Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
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More than half of the racing circuits (17 out of 32) don't have any other weather scenario than daytime setting. So much for the title selling itself with dynamic weather. :) And interestingly, I could not find a setting for dynamic weather in the free play options. Either I missed it or it's just not possible to race on this other than via career mode? (or maybe using the career mode division track playlist from free play mode but I have not tried that)
But you can have custom weather. In race setup, choose rain as track scenario, then go to advanced rules. There scroll down for the weather options for the start, mid- and end race, (scenario and probability), you have 17 options for each.
 
This update has brought back great memories. To qualify for a spot in the race team I used to be a member of, you had to make top 5% in C Class overall. I spent hours hotlapping tracks to make top 5% overall and even managed to sneak into the top 10 of some leaderboards. Great times. I'm crap at racing games now!
 
This update has brought back great memories. To qualify for a spot in the race team I used to be a member of, you had to make top 5% in C Class overall. I spent hours hotlapping tracks to make top 5% overall and even managed to sneak into the top 10 of some leaderboards. Great times. I'm crap at racing games now!
This is the majority of my time in all past iterations of FM. I haven’t even touched it in Fm7 because it was just a shell of its former self.
 
I put the FM7 race tracks into a spread and came up with some numbers. :)

There are currently 32 racing circuits in the game.
Those 32 racing circuits make a combined total of 122 track configurations (AKA layouts or ribbons) to race on. (reverse races count as well)
If you add in day/night/rain variants on those 122 configurations then you come up with 200 combinations to race on.
Those 200 combinations will each have a ranking for all 9 car classes in the game (XPRSABCDE) adding up to 1800 different leaderboards.

Good luck! :)

Some other interesting data:

Top 3 of most combinations per racing circuit:
1) Virginia (21 combinations)
2) Top Gear (14 combinations)
3) Homestead (12 combinations)

Top 3 of most configurations per track:
1) Rio (10 ribbons)
2) Dubai (8 ribbons)
3) Top Gear / Virginia (7 ribbons)

Top 3 of most configurations per track (excluding reverse tracks):
1) Virginia (7 ribbons)
2) Homestead (6 ribbons)
3) Rio / Road America / Suzuka / Yas Marina (5 ribbons)

There are 4 circuits with only 1 track configuration in the game:
Spa, Mazda Raceway, Mount Panorama, Test Track Airfield

There are 3 circuits with only 1 track configuration and 1 weather scenario (=daytime) in the game:
Mazda Raceway, Mount Panorama, Test Track Airfield

Only 6 circuits in the game have all 3 weather scenarios available (day, rain, night):
Spa-Francorchamps, Le Mans, Nurburgring, Sebring, Silverstone, Virginia


More than half of the racing circuits (17 out of 32) don't have any other weather scenario than daytime setting. So much for the title selling itself with dynamic weather. :) And interestingly, I could not find a setting for dynamic weather in the free play options. Either I missed it or it's just not possible to race on this other than via career mode? (or maybe using the career mode division track playlist from free play mode but I have not tried that)
Like I said in a previous post, Test Track will have its full open layout in tomorrow's update.
 
This is the majority of my time in all past iterations of FM. I haven’t even touched it in Fm7 because it was just a shell of its former self.
Absolutely agree FM7 was kinda crap at launch. But it seems the devs decided to put some extra effort in the game with all these new features and also make the game more user friendly by removing all the locked standard cars.

Something had to be done for sure since FM6 already felt like FM5.1 and FM7 just felt like FM5.1.1. I got also sick and tired of all the constant pumping out of DLC car packs while just blatantly ignoring the many problems in the game. I mean 700+ cars is more than enough. Absolutely love to see a month like Aug where the focus lies on innovation (the new track limit system, drift suspension) rather than just copy/pasting the base game from the previous iteration and add some extra cars.

Like I said in a previous post, Test Track will have its full open layout in tomorrow's update.

Isn’t that just an area to goof around in? If so I don’t think it will have a leaderboard.

But you can have custom weather. In race setup, choose rain as track scenario, then go to advanced rules. There scroll down for the weather options for the start, mid- and end race, (scenario and probability), you have 17 options for each.

Ok I didn’t know that, thanks!
 
Anyone else got gifted 4 cars? I got an R8, a Diablo SV, a Chaparral and a Dart but I can't see why...
 
Anyone else got gifted 4 cars? I got an R8, a Diablo SV, a Chaparral and a Dart but I can't see why...

The Audi and Diablo are for participating in the FRC qualifiers. I got the Chaparral as well, but I have no idea why.
 
I'm surprised no one else caught this during the stream yesterday... Terrible screen cap but it's the best I could do. There seems to be a C class DLC car still to be unveiled.

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I'm surprised no one else caught this during the stream yesterday... Terrible screen cap but it's the best I could do. There seems to be a C class DLC car still to be unveiled.

What's a leaked car that could possibly fit into that PI range? That 86' Ford Escort maybe?
 
Yes indeed, it is very cumbersome though. But, this is maybe an area where the ability to save race setups for free play come in handy. In that example from the muscle cars above, if you indeed filter on cars from the USA from the late 60s to 70s, FR config etc.

I never bothered to do this in the past but it’s a good suggestion to try this from tomorrow on. I’ll give it a go for certain group of classic racers. :)

In a certain way it can go way further than the car divisions from Turn 10. You could use Japanese cars from the 90s, front wheel drive cars from the 80s, 90s and 2000s from Europe (which should be the retro hot hatches) etc. We as the community could make some interesting themes. Some serious potential there. ;)

What did you mean with the multiple buckets I put in bold? Is that for multi class races where for every class you can set up a certain restriction with the race setup filters?

Would be interesting to make a classic Group C + Group A (but street cars then instead of touring cars :P)

Yeah the buckets work well for multi-class but I also found its a good way to split up cars if you maybe want to limit a race to 2-4 makes or body families and do things like rivalry races and such. It's definitely better than what we had for FM6 but not quite as good as FH3's blueprints in terms of ease of setup.
 
Updates typically start at 10:00 a.m. PST, that's 12:00 CST where I live and +7 hours for Europe.
Updating now, size 891.1 MB.
Took less than an hour to download! :bowdown:
 
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Update is live, 891mb on the old xbox.
Live on PC now too. Can't tell the size because Windows Store is dumb, but once it's done I'll get right on the search for hidden stuff.

Or if they drop at all, it wouldn't be the first time a leaked car never made it to the game. *cough* Jensen Interceptor *cough*
And the SLR, which is not only leaked but fully functional in FH3.
 
There's actually a pretty cool first-launch cinematic for the new drift stuff which I wasn't expecting.

Also, so far I've noticed that the new Aston has a *really* low database ID of 1551. The IDs are usually reserved in order, so typically, but not always, a higher ID means the car was built more recently. For context, the Ferrari F50 has been in the franchise for a long time and has an ID of 342, while the Nissan ZX GTP Turbo is a very new addition with an ID of 3018. I wonder if this means the Aston has been planned for a while but has never been releaseable for some reason?

EDIT: Looks like the Buy Car picture has been swapped from the 997 Turbo to the new GT2 RS. Bit late for that :lol:
 
There are also two new #Forzathon events too, which includes winning credits this time.

One being 300.000cr and the other 180.000cr.

Edit: HOLY CRAP!! There's a "Test Drive" mode added to freakin' Free Play....with Drivatars being on track with you at the same time with no laps or anything!! Is T10 serious!? It's like a Track Day!! Not only am I happy for the return of Class-based rivals events (aka Time Attack mode), I'm also very happy for this feature as well!

This here made my freakin' day man!! Thank you so much T10!!

Edit 2: Oh and while on track, you can still tune your car like in the current Test Drive mode! :D
 
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Edit: HOLY CRAP!! There's a "Test Drive" feature added to freakin' Free Play....with Drivatars being on track with you at the same time with no laps or anything!! Is T10 serious!? It's like a Track Day!!
WHAT?! That sounds pretty cool. Now I really wish I had faster internet because I want to try this, Others playing the game already and I'd be surprised if my download finishes before I go to bed tonight.
 
Edit: HOLY CRAP!! There's a "Test Drive" mode added to freakin' Free Play....with Drivatars being on track with you at the same time with no laps or anything!! Is T10 serious!? It's like a Track Day!! Not only am I happy for the return of Class-based rivals events (aka Time Attack mode), I'm also very happy for this feature as well!
Ooooooh nice. Could pretend to have some Nurburgring tourist days too. Always wanted this feature, a nice surprise to say the least.
 
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