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lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. Ya.
FozzyFan116lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. Ya.
Superhero WallyAlso there is the experience factor, microsoft can't come close in this category, PD has been doing this for close too ten years from the time they began desigining GT1 up to now and have only been getting better. Microsoft has 2 maybe 3 years under their belt depending on when they got started on Forza. So who do you want driving for your team, Michael Shumacher or that up and coming rookie you know nothing about.
Nuff said
kinigittpretty flawed logic.
Developers can come out of nowhere and totally trounce the opposition. LFS managed to create an amazing game with a tiny team on a shoe-string budget.
Development teams usually consist of veteran game designers and artists combined with fresh talent, which means they could be just as or even more experienced than the segment leader. So it's not a write-off.
kinigittpretty flawed logic.
Developers can come out of nowhere and totally trounce the opposition. LFS managed to create an amazing game with a tiny team on a shoe-string budget.
Development teams usually consist of veteran game designers and artists combined with fresh talent, which means they could be just as or even more experienced than the segment leader. So it's not a write-off.
FozzyFan116lol, Don't listen to elitewolverine. He's the guy who said on Gamefaqs that GT4 has old school graphics, and that the framerate would be suffering because it's apparently impossible for PS2 to run the game without framerate dips. Ya.
Superhero WallyI'm basing it on how long one developing team has been working on one genre, i think there is a definite advantage there compard to a team that is giving it it's first go in this area
elitewolverineoh and cobra thats a linked xbox image not needing to do the work of the original ps2....i have in game videos of these demos and while the graphics are great you can certainly see the detail of the textures and grass and road surface to a minimum along with very low smoke detail and minimal lighting...there is a difference my friend and if your eyes cant tell well i guess i will leave you with directx4 graphics instead of directx 9
650 x 5 = 3250
cobragtDamn all the technical bs. I dont care for that at all for visuals, I care about the art direction. gt4's art direction completely smacks any other racing game's visuals, for me. Gt4's visuals have gotten to a point were you ask yourself, "is this a game?" I'd love to see one racing game that looks almost or as convincing as gt4.
cobragtChoas Theory just kills mgs3 in visuals. I like SC's art direction alot better than mgs's. When someone speaks of graphics, I think of all the tech mess. As in looks, none of that tech bs, I think of visuals. Instead of saying gt4 has better graphics than anyother racing game, lets say its visuals are better than any other racing game's.
nice sig
elitewolverinein terms of graphics yes, where are the tire marks? the different tire sounds for each car instead of the tunnel howl for every car. It uses low texture but very well indeed due to a good art director but that doesnt negate the fact that its still low texture, just look at the cars when in game play shots are shown you can see the low textures...
the car models look good but if you notice if you look at the lines of the cars or the hoods and a pilliars and well basically any dimension that is on the car including head lights they look painted on they dont look fully 3d and add to that the lighting detail is not equivalent to that of forza, just look at how forza can cast real time shadows on its own cars.
The ps2 only has so much memory in the ways it process information, they have done a great job at 'squeezing' the life out of the ps2 but even the director stated cutbacks were made because of the ps2 limits, whether that was done to maintain 60fps or to maintain a near 60fps with minimal frame drop or lock it at around 40 even though it can do 60fps just not constant(pgr2 anyone?). either way if you maxed out the ai which is supposed to be critical that uses a huge chunck of the onboard memory even though the other stuff is done in small chunks with the vector units.
if i max out the ps2 in every regards AI Physics (which if changing will need different changing instructions just like forza changes to heat tire wear aerodynamic load suspension load and tire load and the marbles on the track with the rubber laid on the track, it takes up alot of memory on the already low memory ps2) then we add to that the graphics department which is substituting low texture for high poly count for more realism, if that has been maxed out considering they didnt even use reverse lights and has been used to creat 3d animated characters something has to give.....Every cpu or gpu has error codes that it flushes out in its pipelines so it is impossible to run at 100% efficiency 100% of the time....which is why i think if the GT4 is not locked at or below 50fps we will see major frame drops in demanding situations, just like GT3 had some frame drops in certain circumstances.....You can just bump everything up in a game and say oh look it maintains its frames(pgr vs pgr2 rcs vs rcs2). Just look at SOE for ps2 it ran at 30fps while maximizing the AI on the CPU and memory and maximizing the graphics load of the gpu with qaud-buffering (something i garuntee GT4 is using). The same game when tweaked on the Xbox even though it was not Designed for the box ran at 60fps and even used higher textures more ai tweaks and everything else it could possible do(like different boss modes etc).
you cant have the best of all worlds, call it fanboyism but that is the plain truth. When you look at modern PC graphics and techniques yes the ps2 is using old school graphics. Forza is using medium level graphics on a much more capable graphics system, or maybe i should say easier system?
I never said GT4 will suck or GT4 graphics suck (old school tricks yes), in the end it will show the best of ps2 and will be very fun save photo mode which took 5minutes to transfer a small postcard picture to a printer that 650 x 5 = 3250 minutes or ruffly 55 hours to do all your cars thats not including time to print them or not including different variations of cars ie paint. any how, if i had the ps2 and not a xbox i would deffinately be getting gt4 and racing my fingers off and accepting the limits of the ps2, but since i dont own a working ps2 and have a working xbox i will get my forza and work with a better setup imo and play my fingers off.
oh and cobra thats a linked xbox image not needing to do the work of the original ps2....i have in game videos of these demos and while the graphics are great you can certainly see the detail of the textures and grass and road surface to a minimum along with very low smoke detail and minimal lighting...there is a difference my friend and if your eyes cant tell well i guess i will leave you with directx4 graphics instead of directx 9
cobragtChoas Theory just kills mgs3 in visuals. I like SC's art direction alot better than mgs's. When someone speaks of graphics, I think of all the tech mess. As in looks, none of that tech bs, I think of visuals. Instead of saying gt4 has better graphics than anyother racing game, lets say its visuals are better than any other racing game's.
nice sig
jjboiCongratulations!!! You're the dubious winner of this threads "JACKASS" award. Claim your prize by shoving your foot up your ass!!!
Seriously, man, why be so negative?!?
LampGT4 will be locked on 60 FPS, with no framerate drops. So is GT3, with no framedrops, again.
It's more like 750+ or 800+ (don't remember wich)
elitewolverineactually its 650+ officailly from PD's mouth and its trailers, unless the trailers lie, it wont reach 700 or they would say 700 on their trailers....in other words 650 yes more than 650 possibly more than 700 no.
and yes GT3 did have frame drops although it was rare ie pgr2, it did have them although it didnt have the best AI to hog the 4mb of scratchpad EE ram or bottling up the EE/VU0 for AI (which is what the EE does not the VU1 or the GS)
if the AI is leaps and bounds over GT3 then it is using that memory up alot just look at SOE, it ran at 30fps(60fps for xbox) and hardly uses any of the graphics you see in GT4, although GT4 is very repetative and the Vu1 does great work of low texture repetative graphics whether 3d or 2d, it means the PS2 is being maxed.
and if you know anything about software code vs hardware code, its draw backs are more error unless quadruble buffering is used in which case lower AI lower everything is used at the cost of speed and efficiency...
if that is the case then expect to see a frame drop every time the PS2 runs into a demanding situation ie Ai doing its best and the graphics being pushed most likely a crash with smoke in a outside view.
if its locked at 60fps that means the game can theoretically sustane 80%+ of the time 70-80fps just like pgr2 could do 45-50fps around 80% of the time but since that 20% led to 30fps they locked it at 30fps so You Wouldnt see a frame drop and if PD is smart they will lock it from 40-50 unless this ai we speak of is just another dissapointment for us GT fans
elitewolverineactually its 650+ officailly from PD's mouth and its trailers, unless the trailers lie, it wont reach 700 or they would say 700 on their trailers....in other words 650 yes more than 650 possibly more than 700 no.
and yes GT3 did have frame drops although it was rare ie pgr2, it did have them although it didnt have the best AI to hog the 4mb of scratchpad EE ram or bottling up the EE/VU0 for AI (which is what the EE does not the VU1 or the GS)
if the AI is leaps and bounds over GT3 then it is using that memory up alot just look at SOE, it ran at 30fps(60fps for xbox) and hardly uses any of the graphics you see in GT4, although GT4 is very repetative and the Vu1 does great work of low texture repetative graphics whether 3d or 2d, it means the PS2 is being maxed.
TriplePlayDont forget guys that we haven't seen any new forza shots in over a month now, and the ones from mid-november were absolutely jaw-dropping compared to the early shots. I'm thinking that the step up from the early shots to the most recent shots is a HUGEEEEE jump, and I can only imagine what they have done recently to make it more realistic.
Compare these three shots.
MOST RECENT: 11.22.04
STILL RECENT: 10.14.04
OLDER: 9.15.04
OLD: 8.18.04
OLD: 8.4.04
OLDEST: 7.22.04
super super old: 5.7.04
My point by posting all of these shots is to show that the game has improved DRASTICALLY in the past 4 months, and I expect another drastic improvement coming up, with a new slew of good shots. Don't underestimate forza, remember, they still have 2 more months left of development. And we haven't seen any *NEW* shots.
TriplePlayDont forget guys that we haven't seen any new forza shots in over a month now, and the ones from mid-november were absolutely jaw-dropping compared to the early shots. I'm thinking that the step up from the early shots to the most recent shots is a HUGEEEEE jump, and I can only imagine what they have done recently to make it more realistic.
Compare these three shots.
My point by posting all of these shots is to show that the game has improved DRASTICALLY in the past 4 months, and I expect another drastic improvement coming up, with a new slew of good shots. Don't underestimate forza, remember, they still have 2 more months left of development. And we haven't seen any *NEW* shots.