing these are for rival rewards?
It's for the ForzaRC Pro-Am thing that's been running for the past month and a half. It was the Mustang IMSA car we got in June. Put in your fastest lap around Road America and you get rewards based on a whole bunch of criteria. There were 16 possible rewards. I got 13.
 
"Drift Upgrades & Tuning
The Forza drifting community is as passionate as they come, and we’re pleased to bring them some important new updates to the Forza 7 drift experience. First and foremost, we’ve added a new drift suspension upgrade option to the Upgrade Shop. This upgrade brings with it a steering angle kit that players can tune up to 60 degrees of steering angle. This upgrade includes quicker steering and optimized suspension geometry for lower camber change in steering, as well as lower Ackermann effect, reducing the scrubbed loss of speed on the car during a drift. "

Awesome! :D
 
Quick TLDr for a new page;
  • Free 1989 Aston Martin AMR1 Group C Le Man Car for everyone
  • Time Attack returns - All classes, all ribbons on every track
  • New Track limits for every single ribbon in the game.
  • New HUD illumination options showing those track limits (can be turned off). Also leaderboard wipe
  • New training ghost feature, lets you consistently verse one rival and doesn't reset even if you beat them
  • Saving Multiplayer Private Race Setups - Up to 300 save files. Useable for Free-Play too!
  • Completely new drift scoring update - Now based on Line, Angle and Speed. New HUD options to show this
  • New steering angle kit upgrades - Allows for 60 degree of lock, tuneable in the as well.

best update in a LONG time
 
Something I overlooked until reading the overview article is the ability to save race settings. Apart from the lack of blueprint this was my biggest gripes with free play so I'm happy to see it getting addressed since it's hard to remember all the settings required to get certain grids.

Now we just need blueprint so I can give this dead horse a break. :lol:

One more thing I would love to see is to be able to race (free play) in a car class (not class A, B etc but class Modern Muscle as an example) without having the homologation rules being forced on you.
 
One more thing I would love to see is to be able to race (free play) in a car class (not class A, B etc but class Modern Muscle as an example) without having the homologation rules being forced on you.
I believe, in the race settings, you can set the rules to "Any" class to avoid forcing you to homologate a car in Free Play.
 
I believe, in the race settings, you can set the rules to "Any" class to avoid forcing you to homologate a car in Free Play.
Yes but then I also get “Any” opponent and not the ones in my class.

All I want for example is to be able to drive a stock classic muscle car against other classic muscle cars in free play. I mean... it’s called “free” play but yet it’s so restricted.

Optionally it would be even nicer if I could also choose for the AI drivatars to scale their PI to mine and not to the top of the class or homologation class.
 
Yes but then I also get “Any” opponent and not the ones in my class.

All I want for example is to be able to drive a stock classic muscle car against other classic muscle cars in free play. I mean... it’s called “free” play but yet it’s so restricted.

Optionally it would be even nicer if I could also choose for the AI drivatars to scale their PI to mine and not to the top of the class or homologation class.
I misunderstood, but I see what you mean now. I agree and also that would be nice if the AI scaled to my PI like it is in the Horizon games (Horizon 2 I think, but not 3) if I recall. I really don't like the homologation system in FM7.
 
Yes but then I also get “Any” opponent and not the ones in my class.

All I want for example is to be able to drive a stock classic muscle car against other classic muscle cars in free play. I mean... it’s called “free” play but yet it’s so restricted.

Optionally it would be even nicer if I could also choose for the AI drivatars to scale their PI to mine and not to the top of the class or homologation class.
I believe this is a bug because if you look on the options and the first one that says allow upgrades, you set it to NO but then select a division it resets it to YES. Super frustrating smh. Just let us race stock cars within each division, it honestly can't be that hard to fix.
 
I believe this is a bug because if you look on the options and the first one that says allow upgrades, you set it to NO but then select a division it resets it to YES. Super frustrating smh. Just let us race stock cars within each division, it honestly can't be that hard to fix.
Yes indeed, you can not restrict the division and force no upgrades, it’s the homologation code that probably forces the upgrades to yes as soon as you select a car division. :(

Either way, looking forward to the new update, I’m not a drifter but I’m curious how drifting will feel now. But mostly looking forward to the visual track limits and new time trial leaderboards per track and class. That is how many leaderboards in total? Well over a thousand I think if you take into account all car classes, all circuit ribbons and all day/night/rain variants.
 
Yes but then I also get “Any” opponent and not the ones in my class.

All I want for example is to be able to drive a stock classic muscle car against other classic muscle cars in free play. I mean... it’s called “free” play but yet it’s so restricted.

Optionally it would be even nicer if I could also choose for the AI drivatars to scale their PI to mine and not to the top of the class or homologation class.

you can set up the free play races with ai stock cars and keep them limited to a certain type if you change all the other filters which is pretty time consuming but it does work. i used the power and weight stats along with year manufactured to separate out group 5 and gto at one point so it should be possible to do similar with classic muscle. you can also set up multiple buckets with different cars if wanting to feature a wider array of cars
 
you can set up the free play races with ai stock cars and keep them limited to a certain type if you change all the other filters which is pretty time consuming but it does work. i used the power and weight stats along with year manufactured to separate out group 5 and gto at one point so it should be possible to do similar with classic muscle. you can also set up multiple buckets with different cars if wanting to feature a wider array of cars
Yes indeed, it is very cumbersome though. But, this is maybe an area where the ability to save race setups for free play come in handy. In that example from the muscle cars above, if you indeed filter on cars from the USA from the late 60s to 70s, FR config etc.

I never bothered to do this in the past but it’s a good suggestion to try this from tomorrow on. I’ll give it a go for certain group of classic racers. :)

In a certain way it can go way further than the car divisions from Turn 10. You could use Japanese cars from the 90s, front wheel drive cars from the 80s, 90s and 2000s from Europe (which should be the retro hot hatches) etc. We as the community could make some interesting themes. Some serious potential there. ;)

What did you mean with the multiple buckets I put in bold? Is that for multi class races where for every class you can set up a certain restriction with the race setup filters?

Would be interesting to make a classic Group C + Group A (but street cars then instead of touring cars :P)
 
I put the FM7 race tracks into a spread and came up with some numbers. :)

There are currently 32 racing circuits in the game.
Those 32 racing circuits make a combined total of 122 track configurations (AKA layouts or ribbons) to race on. (reverse races count as well)
If you add in day/night/rain variants on those 122 configurations then you come up with 200 combinations to race on.
Those 200 combinations will each have a ranking for all 9 car classes in the game (XPRSABCDE) adding up to 1800 different leaderboards.

Good luck! :)

Some other interesting data:

Top 3 of most combinations per racing circuit:
1) Virginia (21 combinations)
2) Top Gear (14 combinations)
3) Homestead (12 combinations)

Top 3 of most configurations per track:
1) Rio (10 ribbons)
2) Dubai (8 ribbons)
3) Top Gear / Virginia (7 ribbons)

Top 3 of most configurations per track (excluding reverse tracks):
1) Virginia (7 ribbons)
2) Homestead (6 ribbons)
3) Rio / Road America / Suzuka / Yas Marina (5 ribbons)

There are 4 circuits with only 1 track configuration in the game:
Spa, Mazda Raceway, Mount Panorama, Test Track Airfield

There are 3 circuits with only 1 track configuration and 1 weather scenario (=daytime) in the game:
Mazda Raceway, Mount Panorama, Test Track Airfield

Only 6 circuits in the game have all 3 weather scenarios available (day, rain, night):
Spa-Francorchamps, Le Mans, Nurburgring, Sebring, Silverstone, Virginia


More than half of the racing circuits (17 out of 32) don't have any other weather scenario than daytime setting. So much for the title selling itself with dynamic weather. :) And interestingly, I could not find a setting for dynamic weather in the free play options. Either I missed it or it's just not possible to race on this other than via career mode? (or maybe using the career mode division track playlist from free play mode but I have not tried that)
 
I gotta admit, the updates have tempted me to reinstall, specifically the Time Attack introduction. Only thing that's stopping me at this point is the dreaded 100~gb download 🤬
 
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