Forza

lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. :dunce: Ya.
 
FozzyFan116
lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. :dunce: Ya.

Apparently he hasn't seen this mud racing BMW V12 LMR from forza then, just look at the tires on this bad boy. http://www.webquad.com/forza/images/stories/screensdec04/dec04_34.jpg
Don't get me wrong the overall graphics are good, but the car model's are just plain bad when compared to GT's
 
Also there is the experience factor, microsoft can't come close in this category, PD has been doing this for close too ten years from the time they began desigining GT1 up to now and have only been getting better. Microsoft has 2 maybe 3 years under their belt depending on when they got started on Forza. So who do you want driving for your team, Michael Shumacher or that up and coming rookie you know nothing about.
Nuff said
 
Superhero Wally
Also there is the experience factor, microsoft can't come close in this category, PD has been doing this for close too ten years from the time they began desigining GT1 up to now and have only been getting better. Microsoft has 2 maybe 3 years under their belt depending on when they got started on Forza. So who do you want driving for your team, Michael Shumacher or that up and coming rookie you know nothing about.
Nuff said


pretty flawed logic.

Developers can come out of nowhere and totally trounce the opposition. LFS managed to create an amazing game with a tiny team on a shoe-string budget.

Development teams usually consist of veteran game designers and artists combined with fresh talent, which means they could be just as or even more experienced than the segment leader. So it's not a write-off.
 
kinigitt
pretty flawed logic.

Developers can come out of nowhere and totally trounce the opposition. LFS managed to create an amazing game with a tiny team on a shoe-string budget.

Development teams usually consist of veteran game designers and artists combined with fresh talent, which means they could be just as or even more experienced than the segment leader. So it's not a write-off.

I'm basing it on how long one developing team has been working on one genre, i think there is a definite advantage there compard to a team that is giving it it's first go in this area
 
kinigitt
pretty flawed logic.

Developers can come out of nowhere and totally trounce the opposition. LFS managed to create an amazing game with a tiny team on a shoe-string budget.

Development teams usually consist of veteran game designers and artists combined with fresh talent, which means they could be just as or even more experienced than the segment leader. So it's not a write-off.

don't forget Crytek with FarCry
 
FozzyFan116
lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. :dunce: Ya.

in terms of graphics yes, where are the tire marks? the different tire sounds for each car instead of the tunnel howl for every car. It uses low texture but very well indeed due to a good art director but that doesnt negate the fact that its still low texture, just look at the cars when in game play shots are shown you can see the low textures...

the car models look good but if you notice if you look at the lines of the cars or the hoods and a pilliars and well basically any dimension that is on the car including head lights they look painted on they dont look fully 3d and add to that the lighting detail is not equivalent to that of forza, just look at how forza can cast real time shadows on its own cars.

The ps2 only has so much memory in the ways it process information, they have done a great job at 'squeezing' the life out of the ps2 but even the director stated cutbacks were made because of the ps2 limits, whether that was done to maintain 60fps or to maintain a near 60fps with minimal frame drop or lock it at around 40 even though it can do 60fps just not constant(pgr2 anyone?). either way if you maxed out the ai which is supposed to be critical that uses a huge chunck of the onboard memory even though the other stuff is done in small chunks with the vector units.

if i max out the ps2 in every regards AI Physics (which if changing will need different changing instructions just like forza changes to heat tire wear aerodynamic load suspension load and tire load and the marbles on the track with the rubber laid on the track, it takes up alot of memory on the already low memory ps2) then we add to that the graphics department which is substituting low texture for high poly count for more realism, if that has been maxed out considering they didnt even use reverse lights and has been used to creat 3d animated characters something has to give.....Every cpu or gpu has error codes that it flushes out in its pipelines so it is impossible to run at 100% efficiency 100% of the time....which is why i think if the GT4 is not locked at or below 50fps we will see major frame drops in demanding situations, just like GT3 had some frame drops in certain circumstances.....You can just bump everything up in a game and say oh look it maintains its frames(pgr vs pgr2 rcs vs rcs2). Just look at SOE for ps2 it ran at 30fps while maximizing the AI on the CPU and memory and maximizing the graphics load of the gpu with qaud-buffering (something i garuntee GT4 is using). The same game when tweaked on the Xbox even though it was not Designed for the box ran at 60fps and even used higher textures more ai tweaks and everything else it could possible do(like different boss modes etc).

you cant have the best of all worlds, call it fanboyism but that is the plain truth. When you look at modern PC graphics and techniques yes the ps2 is using old school graphics. Forza is using medium level graphics on a much more capable graphics system, or maybe i should say easier system?

I never said GT4 will suck or GT4 graphics suck (old school tricks yes), in the end it will show the best of ps2 and will be very fun save photo mode which took 5minutes to transfer a small postcard picture to a printer that 650 x 5 = 3250 minutes or ruffly 55 hours to do all your cars thats not including time to print them or not including different variations of cars ie paint. any how, if i had the ps2 and not a xbox i would deffinately be getting gt4 and racing my fingers off and accepting the limits of the ps2, but since i dont own a working ps2 and have a working xbox i will get my forza and work with a better setup imo and play my fingers off.

oh and cobra thats a linked xbox image not needing to do the work of the original ps2....i have in game videos of these demos and while the graphics are great you can certainly see the detail of the textures and grass and road surface to a minimum along with very low smoke detail and minimal lighting...there is a difference my friend and if your eyes cant tell well i guess i will leave you with directx4 graphics instead of directx 9 ;)
 
Hello,
in Europe, Forza seems to be delayed to 29. April 05. Some Online-Stores have changed the Release-Date to this day, e.g. Amazon.de
Will it be a delay for Europe only or a worldwide delay? Does somebody know more?
 
Superhero Wally
I'm basing it on how long one developing team has been working on one genre, i think there is a definite advantage there compard to a team that is giving it it's first go in this area


my point is that members of a development team have usually been around longer than the team has, working on past projects for different platforms and publishers. So they could be just as experienced in the trade. PD have been working together for a long time, this is true, but new devs can be formed from parts of older or defunct development houses.
 
elitewolverine
oh and cobra thats a linked xbox image not needing to do the work of the original ps2....i have in game videos of these demos and while the graphics are great you can certainly see the detail of the textures and grass and road surface to a minimum along with very low smoke detail and minimal lighting...there is a difference my friend and if your eyes cant tell well i guess i will leave you with directx4 graphics instead of directx 9 ;)

Damn all the technical bs. I dont care for that at all for visuals, I care about the art direction. gt4's art direction completely smacks any other racing game's visuals, for me. Gt4's visuals have gotten to a point were you ask yourself, "is this a game?" I'd love to see one racing game that looks almost or as convincing as gt4.
 
cobragt
Damn all the technical bs. I dont care for that at all for visuals, I care about the art direction. gt4's art direction completely smacks any other racing game's visuals, for me. Gt4's visuals have gotten to a point were you ask yourself, "is this a game?" I'd love to see one racing game that looks almost or as convincing as gt4.

Metal Gear Solid has better art direction than Splinter cell, but I wouldn't argue that it has better graphics. Just some food for thought.
 
Choas Theory just kills mgs3 in visuals. I like SC's art direction alot better than mgs's. When someone speaks of graphics, I think of all the tech mess. As in looks, none of that tech bs, I think of visuals. Instead of saying gt4 has better graphics than anyother racing game, lets say its visuals are better than any other racing game's.;)

nice sig
 
cobragt
Choas Theory just kills mgs3 in visuals. I like SC's art direction alot better than mgs's. When someone speaks of graphics, I think of all the tech mess. As in looks, none of that tech bs, I think of visuals. Instead of saying gt4 has better graphics than anyother racing game, lets say its visuals are better than any other racing game's.;)

nice sig

jesus, how can you like SC more than MGS3? other than the ackward camera views in MGS3, the game is with out a doubt the best of it's kind, no SC can even come close in terms of sheer gameplay and depth, if you don't agree you haven't played past the few first hours, the game starts of kinda slow, but evryone that has played it from start to finish will agree the game is one of the best of all time.
i'm sorry, but comparing SC to MGS3 is like comparing a ford taurs to an audi S4, it's just completley outclassed in:
-Direction
-Stage variety
-Gameplay
-Graphics (when you consider this game has the best real time graphics in the PS2, period, of course the xbox can do nicer graphics, but the quality of the models, animations, etc. just doesn't come close to MGS3)
-FUN, MGS3 is one of the most fun games ever, after playing MGS2 i wasn't even excited about the game, that's why it came as such a shock that the game is as good as it is.

untill you have played both from start to finish, you'll realize just how much more depth MGS3 has. the gameplay is in a whole different level, it's the attention to detail that sets MGS3 appart from just about evry game out there, you can do all sort of moves, some you may not even realize you could even after finishing the game, hand to hand combat, throwing animals at your adversaries (such as bees, snakes. etc) tons of hand to hand combat moves, can use enemies as meatshield, can cut their throaths, can injure individual parts of their bodies (and yours), can shoot theyr guns out of their hands, can destroy their ratios to avoid back up from showing up. the list goes on and on.

my only few complaints are as follow:
Yes it has the best graphics in the PS2, but at the cost of framerate, sometimes it can hit the low 20's if you use first person view in certain areas, (mg2 ran 60 FPS most of the time). this isn't as big as deal as it would be in say.. gran turismo, cause the pace is a lot slower.
other complain is the camera views, but Kojima said that he didn't want to change it because he wanted it to be part of the MGS series, it will get revised in future metal gear games.
other than that. the game is just so good, you won't belive it, there's more than one way to get your goals just about evry time (can even skip a boss fight by being.. clever)
you seriously need to give it a chance from start to finish.. and explore evrything hidden within the game, you'll be very surprised.
 
elitewolverine
in terms of graphics yes, where are the tire marks? the different tire sounds for each car instead of the tunnel howl for every car. It uses low texture but very well indeed due to a good art director but that doesnt negate the fact that its still low texture, just look at the cars when in game play shots are shown you can see the low textures...

the car models look good but if you notice if you look at the lines of the cars or the hoods and a pilliars and well basically any dimension that is on the car including head lights they look painted on they dont look fully 3d and add to that the lighting detail is not equivalent to that of forza, just look at how forza can cast real time shadows on its own cars.

The ps2 only has so much memory in the ways it process information, they have done a great job at 'squeezing' the life out of the ps2 but even the director stated cutbacks were made because of the ps2 limits, whether that was done to maintain 60fps or to maintain a near 60fps with minimal frame drop or lock it at around 40 even though it can do 60fps just not constant(pgr2 anyone?). either way if you maxed out the ai which is supposed to be critical that uses a huge chunck of the onboard memory even though the other stuff is done in small chunks with the vector units.

if i max out the ps2 in every regards AI Physics (which if changing will need different changing instructions just like forza changes to heat tire wear aerodynamic load suspension load and tire load and the marbles on the track with the rubber laid on the track, it takes up alot of memory on the already low memory ps2) then we add to that the graphics department which is substituting low texture for high poly count for more realism, if that has been maxed out considering they didnt even use reverse lights and has been used to creat 3d animated characters something has to give.....Every cpu or gpu has error codes that it flushes out in its pipelines so it is impossible to run at 100% efficiency 100% of the time....which is why i think if the GT4 is not locked at or below 50fps we will see major frame drops in demanding situations, just like GT3 had some frame drops in certain circumstances.....You can just bump everything up in a game and say oh look it maintains its frames(pgr vs pgr2 rcs vs rcs2). Just look at SOE for ps2 it ran at 30fps while maximizing the AI on the CPU and memory and maximizing the graphics load of the gpu with qaud-buffering (something i garuntee GT4 is using). The same game when tweaked on the Xbox even though it was not Designed for the box ran at 60fps and even used higher textures more ai tweaks and everything else it could possible do(like different boss modes etc).

you cant have the best of all worlds, call it fanboyism but that is the plain truth. When you look at modern PC graphics and techniques yes the ps2 is using old school graphics. Forza is using medium level graphics on a much more capable graphics system, or maybe i should say easier system?

I never said GT4 will suck or GT4 graphics suck (old school tricks yes), in the end it will show the best of ps2 and will be very fun save photo mode which took 5minutes to transfer a small postcard picture to a printer that 650 x 5 = 3250 minutes or ruffly 55 hours to do all your cars thats not including time to print them or not including different variations of cars ie paint. any how, if i had the ps2 and not a xbox i would deffinately be getting gt4 and racing my fingers off and accepting the limits of the ps2, but since i dont own a working ps2 and have a working xbox i will get my forza and work with a better setup imo and play my fingers off.

oh and cobra thats a linked xbox image not needing to do the work of the original ps2....i have in game videos of these demos and while the graphics are great you can certainly see the detail of the textures and grass and road surface to a minimum along with very low smoke detail and minimal lighting...there is a difference my friend and if your eyes cant tell well i guess i will leave you with directx4 graphics instead of directx 9 ;)

:sly: Congratulations!!! You're the dubious winner of this threads "JACKASS" award. Claim your prize by shoving your foot up your ass!!! :sly:

Seriously, man, why be so negative?!?
 
cobragt
Choas Theory just kills mgs3 in visuals. I like SC's art direction alot better than mgs's. When someone speaks of graphics, I think of all the tech mess. As in looks, none of that tech bs, I think of visuals. Instead of saying gt4 has better graphics than anyother racing game, lets say its visuals are better than any other racing game's.;)

nice sig

i finally agree with you, i do think that GT4 has stunning visuals in fact using what it was given ie ps2 the GT4 looks amazing, but when someone says graphically better well not exactly, but in terms of art like you said visual i think it is stunning.

although i still think other games are graphically superior ie forza PGR2 RSC2 and the likes have graphics that nothing on the ps2 can compare.

The only hang up i have is that GT4 has failed to 'innovate' the racing scene from gt3 to gt4 or even gt2 to gt3(save graphics). And to me thats its biggest draw back, and well other nitpicks like supercharger mess up and arcade tuning(with realism in mind). The photomode will be probably great, i love photography but i dont want to take pictures of my car standing still or in a 'scene' i think PD spent way to much time with this feature imho. Even when sega GT had photomode and what not i think i looked at them maybe once, i much rather have replay (which gt4 does a great job) and of course saving the replay for those oh so critical record breaking times.

I hope forza doesnt skip on the replay, because recording in realtime on a digi is a pain, i much rather record it from a digi in replay mode so i dont have to worry about erasing recording etc.

but yes you are right i think of gt series as one of my top three 'visual' stunning games halo and halo2 being first ;)
 
jjboi
:sly: Congratulations!!! You're the dubious winner of this threads "JACKASS" award. Claim your prize by shoving your foot up your ass!!! :sly:

Seriously, man, why be so negative?!?

why because i probably know more about the ps2 arcitechture and LIMITS than you do? or because i understand how the PS2 can implement software based code instead of hardware based code ie directx etc.

and if someone is a software whiz ie PD they can do alot with little, the draw back is the ps2's memory, you can software code all you want but it still takes hardware to make the end product something i guess the PS2 looked over by mere accident or by mere idea of POWER vs the PS1, it is somewhere in the terms of 100times more powerfull than a ps1 and in reality that is alot.
 
Lamp
GT4 will be locked on 60 FPS, with no framerate drops. So is GT3, with no framedrops, again.



It's more like 750+ or 800+ (don't remember wich)

actually its 650+ officailly from PD's mouth and its trailers, unless the trailers lie, it wont reach 700 or they would say 700 on their trailers....in other words 650 yes more than 650 possibly more than 700 no.

and yes GT3 did have frame drops although it was rare ie pgr2, it did have them although it didnt have the best AI to hog the 4mb of scratchpad EE ram or bottling up the EE/VU0 for AI (which is what the EE does not the VU1 or the GS)

if the AI is leaps and bounds over GT3 then it is using that memory up alot just look at SOE, it ran at 30fps(60fps for xbox) and hardly uses any of the graphics you see in GT4, although GT4 is very repetative and the Vu1 does great work of low texture repetative graphics whether 3d or 2d, it means the PS2 is being maxed.

and if you know anything about software code vs hardware code, its draw backs are more error unless quadruble buffering is used in which case lower AI lower everything is used at the cost of speed and efficiency...

if that is the case then expect to see a frame drop every time the PS2 runs into a demanding situation ie Ai doing its best and the graphics being pushed most likely a crash with smoke in a outside view.

if its locked at 60fps that means the game can theoretically sustane 80%+ of the time 70-80fps just like pgr2 could do 45-50fps around 80% of the time but since that 20% led to 30fps they locked it at 30fps so You Wouldnt see a frame drop and if PD is smart they will lock it from 40-50 unless this ai we speak of is just another dissapointment for us GT fans
 
*Laughs at elitewolverine*

And this guy thinks he knows what the hell he's talking about :lol:


Why don't you explain to everyone with your tech savyness why the tire marks in Forza disappear off the track? Or how PS2's limited memory comes into the topic when the game in subject relies almost entirely on streaming technology :confused: And how is it that no game on PS2 can technically compare to RSC2, PGR2 and Forza when there are PS2 games crunching close to or just as many numbers (Or comparable figures at least) (Gran Turismo 4, Jak 2 & 3, Gran Prix Challenge, Transformers...). Obviously there are games on PS2 that can technically compare to the likes of those Xbox racers (Especially Forza which at the moment is the least of the three technically speaking), and if you disagree than obviously you don't know what the hell you're talking about.

And while you're at it, I still want you to explain why GT4 will drops frames when the demo isn't dropping anything but peoples jaws? Come on man Cobragt already pwned you good. Go back to gamefaqs troll, it's clear to me judging from the things you said on the Forza board that you dislike GT4 and PS2, quit burdening the GTplanet servers with your pathetic drivel and leave.
 
elitewolverine
actually its 650+ officailly from PD's mouth and its trailers, unless the trailers lie, it wont reach 700 or they would say 700 on their trailers....in other words 650 yes more than 650 possibly more than 700 no.

and yes GT3 did have frame drops although it was rare ie pgr2, it did have them although it didnt have the best AI to hog the 4mb of scratchpad EE ram or bottling up the EE/VU0 for AI (which is what the EE does not the VU1 or the GS)

if the AI is leaps and bounds over GT3 then it is using that memory up alot just look at SOE, it ran at 30fps(60fps for xbox) and hardly uses any of the graphics you see in GT4, although GT4 is very repetative and the Vu1 does great work of low texture repetative graphics whether 3d or 2d, it means the PS2 is being maxed.

and if you know anything about software code vs hardware code, its draw backs are more error unless quadruble buffering is used in which case lower AI lower everything is used at the cost of speed and efficiency...

if that is the case then expect to see a frame drop every time the PS2 runs into a demanding situation ie Ai doing its best and the graphics being pushed most likely a crash with smoke in a outside view.

if its locked at 60fps that means the game can theoretically sustane 80%+ of the time 70-80fps just like pgr2 could do 45-50fps around 80% of the time but since that 20% led to 30fps they locked it at 30fps so You Wouldnt see a frame drop and if PD is smart they will lock it from 40-50 unless this ai we speak of is just another dissapointment for us GT fans

Very informative reply 👍 BTW, 700 cars was on their last presentation.
 
elitewolverine
actually its 650+ officailly from PD's mouth and its trailers, unless the trailers lie, it wont reach 700 or they would say 700 on their trailers....in other words 650 yes more than 650 possibly more than 700 no.

and yes GT3 did have frame drops although it was rare ie pgr2, it did have them although it didnt have the best AI to hog the 4mb of scratchpad EE ram or bottling up the EE/VU0 for AI (which is what the EE does not the VU1 or the GS)

if the AI is leaps and bounds over GT3 then it is using that memory up alot just look at SOE, it ran at 30fps(60fps for xbox) and hardly uses any of the graphics you see in GT4, although GT4 is very repetative and the Vu1 does great work of low texture repetative graphics whether 3d or 2d, it means the PS2 is being maxed.

@ 1st paragraph.

It was in the "GT GONE GOLD" party or whatever IIRC when they said the amout of cars was 700+/750+ or 800+ (I SERIOUSLY CANT REMEMBER). True, in TGS trailer it said 650+, but that's history now.

@ 2nd paragraph.

No, GT3 didn't have ANY framedrops, AT ALL. NO FRAMEDROPS, GET IT? GET IT? GET IT?

@ 3rd paragraph.

Funny how you are comparing 3-4 year old game to 1 that hasn't even come out yet. Funny how you say GT4 is repetitive, yet it isn't even realeased yet. (EDIT: OK, this is more like general reply than 3rd paragraph specific)



AND STFU WITH THE TECHNICAL BS. :scared:
 
Man, is there even a point to this? How much later did the Xbox come out after the PS2? I'm not sure, but I know it was a while. Long enough to make a considerable difference in hardware performance and potential.

It trips my out how people always compare systems like they were developed and released at exactly the same time.

As DelphicReason said earlier, all this technical stuff isn't going to matter when the games are released and their true nature exposed. Do you really think microsoft is stupid enough to try to "clone" GT on the Xbox? I don't think so. They're going to do their own thing.

When the first GT was ready to come out, there were plenty of naysayers and fault finders. Then the game was released and most everyone had to shut up. I believe the same thing is going to happen here.

If you have an Xbox, get forza. If you have a PS2 get GT4. If you have both, then get both. But don't try to pit them against each other. It's just pointless. No matter how technical we want to get.
 
lol, GT3 never had framerate drops, what a liar and neither does the GT4. The very fact that GT3 didn't proves you don't know what you're saying. Reality contradicts you now shut up about the framerate stuff.

The absence of reverse lights is not due to the PS2's limitations, that is the most ridiculous thing I've ever heard. What you're saying is impossible, if it where true than how would they squeeze out enough power to render all the head and tail lights on every single car with some being bigger than others? Besides, it's such a tiny detail that won't even begin to consume any resources on the rendering or lighting engine (Nothing that the head lights don't allready consume), why they haven't been implemented I don't know but you're explanation is absurd as is practically everything else you say.
 
I dont recall drops in gt3. I see the all xb racers vs gt4 visuals like this; hardware vs skill. PD's skills are simply amazing and despite working on the weakest console, they still allow gt4 to look so photorealistic and run at a framerate we all can hang with. xb racers, being technically superior lack the lovely touches gt4 has. Look at racers like pgr2, forza, and rsc2, what do they all have in common? They dont look in the sightest convincing and for some reason, the user's car is the only car on track with a moving shadow while dark squares are under AI cars. I dont care how many polys rsc2 has, I dont care how much bumpmapping forza uses, I dont care how good the reflections are in pgr2, neither of those games will ever look as or more realistic than gt4, period. Now dont get me wrong, I think rsc2, pgr2, and forza look amazing and have mad detail but they lack the realistic lighting, color, and global illumination featured in gt4. Who said you need the strongest console to make stunning visuals ;)
 
I still think RSC2 looks better, so nerrr. Oh and I played the latest Gt4 demo, same as the nurb demo cept with some faster cars. The tuned skyline sure is one mean car > : )

but if your interested cobra, the new demo is indeed very fine looking, the reflections on the skyline are freaking great, and the nurb looks good...ish. TBH it looked abit rough, all those 2d trees etc looked silly, but the track is still fun. Compared to the PGR2 nurb it looks pretty crap, but it's much harder to drive, thinner, bumpier etc.

That hardware vs skill thing is BS cobra, rsc2 has had loads of care and attention put into it, and it shows. I also didn't spot any of these box shadows you spoke off, but I did notice in multi car races that the real time ones are turned off and simple ones are put in it's place. Heck the console has limitations too. Remember that shadows are the ONLY thing cut back on, everything else stays XD, it keeps the stunning dirt effects, damage, interiors, insanely detailed tracks, self shadowing cars, razor sharp textures etc etc etc. Lets just remember that eh, it's an xbox, not a 4 ghz pc.
 
Dont forget guys that we haven't seen any new forza shots in over a month now, and the ones from mid-november were absolutely jaw-dropping compared to the early shots. I'm thinking that the step up from the early shots to the most recent shots is a HUGEEEEE jump, and I can only imagine what they have done recently to make it more realistic.

Compare these three shots.

MOST RECENT: 11.22.04
forza-motorsport-20041122023318124.jpg


STILL RECENT: 10.14.04
forza-motorsport-20041014002731158.jpg


OLDER: 9.15.04
forza-motorsport-20040915041737117.jpg


OLD: 8.18.04
forza-motorsport-20040818070212608.jpg


OLD: 8.4.04
forza-motorsport-20040804070220041.jpg


OLDEST: 7.22.04
forza-motorsport-20040722083124264.jpg


super super old: 5.7.04
forza_051104__051104_007.jpg








My point by posting all of these shots is to show that the game has improved DRASTICALLY in the past 4 months, and I expect another drastic improvement coming up, with a new slew of good shots. Don't underestimate forza, remember, they still have 2 more months left of development. And we haven't seen any *NEW* shots.
 
bs, that's your opinion code. For me, xb developers lack half the skill PD has. Come on, PD has made the best looking racer(for me and alot of others who like realistic visuals ;)) on the ps2, the ps2! Do you honestly believe biazze(sp) could make a game look as good as gt4 on the ps2? imo, relying on hardware out weights skill for xb developers. And those textures in rsc2 aren't razor sharp code. I dont know why but the textures are blurred and blurred ugly when you are far from them and all of a sudden get sharp when you close up on them, this is the same story for forza. Streaming textures?
 
TriplePlay
Dont forget guys that we haven't seen any new forza shots in over a month now, and the ones from mid-november were absolutely jaw-dropping compared to the early shots. I'm thinking that the step up from the early shots to the most recent shots is a HUGEEEEE jump, and I can only imagine what they have done recently to make it more realistic.

Compare these three shots.

MOST RECENT: 11.22.04
forza-motorsport-20041122023318124.jpg


STILL RECENT: 10.14.04
forza-motorsport-20041014002731158.jpg


OLDER: 9.15.04
forza-motorsport-20040915041737117.jpg


OLD: 8.18.04
forza-motorsport-20040818070212608.jpg


OLD: 8.4.04
forza-motorsport-20040804070220041.jpg


OLDEST: 7.22.04
forza-motorsport-20040722083124264.jpg


super super old: 5.7.04
forza_051104__051104_007.jpg








My point by posting all of these shots is to show that the game has improved DRASTICALLY in the past 4 months, and I expect another drastic improvement coming up, with a new slew of good shots. Don't underestimate forza, remember, they still have 2 more months left of development. And we haven't seen any *NEW* shots.

Honestly, there isnt even a small difference and if you honestly believe that's a big difference, you need a eye check man. The game looks as fake as it did back at e3, honestly.
 
TriplePlay
Dont forget guys that we haven't seen any new forza shots in over a month now, and the ones from mid-november were absolutely jaw-dropping compared to the early shots. I'm thinking that the step up from the early shots to the most recent shots is a HUGEEEEE jump, and I can only imagine what they have done recently to make it more realistic.

Compare these three shots.



My point by posting all of these shots is to show that the game has improved DRASTICALLY in the past 4 months, and I expect another drastic improvement coming up, with a new slew of good shots. Don't underestimate forza, remember, they still have 2 more months left of development. And we haven't seen any *NEW* shots.

I honestly don't see much of a difference in the shots except for the fact that the latest NSX has a lot of dicals on it. If you'd like to compare shots, at least get similar shots with the same car. It's looking good, but I don't see a huge progression there. Besides, stills NEVER do the game justice. If we had some vids, that would be different. :sly:
 
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